etqw-sdk/base/effects/deployables/artillery.effect

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effect effects/deployables/artillery_fire
{
size 1038
cutOffDistance 20000
sound "Fire Sound"
{
soundShader "sounds/deployables/artillery/fire"
freqshift 1,1.3
}
sound "Far Fire Sound"
{
soundShader "sounds/deployables/artillery/fire/far"
}
emitter "Dust cloud2"
{
duration 0.25,0.25
count 30,30
attenuateEmitter
attenuation 400,400
sprite
{
duration 4,4
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.005,0.005
trailRepeat 1
start
{
position { sphere -400,-150,-150,-400,150,150 }
velocity { box 20,20,20,50,25,25 }
acceleration { point -20,-5,0 }
size { point 0,0 }
tint { line 0.847059,0.843137,0.811765,0.623529,0.584314,0.509804 }
fade { point 0.2 }
offset { sphere -64,-64,-64,64,64,64 }
rotate { box 0,1 }
}
motion
{
size { envelope rich_explosiongrow count 8,8 }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_convexfade }
}
end
{
size { point 400,400 }
offset { sphere -128,-128,-128,128,128,128 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
emitter "flash_side"
{
duration 0.2,0.2
count 1,1
line
{
duration 0.2,0.2
blend add
material "particles/flash/artfire"
trailRepeat 1
start
{
size { box 50,75 }
offset { point 10,0,0 }
length { box 200,0,0,300,0,0 }
}
motion
{
fade { envelope jrad_concavefade }
}
lineHit
}
}
emitter "muzzle smoke"
{
start 1,1
duration 2,2
count 10,10
attenuateEmitter
attenuation 300,300
sprite
{
duration 1,1
material "textures/particles/dustcloud_opaque"
trailRepeat 1
start
{
position { point 10,0,0 }
velocity { box 30,-10,-10,50,10,10 }
size { box 25,25,30,30 }
tint { line 0.521569,0.521569,0.521569,0.819608,0.819608,0.819608 }
fade { line 0.2,0.1 }
offset { point 100,0,0 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_smokefade }
rotate { envelope jrad_concavefade }
}
end
{
size { box 20,20,40,40 }
rotate { box -0.0833333,0.0833333 relative }
}
lineHit
}
}
emitter "Flame muzzle"
{
duration 0.2,0.2
count 1,1
attenuateEmitter
attenuation 400,400
sprite
{
duration 0.2,0.2
blend add
persist
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 75,0,0 }
size { point 180,180 }
offset { point 50,0,0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope jrad_concavefade count 2,2 }
tint { envelope jrad_concavefade }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_concavefade }
}
end
{
size { point 10,10 }
}
lineHit
}
}
emitter "Plume right"
{
start 0.2,0.2
duration 1,1
count 5,5
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,2
persist
material "textures/particles/dustcloud_opaque"
gravity -0.05,-0.05
trailRepeat 1
start
{
position { point 70,-20,0 }
velocity { point 20,-50,0 }
acceleration { point 0,-100,0 }
size { point 10,10 }
tint { point 0.74902,0.74902,0.74902 }
fade { point 0.5 }
rotate { box 0,1 }
}
motion
{
size { envelope jrad_convexfade count 2,2 }
tint { envelope jrad_convexfade count 3,3,3 }
fade { envelope jrad_concavefade }
rotate { envelope jrad_convexfade }
}
end
{
size { line 50,50,70,70 }
tint { point 0.74902,0.74902,0.74902 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
emitter "Plume left"
{
start 0.2,0.2
duration 1,1
count 5,5
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,2
persist
material "textures/particles/dustcloud_opaque"
gravity -0.05,-0.05
trailRepeat 1
start
{
position { point 70,20,0 }
velocity { box 20,50,20,20,50,25 }
acceleration { point 0,100,0 }
size { point 10,10 }
tint { point 0.74902,0.74902,0.74902 }
fade { point 0.5 }
rotate { box 0,1 }
}
motion
{
size { envelope jrad_convexfade count 2,2 }
tint { envelope jrad_convexfade count 3,3,3 }
fade { envelope jrad_concavefade }
rotate { envelope jrad_convexfade }
}
end
{
size { line 50,50,70,70 }
tint { point 0.74902,0.74902,0.74902 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 100,0,0 }
size { line 40,40,60,60 }
tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 400,400,550,550 }
rotate { box -1,1 }
}
lineHit
}
}
light "light2"
{
locked
light
{
duration 1,1
blend add
material "lights/round"
trailRepeat 1
start
{
position { point 30,0,0 }
size { line 300,300,300,400,400,400 }
tint { line 0.996078,0.901961,0.521569,0.992157,0.47451,0.168627 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
}
effect effects/deployables/artillery_trail
{
size 47
cutOffDistance 7000
emitter "Smoke trail"
{
start 0.05,0.05
duration 3,3
count 32,32
linked
{
duration 4,4
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 6,3 }
tint { point 0.921569,0.921569,0.921569 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 12,20 }
tint { point 1,1,1 }
fade { line 0.15,0.3 }
}
lineHit
}
}
emitter "smoke trail2"
{
duration 3,3
count 100,100
attenuateEmitter
attenuation 1000,1000
sprite
{
duration 3,5
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
velocity { box 0,-1,-2,0,1,2 }
