etqw-sdk/source/game/proficiency/StatsTracker.cpp

1386 lines
36 KiB
C++
Raw Normal View History

2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "StatsTracker.h"
#include "../rules/GameRules.h"
#include "../Player.h"
#include "../../sdnet/SDNet.h"
#include "../../sdnet/SDNetStatsManager.h"
#include "../../sdnet/SDNetAccount.h"
#include "../../sdnet/SDNetUser.h"
#include "../../sdnet/SDNetProfile.h"
const char* sdStatsTracker::lifeStatsData_t::GetName( void ) const {
return gameLocal.lifeStats[ index ].stat.c_str();
}
/*
===============================================================================
sdPlayerStatEntry_Float
===============================================================================
*/
/*
================
sdPlayerStatEntry_Float::sdPlayerStatEntry_Float
================
*/
sdPlayerStatEntry_Float::sdPlayerStatEntry_Float( sdNetStatKeyValue::statValueType _type ) : sdPlayerStatEntry( _type ) {
assert( _type == sdNetStatKeyValue::SVT_FLOAT || _type == sdNetStatKeyValue::SVT_FLOAT_MAX );
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
Clear( i );
}
}
/*
================
sdPlayerStatEntry_Float::Clear
================
*/
void sdPlayerStatEntry_Float::Clear( int playerIndex ) {
values[ playerIndex ] = 0;
baseValues[ playerIndex ] = 0;
}
/*
================
sdPlayerStatEntry_Float::IncreaseValue
================
*/
void sdPlayerStatEntry_Float::IncreaseValue( int playerIndex, const statValue_t& value ) {
if ( gameLocal.rules->IsGameOn() ) {
values[ playerIndex ] += value.GetFloat();
}
}
/*
================
sdPlayerStatEntry_Float::Display
================
*/
void sdPlayerStatEntry_Float::Display( const char* name ) const {
gameLocal.Printf( "%s\n", name );
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
gameLocal.Printf( "%f ", values[ i ] );
}
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
gameLocal.Printf( "%f ", baseValues[ i ] );
}
gameLocal.Printf( "\n" );
}
/*
================
sdPlayerStatEntry_Float::Write
================
*/
void sdPlayerStatEntry_Float::Write( idFile* fp, int playerIndex, const char* name ) const {
fp->WriteFloatString( "%s: %f\n", name, values[ playerIndex ] );
}
/*
================
sdPlayerStatEntry_Float::Write
================
*/
bool sdPlayerStatEntry_Float::Write( sdNetStatKeyValList& kvList, int playerIndex, const char* name, bool failOnBlank ) const {
if ( failOnBlank && values[ playerIndex ] == 0.f ) {
return false;
}
idStrPool* globalKeys;
idStrPool* globalValues;
idDict::GetGlobalPools( globalKeys, globalValues );
sdNetStatKeyValue kv;
kv.key = globalKeys->AllocString( name );
kv.type = type;
kv.val.f = values[ playerIndex ];
kvList.Append( kv );
return true;
}
/*
================
sdPlayerStatEntry_Float::SetValue
================
*/
void sdPlayerStatEntry_Float::SetValue( int playerIndex, const statValue_t& value ) {
values[ playerIndex ] = value.GetFloat();
baseValues[ playerIndex ] = values[ playerIndex ];
}
/*
===============================================================================
sdPlayerStatEntry_Integer
===============================================================================
*/
/*
================
sdPlayerStatEntry_Integer::sdPlayerStatEntry_Integer
================
*/
sdPlayerStatEntry_Integer::sdPlayerStatEntry_Integer( sdNetStatKeyValue::statValueType _type ) : sdPlayerStatEntry( _type ) {
assert( _type == sdNetStatKeyValue::SVT_INT || _type == sdNetStatKeyValue::SVT_INT_MAX );
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
Clear( i );
}
}
/*
================
sdPlayerStatEntry_Integer::Clear
================
*/
void sdPlayerStatEntry_Integer::Clear( int playerIndex ) {
values[ playerIndex ] = 0;
baseValues[ playerIndex ] = 0;
}
/*
================
sdPlayerStatEntry_Integer::IncreaseValue
================
*/
void sdPlayerStatEntry_Integer::IncreaseValue( int playerIndex, const statValue_t& value ) {
if ( gameLocal.rules->IsGameOn() ) {
values[ playerIndex ] += value.GetInt();
}
}
/*
================
sdPlayerStatEntry_Integer::Display
================
*/
void sdPlayerStatEntry_Integer::Display( const char* name ) const {
gameLocal.Printf( "%s\n", name );
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
