etqw-sdk/source/game/guis/UIIconNotification.cpp

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "UIWindow.h"
#include "UserInterfaceLocal.h"
#include "UIIconNotification.h"
#include "UserInterfaceManager.h"
#include "../../sys/sys_local.h"
#include "../../idlib/Sort.h"
const float sdUINotifyIcon::ICON_FADE_TIME = SEC2MS( 0.5f );
const float sdUINotifyIcon::ICON_SLIDE_TIME = SEC2MS( 0.5f );
const float sdUINotifyIcon::ICON_SIZE_TIME = SEC2MS( 0.5f );
/*
============
sdUINotifyIcon::AnimateLayoutOrigin
============
*/
void sdUINotifyIcon::AnimateLayoutOrigin( const originEvaluator_t& origin, eOriginAnimation anim ) {
layoutOriginAnimation = anim;
layoutOriginEvaluator = origin;
}
/*
============
sdUINotifyIcon::AnimateVisualOrigin
============
*/
void sdUINotifyIcon::AnimateVisualOrigin( const originEvaluator_t& origin, eOriginAnimation anim ) {
visualOriginAnimation = anim;
visualOriginEvaluator = origin;
}
/*
============
sdUINotifyIcon::AnimateColor
============
*/
void sdUINotifyIcon::AnimateColor( const colorEvaluator_t& color, eColorAnimation anim ) {
colorAnimation = anim;
colorEvaluator = color;
}
/*
============
sdUINotifyIcon::AnimateSize
============
*/
void sdUINotifyIcon::AnimateSize( const floatEvaluator_t& size, eSizeAnimation anim ) {
sizeAnimation = anim;
sizeEvaluator = size;
}
/*
============
sdUINotifyIcon::Draw
============
*/
void sdUINotifyIcon::Draw( const int time, int itemId, idVec2& origin ) {
idVec4 color;
GetAnimatedColor( time, color );
GetAnimatedOrigin( time, layoutOriginEvaluator, layoutOriginAnimation, origin );
sdBounds2D drawRect( origin.x, origin.y, part.width, part.height );
GetAnimatedRect( time, drawRect );
const sdUIEventHandle& handle = parent.GetPreDrawHandle();
if( handle.IsValid() ) {
parent.GetUI()->PushScriptVar( color );
parent.GetUI()->PushScriptVar( drawRect.ToVec4() );
parent.GetUI()->PushScriptVar( itemId );
parent.RunEventHandle( handle );
parent.GetUI()->ClearScriptStack();
}
deviceContext->DrawMaterial( drawRect.GetMins().x, drawRect.GetMins().y, drawRect.GetWidth(), drawRect.GetHeight(), part.mi.material, color, part.mi.st0, part.mi.st1 );
}
/*
============
sdUINotifyIcon::GetDrawBounds
============
*/
void sdUINotifyIcon::GetDrawBounds( const int time, idVec2& origin, sdBounds2D& drawBounds ) {
GetAnimatedOrigin( time, layoutOriginEvaluator, layoutOriginAnimation, origin );
drawBounds.FromRectangle( origin.x, origin.y, part.width, part.height );
GetAnimatedRect( time, drawBounds );
}
/*
============
sdUINotifyIcon::FinishAnimations
============
*/
void sdUINotifyIcon::FinishAnimations( const int time ) {
if( colorAnimation != CA_NONE && colorEvaluator.IsDone( time ) ) {
colorAnimation = CA_NONE;
}
if( layoutOriginAnimation != OA_NONE && layoutOriginEvaluator.IsDone( time ) ) {
layoutOriginAnimation = OA_NONE;
}
if( visualOriginAnimation != OA_NONE && visualOriginEvaluator.IsDone( time ) ) {
visualOriginAnimation = OA_NONE;
}
if( sizeAnimation != SA_NONE && sizeEvaluator.IsDone( time ) ) {
sizeAnimation = SA_NONE;
}
}
/*
============
sdUINotifyIcon::GetAnimatedRect
============
*/
void sdUINotifyIcon::GetAnimatedRect( const int time, sdBounds2D& rect ) const {
idVec2 size( rect.GetWidth(), rect.GetHeight() );
