etqw-sdk/base/sounds/wav.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/structures/strogg/enter_atmosphere {
sounds/structures/strogg/enter_atmosphere.wav
}
sound sounds/object_ambience/generators/sgen_03 {
sounds/object_ambience/generators/sgen_03.wav
}
sound sounds/object_ambience/generators/sgen_01 {
sounds/object_ambience/generators/sgen_01.wav
}
sound sounds/object_ambience/generators/sgen_02 {
sounds/object_ambience/generators/sgen_02.wav
}
sound sounds/object_ambience/generators/sgen_07 {
sounds/object_ambience/generators/sgen_07.wav
}
sound sounds/object_ambience/generators/sgen_08 {
sounds/object_ambience/generators/sgen_08.wav
}
sound sounds/object_ambience/generators/sgen_10 {
sounds/object_ambience/generators/sgen_10.wav
}
sound sounds/object_ambience/generators/sgen_12 {
sounds/object_ambience/generators/sgen_12.wav
}
sound sounds/object_ambience/generators/sgen_13 {
sounds/object_ambience/generators/sgen_13.wav
}
sound sounds/object_ambience/generators/sgen_04 {
sounds/object_ambience/generators/sgen_04.wav
}
sound sounds/object_ambience/generators/sgen_05 {
sounds/object_ambience/generators/sgen_05.wav
}
sound sounds/soundscape/lowfreq/alow_04 {
sounds/soundscape/lowfreq/alow_04.wav
}
sound sounds/soundscape/lowfreq/bmover_05_int {
sounds/soundscape/lowfreq/bmover_05_int.wav
}
sound sounds/soundscape/lowfreq/06a {
sounds/soundscape/lowfreq/06a.wav
}
sound sounds/soundscape/lowfreq/04d {
sounds/soundscape/lowfreq/04d.wav
}
sound sounds/soundscape/lowfreq/04 {
sounds/soundscape/lowfreq/04.wav
}
sound sounds/soundscape/lowfreq/02b {
sounds/soundscape/lowfreq/02b.wav
}
sound sounds/soundscape/lowfreq/01a {
sounds/soundscape/lowfreq/01a.wav
}
sound sounds/soundscape/lowfreq/02a {
sounds/soundscape/lowfreq/02a.wav
}
sound sounds/soundscape/lowfreq/01 {
sounds/soundscape/lowfreq/01.wav
}
sound sounds/soundscape/lowfreq/01b {
sounds/soundscape/lowfreq/01b.wav
}
sound sounds/soundscape/tech/01 {
sounds/soundscape/tech/01.wav
}
sound sounds/soundscape/tech/02a {
sounds/soundscape/tech/02a.wav
}
sound sounds/soundscape/tech/02 {
sounds/soundscape/tech/02.wav
}
sound sounds/soundscape/tech/03a {
sounds/soundscape/tech/03a.wav
}
sound sounds/soundscape/tech/03c {
sounds/soundscape/tech/03c.wav
}
sound sounds/soundscape/tech/03b {
sounds/soundscape/tech/03b.wav
}
sound sounds/soundscape/tech/04 {
sounds/soundscape/tech/04.wav
}
sound sounds/soundscape/tech/05 {
sounds/soundscape/tech/05.wav
}
sound sounds/soundscape/tech/05c {
sounds/soundscape/tech/05c.wav
}
sound sounds/soundscape/tech/05b {
sounds/soundscape/tech/05b.wav
}
sound sounds/soundscape/tech/06 {
sounds/soundscape/tech/06.wav
}
sound sounds/soundscape/tech/07a {
sounds/soundscape/tech/07a.wav
}
sound sounds/soundscape/tech/07d {
sounds/soundscape/tech/07d.wav
}
sound sounds/soundscape/tech/slipgatea_01 {
sounds/soundscape/tech/slipgatea_01.wav
}
sound sounds/soundscape/tech/08 {
sounds/soundscape/tech/08.wav
}
sound sounds/soundscape/tech/01b {
sounds/soundscape/tech/01b.wav
}
sound sounds/soundscape/tech/02b {
sounds/soundscape/tech/02b.wav
}
sound sounds/soundscape/tech/03 {
sounds/soundscape/tech/03.wav
}
sound sounds/soundscape/cold/01b {
sounds/soundscape/cold/01b.wav
}
sound sounds/soundscape/cold/01 {
sounds/soundscape/cold/01.wav
}
sound sounds/soundscape/cold/02e {
sounds/soundscape/cold/02e.wav
}
sound sounds/soundscape/cold/02b {
sounds/soundscape/cold/02b.wav
}
sound sounds/soundscape/cold/03b {
sounds/soundscape/cold/03b.wav
}
sound sounds/soundscape/cold/04c {
sounds/soundscape/cold/04c.wav
}
sound sounds/soundscape/cold/05 {
sounds/soundscape/cold/05.wav
}
sound sounds/soundscape/cold/04b {
sounds/soundscape/cold/04b.wav
}
sound sounds/soundscape/cold/03c {
sounds/soundscape/cold/03c.wav
}
sound sounds/soundscape/cold/02d {
sounds/soundscape/cold/02d.wav
}
sound sounds/soundscape/cold/02a {
sounds/soundscape/cold/02a.wav
}
sound sounds/soundscape/cold/02 {
sounds/soundscape/cold/02.wav
}
sound sounds/soundscape/cold/02c {
sounds/soundscape/cold/02c.wav
}
sound sounds/soundscape/cold/04a {
sounds/soundscape/cold/04a.wav
}
sound sounds/soundscape/cold/04 {
sounds/soundscape/cold/04.wav
}
sound sounds/soundscape/cold/03 {
sounds/soundscape/cold/03.wav
}
sound sounds/soundscape/cold/03a {
sounds/soundscape/cold/03a.wav
}
sound sounds/soundscape/cold/05c {
sounds/soundscape/cold/05c.wav
}
sound sounds/soundscape/cold/05d {
sounds/soundscape/cold/05d.wav
}
sound sounds/soundscape/glassy/01 {
sounds/soundscape/glassy/01.wav
}
sound sounds/soundscape/glassy/02a {
sounds/soundscape/glassy/02a.wav
}
sound sounds/soundscape/glassy/02c {
