etqw-sdk/base/sounds/lightningpistol.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/lightningpistol/raise {
maxDistance 5
volume -12
sounds/weapons/lightningpistol/raise_01.wav
}
sound sounds/weapons/lightningpistol/fire {
compression wav
maxDistance 125
antiPrivate
occlude_once
sounds/weapons/lightningpistol/fire.wav
// sounds/weapons/lightningpistol/fire_01.wav
}
sound sounds/weapons/lightningpistol/fire/far {
compression wav
farDistance 25
maxDistance 125
occlude_once
antiPrivate
}
sound sounds/weapons/lightningpistol/fire/local {
compression wav
private
sounds/weapons/lightningpistol/fire.wav
}
sound sounds/weapons/lightningpistol/fire_loop {
compression wav
maxDistance 125
playOnce
looping
sounds/weapons/lightningpistol/loop.wav
}
sound sounds/weapons/lightningpistol/fingers_idle {
volume -7
maxDistance 15
no_dups
occlude_once
sounds/vehicles/desecrator/spark_01.wav
sounds/vehicles/desecrator/spark_02.wav
sounds/vehicles/desecrator/spark_03.wav
sounds/vehicles/desecrator/spark_04.wav
sounds/vehicles/desecrator/spark_05.wav
sounds/vehicles/desecrator/spark_06.wav
sounds/vehicles/desecrator/spark_07.wav
}