switch( sizeAnimation ) {
case SA_BUMP:
size *= sizeEvaluator.Evaluate( time );
rect.GetMins().x -= size.x * 0.5f;
rect.GetMaxs().x += size.x * 0.5f;
rect.GetMins().y -= size.y * 0.5f;
rect.GetMaxs().y += size.y * 0.5f;
break;
}
idVec2 origin( vec2_zero );
GetAnimatedOrigin( time, visualOriginEvaluator, visualOriginAnimation, origin );
rect.TranslateSelf( origin );
}
/*
============
sdUINotifyIcon::GetAnimatedColor
============
*/
void sdUINotifyIcon::GetAnimatedColor( const int time, idVec4& color ) const {
color = this->color;
switch( colorAnimation ) {
case CA_NONE:
break;
case CA_FADE:
color = colorEvaluator.Evaluate( time );
break;
}
}
/*
============
sdUINotifyIcon::AnimateOrigin
============
*/
void sdUINotifyIcon::GetAnimatedOrigin( const int time, const originEvaluator_t& evaluator, eOriginAnimation anim, idVec2& origin ) const {
switch( anim ) {
case OA_NONE:
break;
case OA_SLIDING:
origin += evaluator.Evaluate( time );
break;
}
}
/*
============
sdUINotifyIcon::ShouldRemove
============
*/
bool sdUINotifyIcon::ShouldRemove( const int time ) const {
return IsDestructionScheduled() && ( time >= finalizeTime );
}
SD_UI_IMPLEMENT_CLASS( sdUIIconNotification, sdUIWindow )
idHashMap< sdUITemplateFunction< sdUIIconNotification >* > sdUIIconNotification::iconNotificationFunctions;
const char sdUITemplateFunctionInstance_IdentifierNotifcationFunction[] = "sdUIIconNotificationFunction";
SD_UI_PUSH_CLASS_TAG( sdUIIconNotification )
const char* sdUIIconNotification::eventNames[ INE_NUM_EVENTS - WE_NUM_EVENTS ] = {
SD_UI_EVENT_TAG( "onIconAdded", "", "Called when an item has been added." ),
SD_UI_EVENT_TAG( "onIconRemoved", "", "Called when an item has been removed." ),
SD_UI_EVENT_PARM_TAG( "onPreDrawIcon", "", "Called before drawing an icon with the item handle specified." ),
SD_UI_EVENT_PARM( float, "itemHandle", "Item handle" )
SD_UI_EVENT_PARM( rect, "itemRect", "Item rectangle" )
SD_UI_EVENT_PARM( color, "itemColor", "Item color" )
SD_UI_END_EVENT_TAG
};
SD_UI_POP_CLASS_TAG
/*
============
sdUIIconNotification::sdUIIconNotification
============
*/
sdUIIconNotification::sdUIIconNotification() {
scriptState.GetProperties().RegisterProperty( "orientation", orientation );
scriptState.GetProperties().RegisterProperty( "iconSpacing", iconSpacing );
scriptState.GetProperties().RegisterProperty( "iconSize", iconSize );
scriptState.GetProperties().RegisterProperty( "iconFadeTime", iconFadeTime );
scriptState.GetProperties().RegisterProperty( "iconSlideTime", iconSlideTime );
orientation = IO_HORIZONTAL;
iconSpacing = 4.0f;
iconSize = vec2_zero;
maxIconDimensions = vec2_zero;
iconFadeTime = sdUINotifyIcon::ICON_FADE_TIME;
iconSlideTime = sdUINotifyIcon::ICON_SLIDE_TIME;
SetWindowFlag( WF_CLIP_TO_RECT );
}
/*
============
sdUIIconNotification::InitProperties
============
*/
void sdUIIconNotification::InitProperties() {
sdUIWindow::InitProperties();
}
/*
============
sdUIIconNotification::~sdUIIconNotification
============
*/
sdUIIconNotification::~sdUIIconNotification() {
DisconnectGlobalCallbacks();
Clear();
}
/*
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sdUIIconNotification::FindFunction
============
*/
const sdUIIconNotification::IconNotificationTemplateFunction* sdUIIconNotification::FindFunction( const char* name ) {