sounds/soundscape/glassy/02c.wav
}
sound sounds/soundscape/glassy/02d {
sounds/soundscape/glassy/02d.wav
}
sound sounds/soundscape/air/03a {
sounds/soundscape/air/03a.wav
}
sound sounds/soundscape/air/02b {
sounds/soundscape/air/02b.wav
}
sound sounds/soundscape/air/01b {
sounds/soundscape/air/01b.wav
}
sound sounds/soundscape/air/01 {
sounds/soundscape/air/01.wav
}
sound sounds/soundscape/air/03 {
sounds/soundscape/air/03.wav
}
sound sounds/soundscape/air/04 {
sounds/soundscape/air/04.wav
}
sound sounds/soundscape/air/air_01 {
sounds/soundscape/air/air_01.wav
}
sound sounds/soundscape/air/bair_04 {
sounds/soundscape/air/bair_04.wav
}
sound sounds/soundscape/air/bair_05 {
sounds/soundscape/air/bair_05.wav
}
sound sounds/soundscape/air/bair_01 {
sounds/soundscape/air/bair_01.wav
}
sound sounds/soundscape/cold/05b {
sounds/soundscape/cold/05b.wav
}
sound sounds/soundscape/air/01a {
sounds/soundscape/air/01a.wav
}
sound sounds/soundscape/air/02 {
sounds/soundscape/air/02.wav
}
sound sounds/soundscape/air/03c {
sounds/soundscape/air/03c.wav
}
sound sounds/soundscape/air/04b {
sounds/soundscape/air/04b.wav
}
sound sounds/soundscape/air/06c {
sounds/soundscape/air/06c.wav
}
sound sounds/soundscape/air/08d {
sounds/soundscape/air/08d.wav
}
sound sounds/soundscape/air/coldair_01 {
sounds/soundscape/air/coldair_01.wav
}
sound sounds/soundscape/air/coldair_02 {
sounds/soundscape/air/coldair_02.wav
}
sound sounds/soundscape/air/coldair_05 {
sounds/soundscape/air/coldair_05.wav
}
sound sounds/soundscape/air/subair_01 {
sounds/soundscape/air/subair_01.wav
}
sound sounds/soundscape/air/ventolin_03 {
sounds/soundscape/air/ventolin_03.wav
}
sound sounds/soundscape/air/wind_01a {
sounds/soundscape/air/wind_01a.wav
}
sound sounds/object_ambience/shields/nff_01 {
sounds/object_ambience/shields/nff_01.wav
}
sound sounds/object_ambience/shields/nff_02 {
sounds/object_ambience/shields/nff_02.wav
}
sound sounds/object_ambience/shields/nff_03 {
sounds/object_ambience/shields/nff_03.wav
}
sound sounds/object_ambience/shields/nff_04 {
sounds/object_ambience/shields/nff_04.wav
}
sound sounds/object_ambience/shields/nff_05 {
sounds/object_ambience/shields/nff_05.wav
}
sound sounds/object_ambience/shields/nff_06 {
sounds/object_ambience/shields/nff_06.wav
}
sound sounds/object_ambience/shields/nff_07 {
sounds/object_ambience/shields/nff_07.wav
}
sound sounds/object_ambience/shields/nff_09 {
sounds/object_ambience/shields/nff_09.wav
}
sound sounds/object_ambience/shields/nff_08 {
sounds/object_ambience/shields/nff_08.wav
}
sound sounds/object_ambience/shields/nff_10 {
sounds/object_ambience/shields/nff_10.wav
}
sound sounds/object_ambience/shields/ff_02 {
sounds/object_ambience/shields/ff_02.wav
}
sound sounds/soundscape/tech/04a {
sounds/soundscape/tech/04a.wav
}
sound sounds/soundscape/tech/05a {
sounds/soundscape/tech/05a.wav
}
sound sounds/soundscape/tech/07 {
sounds/soundscape/tech/07.wav
}
sound sounds/soundscape/tech/09a {
sounds/soundscape/tech/09a.wav
}
sound sounds/soundscape/tech/sidle_02 {
sounds/soundscape/tech/sidle_02.wav
}
sound sounds/soundscape/tech/slipgatea_03 {
sounds/soundscape/tech/slipgatea_03.wav
}
sound sounds/soundscape/textures/01 {
sounds/soundscape/textures/01.wav
}
sound sounds/soundscape/textures/02 {
sounds/soundscape/textures/02.wav
}
sound sounds/soundscape/tonal/01 {
sounds/soundscape/tonal/01.wav
}
sound sounds/soundscape/tonal/02 {
sounds/soundscape/tonal/02.wav
}
sound sounds/soundscape/tonal/03a {
sounds/soundscape/tonal/03a.wav
}
sound sounds/soundscape/tonal/04 {
sounds/soundscape/tonal/04.wav
}
sound sounds/soundscape/tonal/05a {
sounds/soundscape/tonal/05a.wav
}
sound sounds/soundscape/tonal/06 {
sounds/soundscape/tonal/06.wav
}
sound sounds/soundscape/tonal/07 {
sounds/soundscape/tonal/07.wav
}
sound sounds/ambience/wind/wind_01 {
sounds/ambience/wind/wind_01.wav
}
sound sounds/ambience/wind/wind_02 {
sounds/ambience/wind/wind_02.wav
}
sound sounds/ambience/wind/wind_04 {
sounds/ambience/wind/wind_04.wav
}
sound sounds/ambience/wind/wind_05 {
sounds/ambience/wind/wind_05.wav
}
sound sounds/ambience/wind/wind_gale_01 {
sounds/ambience/wind/wind_gale_01.wav
}
sound sounds/soundscape/mids/01 {
sounds/soundscape/mids/01.wav
}
sound sounds/soundscape/mids/02a {
sounds/soundscape/mids/02a.wav
}
sound sounds/soundscape/mids/03a {
sounds/soundscape/mids/03a.wav
}
sound sounds/soundscape/mids/04a {
sounds/soundscape/mids/04a.wav
}
sound sounds/soundscape/mids/05a {
sounds/soundscape/mids/05a.wav
}
sound sounds/soundscape/mids/06a {
sounds/soundscape/mids/06a.wav
}
sound sounds/soundscape/mids/07 {
sounds/soundscape/mids/07.wav