angle { point 0.0555556,0.0555556,0.0555556 }
acceleration { box 0,-1.5,-3,0,1.5,3 }
size { line 2,2,3,3 }
tint { point 0.835294,0.796079,0.776471 }
fade { line 0.2,0.4 }
windStrength { line 0.3,0.4 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.125,0.125 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 12,12,18,18 }
tint { point 0.858824,0.858824,0.858824 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
}effect effects/deployables/artillery_explosion
{
size 2518
cutOffDistance 15000
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
freqshift 0.8,1
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 0.8,1
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
freqshift 0.8,1
}
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_large"
}
spawner "unnamed8"
{
count 1,1
locked
calcDuration
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 0.4,0.4
blend add
persist
material "particles/explosion/artillery_explode"
trailRepeat 1
start
{
position { point 250,0,0 }
size { point 350,350 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "dirt rain down3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 1000,1100
sprite
{
duration 2.5,4
blend add
persist
material "particles/debris/debris_smallbits3"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 700,-50,-50,1000,50,50 }
size { point 10,10 }
tint { point 0.129412,0.121569,0.109804 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
}
motion
{
size { envelope shamus_fastinholdslowout count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_scurve }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 500,500 }
tint { point 0.211765,0.184314,0.164706 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "out smoke"
{
start 0.02,0.02
count 8,8
attenuateEmitter
attenuation 500,1000
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0,0.1
trailRepeat 1
start
{
position { sphere -50,-50,-50,-50,50,50 }
velocity { box 0,-500,-500,300,500,500 }
size { line 75,75,100,100 }
tint { point 0.611765,0.537255,0.509804 }
fade { point 0 }
offset { sphere 0,-200,-200,0,200,200 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 300,300,450,450 }
tint { point 0.639216,0.576471,0.501961 }
fade { line 0.3,0.6 }
rotate { box -0.0138889,0.0138889 }
}
lineHit
}
}
spawner "dirt smoke"
{
start 0.12,0.15
count 4,4
attenuateEmitter
attenuation 400,1000
sprite
{
duration 2.2,3.2
persist
material "particles/debris/debris_dirtfly01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,325,25,25 }
velocity { box 200,-150,-150,675,150,150 }
size { line 25,25,50,50 }
tint { point 0.513726,0.501961,0.411765 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope jrad_cmpan }
rotate { envelope linear count 0.5 }
}
end
{
size { line 400,400,500,500 }
tint { point 0.427451,0.419608,0.337255 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "animated3"
{
count 4,6
attenuateEmitter
attenuation 1000,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 250,250,300,300 }
tint { line 0.529412,0.509804,0.494118,0.337255,0.32549,0.305882 }
fade { point 0 }
rotate { box -0.277778,0.277778 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 400,400,600,600 }
tint { line 0.803922,0.756863,0.701961,0.423529,0.356863,0.27451 }
fade { point 1 }
offset { cylinder 50,-450,-450,500,450,450 cone }
rotate { box -0.277778,0.277778 }
}
lineHit
}
}
spawner "Chips2"
{
count 30,30
useMaterialColor
attenuateEmitter
attenuation 250,350
sprite
{
duration 0.75,3
persist
material "particles/debris/debris_stone02"
gravity 0.75,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 800,-300,-300,1200,600,600 }
size { line 10,10,5,5 }
tint { line 0.219608,0.219608,0.219608,0.258824,0.211765,0.156863 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 100,0,0,200,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "mud1"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 3,3
persist
material "particles/debris/debris_muddy"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-200,-100,500,200,100 }
size { point 10,10 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0.8 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 300,300,500,500 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "mud2"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 3,3
persist
material "particles/debris/debris_muddy2"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 600,0,0,800,0,0 }
size { point 10,10 }
tint { point 0.160784,0.14902,0.113725 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { box 400,400,500,500 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "smoke line"
{
count 8,8
attenuateEmitter
attenuation 1200,1400
line
{
duration 0.8,1.2
generatedLine
persist
material "textures/particles/smoke_puff_generic"
trailRepeat 1
start
{
position { line -25,0,0,-75,0,0 cone }