sdUIIconNotification::IconNotificationTemplateFunction** ptr;
return iconNotificationFunctions.Get( name, &ptr ) ? *ptr : NULL;
}
/*
============
sdUIIconNotification::GetFunction
============
*/
sdUIFunctionInstance* sdUIIconNotification::GetFunction( const char* name ) {
const IconNotificationTemplateFunction* function = sdUIIconNotification::FindFunction( name );
if ( !function ) {
return sdUIWindow::GetFunction( name );
}
return new sdUITemplateFunctionInstance< sdUIIconNotification, sdUITemplateFunctionInstance_IdentifierSlider >( this, function );
}
/*
============
sdUIIconNotification::RunNamedMethod
============
*/
bool sdUIIconNotification::RunNamedMethod( const char* name, sdUIFunctionStack& stack ) {
const sdUIIconNotification::IconNotificationTemplateFunction* func = sdUIIconNotification::FindFunction( name );
if ( !func ) {
return sdUIWindow::RunNamedMethod( name, stack );
}
CALL_MEMBER_FN_PTR( this, func->GetFunction() )( stack );
return true;
}
/*
============
sdUIIconNotification::DrawLocal
============
*/
void sdUIIconNotification::DrawLocal() {
sdUIWindow::DrawLocal();
RetireIcons();
FinishAnimations();
idVec2 origin = GetBaseOrigin();
const int now = GetUI()->GetCurrentTime();
sdUINotifyIcon* icon = drawNode.Next();
while( icon != NULL ) {
iconHandle_t handle = FindIcon( *icon );
icon->Draw( now, handle, origin );
GetNextOrigin( icon, origin );
icon = icon->GetNode().Next();
}
}
/*
============
sdUIIconNotification::InitFunctions
============
*/
#pragma inline_depth( 0 )
#pragma optimize( "", off )
SD_UI_PUSH_CLASS_TAG( sdUIIconNotification )
void sdUIIconNotification::InitFunctions() {
SD_UI_FUNC_TAG( addIcon, "Add an icon to the list of notify icons." )
SD_UI_FUNC_PARM( string, "material", "Material name." )
SD_UI_FUNC_RETURN_PARM( handle, "Icon handle." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "addIcon", new sdUITemplateFunction< sdUIIconNotification >( 'i', "s", &sdUIIconNotification::Script_AddIcon ) );
SD_UI_FUNC_TAG( removeIcon, "Remove an icon from the list of notify icons." )
SD_UI_FUNC_PARM( handle, "itemHandle", "Handle of icon to remove." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "removeIcon", new sdUITemplateFunction< sdUIIconNotification >( 'v', "i", &sdUIIconNotification::Script_RemoveIcon ) );
SD_UI_FUNC_TAG( clear, "Clear all notification icons." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "clear", new sdUITemplateFunction< sdUIIconNotification >( 'v', "", &sdUIIconNotification::Script_Clear ) );
SD_UI_FUNC_TAG( getFirstItem, "Get the first notification icon." )
SD_UI_FUNC_RETURN_PARM( handle, "Handle to the first icon." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "getFirstItem", new sdUITemplateFunction< sdUIIconNotification >( 'i', "", &sdUIIconNotification::Script_GetFirstItem ) );
SD_UI_FUNC_TAG( bumpIcon, "Bump a notify icon." )
SD_UI_FUNC_PARM( handle, "itemHandle", "Item handle." )
SD_UI_FUNC_PARM( string, "strTable", "Table to use for bump motion." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "bumpIcon", new sdUITemplateFunction< sdUIIconNotification >( 'v', "is", &sdUIIconNotification::Script_BumpIcon ) );