}
sound sounds/soundscape/mids/08 {
sounds/soundscape/mids/08.wav
}
sound sounds/soundscape/mids/09 {
sounds/soundscape/mids/09.wav
}
sound sounds/soundscape/mids/10 {
sounds/soundscape/mids/10.wav
}
sound sounds/soundscape/mids/11 {
sounds/soundscape/mids/11.wav
}
sound sounds/soundscape/mids/12 {
sounds/soundscape/mids/12.wav
}
sound sounds/soundscape/plain/01 {
sounds/soundscape/plain/01.wav
}
sound sounds/soundscape/plain/01a {
sounds/soundscape/plain/01a.wav
}
sound sounds/soundscape/plain/01c {
sounds/soundscape/plain/01c.wav
}
sound sounds/soundscape/plain/02c {
sounds/soundscape/plain/02c.wav
}
sound sounds/soundscape/plain/03b {
sounds/soundscape/plain/03b.wav
}
sound sounds/soundscape/high/phigh_01 {
sounds/soundscape/high/phigh_01.wav
}
sound sounds/soundscape/grinders/01a {
sounds/soundscape/grinders/01a.wav
}
sound sounds/soundscape/grinders/03 {
sounds/soundscape/grinders/03.wav
}
sound sounds/soundscape/grinders/05a {
sounds/soundscape/grinders/05a.wav
}
sound sounds/soundscape/grinders/06 {
sounds/soundscape/grinders/06.wav
}
sound sounds/soundscape/grinders/06a {
sounds/soundscape/grinders/06a.wav
}
sound sounds/soundscape/grinders/06b {
sounds/soundscape/grinders/06b.wav
}
sound sounds/soundscape/grinders/07a {
sounds/soundscape/grinders/07a.wav
}
sound sounds/soundscape/grinders/08b {
sounds/soundscape/grinders/08b.wav
}
sound sounds/soundscape/grinders/08c {
sounds/soundscape/grinders/08c.wav
}
sound sounds/soundscape/grinders/11a {
sounds/soundscape/grinders/11a.wav
}
sound sounds/soundscape/moody/01 {
sounds/soundscape/moody/01.wav
}
sound sounds/soundscape/moody/01a {
sounds/soundscape/moody/01a.wav
}
sound sounds/soundscape/moody/01b {
sounds/soundscape/moody/01b.wav
}
sound sounds/soundscape/stress/01 {
sounds/soundscape/stress/01.wav
}
sound sounds/soundscape/stress/01a {
sounds/soundscape/stress/01a.wav
}
sound sounds/soundscape/stress/01d {
sounds/soundscape/stress/01d.wav
}
sound sounds/soundscape/stress/02a {
sounds/soundscape/stress/02a.wav
}
sound sounds/soundscape/stress/02c {
sounds/soundscape/stress/02c.wav
}
sound sounds/soundscape/stress/02d {
sounds/soundscape/stress/02d.wav
}
sound sounds/ambience/war/distant_explosion_03 {
sounds/ambience/war/distant_explosion_03.wav
}
sound sounds/object_ambience/electrical/hums/hum_05 {
sounds/object_ambience/electrical/hums/hum_05.wav
}
sound sounds/object_ambience/electrical/hums/hum_01 {
sounds/object_ambience/electrical/hums/hum_01.wav
}
sound sounds/object_ambience/electrical/hums/hum_13 {
sounds/object_ambience/electrical/hums/hum_13.wav
}
sound sounds/object_ambience/electrical/hums/hum_14 {
sounds/object_ambience/electrical/hums/hum_14.wav
}
sound sounds/object_ambience/generators/sgen_16 {
sounds/object_ambience/generators/sgen_16.wav
}
sound sounds/object_ambience/generators/sgen_18 {
sounds/object_ambience/generators/sgen_18.wav
}
sound sounds/object_ambience/generators/sgen_17 {
sounds/object_ambience/generators/sgen_17.wav
}
sound sounds/object_ambience/generators/sgen_15 {
sounds/object_ambience/generators/sgen_15.wav
}
sound sounds/object_ambience/generators/sgen_14 {
sounds/object_ambience/generators/sgen_14.wav
}
sound sounds/object_ambience/generators/sgen_11 {
sounds/object_ambience/generators/sgen_11.wav
}
sound sounds/object_ambience/generators/sgen_09 {
sounds/object_ambience/generators/sgen_09.wav
}
sound sounds/object_ambience/generators/sgen_06 {
sounds/object_ambience/generators/sgen_06.wav
}
sound sounds/object_ambience/airs_vents/vent_06 {
sounds/object_ambience/airs_vents/vent_06.wav
}
sound sounds/soundscape/air/02a {
sounds/soundscape/air/02a.wav
}
sound sounds/soundscape/air/02d {
sounds/soundscape/air/02d.wav
}
sound sounds/soundscape/air/04a {
sounds/soundscape/air/04a.wav
}
sound sounds/soundscape/air/05a {
sounds/soundscape/air/05a.wav
}
sound sounds/soundscape/air/06b. {
sounds/soundscape/air/06b..wav
}
sound sounds/soundscape/air/06a {
sounds/soundscape/air/06a.wav
}
sound sounds/soundscape/air/07a {
sounds/soundscape/air/07a.wav
}
sound sounds/soundscape/air/08b {
sounds/soundscape/air/08b.wav
}
sound sounds/soundscape/air/ventolin_01 {
sounds/soundscape/air/ventolin_01.wav
}
sound sounds/soundscape/air/coldair_06 {
sounds/soundscape/air/coldair_06.wav
}
sound sounds/soundscape/air/ventolin_06 {
sounds/soundscape/air/ventolin_06.wav
}
sound sounds/soundscape/air/wind_01c {
sounds/soundscape/air/wind_01c.wav
}
sound sounds/soundscape/air/air_02 {
sounds/soundscape/air/air_02.wav
}
sound sounds/soundscape/air/air_03 {
sounds/soundscape/air/air_03.wav
}
sound sounds/machines/machloop_03 {
sounds/machines/machloop_03.wav