velocity { box 100,-50,-50,100,50,50 }
tint { point 0.286275,0.266667,0.211765 }
length { box -400,-400,600,400,400,600 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope linear }
}
end
{
size { box 100,250 }
length { point 0,0,1000 }
}
lineHit
}
}
spawner "dirt blast2"
{
start 0.05,0.07
count 5,5
attenuateEmitter
attenuation 700,1000
line
{
duration 0.4,0.5
generatedLine
persist
material "particles/debris/debris_bigblast"
trailRepeat 1
start
{
position { sphere 0,-50,-50,0,50,50 cone }
velocity { box 600,-700,-700,600,700,700 }
size { box 25,50 }
tint { point 0.384314,0.301961,0.227451 }
fade { point 0.8 }
length { point 0,0,200 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
length { envelope linear }
}
end
{
size { point 100 }
length { point 0,0,800 }
}
lineHit
}
}
delay "unnamed17"
{
start 1,1
duration 1,1
}
spawner "splash line2"
{
count 1,1
useMaterialColor
line
{
duration 4,4
blend add
persist
material "particles/debris/debris_bigblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { point 400 }
tint { point 0.223529,0.192157,0.156863 }
offset { point -10,0,0 }
length { point 200,0,0 }
}
motion
{
fade { envelope concavefade offset 0.3 }
length { envelope sintable count 0.7,0.7,0.7 }
}
end
{
length { point 1400,0,0 }
}
lineHit
}
}
spawner "splash line3"
{
count 1,1
attenuateEmitter
attenuation 7000,7000
line
{
duration 1,2
persist
material "particles/debris/debris_bigblast"
gravity 0.001,0.1
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
angle { point 0,0,0.25 }
friction { point 10,0,0 }
size { point 450 }
tint { point 0.811765,0.760784,0.694118 }
offset { point -10,0,0 }
length { point 200,0,0 }
}
motion
{
fade { envelope shamus_scurve offset 0.1 }
length { envelope sintable count 1,0,0 }
}
end
{
length { point 400,0,0 }
}
lineHit
}
}
spawner "dirt blast3"
{
start 0.02,0.04
count 5,5
attenuateEmitter
attenuation 600,1000
line
{
duration 0.1,0.4
generatedLine
persist
material "particles/debris/debris_bigblast"
trailRepeat 1
start
{
position { sphere 0,-50,-50,0,50,50 cone }
velocity { box 500,-700,-700,500,700,700 }
size { box 0,50 }
tint { point 0.67451,0.588235,0.490196 }
fade { point 0.8 }
length { point 0,0,200 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
length { envelope linear }
}
end
{
size { point 100 }
length { point 0,0,800 }
}
lineHit
}
}
spawner "dirt rain down5"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,600
sprite
{
duration 2.5,4
blend add
persist
material "particles/debris/debris_smallbits3"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-50,-50,500,50,50 }
size { point 10,10 }
tint { point 0.266667,0.239216,0.192157 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
}
motion
{
size { envelope shamus_fastinholdslowout count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_scurve }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 500,500 }
tint { point 0.211765,0.184314,0.164706 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
decal "stain"
{
start 0.2,0.2
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { line 256,256,256,500,500,500 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/deployables/artillery_explosion_air
{
size 4243
cutOffDistance 10000
sound "Far Distance Explosion Sound2"
{
soundShader "sounds/deployables/artillery/impact_far"
}
sound "Medium Distance Explosion Sound2"
{
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
}
spawner "smoke"
{
start 0.1,0.1
count 18,20
useMaterialColor
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 4,6
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.006,-0.002
trailRepeat 1
start
{
velocity { box -25,-25,-25,25,25,25 }
size { line 50,50,100,100 }
tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 }
fade { point 0 }
offset { sphere -190,-190,-190,190,190,190 }
rotate { box -0.555556,0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 150,150,200,200 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -535,-535,-535,535,535,535 cone }
rotate { box 0.555556,-0.555556 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 1500,1500,2000,2000 }
tint { line 0.243137,0.0901961,0,0.34902,0.105882,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 800,800 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 2000,2000,3000,3000 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 1000,1000 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,0,0 cone }
size { line 100,100,120,120 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
size { line 300,300,400,400 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -200,-200,-200,200,200,200 }
rotate { box -1,1 }
}
lineHit
}
}
emitter "unnamed10"
{
duration 1,1
count 1,1
locked
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 2,2
material "textures/effects/ssm_shockwave2"
trailRepeat 1
start
{
velocity { box 300,-50,-50,400,50,50 }
