49 lines
721 B
Plaintext
49 lines
721 B
Plaintext
|
///////////////////////////
|
||
|
// Generic Player Sounds //
|
||
|
///////////////////////////
|
||
|
|
||
|
sound sounds/players/movement/water/idle {
|
||
|
|
||
|
volume -10
|
||
|
playOnce
|
||
|
|
||
|
looping
|
||
|
sounds/players/water_idle.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/players/movement/water/swim {
|
||
|
|
||
|
volume -10
|
||
|
playOnce
|
||
|
|
||
|
looping
|
||
|
sounds/players/water_swim.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/players/movement/water/jump {
|
||
|
|
||
|
sounds/players/water_jump.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/players/movement/land/hard {
|
||
|
|
||
|
sounds/players/land_hurt.wav
|
||
|
}
|
||
|
|
||
|
sound sounds/players/freefall {
|
||
|
|
||
|
volume -10
|
||
|
omnidirectional
|
||
|
playOnce
|
||
|
|
||
|
sounds/players/freefall.wav
|
||
|
}
|
||
|
|
||
|
|
||
|
sound sounds/players/target_lock_alarm {
|
||
|
|
||
|
volume -15
|
||
|
|
||
|
looping
|
||
|
sounds/weapons/misc/target_lock_alarm.wav
|
||
|
}
|