etqw-sdk/base/sounds/obliterator.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/obliterator/unzoom {
minDistance 3
maxDistance 15
volume -13
sounds/weapons/obliterator/zoomout.wav
}
sound sounds/weapons/obliterator/zoomin {
minDistance 3
maxDistance 15
volume -8
sounds/weapons/obliterator/zoomin.wav
}
sound sounds/weapons/obliterator/fire {
compression wav
maxDistance 80
antiPrivate
occlude_once
sounds/weapons/obliterator/xfire_01.wav
sounds/weapons/obliterator/xfire_02.wav
sounds/weapons/obliterator/xfire_03.wav
}
sound sounds/weapons/obliterator/chargeup {
compression wav
volume -5
minDistance 15
maxDistance 75
sounds/weapons/obliterator/xcharge_04.wav
}
sound sounds/weapons/obliterator/chargeup_local {
compression wav
volume -8
minDistance 15
maxDistance 75
sounds/weapons/obliterator/xcharge_04_local.wav
}
sound sounds/weapons/obliterator/fire/far {
compression wav
farDistance 25
maxDistance 100
antiPrivate
occlude_once
sounds/weapons/law/fire_far.wav
}
sound sounds/weapons/obliterator/fire/local {
compression wav
private
occlude_once
sounds/weapons/obliterator/xfire_01_local.wav
sounds/weapons/obliterator/xfire_02_local.wav
sounds/weapons/obliterator/xfire_03_local.wav
}
sound sounds/weapons/obliterator/reload {
minDistance 5
maxDistance 35
volume -5
sounds/weapons/obliterator/xreload_01.wav
}
sound sounds/weapons/obliterator/fly {
compression wav
volume -5
maxDistance 80
playOnce
looping
sounds/weapons/obliterator/fly_loop.wav
}
sound sounds/weapons/obliterator/raise {
volume -5
sounds/weapons/obliterator/raise.wav
}