}
sound sounds/machines/powerline_01 {
sounds/machines/powerline_01.wav
}
sound sounds/world/generator_hum_01 {
sounds/world/generator_hum_01.wav
}
sound sounds/tools/repairdrone/idle_01 {
sounds/tools/repairdrone/idle_01.wav
}
sound sounds/structures/cc/alarm_01 {
sounds/structures/cc/alarm_01.wav
}
sound sounds/structures/cc/back_deploy_01 {
sounds/structures/cc/back_deploy_01.wav
}
sound sounds/ambience/rooms/tonal/tonal_01 {
sounds/ambience/rooms/tonal/tonal_01.wav
}
sound sounds/ambience/rooms/ambience_01 {
sounds/ambience/rooms/ambience_01.wav
}
sound sounds/ambience/rooms/ambience_04 {
sounds/ambience/rooms/ambience_04.wav
}
sound sounds/ambience/rooms/loop_machroom_01 {
sounds/ambience/rooms/loop_machroom_01.wav
}
sound sounds/ambience/rooms/airy/airmach_02 {
sounds/ambience/rooms/airy/airmach_02.wav
}
sound sounds/ambience/rooms/airy/air_02 {
sounds/ambience/rooms/airy/air_02.wav
}
sound sounds/object_ambience/generators/genloop_03 {
sounds/object_ambience/generators/genloop_03.wav
}
sound sounds/object_ambience/generators/genloop_02 {
sounds/object_ambience/generators/genloop_02.wav
}
sound sounds/object_ambience/generators/genloop_04 {
sounds/object_ambience/generators/genloop_04.wav
}
sound sounds/object_ambience/generators/genloop_05 {
sounds/object_ambience/generators/genloop_05.wav
}
sound sounds/object_ambience/generators/genloop_01 {
sounds/object_ambience/generators/genloop_01.wav
}
sound sounds/object_ambience/generators/genloop_06 {
sounds/object_ambience/generators/genloop_06.wav
}
sound sounds/object_ambience/generators/genloop_08 {
sounds/object_ambience/generators/genloop_08.wav
}
sound sounds/object_ambience/electrical/hums/hum_09 {
sounds/object_ambience/electrical/hums/hum_09.wav
}
sound sounds/object_ambience/electrical/hums/hum_02 {
sounds/object_ambience/electrical/hums/hum_02.wav
}
sound sounds/ambience/rooms/active/st_machroom_02 {
sounds/ambience/rooms/active/st_machroom_02.wav
}
sound sounds/ambience/rooms/active/st_machroom_05_pu75 {
sounds/ambience/rooms/active/st_machroom_05_pu75.wav
}
sound sounds/ambience/rooms/grindy/loop_01_u1 {
sounds/ambience/rooms/grindy/loop_01_u1.wav
}
sound sounds/ambience/rooms/grindy/loop_01 {
sounds/ambience/rooms/grindy/loop_01.wav
}
sound sounds/ambience/rooms/grindy/loop_02_d1 {
sounds/ambience/rooms/grindy/loop_02_d1.wav
}
sound sounds/ambience/rooms/grindy/loop_02_u1 {
sounds/ambience/rooms/grindy/loop_02_u1.wav
}
sound sounds/ambience/rooms/grindy/loop_01_d1 {
sounds/ambience/rooms/grindy/loop_01_d1.wav
}
sound sounds/ambience/rooms/subtlemech/loop_01 {
sounds/ambience/rooms/subtlemech/loop_01.wav
}
sound sounds/ambience/rooms/subtlemech/loop_02_d1 {
sounds/ambience/rooms/subtlemech/loop_02_d1.wav
}
sound sounds/ambience/rooms/grindy/loop_02 {
sounds/ambience/rooms/grindy/loop_02.wav
}
sound sounds/ambience/rooms/active/st_machroom_07_pu1 {
sounds/ambience/rooms/active/st_machroom_07_pu1.wav
}
sound sounds/ambience/rooms/active/st_machroom_03_pd150 {
sounds/ambience/rooms/active/st_machroom_03_pd150.wav
}
sound sounds/ambience/rooms/active/st_machroom_05_pd125 {
sounds/ambience/rooms/active/st_machroom_05_pd125.wav
}
sound sounds/ambience/rooms/active/st_machroom_05 {
sounds/ambience/rooms/active/st_machroom_05.wav
}
sound sounds/ambience/rooms/active/st_machroom_05_pu50 {
sounds/ambience/rooms/active/st_machroom_05_pu50.wav
}
sound sounds/ambience/rooms/fanrooms/loop_04_d1 {
sounds/ambience/rooms/fanrooms/loop_04_d1.wav
}
sound sounds/object_ambience/slime/loop_slime_02 {
sounds/object_ambience/slime/loop_slime_02.wav
}
sound sounds/object_ambience/steam/loop_steam_02 {
sounds/object_ambience/steam/loop_steam_02.wav
}
sound sounds/soundscape/glassy/02 {
sounds/soundscape/glassy/02.wav
}
sound sounds/soundscape/glassy/01a {
sounds/soundscape/glassy/01a.wav
}
sound sounds/soundscape/grinders/03b {
sounds/soundscape/grinders/03b.wav
}
sound sounds/soundscape/grinders/04 {
sounds/soundscape/grinders/04.wav
}
sound sounds/soundscape/grinders/05 {
sounds/soundscape/grinders/05.wav
}
sound sounds/soundscape/grinders/05b {
sounds/soundscape/grinders/05b.wav
}
sound sounds/soundscape/grinders/grinda_02 {
sounds/soundscape/grinders/grinda_02.wav
}
sound sounds/ambience/outdoors/wind/mid/st_mid_01 {
sounds/ambience/outdoors/wind/mid/st_mid_01.wav
}
sound sounds/ambience/outdoors/wind/mid/st_mid_03 {
sounds/ambience/outdoors/wind/mid/st_mid_03.wav
}
sound sounds/ambience/outdoors/wind/mid/st_mid_04 {
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sounds/ambience/outdoors/wind/surface_ambience04.wav