size { point 1500,1500 }
tint { point 0.839216,0.839216,0.839216 }
}
motion
{
size { envelope shamus_fastinslowout offset 0.4,0.4 }
tint { envelope convexfade }
fade { envelope shamus_fastinslowout }
}
end
{
size { point 800,800 }
fade { point 1 }
}
lineHit
}
}
spawner "unnamed11"
{
count 4,4
locked
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 2,2
material "textures/sfx/forceripple"
trailRepeat 1
start
{
velocity { box 0,0,0,0,0,50 }
size { point 400,400 }
tint { line 0.709804,0.635294,0.0901961,0.286275,0.258824,0.0392157 }
}
motion
{
size { envelope convexfade }
tint { envelope convexfade }
fade { envelope linear }
}
end
{
size { box 600,600,1000,1000 }
}
lineHit
}
}
}
effect effects/deployables/artillery_foreffect
{
size 203
cutOffDistance 6000
emitter "smoke"
{
start 0.5,0.5
duration 10,10
count 3,3
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 3,4
material "textures/particles/smoke_test1"
gravity -0.03,-0.02
trailRepeat 1
start
{
velocity { box -10,-10,0,10,10,0 }
angle { box 0,0,0,1,1,1 }
size { line 3,3,5,5 }
tint { point 0.505882,0.701961,0.996078 }
fade { point 0.5 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope jrad_smokefade }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
lineHit
}
}
emitter "smoke1"
{
duration 10,10
count 6,6
inverseDrawOrder
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 3.000000
trailRepeat 1
start
{
direction { point 0,0,1 }
velocity { box 50,-5,-5,100,5,5 }
size { line 4,4,6,6 }
tint { line 0.572549,0.772549,0.921569,0.654902,0.717647,0.839216 }
fade { line 0.6,1 }
windStrength { line 0.3,0.4 }
rotate { box 0,1 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1_fast }
rotate { envelope jrad_concavefade }
}
end
{
size { line 40,40,50,50 }
tint { point 1,1,1 }
rotate { box -0.0555556,0.0555556 relative }
}
lineHit
}
}
}
effect effects/deployables/artillery_destroy
{
size 8
effect "Explosion"
{
effect "effects/base/explosion_large"
}
}
effect effects/deployables/artillery/explode_snow
{
size 2457
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_large"
}
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
}
spawner "mushroom smoke"
{
count 15,15
sprite
{
duration 2.5,3
persist
material "particles/smoke/normal_smoke_puff02"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 350,-25,-25,550,25,25 }
velocity { box 300,-150,-150,300,150,150 }
acceleration { box -5,-5,0,5,5,-50 }
size { line 100,100,250,250 }
tint { point 0.803922,0.776471,0.721569 }
fade { line 0.7,0.3 }
rotate { box 0,0.5 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
rotate { envelope linear }
}
end
{
size { point 300,300 }
tint { point 0.666667,0.603922,0.486275 }
rotate { box -0.0277778,0.0277778 }
}
}
}
spawner "shaft smoke"
{
count 10,15
sprite
{
duration 1.5,1.8
persist
material "particles/smoke/normal_smoke_puff02"
trailRepeat 1
start
{
position { sphere -50,-25,-25,0,25,25 }
velocity { box 50,-75,-75,250,75,75 }
size { line 100,100,125,125 }
tint { point 0.658824,0.592157,0.501961 }
rotate { box -0.0416667,0.0416667 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 250,250 }
tint { point 0.737255,0.686275,0.576471 }
offset { sphere 750,-25,-25,150,25,25 }
rotate { box -0.5,0.5 }
}
}
}
spawner "linger smoke"
{
start 0.1,0.3
count 5,5
useMaterialColor
sprite
{
duration 3,5
persist
material "textures/particles/smoke_test1"
gravity 0,0.025
trailRepeat 1
start
{
position { line -25,-25,-25,300,25,25 }
velocity { box -25,-100,-100,175,100,100 }
acceleration { box -15,-15,-15,15,15,15 }
size { line 100,100,200,200 }
fade { point 0.6 }
windStrength { point 0.75 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 600,600,1000,1000 }
tint { point 0.858824,0.839216,0.803922 }
rotate { box -0.0277778,0.0277778 }
}
}
}
spawner "Chips"
{
start 0.01,0.01
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1024,4096
sprite
{
duration 2,2
persist
material "particles/debris/debris_snow"
gravity 0.8,1.4
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 50,-50,-50,10,50,50 }
velocity { box 400,-10,-10,600,10,10 }
size { line 100,100,75,75 }
fade { point 0.5 }
offset { sphere 10,-2,-2,50,2,2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope convexfade count 4,4 }
fade { envelope concavefade }
offset { envelope exp_1minusx/x2 count 8,8,8 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { box 350,350,250,250 }
offset { sphere 100,-10,-10,300,10,10 surface }
rotate { box 0.0833333,-0.0833333 }
}
}
}
spawner "out smoke"
{
start 0.02,0.02
count 8,8
sprite
{
duration 0.2,0.4
persist
material "particles/smoke/normal_smoke_puff02"
gravity 0,0.1
trailRepeat 1
start
{
position { sphere -50,-50,-50,0,50,50 }
velocity { box 0,-890,-890,550,890,890 }
size { line 75,75,100,100 }
tint { point 0.611765,0.537255,0.509804 }