SD_UI_FUNC_TAG( fillFromEnumerator, "Fill list of notify icons from an enumerator." )
SD_UI_FUNC_PARM( string, "name", "Enumerator name." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "fillFromEnumerator", new sdUITemplateFunction< sdUIIconNotification >( 'v', "s", &sdUIIconNotification::Script_FillFromEnumerator ) );
SD_UI_FUNC_TAG( setItemData, "Set item data." )
SD_UI_FUNC_PARM( handle, "itemHandle", "Item handle." )
SD_UI_FUNC_PARM( float, "data", "Set data for an item." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "setItemData", new sdUITemplateFunction< sdUIIconNotification >( 'v', "if", &sdUIIconNotification::Script_SetItemData ) );
SD_UI_FUNC_TAG( getItemData, "Get item data." )
SD_UI_FUNC_PARM( handle, "itemHandle", "Item handle." )
SD_UI_FUNC_RETURN_PARM( float, "Item data." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "getItemData", new sdUITemplateFunction< sdUIIconNotification >( 'f', "i", &sdUIIconNotification::Script_GetItemData ) );
SD_UI_FUNC_TAG( getItemText, "Get item text." )
SD_UI_FUNC_PARM( handle, "itemHandle", "Item handle." )
SD_UI_FUNC_RETURN_PARM( wstring, "Get item text." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "getItemText", new sdUITemplateFunction< sdUIIconNotification >( 'w', "i", &sdUIIconNotification::Script_GetItemText ) );
SD_UI_FUNC_TAG( setItemText, "Set item text." )
SD_UI_FUNC_PARM( handle, "itemHandle", "Item handle." )
SD_UI_FUNC_PARM( wstring, "text", "Set item text." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "setItemText", new sdUITemplateFunction< sdUIIconNotification >( 'v', "iw", &sdUIIconNotification::Script_SetItemText ) );
SD_UI_FUNC_TAG( getItemAtPoint, "Get item at position. Often used to get the list item under the cursor." )
SD_UI_FUNC_PARM( float, "posX", "X position." )
SD_UI_FUNC_PARM( float, "posY", "Y position." )
SD_UI_FUNC_RETURN_PARM( handle, "Item handle at point." )
SD_UI_END_FUNC_TAG
iconNotificationFunctions.Set( "getItemAtPoint", new sdUITemplateFunction< sdUIIconNotification >( 'i', "ff", &sdUIIconNotification::Script_GetItemAtPoint ) );
// Init code defines
SD_UI_ENUM_TAG( IO_VERTICAL, "Vertical orientation of icons." )
sdDeclGUI::AddDefine( va( "IO_VERTICAL %i", IO_VERTICAL ) );
SD_UI_ENUM_TAG( IO_HORIZONTAL, "Horizontal orientation of icons." )
sdDeclGUI::AddDefine( va( "IO_HORIZONTAL %i", IO_HORIZONTAL ) );
SD_UI_ENUM_TAG( IO_HORIZONTAL_RIGHT, "Horizontal orientation of icons. Aligned to the right of the window rectangle." )
sdDeclGUI::AddDefine( va( "IO_HORIZONTAL_RIGHT %i", IO_HORIZONTAL_RIGHT ) );
}
SD_UI_POP_CLASS_TAG
#pragma optimize( "", on )
#pragma inline_depth()
/*
============
sdUIIconNotification::EnumerateEvents
============
*/
void sdUIIconNotification::EnumerateEvents( const char* name, const idList<unsigned short>& flags, idList< sdUIEventInfo >& events, const idTokenCache& tokenCache ) {
if ( !idStr::Icmp( name, "onIconAdded" ) ) {
events.Append( sdUIEventInfo( INE_ICON_ADDED, 0 ) );
return;
}
if ( !idStr::Icmp( name, "onIconRemoved" ) ) {
events.Append( sdUIEventInfo( INE_ICON_REMOVED, 0 ) );
return;
}
if ( !idStr::Icmp( name, "onPreDrawIcon" ) ) {
events.Append( sdUIEventInfo( INE_ICON_PREDRAW, 0 ) );
return;
}
sdUIWindow::EnumerateEvents( name, flags, events, tokenCache );
}
/*
============