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sounds/object_ambience/generators/loop_03.wav
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sounds/object_ambience/generators/loop_04.wav
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sounds/object_ambience/generators/loop_06.wav
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sounds/object_ambience/generators/loop_07.wav
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sounds/soundscape/moody/heartbeat_01_loop.wav
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sounds/machines/machloop_05.wav
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sounds/object_ambience/steam/loop_steam_04.wav
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sounds/soundscape/grinders/11d.wav
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sounds/object_ambience/generators/fuelpod_01.wav
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sounds/object_ambience/generators/fuelpod_02.wav
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sounds/soundscape/xscapes/scape_30.wav
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sounds/ambience/outdoors/wind/surface_ambience01.wav
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sounds/ambience/temperate/thunder_03.wav
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sounds/ambience/outdoors/water/stream_01.wav
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sounds/ambience/outdoors/water/brookhum_01_pd175.wav
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sounds/ambience/outdoors/water/mover_02.wav
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sounds/ambience/outdoors/water/splashing_01.wav
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sounds/ambience/outdoors/water/splashing_02.wav
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sounds/ambience/outdoors/wind/mid/st_mid_05.wav
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sounds/ambience/outdoors/wind/wind_02.wav
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sounds/ambience/outdoors/wind/lo_wind_05.wav
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sounds/soundscape/xscapes/scape_24.wav
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sounds/object_ambience/water_goop/goop_08.wav
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sounds/object_ambience/water_goop/goop_06.wav
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sounds/ambience/rooms/dull/radio_bed_04.wav
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sounds/structures/factory/main_engine.wav
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sounds/soundscape/xscapes/scape_26.wav
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sounds/soundscape/xscapes/scape_28.wav
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sounds/ambience/pipes/water/waterflow_07.wav
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sounds/ambience/pipes/water/waterflow_08.wav
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sounds/ambience/pipes/water/waterflow_05.wav
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sounds/ambience/outdoors/wind/loop_wind_03.wav
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sounds/ambience/outdoors/wind/loop_wind_02.wav
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sounds/ambience/outdoors/wind/loop_wind_08.wav
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sounds/object_ambience/computers/loop_11.wav
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sound sounds/soundscape/grinders/12c {
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sound sounds/tools/flyerhive/raise_01 {
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sound sounds/tools/forceshield/electrofry_04 {
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sound sounds/object_ambience/wood_creaking/shortcreak_03 {
sounds/object_ambience/wood_creaking/shortcreak_03.wav
}
sound sounds/object_ambience/wood_creaking/woodcreak_03_s2 {
sounds/object_ambience/wood_creaking/woodcreak_03_s2.wav
}
sound sounds/object_ambience/wood_creaking/woodcreak_03_s1 {
sounds/object_ambience/wood_creaking/woodcreak_03_s1.wav
}
sound sounds/ambience/outdoors/wind/calm/st_docile_02d {
sounds/ambience/outdoors/wind/calm/st_docile_02d.wav
}
sound sounds/object_ambience/electrical/power_lines/loop_01 {
sounds/object_ambience/electrical/power_lines/loop_01.wav
}
sound sounds/object_ambience/electrical/power_lines/loop_02 {
sounds/object_ambience/electrical/power_lines/loop_02.wav
}
sound sounds/object_ambience/electrical/power_lines/loop_03 {
sounds/object_ambience/electrical/power_lines/loop_03.wav
}
sound sounds/object_ambience/electrical/power_lines/loop_04 {
