etqw-sdk/base/def/weapons/lacerator_gren.def

443 lines
15 KiB
Modula-2

/***********************************************************************
Lacerator with RailChucker
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix LACERATOR_ -sourcedir models/weapons/strogg_lacerator/dev_sd -destdir models/weapons/strogg_lacerator/ -keep joint_main_gun joint_lower_slide joint_top_needle joint_lower_needle joint_muzzle_cover joint_tube_root joint15 joint16 joint17 joint18 joint19 joint20 joint21 joint22 joint8 joint9 joint10 joint11 joint12 joint13 joint23 joint24 joint25 joint_bayonet joint_rail_chucker joint_sight muzzle r_upper_arm r_elbow r_elbow_2 r_wrist r_finger_1_1 r_finger_3_1 r_finger_2_1 l_upper_arm l_elbow l_elbow_2 l_wrist l_finger_1_1 l_finger_1_2 l_finger_1_3 l_finger_2_1 l_finger_2_2 l_finger_2_3 l_finger_3_1 l_finger_3_2 l_finger_3_3 l_finger_4_1 l_finger_4_2 l_finger_4_3 l_thumb_1 l_thumb_2 l_thumb_3
addoptions -keepmesh StoggArmRight small_tube main_tube fin1 fin2 fin3 bayonet main_gun muzzle_cover lower_slide lower_needle rail_chucker_attachment strogg_left_arm_mesh rail_chucker_attachment
//mesh lazor_rifle_railchucker_base_file.mb -dest models/weapons/strogg_lacerator/railchucker_view.md5mesh
/*
anim lazor_rifle_railchucker_idle.mb -dest models/weapons/strogg_lacerator/railchucker_idle.md5anim
anim lazor_rifle_switch_to_railchucker.mb -dest models/weapons/strogg_lacerator/railchucker_switch_to_lacerator.md5anim -range 22 47
anim lazor_rifle_railchucker_raise.mb -dest models/weapons/strogg_lacerator/railchucker_raise.md5anim
anim lazor_rifle_railchucker_lower.mb -dest models/weapons/strogg_lacerator/railchucker_lower.md5anim
anim lazor_rifle_railchucker_fire.mb -dest models/weapons/strogg_lacerator/railchucker_fire.md5anim
anim lazor_rifle_railchucker_reload.mb -dest models/weapons/strogg_lacerator/railchucker_reload.md5anim
anim lazor_rifle_railchucker_start_sprint.mb -dest models/weapons/strogg_lacerator/railchucker_start_sprint.md5anim
anim lazor_rifle_railchucker_leave_sprint.mb -dest models/weapons/strogg_lacerator/railchucker_leave_sprint.md5anim
anim lazor_rifle_railchucker_zoom_in.mb -dest models/weapons/strogg_lacerator/railchucker_zoom_in.md5anim
anim lazor_rifle_railchucker_zoom_out.mb -dest models/weapons/strogg_lacerator/railchucker_zoom_out.md5anim
anim lazor_rifle_railchucker_idle_zoom.mb -dest models/weapons/strogg_lacerator/railchucker_idle_zoom.md5anim
anim lazor_rifle_railchucker_fire_zoom.mb -dest models/weapons/strogg_lacerator/railchucker_fire_zoom.md5anim
anim lazor_rifle_idle.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_idle.md5anim
anim lazor_rifle_switch_to_railchucker.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_switch_to_chucker.md5anim -range 0 22
anim lazor_rifle_no_atts_raise.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_raise.md5anim
anim lazor_rifle_lower.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_lower.md5anim
*/
anim lazor_rifle_fire.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_fire.md5anim
/*
anim lazor_rifle_overheat.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_reload.md5anim
anim lazor_rifle_overheat2.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_reload2.md5anim //NEWER,BETTER
anim lazor_rifle_zoom.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_zoom.md5anim
anim lazor_rifle_start_sprint.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_start_sprint.md5anim
anim lazor_rifle_leave_sprint.mb -dest models/weapons/strogg_lacerator/lacerator_with_chucker_leave_sprint.md5anim
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_lacerator_grenade {
mesh models/weapons/strogg_lacerator/railchucker_view.md5mesh
// Normal mode anims
anim idle models/weapons/strogg_lacerator/lacerator_with_chucker_idle.md5anim {
}
anim fire models/weapons/strogg_lacerator/lacerator_with_chucker_fire.md5anim {
}
anim overheat models/weapons/strogg_lacerator/lacerator_with_chucker_reload2.md5anim {
frame 13 sound_channel snd_weapon_foley snd_punch
frame 30 sound_channel snd_weapon_mech snd_slideoff
frame 35 effect fx_overheat joint_muzzle_cover
frame 35 sound_channel snd_weapon_mech snd_steam
frame 60 sound_channel snd_weapon_mech snd_slideon
}