gameLocal.Printf( "%i ", values[ i ] );
}
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
gameLocal.Printf( "%i ", baseValues[ i ] );
}
gameLocal.Printf( "\n" );
}
/*
================
sdPlayerStatEntry_Integer::Write
================
*/
void sdPlayerStatEntry_Integer::Write( idFile* fp, int playerIndex, const char* name ) const {
fp->WriteFloatString( "%s: %i\n", name, values[ playerIndex ] );
}
/*
================
sdPlayerStatEntry_Integer::Write
================
*/
bool sdPlayerStatEntry_Integer::Write( sdNetStatKeyValList& kvList, int playerIndex, const char* name, bool failOnBlank ) const {
if ( failOnBlank && values[ playerIndex ] == 0 ) {
return false;
}
idStrPool* globalKeys;
idStrPool* globalValues;
idDict::GetGlobalPools( globalKeys, globalValues );
sdNetStatKeyValue kv;
kv.key = globalKeys->AllocString( name );
kv.type = type;
kv.val.i = values[ playerIndex ];
kvList.Append( kv );
return true;
}
/*
================
sdPlayerStatEntry_Integer::SetValue
================
*/
void sdPlayerStatEntry_Integer::SetValue( int playerIndex, const statValue_t& value ) {
values[ playerIndex ] = value.GetInt();
baseValues[ playerIndex ] = values[ playerIndex ];
}
/*
===============================================================================
sdStatsCommand_Request
===============================================================================
*/
/*
================
sdStatsCommand_Request::Run
================
*/
bool sdStatsCommand_Request::Run( sdStatsTracker& tracker, const idCmdArgs& args ) {
return tracker.StartStatsRequest();
}
/*
===============================================================================
sdStatsCommand_Get
===============================================================================
*/
/*
================
sdStatsCommand_Get::Run
================
*/
bool sdStatsCommand_Get::Run( sdStatsTracker& tracker, const idCmdArgs& args ) {
if ( args.Argc() < 3 ) {
gameLocal.Printf( "Insufficient Arguments\n" );
return false;
}
const char* name = args.Argv( 2 );
statHandle_t handle = tracker.GetStat( name );
if ( !handle.IsValid() ) {
gameLocal.Printf( "Failed To Find Stat '%s'\n", name );
return false;
}
gameLocal.Printf( "Found Stat Handle %i\n", handle );
return true;
}
/*
===============================================================================
sdStatsCommand_Display
===============================================================================
*/
/*
================
sdStatsCommand_Display::Run
================
*/
bool sdStatsCommand_Display::Run( sdStatsTracker& tracker, const idCmdArgs& args ) {
if ( args.Argc() < 3 ) {
gameLocal.Printf( "Insufficient Arguments\n" );
return false;
}
const char* name = args.Argv( 2 );
statHandle_t handle = tracker.GetStat( name );
if ( !handle.IsValid() ) {
gameLocal.Printf( "Failed To Find Stat '%s'\n", name );
return false;
}
tracker.DisplayStat( handle );
return true;
}
/*
================
sdStatsCommand_Display::CommandCompletion
================
*/
void sdStatsCommand_Display::CommandCompletion( sdStatsTracker& tracker, const idCmdArgs& args, argCompletionCallback_t callback ) {
for ( int i = 0; i < tracker.GetNumStats(); i++ ) {
callback( va( "%s %s %s", args.Argv( 0 ), args.Argv( 1 ), tracker.GetStatName( i ) ) );
}
}
/*
===============================================================================
sdStatsCommand_ClearUserStats
===============================================================================
*/
/*
================
sdStatsCommand_ClearUserStats::Run
================
*/
bool sdStatsCommand_ClearUserStats::Run( sdStatsTracker& tracker, const idCmdArgs& args ) {
sdNetUser* activeUser = networkService->GetActiveUser();
if ( activeUser == NULL ) {
gameLocal.Printf( "No Active User\n" );
return false;
}
sdStatsTracker::ClearLocalUserStats( activeUser );
return true;
}
/*
===============================================================================
sdStatsTracker
===============================================================================
*/
idHashMap< sdStatsCommand* > sdStatsTracker::s_commands;
/*
================
sdStatsTracker::sdStatsTracker
================
*/
sdStatsTracker::sdStatsTracker( void ) {
requestState = SR_EMPTY;
