150 lines
3.9 KiB
C
150 lines
3.9 KiB
C
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// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __SCRIPT_THREAD_H__
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#define __SCRIPT_THREAD_H__
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#include "Script_Interpreter.h"
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#include "Script_SysCall.h"
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class idThread : public sdSysCallThread {
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private:
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int waitingUntil;
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bool waitFrame;
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idInterpreter interpreter;
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int threadNum;
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idStr threadName;
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idLinkList< idThread > threadNode;
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int lastExecuteTime;
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int creationTime;
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bool manualControl;
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bool guiThread;
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static idThread* currentThread;
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static int threadIndex;
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static idLinkList< idThread > threadList;
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static idList< int > threadNumList;
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static idBlockAlloc< idThread, 16 > threadAllocator;
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void Init( void );
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void Pause( void );
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void Finalize( void );
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public:
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CLASS_PROTOTYPE( idThread );
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idThread();
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void Init( idInterpreter *source, const sdProgram::sdFunction* func, int args, bool guiThread );
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virtual ~idThread();
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// tells the thread manager not to delete this thread when it ends
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void ManualDelete( void );
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void AutoDelete( void );
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void WaitMS( int time );
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void WaitFrame( void );
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virtual void Wait( float time );
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virtual void Assert( void );
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virtual void CallFunction( const sdProgram::sdFunction* func );
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virtual void CallFunction( idScriptObject* object, const sdProgram::sdFunction* func );
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virtual void SetName( const char* name );
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virtual bool IsWaiting( void ) const { return waitingUntil > gameLocal.time; }
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virtual bool IsDying( void ) const { return interpreter.threadDying; };
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idInterpreter& GetInterpreter( void ) { return interpreter; }
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void DisplayInfo();
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static idThread* GetThread( int num );
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static void ListThreads( void );
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static void PruneThreads( void );
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static void Restart( void );
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static idThread* AllocThread( void );
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static void FreeThread( idThread* thread );
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static idLinkList<idThread>*GetThreads ( void );
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bool IsDoneProcessing ( void );
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void End( void );
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static void KillThread( const char *name );
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static void KillThread( int num );
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bool Execute( void );
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void ManualControl( void ) { manualControl = true; CancelEvents( &EV_Thread_Execute ); };
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void DoneProcessing( void ) { interpreter.doneProcessing = true; };
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void ContinueProcessing( void ) { interpreter.doneProcessing = false; };
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void EndThread( void );
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void ClearWaitFor( void );
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void DelayedStart( int delay );
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void SetThreadNum( int num );
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int GetThreadNum( void );
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const char *GetThreadName( void );
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void Error( const char* text ) const;
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void Warning( const char *fmt, ... ) const;
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static int GetFreeThreadNum( void );
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static idThread* CurrentThread( void );
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static int CurrentThreadNum( void );
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virtual const char* CurrentFile( void ) const;
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virtual int CurrentLine( void ) const;
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virtual void StackTrace( void ) const;
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void Event_Remove( void );
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};
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/*
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================
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idThread::SetThreadNum
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================
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*/
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ID_INLINE void idThread::SetThreadNum( int num ) {
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threadNum = num;
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}
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/*
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================
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idThread::GetThreadNum
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================
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*/
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ID_INLINE int idThread::GetThreadNum( void ) {
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return threadNum;
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}
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/*
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================
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idThread::GetThreadName
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================
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*/
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ID_INLINE const char *idThread::GetThreadName( void ) {
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return threadName.c_str();
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}
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/*
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================
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idThread::GetThreads
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================
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*/
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ID_INLINE idLinkList<idThread>* idThread::GetThreads ( void ) {
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return &threadList;
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}
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/*
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================
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idThread::IsDoneProcessing
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================
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*/
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ID_INLINE bool idThread::IsDoneProcessing ( void ) {
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return interpreter.doneProcessing;
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}
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#endif /* !__SCRIPT_THREAD_H__ */
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