etqw-sdk/base/def/weapons/pistol_akimbo.def

427 lines
14 KiB
Modula-2

/***********************************************************************
weapons/pistol.def
***********************************************************************/
// ========================================================================
// Export
//
//=====================================
// pistol standard
//=====================================
export hauser {
options -prefix AKIMBO_ -sourcedir models/weapons/gdf_pistol/dev_sd -destdir models/weapons/gdf_pistol/ -keep muzzle_left silencer_muzzle_left muzzle_right silencer_muzzle_right -keepmesh left_arm_mesh left_hand_mesh gui_holder_mesh gui_mesh right_arm_mesh right_hand_mesh pistol pistol_trigger pistol_clip pistol_slide pistol_slide_catch pistol_left pistol_trigger_left pistol_clip_left pistol_slide_left pistol_slide_catch_left
mesh akimbo_pistol_base_file.mb -dest models/weapons/gdf_pistol/akimbo_view.md5mesh
anim akimbo_pistol_idle.mb -dest models/weapons/gdf_pistol/akimbo_idle.md5anim
anim akimbo_pistol_raise.mb -dest models/weapons/gdf_pistol/akimbo_raise.md5anim
anim akimbo_pistol_lower.mb -dest models/weapons/gdf_pistol/akimbo_lower.md5anim
anim akimbo_pistol_fire.mb -dest models/weapons/gdf_pistol/akimbo_fire_left.md5anim -range 15 26
anim akimbo_pistol_fire.mb -dest models/weapons/gdf_pistol/akimbo_fire_right.md5anim -range 1 12
anim akimbo_pistol_reload.mb -dest models/weapons/gdf_pistol/akimbo_reload.md5anim
anim akimbo_pistol_start_sprint.mb -dest models/weapons/gdf_pistol/akimbo_start_sprint.md5anim
anim akimbo_pistol_leave_sprint.mb -dest models/weapons/gdf_pistol/akimbo_leave_sprint.md5anim
anim akimbo_pistol_zoom_in.mb -dest models/weapons/gdf_pistol/akimbo_zoom_in.md5anim
anim akimbo_pistol_zoom_out.mb -dest models/weapons/gdf_pistol/akimbo_zoom_out.md5anim
anim akimbo_pistol_idle_zoom.mb -dest models/weapons/gdf_pistol/akimbo_idle_zoom.md5anim
anim akimbo_pistol_fire_zoom.mb -dest models/weapons/gdf_pistol/akimbo_fire_zoom.md5anim
//=====================================
// pistol silenced
//=====================================
mesh akimbo_pistol_base_file.mb -dest models/weapons/n2_pistol/akimbo_silenced_view.md5mesh -keep muzzle_left silencer_muzzle_left muzzle_right silencer_muzzle_right -keepmesh left_arm_mesh left_hand_mesh gui_holder_mesh gui_mesh right_arm_mesh right_hand_mesh pistol pistol_trigger pistol_clip pistol_slide pistol_silencer pistol_slide_catch pistol_left pistol_trigger_left pistol_clip_left pistol_slide_left pistol_silencer_left pistol_slide_catch_left
}
// ========================================================================
// VIEW Models
//
model viewmodel_pistol_akimbo {
mesh models/weapons/gdf_pistol/akimbo_view.md5mesh
anim idle models/weapons/gdf_pistol/akimbo_idle.md5anim {
}
anim raise models/weapons/gdf_pistol/akimbo_raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim putaway models/weapons/gdf_pistol/akimbo_lower.md5anim {
}
anim fire_right models/weapons/gdf_pistol/akimbo_fire_right.md5anim {
frame begin sound_channel snd_weapon_mech snd_mech
}
anim fire_left models/weapons/gdf_pistol/akimbo_fire_left.md5anim {
frame begin sound_channel snd_weapon_mech snd_mech
}
anim reload models/weapons/gdf_pistol/akimbo_reload.md5anim {
frame 6 sound_channel snd_weapon_reload snd_mag_out
frame 14 sound_channel snd_weapon_mech snd_mag_out
frame 30 sound_channel snd_weapon_raise snd_raise
frame 39 sound_channel snd_weapon_reload snd_mag_in
frame 44 sound_channel snd_weapon_sig snd_release
frame 53 sound_channel snd_weapon_mech snd_mag_in
frame 56 sound_channel snd_weapon_sig snd_release
}
anim zoomin models/weapons/gdf_pistol/akimbo_zoom_in.md5anim {
}
anim zoomout models/weapons/gdf_pistol/akimbo_zoom_out.md5anim {
}
anim start_sprint models/weapons/gdf_pistol/akimbo_start_sprint.md5anim {
}
anim leave_sprint models/weapons/gdf_pistol/akimbo_leave_sprint.md5anim {
}
anim idle_zoom models/weapons/gdf_pistol/akimbo_idle_zoom.md5anim {
}
anim fire_zoom_left models/weapons/gdf_pistol/akimbo_fire_left.md5anim {
}
anim fire_zoom_right models/weapons/gdf_pistol/akimbo_fire_right.md5anim {
