etqw-sdk/base/sounds/law.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/law/fire {
maxDistance 75
antiPrivate
occlude_once
sounds/weapons/rocketlauncher/fire_01.wav
sounds/weapons/rocketlauncher/fire_02.wav
}
sound sounds/weapons/law/fire/far {
volume -10
// farDistance 25
maxDistance 150
// antiPrivate
occlude_once
sounds/weapons/rocketlauncher/fire_far.wav
// sounds/weapons/rocketlauncher/fire_01_far.wav
// sounds/weapons/rocketlauncher/fire_02_far.wav
}
sound sounds/weapons/law/fire/local {
compression wav
private
occlude_once
sounds/weapons/rocketlauncher/fire_01_local.wav
sounds/weapons/rocketlauncher/fire_02_local.wav
}
sound sounds/weapons/law/fly {
volume -5
maxDistance 75
looping
sounds/weapons/law/lflight_01.wav
sounds/weapons/law/lflight_02.wav
sounds/weapons/law/lflight_03.wav
}
sound sounds/weapons/law/reload/start {
volume -10
sounds/weapons/law/reload_start.wav
}
sound sounds/weapons/law/reload/end {
volume -10
sounds/weapons/law/reload_end.wav
}
sound sounds/weapons/law/explode {
maxDistance 150
shakes 0.01
no_dups
sounds/weapons/law/explode_01.wav
sounds/weapons/law/explode_02.wav
sounds/weapons/law/explode_03.wav
sounds/weapons/law/explode_04.wav
}
sound sounds/weapons/law/charge_up {
volume -9
sounds/weapons/rocketlauncher/prime_01.wav
}
sound sounds/weapons/law/raise {
volume -5
sounds/weapons/law/raise.wav
}
sound sounds/weapons/law/lower {
volume -10
sounds/weapons/law/lower.wav
}
sound sounds/weapons/law/zoom_in {
sounds/weapons/law/monacle_01a.wav
}
sound sounds/weapons/law/zoom_out {
sounds/weapons/law/monacle_02a.wav
}