sdUIIconNotification::EndLevelLoad
============
*/
void sdUIIconNotification::EndLevelLoad() {
sdUIWindow::EndLevelLoad();
}
/*
============
sdUIIconNotification::CalculateMaxDimensions
============
*/
void sdUIIconNotification::CalculateMaxDimensions() {
maxIconDimensions.Zero();
sdUINotifyIcon* icon = drawNode.Next();
while( icon != NULL ) {
maxIconDimensions.x = Max< float > ( maxIconDimensions.x, icon->GetPart().width );
maxIconDimensions.y = Max< float > ( maxIconDimensions.y, icon->GetPart().height );
icon = icon->GetNode().Next();
}
}
/*
============
sdUIIconNotification::Script_AddIcon
============
*/
void sdUIIconNotification::Script_AddIcon( sdUIFunctionStack& stack ) {
idStr material;
stack.Pop( material );
iconHandle_t handle = AddIcon( material.c_str() );
stack.Push( handle );
}
/*
============
sdUIIconNotification::Script_RemoveIcon
============
*/
void sdUIIconNotification::Script_RemoveIcon( sdUIFunctionStack& stack ) {
int handleRaw;
stack.Pop( handleRaw );
iconHandle_t handle( handleRaw );
RemoveIcon( handle );
}
/*
============
sdUIIconNotification::Script_Clear
============
*/
void sdUIIconNotification::Script_Clear( sdUIFunctionStack& stack ) {
Clear();
}
/*
============
sdUIIconNotification::Script_BumpIcon
============
*/
void sdUIIconNotification::Script_BumpIcon( sdUIFunctionStack& stack ) {
int handleRaw;
stack.Pop( handleRaw );
idStr table;
stack.Pop( table );
iconHandle_t handle( handleRaw );
BumpIcon( handle, table.c_str() );
}
/*
============
sdUIIconNotification::Script_FillFromEnumerator
============
*/
void sdUIIconNotification::Script_FillFromEnumerator( sdUIFunctionStack& stack ) {
idStr enumerator;
stack.Pop( enumerator );
uiIconEnumerationCallback_t callback = uiManager->GetIconEnumerationCallback( enumerator );
if ( callback != NULL ) {
callback( this );
} else {
gameLocal.Warning( "sdUIIconNotification::Script_FillFromEnumerator: '%s' Unknown enumerator '%s'", this->name.GetValue().c_str(), enumerator.c_str() );
}
}
/*
============
sdUIIconNotification::Script_GetFirstItem
============
*/
void sdUIIconNotification::Script_GetFirstItem( sdUIFunctionStack& stack ) {
sdUINotifyIcon* icon = drawNode.Next();
while( icon != NULL && icon->IsDestructionScheduled() ) {
icon = icon->GetNode().Next();
}
if( icon == NULL ) {
stack.Push( iconHandle_t() );
return;
}
iconHandle_t iter = icons.GetFirst();
while( iter.IsValid() ) {
if( icons[ iter ] == icon ) {
break;
}
iter = icons.GetNext( iter );
}
stack.Push( iter );
}
/*
============
sdUIIconNotification::GetNextOrigin
============
*/
void sdUIIconNotification::GetNextOrigin( sdUINotifyIcon* icon, idVec2& origin ) const {
if( icon == NULL ) {
return;
}
switch( idMath::Ftoi( orientation ) ) {
case IO_HORIZONTAL:
origin.x += iconSpacing + icon->GetPart().width;
// wrap to next line
if( ( origin.x + icon->GetPart().width ) > ( cachedClientRect.x + cachedClientRect.z - iconSpacing ) ) {
origin.x = GetBaseOrigin().x;
origin.y += iconSpacing + maxIconDimensions.y;
}
break;
case IO_HORIZONTAL_RIGHT:
origin.x -= iconSpacing + icon->GetPart().width;
// wrap to next line
if( ( origin.x ) < ( cachedClientRect.x ) ) {
origin.x = GetBaseOrigin().x;
origin.y += iconSpacing + maxIconDimensions.y;
}
break;