requestTask = NULL;
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
playerRequestState[ i ] = -1;
}
}
/*
================
sdStatsTracker::sdStatsTracker
================
*/
sdStatsTracker::~sdStatsTracker( void ) {
stats.DeleteContents( true );
statHash.Clear();
}
/*
================
sdStatsTracker::Init
================
*/
void sdStatsTracker::Init( void ) {
s_commands.Set( "request", new sdStatsCommand_Request() );
s_commands.Set( "get", new sdStatsCommand_Get() );
s_commands.Set( "display", new sdStatsCommand_Display() );
s_commands.Set( "clearUserStats", new sdStatsCommand_ClearUserStats() );
}
/*
================
sdStatsTracker::GetStat
================
*/
statHandle_t sdStatsTracker::GetStat( const char* name ) const {
int hashKey = idStr::Hash( name );
for ( int index = statHash.GetFirst( hashKey ); index != idHashIndex::NULL_INDEX; index = statHash.GetNext( index ) ) {
if ( idStr::Icmp( stats[ index ]->GetName(), name ) != 0 ) {
continue;
}
return index;
}
return statHandle_t();
}
/*
================
sdStatsTracker::AllocStat
================
*/
statHandle_t sdStatsTracker::AllocStat( const char* name, sdNetStatKeyValue::statValueType type ) {
int hashKey = idStr::Hash( name );
for ( int index = statHash.GetFirst( hashKey ); index != idHashIndex::NULL_INDEX; index = statHash.GetNext( index ) ) {
if ( idStr::Icmp( stats[ index ]->GetName(), name ) != 0 ) {
continue;
}
if ( stats[ index ]->GetEntry()->GetType() != type ) {
gameLocal.Error( "sdStatsTracker::AllocStat Type Mismatch ( '%d' v. '%d' ) On Re-Allocation of '%s'", stats[ index ]->GetEntry()->GetType(), type, name );
}
return index;
}
statHandle_t handle = stats.Num();
sdPlayerStatEntry* stat = NULL;
switch ( type ) {
case sdNetStatKeyValue::SVT_INT:
case sdNetStatKeyValue::SVT_INT_MAX:
stat = new sdPlayerStatEntry_Integer( type );
break;
case sdNetStatKeyValue::SVT_FLOAT:
case sdNetStatKeyValue::SVT_FLOAT_MAX:
stat = new sdPlayerStatEntry_Float( type );
break;
}
if ( stat == NULL ) {
gameLocal.Error( "sdStatsTracker::AllocStat Failed to Alloc Stat '%s' of type '%d'", name, type );
}
sdStatEntry* entry = new sdStatEntry( name, stat );
stats.Alloc() = entry;
statHash.Add( hashKey, handle );
return handle;
}
/*
================
sdStatsTracker::Clear
================
*/
void sdStatsTracker::Clear( void ) {
gameLocal.Printf( "All Stats Cleared\n" );
for ( int i = 0; i < stats.Num(); i++ ) {
for ( int p = 0; p < MAX_CLIENTS; p++ ) {
stats[ i ]->Clear( p );
}
}
}
/*
================
sdStatsTracker::Clear
================
*/
void sdStatsTracker::Clear( int playerIndex ) {
assert( playerIndex >= 0 && playerIndex < MAX_CLIENTS );
for ( int i = 0; i < stats.Num(); i++ ) {
stats[ i ]->Clear( playerIndex );
}
}
/*
================
sdStatsTracker::DisplayStat
================
*/
void sdStatsTracker::DisplayStat( statHandle_t handle ) const {
assert( handle.IsValid() );
stats[ handle ]->Display();
}
/*
================
sdStatsTracker::GetStat
================
*/
sdPlayerStatEntry* sdStatsTracker::GetStat( statHandle_t handle ) const {
if ( !handle.IsValid() ) {
return NULL;
}
return stats[ handle ]->GetEntry();
}
/*
================
sdStatsTracker::HandleCommand
================
*/
void sdStatsTracker::HandleCommand( const idCmdArgs& args ) {
if ( args.Argc() < 2 ) {
gameLocal.Printf( "Insufficient Arguments\n" );
return;
}
sdStatsCommand** command = NULL;
if ( !s_commands.Get( args.Argv( 1 ), &command ) ) {
gameLocal.Printf( "Unknown Command '%s'\n", args.Argv( 1 ) );
return;
}
if ( !( *command )->Run( sdGlobalStatsTracker::GetInstance(), args ) ) {
gameLocal.Printf( "Failed to Complete Command Properly\n" );
return;
}
}
/*
================
sdStatsTracker::CommandCompletion
================
*/
void sdStatsTracker::CommandCompletion( const idCmdArgs& args, argCompletionCallback_t callback ) {
const char* cmd = args.Argv( 1 );
for ( int i = 0; i < s_commands.Num(); i++ ) {
const char* name = s_commands.GetKeyList()[ i ].c_str();
if ( idStr::Icmp( cmd, name ) != 0 ) {
continue;
}
s_commands.GetValList()[ i ]->CommandCompletion( sdGlobalStatsTracker::GetInstance(), args, callback );
}
int cmdLength = idStr::Length( cmd );
for ( int i = 0; i < s_commands.Num(); i++ ) {
