133 lines
2 KiB
Text
133 lines
2 KiB
Text
effect effects/impacts/nailgun/impact_stroggify
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{
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size 105
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cutOffDistance 2500
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/lacerator/projectile_impact"
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volume 0,6
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freqshift 0.7,1.6
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}
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spawner "glow"
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{
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count 1,1
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attenuation 800,900
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oriented
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{
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duration 2,2
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blend add
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material "textures/particles/sparks/sparkflash03"
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trailRepeat 1
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start
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{
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size { box 15,15,21,21 }
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tint { line 0.992157,0.211765,0.0156863,1,0.501961,0.247059 }
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fade { line 0.3,1 }
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rotate { box 0,0,0,0,0,2 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope exp_x2 }
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}
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end
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{
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size { point 10,10 }
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}
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lineHit
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}
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}
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emitter "smokey"
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{
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duration 0.5,0.5
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count 3,3
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attenuateEmitter
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attenuation 300,400
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sprite
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{
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duration 1,1
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blend add
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material "particles/fire5a"
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trailRepeat 1
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start
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{
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velocity { box 20,-20,-20,40,20,20 }
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size { line 4,4,8,8 }
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tint { point 0.858824,0.52549,0.156863 }
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fade { line 0.1,0.4 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope rr2_concavefade_start_at_1 }
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rotate { envelope linear }
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}
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end
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{
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size { line 20,20,30,30 }
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rotate { box -0.25,0.25 relative }
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}
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lineHit
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}
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.4,0.4
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blend add
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persist
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material "textures/effects/weapons/ground_flash"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 8,0,0 cone }
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velocity { box 0,-10,-10,0,10,10 }
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size { box 5,20 }
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tint { line 0.792157,0.615686,0.207843,0.807843,0.317647,0.192157 }
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offset { point -10,0,0 }
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length { box 30,0,0,70,0,0 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/nailgun/impact_default
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_default"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/nailgun/impact_stroggify"
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}
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}
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