case IO_VERTICAL:
origin.y += iconSpacing + icon->GetPart().height;
// wrap to next line
if( ( origin.y + icon->GetPart().height ) > ( cachedClientRect.y + cachedClientRect.w - iconSpacing ) ) {
origin.x += iconSpacing + maxIconDimensions.x;
origin.y = GetBaseOrigin().y;
}
break;
}
}
/*
============
sdUIIconNotification::GetBaseOrigin
============
*/
idVec2 sdUIIconNotification::GetBaseOrigin() const {
switch( idMath::Ftoi( orientation ) ) {
case IO_HORIZONTAL_RIGHT:
return idVec2( cachedClientRect.x + cachedClientRect.z - iconSpacing - iconSize.GetValue().x, cachedClientRect.y + iconSpacing );
}
return idVec2( cachedClientRect.x + iconSpacing, cachedClientRect.y + iconSpacing );
}
/*
============
sdUIIconNotification::RetireIcons
============
*/
void sdUIIconNotification::RetireIcons() {
const int now = GetUI()->GetCurrentTime();
iconHandle_t handle = icons.GetFirst();
while( handle.IsValid() ) {
const sdUINotifyIcon* icon = icons[ handle ];
if( icon->ShouldRemove( now) ) {
iconHandle_t current = handle;
handle = icons.GetNext( handle );
delete icon;
icons.Release( current );
} else {
handle = icons.GetNext( handle );
}
}
CalculateMaxDimensions();
}
/*
============
sdUIIconNotification::FinishAnimations
============
*/
void sdUIIconNotification::FinishAnimations() {
const int now = GetUI()->GetCurrentTime();
iconHandle_t iter = icons.GetFirst();
while( iter.IsValid() ) {
sdUINotifyIcon* icon = icons[ iter ];
icon->FinishAnimations( now );
iter = icons.GetNext( iter );
}
}
/*
============
sdUIIconNotification::AddIcon
============
*/
sdUIIconNotification::iconHandle_t sdUIIconNotification::AddIcon( const char* material ) {
iconHandle_t handle = icons.Acquire();
sdUINotifyIcon*& icon = icons[ handle ];
icon = new sdUINotifyIcon( *this );
GetUI()->LookupMaterial( material, icon->GetPart().mi, &icon->GetPart().width, &icon->GetPart().height );
if( iconSize.GetValue().x > 0.0f ) {
icon->GetPart().width = iconSize.GetValue().x;
}
if( iconSize.GetValue().y > 0.0f ) {
icon->GetPart().height = iconSize.GetValue().y;
}
sdUINotifyIcon::colorEvaluator_t evaluator;
int now = GetUI()->GetCurrentTime();
idVec4 faded = icon->GetColor();
faded.w = 0.0f;
evaluator.SetParms( now, now + idMath::Ftoi( iconFadeTime ), faded, icon->GetColor() );
icon->AnimateColor( evaluator, sdUINotifyIcon::CA_FADE );
icon->GetNode().AddToEnd( drawNode );
CalculateMaxDimensions();
RunEvent( sdUIEventInfo( INE_ICON_ADDED, 0 ) );
return handle;
}
/*
============
sdUIIconNotification::RemoveIcon
============
*/
void sdUIIconNotification::RemoveIcon( iconHandle_t& handle ) {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::Script_RemoveIcon: invalid handle '%i'", (int)handle );
return;
}
sdUINotifyIcon* icon = icons[ handle ];
if( icon->IsDestructionScheduled() ) {
return;
}
// start fading the icon out
int now = GetUI()->GetCurrentTime();
sdUINotifyIcon::colorEvaluator_t evaluator;
idVec4 faded = icon->GetColor();
faded.w = 0.0f;
evaluator.SetParms( now, now + idMath::Ftoi( iconFadeTime ), icon->GetColor(), faded );
icon->AnimateColor( evaluator, sdUINotifyIcon::CA_FADE );
icon->ScheduleDestruction( now + idMath::Ftoi( iconFadeTime ) );
// animate its neighbor to fill the icon's gap
sdUINotifyIcon* next = icon->GetNode().Next();
