etqw-sdk/source/game/AORManager.h

50 lines
1.1 KiB
C
Raw Normal View History

2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __AORMANAGER_H__
#define __AORMANAGER_H__
class idEntity;
class sdAORManagerLocal {
public:
sdAORManagerLocal( void );
~sdAORManagerLocal( void );
void Init( void );
void OnMapLoad( void );
void Shutdown( void );
void FreePVS( void );
void Setup( void );
void UpdateEntityAORFlags( idEntity* ent, const idVec3& otherPos, bool& shouldUpdate );
int GetFlagsForPoint( const sdDeclAOR* aorLayout, const idVec3& otherPos );
void DebugDraw( int clientNum );
void DebugDrawEntities( int clientNum );
void SetClient( idPlayer* client );
void SetPosition( const idVec3& position );
void SetSnapShotPlayer( idPlayer* player );
protected:
float GetDistSqForPoint( const idVec3& pos );
bool CheckEntity( idEntity* ent, int spread );
idVec2 cachedViewOrg;
idVec2 cachedViewDir;
float ringScale;
float ringScaleFactor;
float priorityScale;
float priorityDot;
int snapShotPlayerIndex;
pvsHandle_t pvsHandle;
};
#endif // __AORMANAGER_H__