const char* name = s_commands.GetKeyList()[ i ].c_str();
if ( idStr::Icmpn( cmd, name, cmdLength ) != 0 ) {
continue;
}
callback( va( "%s %s", args.Argv( 0 ), name ) );
}
}
idCVar g_writeStats( "g_writeStats", "0", CVAR_BOOL | CVAR_GAME | CVAR_NOCHEAT, "write stats txt files at the end of maps" );
/*
================
sdStatsTracker::Write
================
*/
void sdStatsTracker::Write( int playerIndex, const char* name ) {
if ( g_writeStats.GetBool() ) {
idStr temp = name;
temp.CleanFilename();
idFile* fp = NULL;
for ( int i = 1; i < 9999; i++ ) {
const char* fileName = va( "/stats/%s_%i.txt", temp.c_str(), i );
fp = fileSystem->OpenFileRead( fileName, "fs_userpath" );
if ( fp != NULL ) {
fileSystem->CloseFile( fp );
continue;
}
fp = fileSystem->OpenFileWrite( fileName );
break;
}
if ( fp != NULL ) {
for ( int i = 0; i < stats.Num(); i++ ) {
stats[ i ]->Write( fp, playerIndex );
}
fileSystem->CloseFile( fp );
}
}
idPlayer* localPlayer = gameLocal.GetLocalPlayer();
if ( gameLocal.isServer && localPlayer != NULL ) {
sdNetUser* activeUser = networkService->GetActiveUser();
if ( activeUser != NULL ) {
WriteLocalUserStats( activeUser, playerIndex );
}
} else {
#if !defined( SD_DEMO_BUILD )
if ( networkService->GetDedicatedServerState() == sdNetService::DS_ONLINE ) {
sdNetClientId netClientId;
networkSystem->ServerGetClientNetId( playerIndex, netClientId );
if ( netClientId.IsValid() ) {
sdNetStatKeyValList kvList;
for ( int i = 0; i < stats.Num(); i++ ) {
stats[ i ]->Write( kvList, playerIndex );
}
networkService->GetStatsManager().WriteDictionary( netClientId, kvList );
}
}
#endif /* !SD_DEMO_BUILD */
}
}
/*
================
sdStatsTracker::Restore
================
*/
void sdStatsTracker::Restore( int playerIndex ) {
#if !defined( SD_DEMO_BUILD )
if ( networkService->GetDedicatedServerState() == sdNetService::DS_ONLINE ) {
sdNetClientId netClientId;
networkSystem->ServerGetClientNetId( playerIndex, netClientId );
if ( netClientId.IsValid() ) {
sdNetStatKeyValList kvList;
networkService->GetStatsManager().ReadCachedDictionary( netClientId, kvList );
for ( int i = 0; i < kvList.Num(); i++ ) {
if ( kvList[ i ].key == NULL ) {
continue;
}
const char* statName = kvList[ i ].key->c_str();
statHandle_t handle = GetStat( statName );
if ( !handle.IsValid() ) {
continue;
}
sdPlayerStatEntry* entry = GetStat( handle );
switch ( kvList[ i ].type ) {
case sdNetStatKeyValue::SVT_INT:
case sdNetStatKeyValue::SVT_INT_MAX:
entry->SetValue( playerIndex, kvList[ i ].val.i );
break;
case sdNetStatKeyValue::SVT_FLOAT_MAX:
case sdNetStatKeyValue::SVT_FLOAT:
entry->SetValue( playerIndex, kvList[ i ].val.f );
break;
}
}
}
}
#endif /* !SD_DEMO_BUILD */
}
/*
================
sdStatsTracker::SetStatBaseLine
================
*/
void sdStatsTracker::SetStatBaseLine( int playerIndex ) {
for ( int i = 0; i < stats.Num(); i++ ) {
stats[ i ]->GetEntry()->SaveBaseLine( playerIndex );
}
}
/*
================
sdStatsTracker::ProcessLocalStats
================
*/
void sdStatsTracker::ProcessLocalStats( int playerIndex ) {
sdNetStatKeyValList list;
for ( int i = 0; i < stats.Num(); i++ ) {
stats[ i ]->Write( list, playerIndex );
}
OnServerStatsRequestMessage( list );
playerRequestState[ playerIndex ] = -1;
OnServerStatsRequestCompleted();
}
/*
================
sdStatsTracker::ProcessRemoteStats
================
*/
void sdStatsTracker::ProcessRemoteStats( int playerIndex ) {
const int MAX_SINGLE_SEND_COUNT = 30;
int numLeft = stats.Num() - playerRequestState[ playerIndex ];
int numSend = Min( numLeft, MAX_SINGLE_SEND_COUNT );
sdNetStatKeyValList list;
int start = playerRequestState[ playerIndex ];
int nextStatToWrite = start;
for ( int i = 0; start + i < stats.Num() && list.Num() < numSend; i++ ) {
int index = start + i;
stats[ index ]->Write( list, playerIndex, true );
nextStatToWrite = index + 1;
}
sdReliableServerMessage msg( GAME_RELIABLE_SMESSAGE_STATSMESSAGE );
msg.WriteLong( list.Num() );
for ( int i = 0; i < list.Num(); i++ ) {
msg.WriteString( list[ i ].key->c_str() );
msg.WriteByte( list[ i ].type );
switch ( list[ i ].type ) {
case sdNetStatKeyValue::SVT_INT:
case sdNetStatKeyValue::SVT_INT_MAX:
msg.WriteLong( list[ i ].val.i );