}
channel legs ( *right_upperight_arm )
channel torso ( *left_upper_arm )
}
model viewmodel_pistol_akimbo_silenced {
mesh models/weapons/gdf_pistol/akimbo_silenced_view.md5mesh
anim idle models/weapons/gdf_pistol/akimbo_idle.md5anim {
}
anim raise models/weapons/gdf_pistol/akimbo_raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim putaway models/weapons/gdf_pistol/akimbo_lower.md5anim {
}
anim fire_right models/weapons/gdf_pistol/akimbo_fire_right.md5anim {
frame begin sound_channel snd_weapon_mech snd_mech
}
anim fire_left models/weapons/gdf_pistol/akimbo_fire_left.md5anim {
frame begin sound_channel snd_weapon_mech snd_mech
}
anim reload models/weapons/gdf_pistol/akimbo_reload.md5anim {
frame 6 sound_channel snd_weapon_reload snd_mag_out
frame 14 sound_channel snd_weapon_mech snd_mag_out
frame 30 sound_channel snd_weapon_raise snd_raise
frame 39 sound_channel snd_weapon_reload snd_mag_in
frame 44 sound_channel snd_weapon_sig snd_release
frame 53 sound_channel snd_weapon_mech snd_mag_in
frame 56 sound_channel snd_weapon_sig snd_release
}
anim zoomin models/weapons/gdf_pistol/akimbo_zoom_in.md5anim {
}
anim zoomout models/weapons/gdf_pistol/akimbo_zoom_out.md5anim {
}
anim start_sprint models/weapons/gdf_pistol/akimbo_start_sprint.md5anim {
}
anim leave_sprint models/weapons/gdf_pistol/akimbo_leave_sprint.md5anim {
}
anim idle_zoom models/weapons/gdf_pistol/akimbo_idle_zoom.md5anim {
}
anim fire_zoom models/weapons/gdf_pistol/akimbo_fire_zoom.md5anim {
}
}
model worldmodel_pistol_right {
mesh models/weapons/gdf_pistol/pistol_right_world.md5mesh
anim raise models/weapons/gdf_pistol/pistol_right_world.md5anim
anim idle models/weapons/gdf_pistol/pistol_right_world.md5anim
anim aim models/weapons/gdf_pistol/pistol_right_world.md5anim
anim fire models/weapons/gdf_pistol/pistol_right_world.md5anim
anim fire1 models/weapons/gdf_pistol/pistol_right_world.md5anim
anim reload models/weapons/gdf_pistol/pistol_right_world.md5anim
anim noammo models/weapons/gdf_pistol/pistol_right_world.md5anim
anim putaway models/weapons/gdf_pistol/pistol_right_world.md5anim
}
model worldmodel_pistol_right_silenced {
mesh models/weapons/gdf_pistol/pistol_right_world_silenced.md5mesh
anim raise models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
anim idle models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
anim aim models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
anim fire models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
anim fire1 models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
anim reload models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
anim noammo models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
anim putaway models/weapons/gdf_pistol/pistol_right_world_silenced.md5anim
}
// ========================================================================
// Entity DEFS
//
template inventory/weapons/pistol_akimbo_template {
parameters < STATNAME >
text {
data {
"model_view" "viewmodel_pistol_akimbo"
"model_world" "worldmodel_pistol"
"model_world_2" "worldmodel_pistol_right"
"view_offset" "-3 -1 -2"
"view_foreshorten" "0.8"
"joint_attach" "RightHand"
"joint_attach_2" "LeftHand"
"num_world_models" "2"
"anim_prefix" "pistol_akimbo"
"anim_prefix_class" "pistol"
"speed_mod" "1.1"
"weapon_scriptobject" "weapon_pistol_akimbo"
"recoilTime" "120"
"recoilAngles" "-0.25 0 0"
"kickback" "1"
"kickback_prone" "0.5"
"stat_name" "STATNAME"
"snd_fire" "sounds/weapons/pistol/fire"
"snd_fire_far" "sounds/weapons/pistol/fire/far"
"snd_fire_local" "sounds/weapons/pistol/fire/local"
"snd_cock" "sounds/weapons/pistol/cock"
"snd_reload" "sounds/weapons/pistol/reload"
"snd_mech" "sounds/weapons/pistol/mech"
"snd_mag_out" "sounds/weapons/pistol/mag_out"
"snd_mag_in" "sounds/weapons/pistol/mag_in"
"snd_release" "sounds/weapons/pistol/release"
"snd_raise" "sounds/weapons/pistol/raise"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_dryfire" "sounds/weapons/misc/dryfire"
"fx_muzzle_flash" "effects/weapons/pistol_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/pistol_muzzleflash_world"
"fov_zoom" "60"
