etqw-sdk/base/vehicles/goliath.vscript

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2008-05-29 00:00:00 +00:00
vehicleDef "goliath" {
positionDef {
name "guis/vehicles/goliath_driver"
hudname "guis/vehicles/goliath_driver"
data {
"cockpit" "gunner"
"stat_name" "goliath_driver"
"joint_icon" "carrier_driver"
}
// first-person + cockpit
view {
eyeJoint "gunner_cockpit"
eyeJointPivot "gunner_cockpit"
type "pivot"
// followPitch
// followYaw
showCockpit
hidevehicle
interior
foliageDepthHack 100
showTargetingInfo
sensitivityPitchScale "m_heavyVehiclePitchScale"
sensitivityYawScale "m_heavyVehicleYawScale"
clamp pitch {
min -45
max 40
rate 90
}
clamp yaw {
rate 90
}
}
view {
eyeJoint "gunner_cam_2"
eyeJointPivot "gunner_cam_2"
type "pivot"
cameraDistance 400
cameraHeight 150
followYaw
thirdPerson
sensitivityPitchScale "m_heavyVehiclePitchScale"
sensitivityYawScale "m_heavyVehicleYawScale"
clamp pitch {
min -45
max 40
rate 200
}
clamp yaw {
rate 200
}
}
weapon {
weapon "vehicle_goliath_weapon2"
type "sdVehicleWeaponLocked"
}
// Gordon: FIXME: This is utterly broken.
ik {
type "sdVehicleSwivel"
parms {
"joint" "turret_low_2"
}
clamp yaw {
rate 90
filter 0.9
sound "sounds/vehicles/goliath/turret"
}
}
ik {
type "sdVehicleWeaponAimer"
parms {
"jointWrist" "l_gun"
"jointMuzzle" "l_muzzle"
"jointElbow" "l_turret"
"weapon" "plasmacannon"
"deployed_anim" "base"
"fix_barrel" "1"
}
clamp pitch {
min -45
max 40
rate 40
}
clamp yaw {
min -20
max 20
rate 10
}
}
ik {
type "sdVehicleWeaponAimer"
parms {
"jointWrist" "r_gun"
"jointMuzzle" "r_muzzle"
"jointElbow" "r_turret"
"weapon" "plasmacannon"
"deployed_anim" "base"
"fix_barrel" "1"
}
clamp pitch {
min -45
max 40
rate 40
}
clamp yaw {
min -20
max 20
rate 10
}
}
}
exitDef {
joint "right_exit"
}
exitDef {
joint "left_exit"
}
exitDef {
joint "right_exit_2"
}
exitDef {
joint "left_exit_2"
}
//=============================================================================================================
simplePart {
"name" "pilot_body"
"joint" "base"
"def_brokenPart" "part_vehicle_goliath_pilot_body"
"health" "-1"
}
simplePart {
"name" "left_gun"
"joint" "l_gun"
"def_brokenPart" "part_vehicle_goliath_left_gun"
"health" "-1"
}
simplePart {
"name" "left_gun_arm"
"joint" "l_turret"
"def_brokenPart" "part_vehicle_goliath_left_gun_arm"
"health" "-1"
}
simplePart {
"name" "right_gun"
"joint" "r_gun"
"def_brokenPart" "part_vehicle_goliath_right_gun"
"health" "-1"
}
simplePart {
"name" "right_gun_arm"
"joint" "r_turret"
"def_brokenPart" "part_vehicle_goliath_right_gun_arm"
"health" "-1"
}
cockpit main {
"def_cockpit" "vehicle_goliath_driver_cockpit"
"scriptobject" "vehicle_basic_cockpit"
}
cockpit gunner {
"def_cockpit" "vehicle_goliath_gunner_cockpit"
"scriptobject" "vehicle_basic_cockpit"
}
lightDef {
joint "driver_cam"
lightType "standard"
color ( 3 0 0 )
group 0
noSelfShadow
shader "lights/headlights1"
right ( 0 960 0 )
up ( 0 0 640 )
offset ( 50 0 0 )
}
}
entityDef part_vehicle_goliath_pilot_body {
useTemplate templates/vehicles/destroyedParts <
"models/vehicles/strogg_goliath/parts/pilot_body.lwo",
"-1000 0 1000",
"10 10 10",
"vehicles/misc/debris/metal_large"
>
"priority" "3"
}
entityDef part_vehicle_goliath_left_gun {
useTemplate templates/vehicles/destroyedParts <
"models/vehicles/strogg_goliath/parts/left_gun.lwo",
"-500 -500 1000",
"0 20 -10",
"vehicles/misc/debris/hollow_large"
>
"priority" "0"
}
entityDef part_vehicle_goliath_left_gun_arm {
useTemplate templates/vehicles/destroyedParts <
"models/vehicles/strogg_goliath/parts/left_gun_arm.lwo",
"0 -500 1000",
"20 0 10",
"vehicles/misc/debris/hollow_med"
>
"priority" "1"
}
entityDef part_vehicle_goliath_right_gun {
useTemplate templates/vehicles/destroyedParts <
"models/vehicles/strogg_goliath/parts/right_gun.lwo",
"-500 5000 1000",
"-20 0 30",
"vehicles/misc/debris/hollow_large"
>
"priority" "0"
}
entityDef part_vehicle_goliath_right_gun_arm {
useTemplate templates/vehicles/destroyedParts <
"models/vehicles/strogg_goliath/parts/right_gun_arm.lwo",
"0 500 1000",
"0 45 0",
"vehicles/misc/debris/hollow_med"
>
"priority" "2"
}
stringMap vehicle_goliath_weapon2 {
"gunName" "game/weapons/plasma_cannon"
"weapon_name" "plasmacannon"
"use_heat_bar" "0"
"charge_max" "2"
"charge_per_use" "100"
"charge_per_use_siege_scale" "0.75"
"overheat_penalty" "0"
"fire_anim" "1"
"muzzle_left" "l_muzzle"
"muzzle_left_parent" "l_gun"
"muzzle_right" "r_muzzle"
"muzzle_right_parent" "r_gun"
"muzzle_flash" "fx_cannon_muzzle"
"muzzle_sound_local" "fx_cannon_fire_local"
"canaim_joint_1" "l_muzzle"
"canaim_joint_2" "r_muzzle"
"velocity" "5000 0 0"
"fire_rate" "0"
"spread" "0"
"scriptobject" "vehicle_weapon_cannon_twin"
"def_projectile" "projectile_plasmacannon_goliath"
"requires_consent" "1"
"crosshair" "explosive"
"not_really_locked" "1"
"nrl_pitchClamp_enabled" "1"
"nrl_pitchClamp_min" "-45"
"nrl_pitchClamp_max" "40"
}
entityDef vehicle_goliath_driver_cockpit {
"model" "models/vehicles/strogg_goliath/cockpit.lwo"
"joint_attach" "driver_cam_2"
"gui2" "guis/models/vehicles/goliath/cockpit_center"
"gui" "guis/models/vehicles/goliath/cockpit_cm"
"gui3" "guis/models/vehicles/goliath/cockpit"
}
entityDef vehicle_goliath_gunner_cockpit {
"model" "models/vehicles/strogg_goliath/cockpit.lwo"
"joint_attach" "gunner_cam"
"passenger_id" "1"
"offset" "-10 0 0"
"largeFov" "-5 0 0"
"gui2" "guis/models/vehicles/goliath/cockpit_center"
"gui" "guis/models/vehicles/goliath/cockpit_cm"
"gui3" "guis/models/vehicles/goliath/cockpit"
// "gui3" "guis/tools/arming"
}