break;
case sdNetStatKeyValue::SVT_FLOAT:
case sdNetStatKeyValue::SVT_FLOAT_MAX:
msg.WriteFloat( list[ i ].val.f );
break;
}
}
msg.Send( sdReliableMessageClientInfo( playerIndex ) );
playerRequestState[ playerIndex ] = nextStatToWrite;
if ( playerRequestState[ playerIndex ] == stats.Num() ) {
sdReliableServerMessage finishMsg( GAME_RELIABLE_SMESSAGE_STATSFINIHED );
finishMsg.WriteBool( true );
finishMsg.Send( sdReliableMessageClientInfo( playerIndex ) );
playerRequestState[ playerIndex ] = -1;
}
}
/*
================
sdStatsTracker::UpdateStatsRequests
================
*/
void sdStatsTracker::UpdateStatsRequests( void ) {
UpdateStatsRequest();
if ( !gameLocal.isClient ) {
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
if ( playerRequestState[ i ] == -1 || playerRequestWaiting[ i ] ) {
continue;
}
idPlayer* player = gameLocal.GetClient( i );
if ( player == NULL ) {
playerRequestState[ i ] = -1;
continue;
}
if ( gameLocal.IsLocalPlayer( player ) ) {
ProcessLocalStats( i );
} else {
ProcessRemoteStats( i );
}
}
}
}
/*
================
sdStatsTracker::AcknowledgeStatsReponse
================
*/
void sdStatsTracker::AcknowledgeStatsReponse( int playerIndex ) {
playerRequestWaiting[ playerIndex ] = false;
}
/*
================
sdStatsTracker::AddStatsRequest
================
*/
void sdStatsTracker::AddStatsRequest( int playerIndex ) {
if ( playerRequestState[ playerIndex ] != -1 ) { // already doing stuff
return;
}
playerRequestState[ playerIndex ] = 0;
playerRequestWaiting[ playerIndex ] = false;
}
/*
================
sdStatsTracker::CancelStatsRequest
================
*/
void sdStatsTracker::CancelStatsRequest( int playerIndex ) {
if ( playerRequestState[ playerIndex ] == -1 ) { // not doing anything anyway
return;
}
playerRequestState[ playerIndex ] = -1;
idPlayer* player = gameLocal.GetClient( playerIndex );
if ( player != NULL ) {
if ( gameLocal.IsLocalPlayer( player ) ) {
OnServerStatsRequestCancelled();
} else {
sdReliableServerMessage msg( GAME_RELIABLE_SMESSAGE_STATSFINIHED );
msg.WriteBool( false );
msg.Send( sdReliableMessageClientInfo( playerIndex ) );
}
}
}
/*
================
sdStatsTracker::OnServerStatsRequestCancelled
================
*/
void sdStatsTracker::OnServerStatsRequestCancelled( void ) {
if ( requestState != SR_REQUESTING ) {
return;
}
if ( requestTask != NULL ) {
networkService->FreeTask( requestTask );
requestTask = NULL;
}
requestedStatsValid = false;
serverStatsValid = false;
requestState = SR_FAILED;
}
/*
================
sdStatsTracker::OnServerStatsRequestCompleted
================
*/
void sdStatsTracker::OnServerStatsRequestCompleted( void ) {
if ( requestState != SR_REQUESTING ) {
return;
}
serverStatsValid = true;
if ( requestedStatsValid ) {
OnStatsRequestFinished();
}
}
/*
================
sdStatsTracker::OnServerStatsRequestMessage
================
*/
void sdStatsTracker::OnServerStatsRequestMessage( const idBitMsg& msg ) {
idStrPool* globalKeys;
idStrPool* globalValues;
idDict::GetGlobalPools( globalKeys, globalValues );
char buffer[ 2048 ];
sdNetStatKeyValList list;
int numEntries = msg.ReadLong();
for ( int i = 0; i < numEntries; i++ ) {
msg.ReadString( buffer, sizeof( buffer ) );
sdNetStatKeyValue kv;
kv.type = ( sdNetStatKeyValue::statValueType )msg.ReadByte();
kv.key = globalKeys->AllocString( buffer );
switch ( kv.type ) {
case sdNetStatKeyValue::SVT_FLOAT:
case sdNetStatKeyValue::SVT_FLOAT_MAX:
kv.val.f = msg.ReadFloat();
break;
case sdNetStatKeyValue::SVT_INT:
case sdNetStatKeyValue::SVT_INT_MAX:
kv.val.i = msg.ReadLong();
break;
}
list.Append( kv );
}
OnServerStatsRequestMessage( list );
sdReliableClientMessage response( GAME_RELIABLE_CMESSAGE_ACKNOWLEDGESTATS );
response.Send();
}
/*
================
sdStatsTracker::OnServerStatsRequestMessage
================
*/
void sdStatsTracker::OnServerStatsRequestMessage( const sdNetStatKeyValList& list ) {
serverStats.Append( list );
}
/*
================
sdStatsTracker::ClearLocalUserStats
================
*/
void sdStatsTracker::ClearLocalUserStats( sdNetUser* activeUser ) {
assert( activeUser != NULL );
idDict& info = activeUser->GetProfile().GetProperties();
idStr statPrefix = "localstat_";
idStr statTypePrefix = "localstattype_";