"fov_time" "0.25"
"fov_speed" "0.5"
"fov_spread" "0.5"
"fire_rate" "0.12"
"low_ammo" "4"
"tt_intro_1" "akimbopistols_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" ""
"tt_intro_ironsights_2" ""
"tt_intro_reload" "generic_weapon_reload"
"climate_skin_key" "weapon_gdf"
"crosshair" "small"
"crosshair_spread_min" "-0.5"
"crosshair_spread_max" "2.7"
"crosshair_spread_scale" "2.7"
"spread_min" "2"
"spread_max" "10"
"spread_inc" "2"
"spread_viewrate_min" "2"
"spread_viewrate_max" "10"
"spread_viewrate_inc" "5"
"spread_max_settle_time" "1200"
"spread_crouch_min" "1.5"
"spread_crouch_max" "8"
"spread_crouch_inc" "1.25"
"spread_crouch_viewrate_min" "1.5"
"spread_crouch_viewrate_max" "8"
"spread_crouch_viewrate_inc" "5"
"spread_crouch_max_settle_time" "1000"
"spread_prone_min" "1"
"spread_prone_max" "4"
"spread_prone_inc" "1.5"
"spread_prone_viewrate_min" "1"
"spread_prone_viewrate_max" "4"
"spread_prone_viewrate_inc" "5"
"spread_prone_max_settle_time" "800"
"autoswitch_priority" "10"
"player_weapon_num" "1"
}
}
}
toolTip akimbopistols_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/akimbopistols_1"
}
template inventory/weapons/pistol_akimbo_clip_template {
parameters < PROJECTILE >
text {
clip {
"projectile" "PROJECTILE"
"client_projectile" "projectile_bullet"
"type" "pistol"
"ammo_per_shot" "1"
"max_ammo" "20"
}
}
}
invItemDef inventory/weapons/pistol_akimbo {
type "weapon"
slot "sidearm"
name "game/weapons/pistol_akimbo"
model "models/weapons/gdf_pistol/pistol_player.lwo"
joint "RightUpLeg"
useTemplate inventory/weapons/pistol_akimbo_template< "pistol_akimbo" >
useTemplate inventory/weapons/pistol_akimbo_clip_template< "projectile_pistol_akimbo" >
data {
"mtr_weaponmenu" "guis/assets/icons/weapons/akimbopistols"
}
}
invItemDef inventory/weapons/pistol_akimbo/silenced {
type "weapon"
slot "sidearm"
name "game/weapons/pistol_akimbo_silenced"
model "models/weapons/gdf_pistol/pistol_player.lwo"
joint "RightUpLeg"
useTemplate inventory/weapons/pistol_akimbo_template< "pistol_akimbo_silenced" >
data {
"model_view" "viewmodel_pistol_akimbo_silenced"
"model_world" "worldmodel_pistol_silenced"
"model_world_2" "worldmodel_pistol_right_silenced"
"view_offset" "-3 -1 -2"
"view_foreshorten" "0.8"
"snd_fire" "sounds/weapons/pistol/fire/silenced"
"snd_fire_far" "silence"
"snd_fire_local" "sounds/weapons/pistol/fire/silenced/local"
"fx_muzzle_flash" "effects/weapons/pistol_muzzleflash_silenced_view"
"fx_muzzle_flash_world" "effects/weapons/pistol_muzzleflash_silenced_world"
"climate_skin_key" "weapon_gdf"
"fire_rate" "0.15"
"spread_max_settle_time" "1250"
"spread_crouch_max_settle_time" "1000"
"spread_prone_max_settle_time" "750"
"mtr_weaponmenu" "guis/assets/icons/weapons/akimbosilencedpistols"
}
useTemplate inventory/weapons/pistol_akimbo_clip_template< "projectile_pistol_akimbo_silenced" >
}
entityDef projectile_pistol_akimbo {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "4096"
"min_damage_percent" "10"
"dmg_damage" "damage_pistol_akimbo"
}
entityDef projectile_pistol_akimbo_silenced {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "4096"
"min_damage_percent" "10"
"dmg_damage" "damage_pistol_akimbo_silenced"
}
damageDef damage_pistol_akimbo_silenced {
damage "damage_pistol_akimbo"
kickDir ( 1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 1
push 5000
kick_time 400
kick_amplitude 0.25
stat_name "pistol_akimbo_silenced"
record_hit_stats
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/pistol_akimbo_silenced"
tt_obituary_team_kill "tooltips/killmsgs/weapons/pistol_akimbo_silenced/teamkill"
}
damageDef damage_pistol_akimbo {
damage "damage_pistol_akimbo"
kickDir ( 1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 1
push 5000
kick_time 400
kick_amplitude 0.25
stat_name "pistol_akimbo"
record_hit_stats
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/pistol_akimbo"
tt_obituary_team_kill "tooltips/killmsgs/weapons/pistol_akimbo/teamkill"
}
damageFilter damage_pistol_akimbo {
type {
target "target_player_all"
damage 15
}
type {
target "target_veh_all"
damage 15
}
type {
target "target_deployables_all"
damage 15
}
}