etqw-sdk/base/def/tools/spike_meditech.def

230 lines
5.7 KiB
Modula-2

/***********************************************************************
reexportModels tools\injector.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix INJECTOR_ -sourcedir models/tools/stroyent_tool/dev_sd -destdir models/tools/stroyent_tool -keep
/*
mesh stroyent_injector_base_file.mb -dest stroyent_tool_view.md5mesh
*/
anim stroyent_injector_idle.mb -dest stroyent_tool_idle.md5anim
/*
anim stroyent_injector_raise.mb -dest stroyent_tool_raise.md5anim
anim stroyent_injector_lower.mb -dest stroyent_tool_lower.md5anim
anim stroyent_injector_reload.mb -dest stroyent_tool_reload.md5anim
*/
anim stroyent_injector_fire_loop.mb -dest stroyent_tool_fire_start.md5anim -range 20 26
anim stroyent_injector_fire_loop.mb -dest stroyent_tool_fire_loop.md5anim -range 27 71
anim stroyent_injector_fire_loop.mb -dest stroyent_tool_fire_end.md5anim -range 72 78
}
// ========================================================================
// VIEW Models
//
model viewmodel_stroyent_tool {
mesh models/tools/stroyent_tool/stroyent_tool_view.md5mesh
anim raise models/tools/stroyent_tool/stroyent_tool_raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim idle models/tools/stroyent_tool/stroyent_tool_idle.md5anim {
}
anim fire_start models/tools/stroyent_tool/stroyent_tool_fire_start.md5anim {
//frame 1 sound_channel snd_weapon_cock snd_cock
}
anim fire models/tools/stroyent_tool/stroyent_tool_fire_loop.md5anim {
//frame 1 sound_channel snd_weapon_fire snd_fire
//frame 1 sound_channel snd_weapon_cock snd_breech
frame 1 sound_channel snd_weapon_mech snd_cock
frame 7 sound_channel snd_weapon_mech snd_steam
//frame 13 sound_channel snd_weapon_mech snd_cock
frame 1 effect fx_fire joint2
}
anim fire_end models/tools/stroyent_tool/stroyent_tool_fire_end.md5anim {
}
anim reload models/tools/stroyent_tool/stroyent_tool_reload.md5anim {
frame 18 sound_channel snd_weapon_raise snd_boost
}
anim putaway models/tools/stroyent_tool/stroyent_tool_lower.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/spike_meditech {
type "tool"
slot "tool"
name "game/weapons/stroyent_tool"
data {
"model_view" "viewmodel_stroyent_tool"
"joint_attach" "RightHand"
"view_offset" "-3.6 -2 -2.4"
"anim_prefix" "hands_construction_tool"
"anim_prefix_class" "hands"
"weapon_scriptobject" "spike_meditech"
"dmg_melee" "damage_stroyent_tool"
"snd_fire" "sounds/weapons/spikes/fire"
"snd_cock" "sounds/weapons/nailgun/cock"
"snd_breech" "sounds/weapons/nailgun/breech"
"snd_steam" "sounds/weapons/blaster/steam"
"snd_raise" "sounds/tools/infiltrator/raise"
"snd_boost" "sounds/tools/infiltrator/raise"
"melee_distance" "88"
"show_charge" "1"
"charge_per_use" "100"
"use_hold_anims" "1"
"activate_attack" "1"
"fire_rate" "0.1"
"def_spawn_host" "spawn_host"
"mtr_weaponmenu" "guis/assets/icons/weapons/injector"
"tt_intro_1" "stroyent_tool_intro_1"
"tt_intro_2" "stroyent_tool_intro_2"
"tt_intro_3" "stroyent_tool_intro_3"
"tt_action_failed" "stroyent_tool_action_failed"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"player_weapon_num" "8"
"fx_fire" "effects/tools/stroyent_tool_fire"
}
}
damageDef damage_technician_self_destruct {
damage "damage_technician_self_destruct"
radius 512
tt_obituary "tooltips/killmsgs/weapons/selfdestruct"
tt_obituary_team_kill "tooltips/killmsgs/weapons/selfdestruct/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/selfdestruct/self"
}
damageFilter damage_technician_self_destruct {
type {
target "target_player_all"
damage 100
}
type {
target "target_veh_all"
damage 100
}
type {
target "target_deployables_all"
damage 100
}
type {
target "target_doors_all"
damage 100
}
}
toolTip stroyent_tool_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/stroyent_tool_1"
}
toolTip stroyent_tool_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_activate_use_item"
}
toolTip stroyent_tool_intro_3 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/stroyent_tool_2"
}
toolTip stroyent_tool_action_failed {
sound "sounds/ui/main/cannot"
text "game/tt/intro/stroyent_tool_action_failed"
}
damageDef damage_stroyent_tool {
damage "damage_stroyent_tool"
melee
kickDir ( -1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 20
kick_time 400
kick_amplitude 0.5
noheadshot
kick_time 400
kick_amplitude 0.5
stat_name "knife"
prof_damage "pro_technician_damage"
tt_obituary "tooltips/killmsgs/weapons/stroyent_tool"
tt_obituary_team_kill "tooltips/killmsgs/weapons/stroyent_tool/teamkill"
}
damageFilter damage_stroyent_tool {
type {
target "target_player_all"
damage 10
}
type {
target "target_all"
damage 1
}
}