const idKeyValue* kv;
while ( ( kv = info.MatchPrefix( statPrefix.c_str(), NULL ) ) != NULL ) {
info.Delete( kv->GetKey().c_str() );
}
while ( ( kv = info.MatchPrefix( statTypePrefix.c_str(), NULL ) ) != NULL ) {
info.Delete( kv->GetKey().c_str() );
}
activeUser->Save( sdNetUser::SI_PROFILE );
}
/*
================
sdStatsTracker::ReadLocalUserStats
================
*/
void sdStatsTracker::ReadLocalUserStats( sdNetUser* activeUser, sdNetStatKeyValList& list ) {
list.SetNum( 0, false );
const idDict& info = activeUser->GetProfile().GetProperties();
idStrPool* globalKeys;
idStrPool* globalValues;
idDict::GetGlobalPools( globalKeys, globalValues );
idStr statPrefix = "localstat_";
idStr statTypePrefix = "localstattype_";
const idKeyValue* kv = NULL;
while ( ( kv = info.MatchPrefix( statPrefix.c_str(), kv ) ) != NULL ) {
sdNetStatKeyValue statKV;
const char* key = kv->GetKey().c_str() + statPrefix.Length();
statKV.type = ( sdNetStatKeyValue::statValueType )info.GetInt( va( "%s%s", statTypePrefix.c_str(), key ) );
statKV.key = globalKeys->AllocString( key );
switch ( statKV.type ) {
case sdNetStatKeyValue::SVT_FLOAT:
case sdNetStatKeyValue::SVT_FLOAT_MAX:
statKV.val.f = info.GetFloat( kv->GetKey() );
break;
case sdNetStatKeyValue::SVT_INT:
case sdNetStatKeyValue::SVT_INT_MAX:
statKV.val.i = info.GetInt( kv->GetKey() );
break;
default:
continue;
}
list.Append( statKV );
}
}
/*
================
sdStatsTracker::WriteLocalUserStats
================
*/
void sdStatsTracker::WriteLocalUserStats( sdNetUser* activeUser, int playerIndex ) {
idDict& info = activeUser->GetProfile().GetProperties();
idStr statPrefix = "localstat_";
idStr statTypePrefix = "localstattype_";
sdNetStatKeyValList kvList;
for ( int i = 0; i < stats.Num(); i++ ) {
stats[ i ]->Write( kvList, playerIndex );
if ( kvList.Num() == 0 ) {
continue;
}
sdNetStatKeyValue& stat = kvList[ 0 ];
info.SetInt( va( "%s%s", statTypePrefix.c_str(), stats[ i ]->GetName() ), stat.type );
const char* key = va( "%s%s", statPrefix.c_str(), stats[ i ]->GetName() );
switch ( stat.type ) {
case sdNetStatKeyValue::SVT_FLOAT: {
float old = info.GetFloat( key );
info.SetFloat( key, old + stat.val.f );
break;
}
case sdNetStatKeyValue::SVT_FLOAT_MAX: {
float old = info.GetFloat( key );
if ( stat.val.f > old ) {
info.SetFloat( key, stat.val.f );
}
break;
}
case sdNetStatKeyValue::SVT_INT: {
int old = info.GetInt( key );
info.SetInt( key, old + stat.val.i );
break;
}
case sdNetStatKeyValue::SVT_INT_MAX: {
int old = info.GetInt( key );
if ( stat.val.i > old ) {
info.SetInt( key, stat.val.i );
}
break;
}
}
kvList.SetNum( 0, false );
}
activeUser->Save( sdNetUser::SI_PROFILE );
}
idCVar g_useSimpleStats( "g_useSimpleStats", "0", CVAR_BOOL | CVAR_GAME, "only look up local server stats" );
/*
================
sdStatsTracker::StartStatsRequest
================
*/
bool sdStatsTracker::StartStatsRequest( bool globalOnly ) {
if ( requestState == SR_REQUESTING ) {
return false;
}
requestState = SR_FAILED;
idPlayer* localPlayer = gameLocal.GetLocalPlayer();
if ( localPlayer == NULL && !globalOnly ) {
return false;
}
assert( requestTask == NULL );
serverStatsValid = globalOnly ? true : false;
serverStats.SetNum( 0, false );
serverStatsHash.Clear();
requestedStatsValid = false;
requestedStats.SetNum( 0, false );
requestedStatsHash.Clear();
if ( g_useSimpleStats.GetBool() && !globalOnly ) {
requestedStatsValid = true;
} else {
sdNetUser* activeUser = networkService->GetActiveUser();
if ( activeUser != NULL ) {
if ( gameLocal.isServer ) {
ReadLocalUserStats( activeUser, requestedStats );
requestedStatsValid = true;
}
#if !defined( SD_DEMO_BUILD )
else {
sdNetClientId clientId;
activeUser->GetAccount().GetNetClientId( clientId );
if ( clientId.IsValid() ) {
requestTask = networkService->GetStatsManager().ReadDictionary( clientId, requestedStats );
}
}
#endif /* !SD_DEMO_BUILD */
}
if ( !requestedStatsValid ) {
if ( requestTask == NULL ) {
if ( !globalOnly ) {
requestedStatsValid = true; // Gordon: just default to getting "server" stats if this stuff fails
} else {
return false;
}
}
}
}
requestState = SR_REQUESTING;
if ( !globalOnly ) {
if ( gameLocal.isClient ) {