fade { point 0 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 750,750,450,450 }
tint { point 0.639216,0.576471,0.501961 }
fade { line 0.3,0.6 }
rotate { box -0.0138889,0.0138889 }
}
}
}
spawner "dirt smoke"
{
start 0.12,0.15
count 4,4
sprite
{
duration 2.2,3.2
persist
material "textures/particles/smoke_puff_generic"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,325,25,25 }
velocity { box 200,-150,-150,675,150,150 }
size { line 25,25,50,50 }
tint { point 0.513726,0.501961,0.411765 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope jrad_alphain }
rotate { envelope linear count 0.5 }
}
end
{
size { line 400,400,500,500 }
tint { point 0.427451,0.419608,0.341176 }
rotate { box -0.00277778,0.00277778 }
}
}
}
spawner "dirt stones"
{
start 0.25,0.5
count 25,25
attenuateEmitter
attenuation 100,150
sprite
{
duration 1,3
persist
material "particles/debris/debris_stone01"
gravity 0.5,1
trailRepeat 1
start
{
position { sphere 0,-25,-25,300,25,25 }
velocity { box 400,-300,-300,900,300,300 }
size { line 2,2,8,8 }
tint { point 0.513726,0.501961,0.411765 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope aa_testblasttable2 }
rotate { envelope linear count 0.5 }
}
end
{
size { point 0,0 }
tint { point 0.427451,0.419608,0.337255 }
fade { point 1 }
rotate { box -0.125,0.125 }
}
}
}
spawner "Chips2"
{
count 30,30
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 0.75,1.5
persist
material "particles/debris/debris_stone02"
gravity 0.75,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 450,-275,-275,550,275,275 }
size { line 10,10,5,5 }
tint { line 0.501961,0.501961,0.501961,0.262745,0.211765,0.160784 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 100,0,0,200,0,0 }
rotate { box -0.5,0.5 }
}
}
}
spawner "dirt rain down"
{
count 5,5
useMaterialColor
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_snow"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 500,-125,-125,950,125,125 }
size { point 10,10 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 300,300,500,500 }
tint { point 0.752941,0.752941,0.752941 }
fade { line 1,0.25 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
}
}
spawner "smoke line"
{
count 8,8
line
{
duration 0.4,0.5
generatedLine
persist
material "textures/particles/smoke_puff_generic"
trailRepeat 1
start
{
position { line -25,0,0,-75,0,0 cone }
velocity { box 100,-50,-50,100,50,50 }
tint { point 0.584314,0.537255,0.45098 }
length { box -400,-400,600,400,400,600 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope linear }
}
end
{
size { box 100,250 }
length { point 0,0,1000 }
}
}
}
spawner "outerfire emiter"
{
start 0.1,0.1
count 5,5
locked
attenuateEmitter
attenuation 1024,2048
sprite
{
duration 0.25,0.35
blend add
persist
material "particles/explosion/explode07"
gravity -0.1,-0.001
trailRepeat 1
start
{
position { sphere -25,-100,-100,75,100,100 }
velocity { box 20,-15,-15,60,15,15 }
size { line 50,50,100,100 }
tint { line 1,0.74902,0.501961,1,1,1 }
offset { sphere -5,-5,-5,5,5,5 surface }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 2,2 }
tint { envelope rr2_convexfade_start_at_1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.05 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 count 0.5 }
}
end
{
size { line 200,150,100,100 }
offset { sphere -75,-125,-125,150,125,125 surface }
rotate { box -1,1 }
}
}
}
spawner "dirt blast2"
{
start 0.05,0.07
count 5,5
line
{
duration 0.4,0.5
generatedLine
persist
material "particles/debris/debris_dirtdust01"
trailRepeat 1
start
{
position { sphere 0,-50,-50,0,50,50 cone }
velocity { box 600,-700,-700,600,700,700 }
size { box 25,50 }
tint { point 0.384314,0.301961,0.227451 }
fade { point 0.2 }
length { point 0,0,200 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
length { envelope linear }
}
end
{
size { point 150 }
length { point 0,0,800 }
}
}
}
spawner "out smoke2"
{
count 8,8
sprite
{
duration 0.5,1
persist
material "particles/smoke/normal_smoke_puff02"
gravity 0,0.1
trailRepeat 1
start
{
position { sphere -50,-50,-50,0,50,50 }
velocity { box 0,-500,-500,250,500,500 }
size { line 75,75,100,100 }
tint { point 0.694118,0.592157,0.521569 }
fade { point 0.5 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 350,350,450,450 }
tint { point 0.721569,0.654902,0.611765 }
rotate { box -0.0138889,0.0138889 }
}
}
}
delay "unnamed17"
{
start 1,1
duration 1,1
}
}effect effects/artillery/snow_impact
{
size 2518
cutOffDistance 15000
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
freqshift 0.8,1
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
freqshift 0.8,1
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
freqshift 0.8,1
}
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_large"
}
spawner "unnamed8"
{
count 1,1
locked
calcDuration
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 0.4,0.4
blend add
persist