if( next != NULL ) {
sdUINotifyIcon::originEvaluator_t evaluator;
switch( static_cast< eOrientation >( idMath::Ftoi( orientation ) ) ) {
case IO_HORIZONTAL:
evaluator.SetParms( now, now + idMath::Ftoi( iconSlideTime ), vec2_zero, idVec2( -( icon->GetPart().width + iconSpacing ), 0.0f ) );
break;
case IO_HORIZONTAL_RIGHT:
evaluator.SetParms( now, now + idMath::Ftoi( iconSlideTime ), vec2_zero, idVec2( ( icon->GetPart().width + iconSpacing ), 0.0f ) );
break;
case IO_VERTICAL:
evaluator.SetParms( now, now + idMath::Ftoi( iconSlideTime ), vec2_zero, idVec2( 0.0f, -( icon->GetPart().height + iconSpacing ) ) );
}
next->AnimateLayoutOrigin( evaluator, sdUINotifyIcon::OA_SLIDING );
}
RunEvent( sdUIEventInfo( INE_ICON_REMOVED, 0 ) );
handle.Release();
}
/*
============
sdUIIconNotification::Clear
============
*/
void sdUIIconNotification::Clear() {
icons.DeleteContents();
}
/*
============
sdUIIconNotification::BumpIcon
============
*/
void sdUIIconNotification::BumpIcon( const iconHandle_t& handle, const char* table ) {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::Script_BumpIcon: invalid handle '%i'", (int)handle );
return;
}
int now = GetUI()->GetCurrentTime();
sdUINotifyIcon* icon = icons[ handle ];
sdUINotifyIcon::originEvaluator_t evaluator;
evaluator.InitTableEvaluation( table );
switch( static_cast< eOrientation >( idMath::Ftoi( orientation ) ) ) {
case IO_HORIZONTAL: // FALL THROUGH
case IO_HORIZONTAL_RIGHT:
evaluator.SetParms( now, now + iconSlideTime, vec2_zero, idVec2( 0.0f, iconSpacing ) );
break;
case IO_VERTICAL:
evaluator.SetParms( now, now + iconSlideTime, vec2_zero, idVec2( iconSpacing, 0.0f ) );
}
icon->AnimateVisualOrigin( evaluator, sdUINotifyIcon::OA_SLIDING );
}
/*
============
sdUIIconNotification::SetItemDataPtr
============
*/
void sdUIIconNotification::SetItemDataPtr( const iconHandle_t& handle, void* data ) {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::SetItemDataPtr: invalid handle '%i'", (int)handle );
return;
}
sdUINotifyIcon* icon = icons[ handle ];
assert( icon != NULL );
icon->SetDataPtr( data );
}
/*
============
sdUIIconNotification::GetItemDataPtr
============
*/
void* sdUIIconNotification::GetItemDataPtr( const iconHandle_t& handle ) const {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::GetItemDataPtr: invalid handle '%i'", (int)handle );
return NULL;
}
sdUINotifyIcon* icon = icons[ handle ];
assert( icon != NULL );
return icon->GetDataPtr();
}
/*
============
sdUIIconNotification::SetItemDataInt
============
*/
void sdUIIconNotification::SetItemDataInt( const iconHandle_t& handle, int data ) {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::SetItemDataInt: invalid handle '%i'", (int)handle );
return;
}
sdUINotifyIcon* icon = icons[ handle ];
assert( icon != NULL );
icon->SetDataInt( data );
}
/*
============
sdUIIconNotification::GetItemDataInt
============
*/
int sdUIIconNotification::GetItemDataInt( const iconHandle_t& handle ) const {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::GetItemDataInt: invalid handle '%i'", (int)handle );
return 0;
}
sdUINotifyIcon* icon = icons[ handle ];
assert( icon != NULL );
return icon->GetDataInt();
}
/*
============
sdUIIconNotification::GetFirstItem
