etqw-sdk/source/decllib/declRenderBinding.h

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __DECLRENDERBINDING_H__
#define __DECLRENDERBINDING_H__
/*
===============================================================================
sdDeclRenderBinding
===============================================================================
*/
class idImage;
class idCinematic;
#include "../renderer/RendererEnums.h"
class sdDeclRenderBinding : public idDecl {
public:
typedef void (*evaluatorCallback_t)( const sdDeclRenderBinding * );
enum bindingType_t {
BT_VECTOR,
BT_TEXTURE,
BT_ATTRIB,
};
sdDeclRenderBinding() :
evaluator( NoOpEvaluator ) {
}
virtual ~sdDeclRenderBinding() {}
// Override from idDecl
virtual const char* DefaultDefinition( void ) const;
virtual bool Parse( const char* text, const int textLength );
virtual size_t Size( void ) const { return sizeof( sdDeclRenderBinding ); }
virtual void FreeData();
bindingType_t GetBindingType() const { return type; }
void Set( const float f ) const;
void Set( const float f1, const float f2, const float f3, const float f4 ) const;
void Set( const float params[4] ) const;
void Set( const idVec3& v ) const;
void Set( const idVec4& v ) const;
void Set( idImage* image ) const;
void Set( idCinematic* cinematic ) const;
float* GetDefaultVector() const { return const_cast< float* >( defaults.vector ); }
idImage* GetDefaultImage() const { return const_cast< idImage* >( defaults.texture.image ); }
int GetDefaultAttribIndex() const { return defaults.attrib; }
float* GetVector() const { return data.vector; }
idImage* GetImage() const { return data.texture.image; }
int GetAttribIndex() const { return data.attrib; }
idVec3& GetVec3() const { return *(idVec3 *)data.vector; }
idVec4& GetVec4() const { return *(idVec4 *)data.vector; }
textureDepth_t GetTextureDepth() const { return data.texture.defaultDepth; }
cubeFiles_t GetCubeMap() const { return data.texture.defaultCubeMap; }
int Infrequent() const { return infrequent; }
void SetInfrequentIndex( const int index ) const { infrequent = index; }
// Only for renderer use, the rest of the engine HANDS OFF THE GOODS!
void SetEvaluator( evaluatorCallback_t evaluator ) const { this->evaluator = evaluator; }
void ClearEvaluator() const { this->evaluator = NoOpEvaluator; }
void Evaluate() const;
virtual void List( void ) const;
#if defined( _XENON )
static void NoOpEvaluator( const sdDeclRenderBinding * ) {}
public:
mutable evaluatorCallback_t evaluator;
#endif /* _XENON */
private:
bool ParseVector( idParser& src );
bool ParseTexture( idParser& src );
bool ParseAttrib( idParser& src );
#if !defined( _XENON )
static void NoOpEvaluator( const sdDeclRenderBinding * ) {}
#endif /* !_XENON */
private:
struct textureData_t {
idImage* image;
textureDepth_t defaultDepth;
cubeFiles_t defaultCubeMap;
};
union bindingData_t {
float vector[4];
textureData_t texture;
int attrib;
};
bindingType_t type;
bindingData_t defaults;
mutable int infrequent;
ALIGN16( mutable bindingData_t data; )
#if !defined( _XENON )
mutable evaluatorCallback_t evaluator;
#endif /* !_XENON */
};
ID_INLINE void sdDeclRenderBinding::Set( const float f ) const {
data.vector[ 0 ] = data.vector[ 1 ] = data.vector[ 2 ] = data.vector[ 3 ] = f;
}
ID_INLINE void sdDeclRenderBinding::Set( const float f1, const float f2, const float f3, const float f4 ) const {
data.vector[ 0 ] = f1;
data.vector[ 1 ] = f2;
data.vector[ 2 ] = f3;
data.vector[ 3 ] = f4;
}
ID_INLINE void sdDeclRenderBinding::Set( const float vector[4] ) const {
data.vector[ 0 ] = vector[ 0 ];
data.vector[ 1 ] = vector[ 1 ];
data.vector[ 2 ] = vector[ 2 ];
data.vector[ 3 ] = vector[ 3 ];
}
ID_INLINE void sdDeclRenderBinding::Set( const idVec3 &v ) const {
data.vector[ 0 ] = v[ 0 ];
data.vector[ 1 ] = v[ 1 ];
data.vector[ 2 ] = v[ 2 ];
data.vector[ 3 ] = 0.0f;
}
ID_INLINE void sdDeclRenderBinding::Set( const idVec4 &v ) const {
data.vector[ 0 ] = v[ 0 ];
data.vector[ 1 ] = v[ 1 ];
data.vector[ 2 ] = v[ 2 ];
data.vector[ 3 ] = v[ 3 ];
}
ID_INLINE void sdDeclRenderBinding::Set( idImage* image ) const {
data.texture.image = image;
}
ID_INLINE void sdDeclRenderBinding::Evaluate() const {
#ifdef _XENON
if ( evaluator != NoOpEvaluator ) {
(*evaluator)( this );
}
#else
//if ( evaluator ) {
(*evaluator)( this );
//}
#endif
}
#endif /* !__DECLRENDERBINDING_H__ */