sdReliableClientMessage msg( GAME_RELIABLE_CMESSAGE_REQUESTSTATS );
msg.Send();
} else {
AddStatsRequest( localPlayer->entityNumber );
}
}
return true;
}
/*
================
sdStatsTracker::UpdateStatsRequest
================
*/
void sdStatsTracker::UpdateStatsRequest( void ) {
if ( requestState != SR_REQUESTING ) {
return;
}
if ( requestTask != NULL ) {
sdNetTask::taskStatus_e taskStatus = requestTask->GetState();
if ( taskStatus == sdNetTask::TS_DONE ) {
sdNetErrorCode_e errorCode = requestTask->GetErrorCode();
if ( errorCode == SDNET_NO_ERROR ) {
requestedStatsValid = true;
} else {
requestState = SR_FAILED;
}
networkService->FreeTask( requestTask );
requestTask = NULL;
}
}
if ( requestedStatsValid && serverStatsValid ) {
OnStatsRequestFinished();
}
}
/*
================
sdStatsTracker::OnStatsRequestFinished
================
*/
void sdStatsTracker::OnStatsRequestFinished( void ) {
requestState = SR_COMPLETED;
completeStats.Clear();
completeStatsHash.Clear();
completeStats.SetNum( requestedStats.Num() );
for( int i = 0; i < requestedStats.Num(); i++ ) {
completeStats[ i ] = requestedStats[ i ];
completeStatsHash.Add( completeStatsHash.GenerateKey( completeStats[ i ].key->c_str(), false ), i );
requestedStatsHash.Add( requestedStatsHash.GenerateKey( completeStats[ i ].key->c_str(), false ), i );
}
for ( int i = 0; i < serverStats.Num(); i++ ) {
sdNetStatKeyValue* kv = GetLocalStat( serverStats[ i ].key->c_str() );
if( kv != NULL ) {
// Gordon: We can't tell if the data from DW is a max stat or not, so we rely on the server information
// The only case where this matters on the client is this loop, so it doesn't matter anyway
switch( serverStats[ i ].type ) {
case sdNetStatKeyValue::SVT_FLOAT:
kv->val.f += serverStats[ i ].val.f;
break;
case sdNetStatKeyValue::SVT_INT:
kv->val.i += serverStats[ i ].val.i;
break;
case sdNetStatKeyValue::SVT_FLOAT_MAX:
if ( serverStats[ i ].val.f > kv->val.f ) {
kv->val.f = serverStats[ i ].val.f;
}
break;
case sdNetStatKeyValue::SVT_INT_MAX:
if ( serverStats[ i ].val.i > kv->val.i ) {
kv->val.i = serverStats[ i ].val.i;
}
break;
}
} else {
completeStatsHash.Add( completeStatsHash.GenerateKey( serverStats[ i ].key->c_str(), false ), completeStats.Append( serverStats[ i ] ) );
}
serverStatsHash.Add( serverStatsHash.GenerateKey( serverStats[ i ].key->c_str(), false ), i );
}
lifeStatsData.SetNum( 0, false );
lifeStatsDataHash.Clear();
if ( serverStatsValid && requestedStatsValid ) {
const idList< lifeStat_t >& stats = gameLocal.lifeStats;
for ( int j = 0; j < stats.Num(); j++ ) {
if ( GetLifeStatData( stats[ j ].stat.c_str() ) != NULL ) {
continue;
}
const char* lifeStatName = va( "lifestat_%s", stats[ j ].stat.c_str() );
lifeStatsData_t data;
data.index = j;
const sdNetStatKeyValue* netKV = GetNetStat( lifeStatName );
const sdNetStatKeyValue* serverKV = GetServerStat( lifeStatName );
if ( netKV == NULL && serverKV == NULL ) {
continue;
}
sdNetStatKeyValue::statValueType type = netKV != NULL ? netKV->type : serverKV->type;
switch ( type ) {
case sdNetStatKeyValue::SVT_INT:
case sdNetStatKeyValue::SVT_INT_MAX:
data.oldValue = netKV != NULL ? netKV->val.i : 0;
data.newValue = serverKV != NULL ? serverKV->val.i : 0;
break;
case sdNetStatKeyValue::SVT_FLOAT:
case sdNetStatKeyValue::SVT_FLOAT_MAX:
data.oldValue = netKV != NULL ? netKV->val.f : 0.f;
data.newValue = serverKV != NULL ? serverKV->val.f : 0.f;
break;
}
lifeStatsDataHash.Add( lifeStatsDataHash.GenerateKey( stats[ j ].stat.c_str(), false ), lifeStatsData.Append( data ) );
}
}
/* for ( int i = 0; i < lifeStatsData.Num(); i++ ) {
const char* name = lifeStatsData[ i ].GetName();
switch ( lifeStatsData[ i ].oldValue.GetType() ) {
case sdNetStatKeyValue::SVT_INT:
gameLocal.Printf( "Life Stat: %s Old: %d New: %d\n", name, lifeStatsData[ i ].oldValue.GetInt(), lifeStatsData[ i ].newValue.GetInt() );
break;
case sdNetStatKeyValue::SVT_FLOAT:
gameLocal.Printf( "Life Stat: %s Old: %f New: %f\n", name, lifeStatsData[ i ].oldValue.GetFloat(), lifeStatsData[ i ].newValue.GetFloat() );
break;
}
}*/
}
/*
============
sdStatsTracker::GetLocalStat
============
*/
const sdNetStatKeyValue* sdStatsTracker::GetLocalStat( const char* name ) const {
int hashKey = idStr::Hash( name );