sounds/object_ambience/electrical/power_lines/loop_04.wav
}sound sounds/soundscape/deep/03 {
sounds/soundscape/deep/03.wav
}
sound sounds/ambience/outdoors/rain/loop_01 {
sounds/ambience/outdoors/rain/loop_01.wav
}
sound sounds/ambience/outdoors/rain/loop_02a {
sounds/ambience/outdoors/rain/loop_02a.wav
}
sound sounds/ambience/outdoors/rain/loop_04 {
sounds/ambience/outdoors/rain/loop_04.wav
}
sound sounds/ambience/outdoors/rain/loop_03 {
sounds/ambience/outdoors/rain/loop_03.wav
}
sound sounds/ambience/outdoors/rain/loop_03a {
sounds/ambience/outdoors/rain/loop_03a.wav
}
sound sounds/ambience/outdoors/rain/loop_04a {
sounds/ambience/outdoors/rain/loop_04a.wav
}
sound sounds/ambience/outdoors/rain/loop_05 {
sounds/ambience/outdoors/rain/loop_05.wav
}
sound sounds/ambience/outdoors/rain/loop_01a {
sounds/ambience/outdoors/rain/loop_01a.wav
}
sound sounds/soundscape/xscapes/scape_27 {
sounds/soundscape/xscapes/scape_27.wav
}
sound sounds/soundscape/tech/sg_01c {
sounds/soundscape/tech/sg_01c.wav
}
sound sounds/soundscape/tech/sg2_01c {
sounds/soundscape/tech/sg2_01c.wav
}
sound sounds/soundscape/tech/sg_01d {
sounds/soundscape/tech/sg_01d.wav
}
sound sounds/_default {
sounds/_default.wav
}
sound sounds/ambience/outdoors/rain/gutter_01a {
sounds/ambience/outdoors/rain/gutter_01a.wav
}
sound sounds/ambience/outdoors/rain/gutter_02a {
sounds/ambience/outdoors/rain/gutter_02a.wav
}
sound sounds/ambience/outdoors/rain/gutter_02 {
sounds/ambience/outdoors/rain/gutter_02.wav
}
sound sounds/ambience/outdoors/rain/gutter_01 {
sounds/ambience/outdoors/rain/gutter_01.wav
}
sound sounds/object_ambience/lights/light_beep_red01_1s {
sounds/object_ambience/lights/light_beep_red01_1s.wav
}
sound sounds/xlib/valley_sounds/burning/1shot_sizzle_02 {
sounds/xlib/valley_sounds/burning/1shot_sizzle_02.wav
}
sound sounds/xlib/valley_sounds/burning/loop_flames_02 {
sounds/xlib/valley_sounds/burning/loop_flames_02.wav
}
sound sounds/xlib/valley_sounds/burning/loop_flames_01 {
sounds/xlib/valley_sounds/burning/loop_flames_01.wav
}
sound sounds/machines/machloop_06 {
sounds/machines/machloop_06.wav
}
sound sounds/machines/oilrig_motor {
sounds/machines/oilrig_motor.wav
}
sound sounds/machines/oilrig_pump {
sounds/machines/oilrig_pump.wav
}
sound sounds/machines/gdfbase_03 {
sounds/machines/gdfbase_03.wav
}
sound sounds/machines/gdfbase_01 {
sounds/machines/gdfbase_01.wav
}
sound sounds/machines/gdfbase_02 {
sounds/machines/gdfbase_02.wav
}
sound sounds/ambience/outdoors/wind/tonal_wind_01 {
sounds/ambience/outdoors/wind/tonal_wind_01.wav
}
sound sounds/ambience/outdoors/wind/tonal_wind_02 {
sounds/ambience/outdoors/wind/tonal_wind_02.wav
}
sound sounds/soundscape/events/02b {
sounds/soundscape/events/02b.wav
}
sound sounds/object_ambience/metallic_noises/fence_04 {
sounds/object_ambience/metallic_noises/fence_04.wav
}
sound sounds/ambience/outdoors/wind/lo_wind_08 {
sounds/ambience/outdoors/wind/lo_wind_08.wav
}
sound sounds/object_ambience/computers/modem_loop_02 {
sounds/object_ambience/computers/modem_loop_02.wav
}
sound sounds/ambience/rooms/fanrooms/loop_04 {
sounds/ambience/rooms/fanrooms/loop_04.wav
}
sound sounds/ambience/rooms/active/st_machroom_04 {
sounds/ambience/rooms/active/st_machroom_04.wav
}
sound sounds/ambience/outdoors/forest_animals/squirrel_01 {
sounds/ambience/outdoors/forest_animals/squirrel_01.wav
}
sound sounds/ambience/outdoors/forest_animals/squirrel_02 {
sounds/ambience/outdoors/forest_animals/squirrel_02.wav
}
sound sounds/soundscape/grinders/15 {
sounds/soundscape/grinders/15.wav
}
sound sounds/soundscape/grinders/14 {
sounds/soundscape/grinders/14.wav
}
sound sounds/soundscape/mids/13 {
sounds/soundscape/mids/13.wav
}
sound sounds/object_ambience/electrical/hums/hum_18 {
sounds/object_ambience/electrical/hums/hum_18.wav
}
sound sounds/object_ambience/electrical/hums/hum_17 {
sounds/object_ambience/electrical/hums/hum_17.wav
}
sound sounds/object_ambience/electrical/hums/hum_16 {
sounds/object_ambience/electrical/hums/hum_16.wav
}
sound sounds/object_ambience/electrical/hums/hum_15 {
sounds/object_ambience/electrical/hums/hum_15.wav
}
sound sounds/soundscape/high/alarm_02 {
sounds/soundscape/high/alarm_02.wav
}
sound sounds/soundscape/high/alarm_01 {
sounds/soundscape/high/alarm_01.wav
}
sound sounds/object_ambience/water_goop/goop_07 {
sounds/object_ambience/water_goop/goop_07.wav
}
sound sounds/soundscape/grinders/13 {
sounds/soundscape/grinders/13.wav
}
sound sounds/soundscape/air/10a {
sounds/soundscape/air/10a.wav
}
sound sounds/ambience/outdoors/wind/desert/loop_01 {
sounds/ambience/outdoors/wind/desert/loop_01.wav
