etqw-sdk/base/def/weapons/nailgun.def

337 lines
10 KiB
Modula-2

/***********************************************************************
weapons/nailgun.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix NAILGUN_ -sourcedir models/weapons/strogg_nailgun/dev_sd -destdir models/weapons/strogg_nailgun/ -keep muzzle
mesh strogg_nailgun_base_file.mb -dest models/weapons/strogg_nailgun/view.md5mesh
anim strogg_nailgun_base_file.mb -dest models/weapons/strogg_nailgun/base.md5anim
anim strogg_nailgun_idle.mb -dest models/weapons/strogg_nailgun/idle.md5anim
anim strogg_nailgun_raise.mb -dest models/weapons/strogg_nailgun/raise.md5anim
anim strogg_nailgun_lower.mb -dest models/weapons/strogg_nailgun/lower.md5anim
anim strogg_nailgun_fire.mb -dest models/weapons/strogg_nailgun/fire.md5anim
anim strogg_nailgun_reload.mb -dest models/weapons/strogg_nailgun/reload.md5anim
anim strogg_nailgun_start_sprint.mb -dest models/weapons/strogg_nailgun/start_sprint.md5anim
anim strogg_nailgun_leave_sprint.mb -dest models/weapons/strogg_nailgun/leave_sprint.md5anim
}
// ========================================================================
// VIEW Models
//
model viewmodel_nailgun {
mesh models/weapons/strogg_nailgun/view.md5mesh
anim idle models/weapons/strogg_nailgun/idle.md5anim {
}
anim raise models/weapons/strogg_nailgun/raise.md5anim {
frame 7 sound_channel snd_weapon_raise snd_nails
frame 11 sound_channel snd_weapon_cock snd_cock
}
anim putaway models/weapons/strogg_nailgun/lower.md5anim {
}
anim fire models/weapons/strogg_nailgun/fire.md5anim {
frame 7 sound_channel snd_weapon_mech snd_breech
frame 14 sound_channel snd_weapon_cock snd_cock
}
anim overheat models/weapons/strogg_nailgun/reload.md5anim {
frame 6 sound_channel snd_weapon_raise snd_motor
frame 12 effect fx_overheat nailgun_shell_joint
frame 10 sound_channel snd_weapon_raise snd_motor
frame 18 sound_channel snd_weapon_foley snd_breech
frame 20 sound_channel snd_weapon_cock snd_cock
frame 36 sound_channel snd_weapon_foley snd_rebreech
frame 40 sound_channel snd_weapon_cock snd_recock
frame 45 sound_channel snd_weapon_mech snd_rebreech
frame 48 sound_channel snd_weapon_foley snd_recock
frame 54 sound_channel snd_weapon_cock snd_rebreech
frame 57 sound_channel snd_weapon_mech snd_recock
frame 65 sound_channel snd_weapon_foley snd_rebreech
frame 85 sound_channel snd_weapon_mech snd_cock
frame 90 sound_channel snd_weapon_foley snd_endclack
}
anim start_sprint models/weapons/strogg_nailgun/start_sprint.md5anim {
}
anim leave_sprint models/weapons/strogg_nailgun/leave_sprint.md5anim {
}
anim zoomout models/weapons/strogg_nailgun/base.md5anim {
}
anim zoomin models/weapons/strogg_nailgun/base.md5anim {
frame 1 sound_channel snd_weapon_foley snd_initzoom
}
anim idle_zoom models/weapons/strogg_nailgun/idle.md5anim {
}
anim fire_zoom models/weapons/strogg_nailgun/fire.md5anim {
frame 12 sound_channel snd_weapon_mech snd_breech
frame 17 sound_channel snd_weapon_cock snd_cock
}
}
// ========================================================================
// WORLD Models
//
model worldmodel_nailgun {
mesh models/weapons/strogg_nailgun/nail_gun.md5mesh
anim raise models/weapons/strogg_nailgun/nail_gun.md5anim{
}
anim idle models/weapons/strogg_nailgun/nail_gun.md5anim{
}
anim aim models/weapons/strogg_nailgun/nail_gun.md5anim{
}
anim fire1 models/weapons/strogg_nailgun/nail_gun.md5anim{
}
anim overheat models/weapons/strogg_nailgun/nail_gun.md5anim{
}
anim noammo models/weapons/strogg_nailgun/nail_gun.md5anim{
}
anim putaway models/weapons/strogg_nailgun/nail_gun.md5anim{
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/nailgun {
type "weapon"
slot "twohanded"
name "game/weapons/nailgun"
model "models/weapons/strogg_nailgun/nailgun_player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_nailgun"
"model_world" "worldmodel_nailgun"
"anim_limbomenu" "menu"
"joint_attach" "weapon_attach"
"view_offset" "5.2 1 -1"
"view_foreshorten" "0.85"
"anim_prefix" "2h_nailgun"
"anim_prefix_class" "2h"
"weapon_scriptobject" "weapon_nailgun"
"stat_name" "nailgun"
"recoilTime" "500"
"recoilAngles" "-0.3 0 0"
"kickback" "1"
"kickbac_prone" "0.5"
"fx_overheat" "effects/weapons/nailgun_overheat"
"fx_overheat_world" "effects/weapons/nailgun_overheat"
"fx_muzzle_flash" "effects/weapons/nailgun_muzzleflash"
"fx_muzzle_flash_world" "effects/weapons/nailgun_muzzleflash_world"
"snd_fire" "sounds/weapons/nailgun/fire"
"snd_fire_far" "sounds/weapons/nailgun/fire/far"
"snd_fire_local" "sounds/weapons/nailgun/fire/local"
