etqw-sdk/base/sounds/mcp.sndshd

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2008-05-29 00:00:00 +00:00
/////////
// MCP //
/////////
sound sounds/vehicles/mcp/movements/movement_01 {
minDistance 5
maxDistance 75
volume -8
sounds/vehicles/mcp/movements/movement_01.wav
}
sound sounds/vehicles/mcp/movements/movement_5s_01 {
minDistance 5
maxDistance 75
volume -5
sounds/vehicles/mcp/movements/movement_5s_01.wav
}
sound sounds/vehicles/mcp/movements/radio_dish {
minDistance 5
maxDistance 75
volume -5
sounds/vehicles/mcp/movements/radio_dish_up.wav
}
sound sounds/vehicles/mcp/movements/movement_02 {
minDistance 5
maxDistance 75
volume -5
sounds/vehicles/mcp/movements/movement_02.wav
}
sound sounds/vehicles/mcp/movements/movement_03 {
minDistance 5
maxDistance 75
volume -5
sounds/vehicles/mcp/movements/movement_03.wav
}
sound sounds/vehicles/mcp/movements/movement_04 {
//Short movement raising MCP up off it's supports
minDistance 5
maxDistance 75
volume -8
sounds/vehicles/mcp/movements/movement_04.wav
}
sound sounds/vehicles/mcp/movements/movement_05 {
//Opening flaps for radio dish
minDistance 5
maxDistance 75
volume -8
sounds/vehicles/mcp/movements/movement_05.wav
}
sound sounds/vehicles/mcp/movements/movement_06 {
//Opening missile silo flaps
minDistance 5
maxDistance 75
volume -8
sounds/vehicles/mcp/movements/movement_06.wav
}
sound sounds/vehicles/mcp/engine/start {
maxDistance 100
antiPrivate
sounds/vehicles/mcp/engine_start.wav
}
sound sounds/vehicles/mcp/engine/stop {
maxDistance 100
antiPrivate
sounds/vehicles/mcp/engine_stop.wav
}
sound sounds/vehicles/mcp/engine/idle {
maxDistance 100
antiPrivate
looping
sounds/vehicles/mcp/engine_idle.wav
}
sound sounds/vehicles/mcp/engine/drive {
maxDistance 100
antiPrivate
looping
sounds/vehicles/mcp/engine_drive.wav
}
sound sounds/vehicles/mcp/engine/hardaccel {
maxDistance 100
antiPrivate
looping
sounds/vehicles/mcp/engine_hardaccel.wav
}
sound sounds/vehicles/mcp/tracks {
maxDistance 50
antiPrivate
playOnce
looping
sounds/vehicles/mcp/tracks.wav
}
sound sounds/vehicles/mcp/treads {
maxDistance 50
antiPrivate
playOnce
looping
sounds/vehicles/mcp/treads.wav
}
sound sounds/vehicles/mcp/horn {
maxDistance 50
playOnce
sounds/vehicles/mcp/horn.wav
}
sound sounds/vehicles/mcp/horn/stop {
maxDistance 50
sounds/vehicles/mcp/horn_stop.wav
}
sound sounds/vehicles/mcp/deploy {
maxDistance 50
no_occlusion
sounds/vehicles/mcp/deploy_feet.wav
}
sound sounds/vehicles/mcp/interior/cockpit {
volume -25
private
playOnce
no_occlusion
looping
sounds/vehicles/mcp/interior/cockpit.wav
}
sound sounds/vehicles/mcp/interior/engine/start {
volume -5
private
no_occlusion
sounds/vehicles/mcp/interior/engine_start.wav
}
sound sounds/vehicles/mcp/interior/engine/stop {
volume -5
private
no_occlusion
sounds/vehicles/mcp/interior/engine_stop.wav
}
sound sounds/vehicles/mcp/interior/engine/idle {
volume -5
private
looping
sounds/vehicles/mcp/interior/engine_idle.wav
}
sound sounds/vehicles/mcp/interior/engine/drive {
volume -5
private
looping
sounds/vehicles/mcp/interior/engine_drive.wav
}
sound sounds/vehicles/mcp/interior/engine/hardaccel {
volume -5
private
looping
sounds/vehicles/mcp/interior/engine_hardaccel.wav
}
sound sounds/vehicles/mcp/interior/tracks {
private
playOnce
no_occlusion
looping
sounds/vehicles/mcp/interior/tracks.wav
}