material "particles/explosion/artillery_explode"
trailRepeat 1
start
{
position { point 200,0,0 }
size { point 350,350 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "dirt rain down3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 1000,1100
sprite
{
duration 2.5,4
blend add
persist
material "particles/debris/debris_smallbits3"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 700,-50,-50,1000,50,50 }
size { point 10,10 }
tint { point 0.129412,0.121569,0.109804 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
}
motion
{
size { envelope shamus_fastinholdslowout count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_scurve }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 500,500 }
tint { point 0.211765,0.184314,0.164706 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "out smoke"
{
start 0.02,0.02
count 8,8
attenuateEmitter
attenuation 500,1000
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0,0.1
trailRepeat 1
start
{
position { sphere -50,-50,-50,-50,50,50 }
velocity { box 0,-500,-500,300,500,500 }
size { line 75,75,100,100 }
tint { point 0.611765,0.537255,0.509804 }
fade { point 0 }
offset { sphere 0,-200,-200,0,200,200 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 300,300,450,450 }
tint { point 0.639216,0.576471,0.501961 }
fade { line 0.3,0.6 }
rotate { box -0.0138889,0.0138889 }
}
lineHit
}
}
spawner "dirt smoke2"
{
start 0.12,0.15
count 4,4
attenuateEmitter
attenuation 400,1000
sprite
{
duration 2.2,3.2
persist
material "particles/debris/debris_dirtfly01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,325,25,25 }
velocity { box 200,-150,-150,675,150,150 }
size { line 25,25,50,50 }
tint { point 0.513726,0.501961,0.411765 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope jrad_cmpan }
rotate { envelope linear count 0.5 }
}
end
{
size { line 400,400,500,500 }
tint { point 0.427451,0.419608,0.337255 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "animated3"
{
count 4,6
attenuateEmitter
attenuation 1000,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 250,250,300,300 }
tint { line 0.529412,0.509804,0.494118,0.92549,0.921569,0.917647 }
fade { point 0 }
rotate { box -0.277778,0.277778 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 400,400,600,600 }
tint { line 0.803922,0.756863,0.701961,1,1,1 }
fade { point 1 }
offset { cylinder 50,-450,-450,500,450,450 cone }
rotate { box -0.277778,0.277778 }
}
lineHit
}
}
spawner "Chips2"
{
count 30,30
useMaterialColor
attenuateEmitter
attenuation 250,350
sprite
{
duration 0.75,3
persist
material "particles/debris/debris_stone02"
gravity 0.75,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 800,-300,-300,1200,600,600 }
size { line 10,10,5,5 }
tint { line 0.219608,0.219608,0.219608,0.258824,0.211765,0.156863 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 100,0,0,200,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "mud1"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 3,3
persist
material "particles/debris/debris_muddy"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-200,-100,500,200,100 }
size { point 10,10 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0.8 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 300,300,500,500 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "mud2"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 3,3
persist
material "particles/debris/debris_muddy2"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 600,0,0,800,0,0 }
size { point 10,10 }
tint { point 0.160784,0.14902,0.113725 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope concavefade }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { box 400,400,500,500 }
tint { point 0.639216,0.584314,0.537255 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "smoke line"
{
count 8,8
attenuateEmitter
attenuation 1200,1400
line
{
duration 0.8,1.2
generatedLine
persist
material "textures/particles/smoke_puff_generic"
trailRepeat 1
start
{
position { line -25,0,0,-75,0,0 cone }
velocity { box 100,-50,-50,100,50,50 }
tint { point 0.286275,0.266667,0.211765 }
length { box -400,-400,600,400,400,600 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope linear }
}
end
{
size { box 100,250 }
length { point 0,0,1000 }
}
lineHit
}
}
spawner "dirt blast2"
{
start 0.05,0.07
count 5,5
attenuateEmitter
attenuation 700,1000
line
{
duration 0.4,0.5
generatedLine
persist
material "particles/debris/debris_bigblast"
trailRepeat 1
start
{
position { sphere 0,-50,-50,0,50,50 cone }
velocity { box 600,-700,-700,600,700,700 }
size { box 25,50 }
fade { point 0.8 }
length { point 0,0,200 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
length { envelope linear }
}
end
{
size { point 100 }
length { point 0,0,800 }
}
lineHit
}
}
delay "unnamed17"
{
start 1,1
duration 1,1
}
spawner "splash line2"
{
count 1,1