anim raise models/weapons/strogg_lacerator/lacerator_with_chucker_raise.md5anim {
frame begin sound_channel snd_weapon_foley snd_raise
}
anim putaway models/weapons/strogg_lacerator/lacerator_with_chucker_lower.md5anim {
}
anim start_sprint models/weapons/strogg_lacerator/lacerator_with_chucker_start_sprint.md5anim {
}
anim leave_sprint models/weapons/strogg_lacerator/lacerator_with_chucker_leave_sprint.md5anim {
}
anim switch_to_grenade models/weapons/strogg_lacerator/lacerator_with_chucker_switch_to_chucker.md5anim {
frame 4 sound_channel snd_weapon_foley snd_chucker_out
}
// Alt mode anims
anim alt_idle models/weapons/strogg_lacerator/railchucker_idle.md5anim {
}
anim alt_fire models/weapons/strogg_lacerator/railchucker_fire.md5anim {
}
anim alt_reload models/weapons/strogg_lacerator/railchucker_reload.md5anim {
frame 4 sound_channel snd_weapon_foley snd_chucker_in
frame 15 sound_channel snd_weapon_reload snd_chucker_reload
frame 42 sound_channel snd_weapon_foley snd_chucker_out
}
anim alt_raise models/weapons/strogg_lacerator/railchucker_raise.md5anim {
}
anim alt_putaway models/weapons/strogg_lacerator/railchucker_lower.md5anim {
}
anim alt_start_sprint models/weapons/strogg_lacerator/railchucker_start_sprint.md5anim {
}
anim alt_leave_sprint models/weapons/strogg_lacerator/railchucker_leave_sprint.md5anim {
}
anim switch_from_grenade models/weapons/strogg_lacerator/railchucker_switch_to_lacerator.md5anim {
frame 5 sound_channel snd_weapon_foley snd_chucker_in
}
}
model worldmodel_lacerator_rail {
mesh models/weapons/strogg_lacerator/lacerator_rail_world.md5mesh
anim raise models/weapons/strogg_lacerator/lacerator_rail_world.md5anim {
}
anim idle models/weapons/strogg_lacerator/lacerator_rail_world.md5anim {
}
anim aim models/weapons/strogg_lacerator/lacerator_rail_world.md5anim {
}
anim fire models/weapons/strogg_lacerator/lacerator_rail_world.md5anim {
}
anim overheat models/weapons/strogg_lacerator/lacerator_world_reload.md5anim {
}
anim noammo models/weapons/strogg_lacerator/lacerator_rail_world.md5anim {
}
anim putaway models/weapons/strogg_lacerator/lacerator_rail_world.md5anim {
}
}
template inventory/weapons/laceratorgrenade_tooltip_template {
parameters<>
text {
data {
"tt_intro_1" "lacerator_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" "laceratorgrenade_1"
"tt_intro_ironsights_2" "laceratorgrenade_2"
"tt_intro_heat" "generic_weapon_heat"
}
}
}
invItemDef inventory/weapons/lacerator/grenade {
type "weapon"
slot "twohanded"
name "game/weapons/plasma_launcher"
model "models/weapons/strogg_lacerator/lacerator_player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_lacerator_grenade"
"model_world" "worldmodel_lacerator_rail"
"anim_limbomenu" "menu"
"joint_attach" "weapon_attach"
"view_offset" "-5 1 0"
"view_foreshorten" "0.8"
"anim_prefix" "2h_lacerator"
"anim_prefix_class" "2h"
"anim_prefix_alt" "2h_lacerator_railchucker"
"anim_prefix_alt_class" "2h"
"weapon_scriptobject" "weapon_railchucker"
"muzzle_kick_time" "0.2"
"muzzle_kick_maxtime" "0.6"
"muzzle_kick_angles" "0 0 0"
"muzzle_kick_offset" "1 1 2"
"recoilTime" "180"
"recoilAngles" "-0.25 0 0"
"kickback" "0.5"
"kickback_prone" "0.25"
"stat_name" "lacerator"
"stat_name_grenade" "plasma_launcher"
"fx_overheat" "effects/weapons/blaster_steam"
"fx_overheat_world" "effects/weapons/blaster_steam"
"fx_muzzle_flash" "effects/weapons/lacerator_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/lacerator_muzzleflash_world"
"fx_muzzle_flash_gren" "effects/weapons/lacerator_grenade_view"
"fx_muzzle_flash_world_gren" "effects/weapons/lacerator_grenade_world"
"fx_tracer" "effects/base/tracers_strogg"
"effectchance fx_tracer" "1"
"snd_fire" "sounds/weapons/lacerator/fire"
"snd_fire_far" "sounds/weapons/lacerator/fire/far"
"snd_fire_local" "sounds/weapons/lacerator/fire/local"
"snd_fire_gren" "sounds/weapons/lacerator/chucker/fire"
"snd_fire_gren_far" "sounds/weapons/lacerator/chucker/fire/far"
"snd_fire_gren_local" "sounds/weapons/lacerator/chucker/fire/local"
"snd_chucker_in" "sounds/weapons/lacerator/chucker/in"
"snd_chucker_out" "sounds/weapons/lacerator/chucker/out"
"snd_chucker_reload" "sounds/weapons/lacerator/chucker/reload"
"snd_reload" "sounds/weapons/lacerator/reload"
