etqw-sdk/base/def/tools/spike_tank.def
2008-05-29 00:00:00 +00:00

122 lines
3.6 KiB
Modula-2

/***********************************************************************
reexportModels tools\spike_tank.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix INJECTOR_ -sourcedir models/tools/spike_constructor/dev_sd -destdir models/tools/spike_constructor/
mesh stroyent_injector_base_file.mb -dest models/tools/spike_constructor/spike_constructor_view.md5mesh
anim stroyent_injector_idle.mb -dest models/tools/spike_constructor/spike_constructor_idle.md5anim
anim stroyent_injector_fire_loop.mb -dest models/tools/spike_constructor/spike_constructor_start_fire.md5anim -range 20 26
anim stroyent_injector_fire_loop.mb -dest models/tools/spike_constructor/spike_constructor_fire.md5anim -range 27 71
anim stroyent_injector_fire_loop.mb -dest models/tools/spike_constructor/spike_constructor_end_fire.md5anim -range 72 78
anim stroyent_injector_raise.mb -dest models/tools/spike_constructor/spike_constructor_raise.md5anim
anim stroyent_injector_lower.mb -dest models/tools/spike_constructor/spike_constructor_lower.md5anim
}
// ========================================================================
// VIEW Models
//
model viewmodel_repair_tool {
mesh models/tools/spike_constructor/spike_constructor_view.md5mesh
anim idle models/tools/spike_constructor/spike_constructor_idle.md5anim
anim raise models/tools/spike_constructor/spike_constructor_raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim putaway models/tools/spike_constructor/spike_constructor_lower.md5anim
anim fire_start models/tools/spike_constructor/spike_constructor_start_fire.md5anim {
frame 1 sound_channel snd_weapon_cock snd_cock
}
anim fire models/tools/spike_constructor/spike_constructor_fire.md5anim {
frame 1 effect fx_fire pasted__joint2
}
anim fire_end models/tools/spike_constructor/spike_constructor_end_fire.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/spike/charge {
type "tool"
slot "tool"
name "game/weapons/spike_arming_tool"
data {
"model_view" "viewmodel_repair_tool"
"joint_attach" "RightHand"
"view_offset" "-3.6 -2 -2.2"
"anim_prefix" "hands_construction_tool"
"anim_prefix_class" "hands"
"weapon_scriptobject" "tool_pliers"
"use_hold_anims" "1"
"charge_per_use" "2"
"repair_count" "30"
"fire_rate" "0.1"
"show_charge" "1"
"has_startfire_anim" "1"
"has_endfire_anim" "1"
"snd_start" "sounds/tools/plasmacharge/arm/start"
"snd_stop" "sounds/tools/plasmacharge/arm/stop"
"snd_raise" "sounds/tools/infiltrator/raise"
"fx_repair" "effects/tools/repair"
"fx_sabotage" "effects/tools/sabotage"
"melee_distance" "88"
"can_arm_charge" "1"
"activate_attack" "1"
"mtr_weaponmenu" "guis/assets/icons/weapons/armingtool_strogg"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"player_weapon_num" "12"
"weapon_menu_ignore" "0"
"fx_fire" "effects/tools/strogg_arming_fire"
}
}