}
sound sounds/ambience/outdoors/wind/desert/loop_03 {
sounds/ambience/outdoors/wind/desert/loop_03.wav
}
sound sounds/ambience/outdoors/wind/desert/loop_02 {
sounds/ambience/outdoors/wind/desert/loop_02.wav
}
sound sounds/ambience/outdoors/wind/desert/loop_04 {
sounds/ambience/outdoors/wind/desert/loop_04.wav
}
sound sounds/weapons/mortar/fire_01 {
compression wav
sounds/weapons/mortar/fire_01.wav
}
sound sounds/weapons/sbc/fire_far {
compression wav
sounds/weapons/sbc/fire_far.wav
}
sound sounds/weapons/sbc/nfire_01_far {
compression wav
sounds/weapons/sbc/nfire_01_far.wav
}
sound sounds/weapons/sbc/nfire_02_far {
compression wav
sounds/weapons/sbc/nfire_02_far.wav
}
sound sounds/weapons/sbc/nfire_03_far {
compression wav
sounds/weapons/sbc/nfire_03_far.wav
}
sound sounds/weapons/sbc/nfire_04b_local {
compression wav
sounds/weapons/sbc/nfire_04b_local.wav
}
sound sounds/weapons/sbc/nfire_04_far {
compression wav
sounds/weapons/sbc/nfire_04_far.wav
}
sound sounds/weapons/sbc/nfire_05_far {
compression wav
sounds/weapons/sbc/nfire_05_far.wav
}
sound sounds/object_ambience/metallic_noises/fence_05 {
sounds/object_ambience/metallic_noises/fence_05.wav
}
sound sounds/object_ambience/metallic_noises/impact_02 {
sounds/object_ambience/metallic_noises/impact_02.wav
}
sound sounds/object_ambience/metallic_noises/gate_02 {
sounds/object_ambience/metallic_noises/gate_02.wav
}
sound sounds/object_ambience/metallic_noises/gate_01 {
sounds/object_ambience/metallic_noises/gate_01.wav
}
sound sounds/object_ambience/metallic_noises/impact_05 {
sounds/object_ambience/metallic_noises/impact_05.wav
}
sound sounds/object_ambience/metallic_noises/metalsticks_02 {
sounds/object_ambience/metallic_noises/metalsticks_02.wav
}
sound sounds/object_ambience/metallic_noises/metal_03 {
sounds/object_ambience/metallic_noises/metal_03.wav
}
sound sounds/object_ambience/metallic_noises/movement_01 {
sounds/object_ambience/metallic_noises/movement_01.wav
}
sound sounds/object_ambience/misc/phone_offhook {
sounds/object_ambience/misc/phone_offhook.wav
}
sound sounds/machines/oilpump {
sounds/machines/oilpump.wav
}
sound sounds/machines/oilmotor {
sounds/machines/oilmotor.wav
}
sound sounds/machines/oilpump_02 {
sounds/machines/oilpump_02.wav
}
sound sounds/ambience/outdoors/wind/noisy/st_flappy_fabrics_01 {
sounds/ambience/outdoors/wind/noisy/st_flappy_fabrics_01.wav
}
sound sounds/soundscape/lowfreq/03c {
sounds/soundscape/lowfreq/03c.wav
}
sound sounds/soundscape/stereo/st_01 {
sounds/soundscape/stereo/st_01.wav
}
sound sounds/soundscape/stereo/st_02 {
sounds/soundscape/stereo/st_02.wav
}
sound sounds/soundscape/stereo/st_03 {
sounds/soundscape/stereo/st_03.wav
}
sound sounds/soundscape/tech/pulser_01 {
sounds/soundscape/tech/pulser_01.wav
}
sound sounds/soundscape/tech/pulser_02 {
sounds/soundscape/tech/pulser_02.wav
}
sound sounds/soundscape/tech/dirty_01 {
sounds/soundscape/tech/dirty_01.wav
}
sound sounds/soundscape/tech/carlsagan_hp_01 {
sounds/soundscape/tech/carlsagan_hp_01.wav
}
sound sounds/soundscape/tech/carlsagan_04_hp {
sounds/soundscape/tech/carlsagan_04_hp.wav
}
sound sounds/object_ambience/slime/gooshy_03 {
sounds/object_ambience/slime/gooshy_03.wav
}
sound sounds/object_ambience/slime/gooshy_01 {
sounds/object_ambience/slime/gooshy_01.wav
}
sound sounds/object_ambience/slime/gooshy_04 {
sounds/object_ambience/slime/gooshy_04.wav
}
sound sounds/ambience/outdoors/water/brookhum_02_pd175 {
sounds/ambience/outdoors/water/brookhum_02_pd175.wav
}
sound sounds/soundscape/moody/heartbeat_01a_loop {
sounds/soundscape/moody/heartbeat_01a_loop.wav
}
sound sounds/tools/forceshield/electrofry_07 {
sounds/tools/forceshield/electrofry_07.wav
}
sound sounds/tools/forceshield/hand_01_stop {
sounds/tools/forceshield/hand_01_stop.wav
}
sound sounds/tools/forceshield/loop {
sounds/tools/forceshield/loop.wav
}
sound sounds/hud/heart_flatline {
sounds/hud/heart_flatline.wav
}
sound sounds/misc/jumppads/pad_01 {
sounds/misc/jumppads/pad_01.wav
}
sound sounds/misc/jumppads/pad_02 {
sounds/misc/jumppads/pad_02.wav
}
sound sounds/misc/jumppads/pad_03 {
sounds/misc/jumppads/pad_03.wav
}
sound sounds/object_ambience/water_goop/icecrackle_01 {
sounds/object_ambience/water_goop/icecrackle_01.wav
}
sound sounds/object_ambience/water_goop/icecrackle_02 {
sounds/object_ambience/water_goop/icecrackle_02.wav
}
sound sounds/object_ambience/water_goop/goop_08a_nosub {
sounds/object_ambience/water_goop/goop_08a_nosub.wav
}
sound sounds/object_ambience/water_goop/goop_06a_nosub {
sounds/object_ambience/water_goop/goop_06a_nosub.wav
}
sound sounds/object_ambience/water_goop/goop_05a_nosub {