"snd_cock" "sounds/weapons/nailgun/cock"
"snd_breech" "sounds/weapons/nailgun/breech"
"snd_recock" "sounds/weapons/nailgun/recock"
"snd_rebreech" "sounds/weapons/nailgun/rebreech"
"snd_motor" "sounds/weapons/nailgun/motor"
"snd_nails" "sounds/weapons/nailgun/nails"
"snd_reload" "sounds/weapons/shotgun/reload"
"snd_steam" "sounds/weapons/blaster/steam"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_endclack" "sounds/weapons/nailgun/endclack"
"snd_initzoom" "sounds/weapons/railgun/init"
"snd_dryfire" "sounds/weapons/misc/nostroy"
"fov_zoom" "60"
"fov_time" "0.25"
"fov_speed" "0.75"
"fov_spread" "0.6"
"reload_ammo" "1"
"fire_rate" "0.75"
"num_projectiles" "8"
"low_ammo" "3"
"hide_clip" "1"
"show_all_ammo" "1"
"clip_based" "0"
"mtr_weaponmenu" "guis/assets/icons/weapons/nailgun"
"gui_sniper_scope" "guis/game/sights/generic_scope"
"hud_sort" "999"
"tt_intro_1" "nailgun_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" "nailgun_ironsights"
"tt_intro_ironsights_2" "generic_weapon_ironsights"
"tt_intro_heat" "generic_weapon_heat"
"crosshair" "shell"
"crosshair_spread_min" "-2.3"
"crosshair_spread_max" "2"
"crosshair_spread_scale" "3.7"
"spread_min" "5"
"spread_max" "8"
"spread_inc" "5"
"spread_viewrate_min" "5"
"spread_viewrate_max" "8"
"spread_viewrate_inc" "5"
"spread_max_settle_time" "600"
"spread_crouch_min" "4"
"spread_crouch_max" "6"
"spread_crouch_inc" "4"
"spread_crouch_viewrate_min" "4"
"spread_crouch_viewrate_max" "6"
"spread_crouch_viewrate_inc" "4"
"spread_crouch_max_settle_time" "600"
"spread_prone_min" "4"
"spread_prone_max" "5"
"spread_prone_inc" "4"
"spread_prone_viewrate_min" "4"
"spread_prone_viewrate_max" "5"
"spread_prone_viewrate_inc" "4"
"spread_prone_max_settle_time" "600"
"spread_jump_min" "8"
"spread_jump_max" "8"
"spread_jump_inc" "8"
"spread_jump_max_settle_time" "600"
"overheat_length" "4"
"overheat_per_shot" "1.25"
"timer_heat" "heat_nailgun"
"autoswitch_priority" "5"
"hide_crosshair" "0"
"player_weapon_num" "11"
}
clip {
"projectile" "projectile_nailgun"
"client_projectile" "projectile_bullet"
"type" "stroyent"
"ammo_per_shot" "20"
"max_ammo" "-1"
}
}
entityDef projectile_nailgun {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "4096"
"min_damage_percent" "1"
"dmg_damage" "damage_nailgun"
"tracer_chance" "1"
"fx_tracer" "effects/weapons/nailgun_tracer"
"fx_explode" "effects/impacts/nailgun/impact_default"
"fx_explode_pavement" "effects/impacts/nailgun/impact_default"
"fx_explode_stone" "effects/impacts/nailgun/impact_default"
"fx_explode_concrete" "effects/impacts/nailgun/impact_default"
"fx_explode_dirt" "effects/impacts/nailgun/impact_default"
"fx_explode_mud" "effects/impacts/nailgun/impact_default"
//"fx_explode_flesh" "effects/impacts/lacerator/impact_flesh"
"fx_explode_glass" "effects/impacts/nailgun/impact_default"
"fx_explode_ice" "effects/impacts/nailgun/impact_default"
"fx_explode_gravel" "effects/impacts/nailgun/impact_default"
"fx_explode_metal" "effects/impacts/nailgun/impact_default"
"fx_explode_metal_thick" "effects/impacts/nailgun/impact_default"
"fx_explode_dusty_road" "effects/impacts/nailgun/impact_default"
"fx_explode_sand" "effects/impacts/nailgun/impact_default"
"fx_explode_snow" "effects/impacts/nailgun/impact_default"
//"fx_explode_wood" "effects/impacts/lacerator/impact_wood"
//"fx_explode_wood_thick" "effects/impacts/lacerator/impact_wood"
//"fx_explode_liquid" "effects/impacts/lacerator/impact_liquid"
//"fx_explode_water" "effects/impacts/lacerator/impact_liquid"
//"fx_explode_water_interior" "effects/impacts/lacerator/impact_liquid"
"fx_explode_forcefield" "effects/base/bullets/impact_forcefield"
"fx_explode_grass" "effects/impacts/nailgun/impact_default"
"fx_explode_plastic" "effects/impacts/nailgun/impact_default"
}
damageDef damage_nailgun {
damage "damage_nailgun"
kickDir ( 1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 10
kick_time 400
kick_amplitude 0.5
push 5000
noheadshot
stat_name "nailgun"
record_hit_stats
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/nailgun"
tt_obituary_team_kill "tooltips/killmsgs/weapons/nailgun/teamkill"
}
damageFilter damage_nailgun {
type {
target "target_player_all"
damage 9
}
type {
target "target_veh_light_all"
damage 9
}
type {
target "target_veh_heavy_all"
damage 7
}
type {
target "target_deployables_all"
damage 9
}
}
toolTip nailgun_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/nailgun_1"
}
toolTip nailgun_ironsights {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/ironsights_1"
}