useMaterialColor
line
{
duration 4,4
blend add
persist
material "particles/debris/debris_bigblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { point 400 }
tint { point 0.223529,0.192157,0.156863 }
offset { point -10,0,0 }
length { point 200,0,0 }
}
motion
{
fade { envelope concavefade offset 0.3 }
length { envelope sintable count 0.7,0.7,0.7 }
}
end
{
length { point 1400,0,0 }
}
lineHit
}
}
spawner "splash line3"
{
count 1,1
attenuateEmitter
attenuation 7000,7000
line
{
duration 1,2
persist
material "particles/debris/debris_bigblast"
gravity 0.001,0.1
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
angle { point 0,0,0.25 }
friction { point 10,0,0 }
size { point 450 }
tint { point 0.811765,0.760784,0.694118 }
offset { point -10,0,0 }
length { point 200,0,0 }
}
motion
{
fade { envelope shamus_scurve offset 0.1 }
length { envelope sintable count 1,0,0 }
}
end
{
length { point 400,0,0 }
}
lineHit
}
}
spawner "dirt smoke"
{
start 0.12,0.15
count 4,4
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 2.2,3.2
persist
material "particles/debris/debris_snow"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,325,25,25 }
velocity { box 200,-150,-150,675,150,150 }
size { line 25,25,50,50 }
tint { point 0.784314,0.819608,0.819608 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope jrad_cmpan }
rotate { envelope linear count 0.5 }
}
end
{
size { line 300,300,400,400 }
tint { point 0.74902,0.74902,0.74902 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "dirt blast3"
{
start 0.02,0.04
count 5,5
attenuateEmitter
attenuation 600,1000
line
{
duration 0.1,0.4
generatedLine
persist
material "particles/debris/debris_bigblast"
trailRepeat 1
start
{
position { sphere 0,-50,-50,0,50,50 cone }
velocity { box 500,-700,-700,500,700,700 }
size { box 0,50 }
tint { line 0.705882,0.643137,0.552941,0.909804,0.886275,0.858824 }
fade { point 0.8 }
length { point 0,0,200 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
length { envelope linear }
}
end
{
size { point 100 }
length { point 0,0,800 }
}
lineHit
}
}
spawner "dirt rain down5"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,600
sprite
{
duration 2.5,4
blend add
persist
material "particles/debris/debris_smallbits3"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-50,-50,500,50,50 }
size { point 10,10 }
tint { point 0.266667,0.239216,0.192157 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
}
motion
{
size { envelope shamus_fastinholdslowout count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_scurve }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 500,500 }
tint { point 0.211765,0.184314,0.164706 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
decal "stain"
{
start 0.2,0.2
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { line 256,256,256,500,500,500 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/artillery/sand_impact
{
size 2518
cutOffDistance 15000
sound "Close Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/explode"
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
}
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_large"
}
spawner "unnamed8"
{
count 1,1
locked
calcDuration
attenuateEmitter
attenuation 7000,7000
sprite
{
duration 0.4,0.4
blend add
persist
material "particles/explosion/artillery_explode"
trailRepeat 1
start
{
position { point 200,0,0 }
size { point 350,350 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "dirt rain down3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 1000,1100
sprite
{
duration 2.5,4
blend add
persist
material "particles/debris/debris_smallbits3"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 700,-50,-50,1000,50,50 }
size { point 10,10 }
tint { point 0.839216,0.741176,0.596078 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
}
motion
{
size { envelope shamus_fastinholdslowout count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_scurve }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 500,500 }
tint { point 0.811765,0.733333,0.611765 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
spawner "out smoke"
{
start 0.02,0.02
count 8,8
attenuateEmitter
attenuation 500,1000
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity 0,0.1
trailRepeat 1
start
{
position { sphere -50,-50,-50,-50,50,50 }
velocity { box 0,-500,-500,300,500,500 }
size { line 75,75,100,100 }
tint { point 0.807843,0.694118,0.541176 }
fade { point 0 }
offset { sphere 0,-200,-200,0,200,200 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 300,300,450,450 }
tint { point 0.639216,0.576471,0.501961 }
fade { line 0.3,0.6 }
rotate { box -0.0138889,0.0138889 }
}
lineHit
}
}
spawner "dirt smoke"
{
start 0.12,0.15
count 4,4
attenuateEmitter
attenuation 400,1000
sprite
{
duration 2.2,3.2
persist
material "particles/debris/debris_snow"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,325,25,25 }