for ( int index = completeStatsHash.GetFirst( hashKey ); index != idHashIndex::NULL_INDEX; index = completeStatsHash.GetNext( index ) ) {
if ( idStr::Icmp( completeStats[ index ].key->c_str(), name ) != 0 ) {
continue;
}
return &completeStats[ index ];
}
return NULL;
}
/*
============
sdStatsTracker::GetLocalStat
============
*/
sdNetStatKeyValue* sdStatsTracker::GetLocalStat( const char* name ) {
int hashKey = idStr::Hash( name );
for ( int index = completeStatsHash.GetFirst( hashKey ); index != idHashIndex::NULL_INDEX; index = completeStatsHash.GetNext( index ) ) {
if ( idStr::Icmp( completeStats[ index ].key->c_str(), name ) != 0 ) {
continue;
}
return &completeStats[ index ];
}
return NULL;
}
/*
============
sdStatsTracker::GetNetStat
============
*/
const sdNetStatKeyValue* sdStatsTracker::GetNetStat( const char* name ) const {
int hashKey = idStr::Hash( name );
for ( int index = requestedStatsHash.GetFirst( hashKey ); index != idHashIndex::NULL_INDEX; index = requestedStatsHash.GetNext( index ) ) {
if ( idStr::Icmp( requestedStats[ index ].key->c_str(), name ) != 0 ) {
continue;
}
return &requestedStats[ index ];
}
return NULL;
}
/*
============
sdStatsTracker::GetServerStat
============
*/
const sdNetStatKeyValue* sdStatsTracker::GetServerStat( const char* name ) const {
int hashKey = idStr::Hash( name );
for ( int index = serverStatsHash.GetFirst( hashKey ); index != idHashIndex::NULL_INDEX; index = serverStatsHash.GetNext( index ) ) {
if ( idStr::Icmp( serverStats[ index ].key->c_str(), name ) != 0 ) {
continue;
}
return &serverStats[ index ];
}
return NULL;
}
/*
============
sdStatsTracker::GetLifeStatData
============
*/
sdStatsTracker::lifeStatsData_t* sdStatsTracker::GetLifeStatData( const char* name ) {
int hashKey = idStr::Hash( name );
for ( int index = lifeStatsDataHash.GetFirst( hashKey ); index != idHashIndex::NULL_INDEX; index = lifeStatsDataHash.GetNext( index ) ) {
if ( idStr::Icmp( lifeStatsData[ index ].GetName(), name ) != 0 ) {
continue;
}
return &lifeStatsData[ index ];
}
return NULL;
}
static const float STATS_EPSILON = 0.01f;
class sdSortPercentageImprovement {
public:
int operator()( const sdStatsTracker::lifeStatsData_t* lhs, const sdStatsTracker::lifeStatsData_t* rhs ) const {
int lhsPercent = CalcPercentage( lhs );
int rhsPercent = CalcPercentage( rhs );
return idMath::FtoiFast( lhsPercent - rhsPercent );
}
private:
static int CalcPercentage( const sdStatsTracker::lifeStatsData_t* data ) {
switch( data->newValue.GetType() ) {
case sdNetStatKeyValue::SVT_FLOAT_MAX: {
float delta = ( data->newValue.GetFloat() - data->oldValue.GetFloat() );
if( idMath::Fabs( data->oldValue.GetFloat() ) >= STATS_EPSILON ) {
return ( delta / data->oldValue.GetFloat() ) * 100;
}
}
break;
case sdNetStatKeyValue::SVT_INT_MAX: {
float delta = ( data->newValue.GetInt() - data->oldValue.GetInt() );
if( idMath::Abs( data->oldValue.GetInt() ) > 0 ) {
return ( delta / data->oldValue.GetInt() ) * 100;
}
}
break;
}
return 0;
}
};
/*
============
sdStatsTracker::GetTopLifeStats
============
*/
void sdStatsTracker::GetTopLifeStats( idList< const lifeStatsData_t* >& improved,
idList< const lifeStatsData_t* >& unchanged,
idList< const lifeStatsData_t* >& worse ) const {
improved.SetNum( 0, false );
unchanged.SetNum( 0, false );
worse.SetNum( 0, false );
for( int i = 0; i < lifeStatsData.Num(); i++ ) {
const lifeStatsData_t& data = lifeStatsData[ i ];
switch ( data.newValue.GetType() ) {
case sdNetStatKeyValue::SVT_FLOAT:
case sdNetStatKeyValue::SVT_FLOAT_MAX:
if ( data.newValue.GetFloat() > data.oldValue.GetFloat() ) {
improved.Append( &data );
} else if( idMath::Fabs( data.newValue.GetFloat() - data.oldValue.GetFloat() ) < STATS_EPSILON ) {
unchanged.Append( &data );
} else {
worse.Append( &data );
}
break;
case sdNetStatKeyValue::SVT_INT:
case sdNetStatKeyValue::SVT_INT_MAX:
if ( data.newValue.GetInt() > data.oldValue.GetInt() ) {
improved.Append( &data );
} else if( data.newValue.GetInt() == data.oldValue.GetInt() ) {
unchanged.Append( &data );
} else {
worse.Append( &data );
}
break;
default:
assert( false );
break;
}
}
sdQuickSort( improved.Begin(), improved.End(), sdSortPercentageImprovement() );
}