etqw-sdk/source/sys/scons/SConscript.game

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2008-05-29 00:00:00 +00:00
# -*- mode: python -*-
# ETQW build script
# TTimo <ttimo@idsoftware.com>
# http://scons.org
import sys, os
import scons_utils
Import( 'GLOBALS' )
Import( GLOBALS )
if ( g_sdk ):
game_proj = '#game_sdk.vcproj'
decl_proj = '#libGameDecl_sdk.vcproj'
else:
game_proj = '#game.vcproj'
decl_proj = '#libGameDecl.vcproj'
proj_list = scons_utils.ExtractSource( File( game_proj ).abspath )
# is built globally and passed through GLOBALS in version_file
proj_list.remove( 'framework/BuildVersion.cpp' )
proj_list = [ os.path.join( '../..', i ) for i in proj_list ]
gamedecl_list = scons_utils.ExtractSource( File( decl_proj ).abspath )
gamedecl_list = [ os.path.join( '../..', i ) for i in gamedecl_list ]
local_env = g_game_env.Clone()
if ( local_gamedll == 1 ):
local_env.Append( CPPDEFINES = 'GAME_DLL' )
local_env.Append( LIBS = [ 'pthread' ] )
ret = local_env.SharedLibrarySafe( local_env, 'game', version_file[1] + idlib_objects + gamedecl_list + proj_list )
Return( 'ret' )
else:
ret_list = [ local_env.StaticObject( source = i ) for i in idlib_objects + gamedecl_list + qgllib_objects + proj_list ]
Return( 'ret_list' )