velocity { box 200,-150,-150,675,150,150 }
size { line 25,25,50,50 }
tint { point 0.780392,0.658824,0.478431 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope jrad_cmpan }
rotate { envelope linear count 0.5 }
}
end
{
size { line 400,400,500,500 }
tint { point 0.733333,0.588235,0.407843 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "animated3"
{
count 4,6
attenuateEmitter
attenuation 1000,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 250,250,300,300 }
tint { line 0.670588,0.521569,0.352941,0.733333,0.654902,0.509804 }
fade { point 0 }
rotate { box -0.277778,0.277778 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 400,400,600,600 }
tint { line 0.85098,0.74902,0.658824,0.929412,0.858824,0.611765 }
fade { point 1 }
offset { cylinder 50,-450,-450,500,450,450 cone }
rotate { box -0.277778,0.277778 }
}
lineHit
}
}
spawner "dirt stones"
{
count 25,25
attenuateEmitter
attenuation 100,150
sprite
{
duration 1,3
persist
material "particles/debris/debris_stone01"
gravity 0.5,1
trailRepeat 1
start
{
position { sphere 0,-25,-25,300,25,25 }
velocity { box 400,-1000,-1000,900,1000,1000 }
size { line 2,2,8,8 }
tint { point 0.827451,0.760784,0.639216 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope aa_testblasttable2 }
rotate { envelope linear count 0.5 }
}
end
{
size { point 0,0 }
tint { point 0.772549,0.678431,0.537255 }
fade { point 1 }
rotate { box -0.125,0.125 }
}
lineHit
}
}
spawner "Chips2"
{
count 30,30
useMaterialColor
attenuateEmitter
attenuation 250,350
sprite
{
duration 0.75,3
persist
material "particles/debris/debris_stone02"
gravity 0.75,1
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 800,-300,-300,1200,600,600 }
size { line 10,10,5,5 }
tint { point 0.682353,0.572549,0.45098 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope shattertable2 offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
offset { line 100,0,0,200,0,0 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "smoke line"
{
count 8,8
attenuateEmitter
attenuation 1200,1400
line
{
duration 0.8,1.2
generatedLine
persist
material "textures/particles/smoke_puff_generic"
trailRepeat 1
start
{
position { line -25,0,0,-75,0,0 cone }
velocity { box 100,-50,-50,100,50,50 }
tint { point 0.929412,0.862745,0.713726 }
length { box -400,-400,600,400,400,600 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope linear }
}
end
{
size { box 100,250 }
length { point 0,0,1000 }
}
lineHit
}
}
delay "unnamed17"
{
start 1,1
duration 1,1
}
spawner "splash line2"
{
count 1,1
useMaterialColor
line
{
duration 4,4
blend add
persist
material "particles/debris/debris_bigblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { point 400 }
tint { line 0.862745,0.776471,0.596078,0.596078,0.462745,0.278431 }
offset { point -10,0,0 }
length { point 200,0,0 }
}
motion
{
fade { envelope concavefade offset 0.3 }
length { envelope sintable count 0.7,0.7,0.7 }
}
end
{
length { point 1400,0,0 }
}
lineHit
}
}
spawner "splash line3"
{
count 1,1
attenuateEmitter
attenuation 7000,7000
line
{
duration 1,2
persist
material "particles/debris/debris_bigblast"
gravity 0.001,0.1
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
angle { point 0,0,0.25 }
friction { point 10,0,0 }
size { point 400 }
tint { point 0.878431,0.780392,0.596078 }
offset { point -10,0,0 }
length { point 200,0,0 }
}
motion
{
fade { envelope shamus_scurve offset 0.1 }
length { envelope sintable count 1,0,0 }
}
end
{
length { point 400,0,0 }
}
lineHit
}
}
spawner "dirt blast3"
{
start 0.05,0.07
count 5,5
attenuateEmitter
attenuation 600,1000
line
{
duration 0.4,0.5
generatedLine
persist
material "particles/debris/debris_bigblast"
trailRepeat 1
start
{
position { sphere 0,-50,-50,0,50,50 cone }
velocity { box 500,-700,-700,500,700,700 }
size { box 0,50 }
tint { point 0.87451,0.780392,0.6 }
fade { point 0.8 }
length { point 0,0,200 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
length { envelope linear }
}
end
{
size { point 100 }
length { point 0,0,800 }
}
lineHit
}
}
spawner "dirt rain down5"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 400,600
sprite
{
duration 2.5,4
blend add
persist
material "particles/debris/debris_smallbits3"
gravity 0.5,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-50,-50,500,50,50 }
size { point 10,10 }
tint { point 0.917647,0.854902,0.72549 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
}
motion
{
size { envelope shamus_fastinholdslowout count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_scurve }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 500,500 }
tint { point 0.858824,0.768628,0.490196 }
offset { line 150,0,0,50,0,0 }
}
lineHit
}
}
decal "stain"
{
start 0.2,0.2
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { line 256,256,256,500,500,500 }
rotate { box -1,1 }
}
lineHit
}
}
}