etqw-sdk/base/def/tools/trinoculars_infiltrator.def
2008-05-29 00:00:00 +00:00

63 lines
1.5 KiB
Modula-2

/***********************************************************************
reexportModels tools\trinoculars.def
***********************************************************************/
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/trinoculars/infiltrator {
type "tool"
slot "binocs"
name "game/weapons/trinoc"
data {
"model_view" "viewmodel_trinoculars"
"model_world" "models/tools/trinoculars/trinoculars_world.lwo"
"joint_attach" "LeftHand"
"view_offset" "-4 2 -2"
"anim_prefix" "hands_trinoculars"
"anim_prefix_class" "hands"
"weapon_scriptobject" "tool_spotter"
"mtr_weaponmenu" "guis/assets/icons/weapons/trinoculars"
"crosshair" "small"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"gui_overlay" "guis/game/targeting/trinoculars"
"use_hold_anims" "1"
"hud_sort" "999"
"weapon_menu_ignore" "1"
"player_weapon_num" "9"
"fx_idle" "effects/tools/trinoculars_idle"
"idle_effect_joint" "trinoculars_joint"
"snd_raise" "sounds/tools/trinocs/raise"
"snd_scopeup" "sounds/tools/trinocs/zoom"
}
}