"snd_steam" "sounds/weapons/lacerator/overheat"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_punch" "sounds/weapons/lacerator/reload_hit"
"snd_slideoff" "sounds/weapons/lacerator/slide_off"
"snd_slideon" "sounds/weapons/lacerator/slide_on"
"snd_raise" "sounds/weapons/lacerator/bring_up"
"snd_dryfire" "sounds/weapons/misc/nostroy"
"fov_zoom" "60"
"fov_time" "0.25"
"fov_speed" "0.5"
"fov_spread" "0.5"
"fire_rate" "0.18"
"num_projectiles" "1"
"fire_rate_single" "3"
"low_ammo" "8"
"hide_clip" "1"
"show_all_ammo" "1"
"clip_based" "0"
"mtr_weaponmenu" "guis/assets/icons/weapons/railchucker"
"crosshair" "large"
"crosshair_secondary" "grenade_launcher"
"crosshair_spread_min" "-0.5"
"crosshair_spread_max" "4"
"crosshair_spread_scale" "2"
"spread_min" "1"
"spread_max" "3.6"
"spread_inc" "1"
"spread_viewrate_min" "1"
"spread_viewrate_max" "3.6"
"spread_viewrate_inc" "2.5"
"spread_max_settle_time" "700" // settles slower than standard lacerator (extra weight of grenade launcher)
"spread_crouch_min" "0.75"
"spread_crouch_max" "2.8"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "0.75"
"spread_crouch_viewrate_max" "2.8"
"spread_crouch_viewrate_inc" "2.5"
"spread_crouch_max_settle_time" "650"
"spread_prone_min" "0.5"
"spread_prone_max" "2"
"spread_prone_inc" "1"
"spread_prone_viewrate_min" "0.5"
"spread_prone_viewrate_max" "2"
"spread_prone_viewrate_inc" "2.5"
"spread_prone_max_settle_time" "600"
"spread_jump_min" "4"
"spread_jump_max" "4"
"spread_jump_inc" "4"
"spread_jump_max_settle_time" "600"
"overheat_length" "5"
"overheat_per_shot" "0.38"
"overheat_per_shot_gren" "6.0"
"timer_heat" "heat_lacerator"
"autoswitch_priority" "5"
"player_weapon_num" "2"
"hide_crosshair" "0"
}
useTemplate inventory/weapons/laceratorgrenade_tooltip_template<>
clip {
"projectile" "projectile_lacerator_gren_bullet"
"client_projectile" "projectile_bullet"
"type" "stroyent"
"ammo_per_shot" "5"
"max_ammo" "-1"
}
clip {
"projectile" "projectile_lacerator_gren"
//"type" "stroyent_packet"
//"ammo_per_shot" "1"
//"max_ammo" "1"
"type" "stroyent"
"ammo_per_shot" "80"
"max_ammo" "160"
}
}
entityDef projectile_lacerator_gren {
"inherit" "projectile_grenade"
"dmg_damage" "damage_lacerator_gren"
"dmg_splash_damage" "damage_lacerator_gren_splash"
"launchFromBarrel" "1"
"health" "5"
"velocity" "1800 0 0"
"bounce" "0.35"
"gravity" "700"
"fuse" "4"
"arm_time" "1"
"contact_friction" "0"
"detonate_on_fuse" "1"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"detonate_on_rest" "0"
"snd_fly" "sounds/weapons/lacerator/chucker/fly"
"snd_bounce" "sounds/weapons/lacerator/chucker/bounce"
"fx_explode" "effects/weapons/lacerator_explosion"
"fx_trail" "effects/weapons/grenades/lacerator_trail"
"model" ""
}
damageDef damage_lacerator_gren {
damage "damage_lacerator_gren"
push 20000000
stat_name "plasma_launcher"
prof_damage "pro_light_weapons_damage"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/railchucker"
tt_obituary_team_kill "tooltips/killmsgs/weapons/railchucker/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/railchucker/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/railchucker/unknown"
}
damageDef damage_lacerator_gren_splash {
damage "damage_lacerator_gren_splash"
radius 320
knockback 100
push 20000000
stat_name "plasma_launcher"
prof_damage "pro_light_weapons_damage"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/railchucker"
tt_obituary_team_kill "tooltips/killmsgs/weapons/railchucker/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/railchucker/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/railchucker/unknown"
}
damageFilter damage_lacerator_gren {
type {
target "target_player_all"
damage 170
}
type {
target "target_veh_all"
damage 800
}
type {
target "target_deployables_all"
damage 800
}
type {
target "target_explodable"
damage 200
}
}
damageFilter damage_lacerator_gren_splash {
type {
target "target_player_all"
damage 170
}
type {
target "target_veh_all"
damage 800
}
type {
target "target_deployables_all"
damage 800
}
type {
target "target_explodable"
damage 200
}
}
toolTip laceratorgrenade_1 {
length 5
sound "sounds/ui/main/neutral"
text "game/tt/intro/laceratorgrenade_1"
}
toolTip laceratorgrenade_2 {
length 10
sound "sounds/ui/main/neutral"
text "game/tt/intro/laceratorgrenade_2"
}