sounds/object_ambience/water_goop/goop_05a_nosub.wav
}
sound sounds/object_ambience/steam/loop_steam_05 {
sounds/object_ambience/steam/loop_steam_05.wav
}
sound sounds/object_ambience/generators/loop_06a {
sounds/object_ambience/generators/loop_06a.wav
}
sound sounds/soundscape/events/aflare_03 {
sounds/soundscape/events/aflare_03.wav
}
sound sounds/soundscape/tech/beam_01 {
sounds/soundscape/tech/beam_01.wav
}
sound sounds/soundscape/tech/beam_02 {
sounds/soundscape/tech/beam_02.wav
}
sound sounds/ambience/outdoors/rain/loop_05a {
sounds/ambience/outdoors/rain/loop_05a.wav
}
sound sounds/ambience/outdoors/rain/loop_02 {
sounds/ambience/outdoors/rain/loop_02.wav
}
sound sounds/ambience/water/gentle_01 {
sounds/ambience/water/gentle_01.wav
}
sound sounds/ambience/water/gentle_02 {
sounds/ambience/water/gentle_02.wav
}
sound sounds/ambience/outdoors/birds/birds_10 {
sounds/ambience/outdoors/birds/birds_10.wav
}
sound sounds/ambience/outdoors/birds/birds_08 {
sounds/ambience/outdoors/birds/birds_08.wav
}
sound sounds/ambience/outdoors/birds/birds_09 {
sounds/ambience/outdoors/birds/birds_09.wav
}
sound sounds/ambience/outdoors/birds/hawkverb_01 {
sounds/ambience/outdoors/birds/hawkverb_01.wav
}
sound sounds/xlib/valley_sounds/burning/loop_propane_01 {
sounds/xlib/valley_sounds/burning/loop_propane_01.wav
}
sound sounds/ambience/outdoors/birds/birdverb_01 {
sounds/ambience/outdoors/birds/birdverb_01.wav
}
sound sounds/ambience/outdoors/birds/birdverb_02 {
sounds/ambience/outdoors/birds/birdverb_02.wav
}
sound sounds/ambience/outdoors/wind/calm/st_docile_03d {
sounds/ambience/outdoors/wind/calm/st_docile_03d.wav
}
sound sounds/soundscape/deep/furnace_01 {
sounds/soundscape/deep/furnace_01.wav
}
sound sounds/soundscape/tech/cs_hp_01 {
sounds/soundscape/tech/cs_hp_01.wav
}
sound sounds/soundscape/tech/cs_04_hp {
sounds/soundscape/tech/cs_04_hp.wav
}
sound sounds/xlib/valley_sounds/burning/loop_fuseburn_04 {
sounds/xlib/valley_sounds/burning/loop_fuseburn_04.wav
}
sound sounds/xlib/valley_sounds/burning/loop_propane_02 {
sounds/xlib/valley_sounds/burning/loop_propane_02.wav
}
sound sounds/weapons/blaster/fire_01a {
sounds/weapons/blaster/fire_01a.wav
}
sound sounds/weapons/blaster/raise_03 {
sounds/weapons/blaster/raise_03.wav
}
sound sounds/weapons/railgun/idle_hum_02 {
sounds/weapons/railgun/idle_hum_02.wav
}
sound sounds/weapons/railgun/idle_hum_01a {
sounds/weapons/railgun/idle_hum_01a.wav
}
sound sounds/weapons/railgun/idle_hum_01 {
sounds/weapons/railgun/idle_hum_01.wav
}
sound sounds/weapons/railgun/idle_hum_02_start {
sounds/weapons/railgun/idle_hum_02_start.wav
}
sound sounds/weapons/railgun/idle_hum_03_local {
sounds/weapons/railgun/idle_hum_03_local.wav
}
sound sounds/weapons/railgun/idle_hum_03_start {
sounds/weapons/railgun/idle_hum_03_start.wav
}
sound sounds/weapons/railgun/idle_hum_popozao {
sounds/weapons/railgun/idle_hum_popozao.wav
}
sound sounds/weapons/railgun/init_01 {
sounds/weapons/railgun/init_01.wav
}
sound sounds/weapons/railgun/raise_01 {
sounds/weapons/railgun/raise_01.wav
}
sound sounds/weapons/railgun/st_fire_01b {
sounds/weapons/railgun/st_fire_01b.wav
}
sound sounds/weapons/railgun/zoomout_01 {
sounds/weapons/railgun/zoomout_01.wav
}
sound sounds/weapons/railgun/zoomout_02 {
sounds/weapons/railgun/zoomout_02.wav
}
sound sounds/weapons/railgun/zoomin_01 {
sounds/weapons/railgun/zoomin_01.wav
}
sound sounds/soundscape/events/03b {
sounds/soundscape/events/03b.wav
}
sound sounds/object_ambience/generators/slipgate_strogg_generator {
sounds/object_ambience/generators/slipgate_strogg_generator.wav
}
sound sounds/object_ambience/generators/slipgate_strogg_generator_wires {
sounds/object_ambience/generators/slipgate_strogg_generator_wires.wav
}
sound sounds/object_ambience/electrical/hums/neon_01 {
sounds/object_ambience/electrical/hums/neon_01.wav
}
sound sounds/object_ambience/electrical/hums/neon_02 {
sounds/object_ambience/electrical/hums/neon_02.wav
}
sound sounds/object_ambience/electrical/hums/neon_03 {
sounds/object_ambience/electrical/hums/neon_03.wav
}
sound sounds/object_ambience/burning/loop_flames_01 {
sounds/object_ambience/burning/loop_flames_01.wav
}
sound sounds/object_ambience/burning/loop_fuseburn_03 {
sounds/object_ambience/burning/loop_fuseburn_03.wav
}
sound sounds/object_ambience/burning/burnie_burn {
sounds/object_ambience/burning/burnie_burn.wav
}
sound sounds/object_ambience/burning/loop_flames_02 {
sounds/object_ambience/burning/loop_flames_02.wav
}
sound sounds/object_ambience/burning/loop_fuseburn_04 {
sounds/object_ambience/burning/loop_fuseburn_04.wav
}