============
*/
sdUIIconNotification::iconHandle_t sdUIIconNotification::GetFirstItem() const {
return icons.GetFirst();
}
/*
============
sdUIIconNotification::GetNextItem
============
*/
sdUIIconNotification::iconHandle_t sdUIIconNotification::GetNextItem( const iconHandle_t& handle ) const {
return icons.GetNext( handle );
}
/*
============
sdUIIconNotification::FindIcon
============
*/
sdUIIconNotification::iconHandle_t sdUIIconNotification::FindIcon( sdUINotifyIcon& icon ) {
for( int i = 0; i < icons.Num(); i++ ) {
if( icons[ i ] == &icon ) {
return i;
}
}
return iconHandle_t();
}
/*
============
sdUIIconNotification::Script_GetItemData
============
*/
void sdUIIconNotification::Script_GetItemData( sdUIFunctionStack& stack ) {
int handleRaw;
stack.Pop( handleRaw );
iconHandle_t handle( handleRaw );
stack.Push( GetItemDataInt( handle ) );
}
/*
============
sdUIIconNotification::Script_SetItemData
============
*/
void sdUIIconNotification::Script_SetItemData( sdUIFunctionStack& stack ) {
int handleRaw;
stack.Pop( handleRaw );
int data;
stack.Pop( data );
iconHandle_t handle( handleRaw );
SetItemDataInt( handle, data );
}
/*
============
sdUIIconNotification::Script_SetItemText
============
*/
void sdUIIconNotification::Script_SetItemText( sdUIFunctionStack& stack ) {
int handleRaw;
stack.Pop( handleRaw );
idWStr text;
stack.Pop( text );
iconHandle_t handle( handleRaw );
SetItemText( handle, text.c_str() );
}
/*
============
sdUIIconNotification::Script_GetItemText
============
*/
void sdUIIconNotification::Script_GetItemText( sdUIFunctionStack& stack ) {
int handleRaw;
stack.Pop( handleRaw );
iconHandle_t handle( handleRaw );
const wchar_t* text = GetItemText( handle );
stack.Push( text );
}
/*
============
sdUIIconNotification::SetItemText
============
*/
void sdUIIconNotification::SetItemText( const iconHandle_t& handle, const wchar_t* text ) {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::SetItemText: invalid handle '%i'", (int)handle );
return;
}
sdUINotifyIcon* icon = icons[ handle ];
icon->SetText( text );
}
/*
============
sdUIIconNotification::GetItemText
============
*/
const wchar_t* sdUIIconNotification::GetItemText( const iconHandle_t& handle ) const {
if( !icons.IsValid( handle )) {
gameLocal.Warning( "sdUIIconNotification::GetItemText: invalid handle '%i'", (int)handle );
return NULL;
}
sdUINotifyIcon* icon = icons[ handle ];
return icon->GetText();
}
/*
============
sdUIIconNotification::Script_GetItemAtPoint
============
*/
void sdUIIconNotification::Script_GetItemAtPoint( sdUIFunctionStack& stack ) {
idVec2 point;
stack.Pop( point.x );
stack.Pop( point.y );
idVec2 origin = GetBaseOrigin();
const int now = GetUI()->GetCurrentTime();
sdBounds2D drawBounds;
sdUINotifyIcon* icon = drawNode.Next();
while( icon != NULL ) {
icon->GetDrawBounds( now, origin, drawBounds );
if( drawBounds.ContainsPoint( point ) ) {
stack.Push( FindIcon( *icon ) );
return;
}
GetNextOrigin( icon, origin );
icon = icon->GetNode().Next();
}
stack.Push( iconHandle_t() );
}
/*
============
sdUIIconNotification::CacheEvents
============
*/
void sdUIIconNotification::CacheEvents() {
sdUIWindow::CacheEvents();
iconPreDrawHandle = events.GetEvent( sdUIEventInfo( INE_ICON_PREDRAW, 0 ) );
}