209 lines
3.3 KiB
Text
209 lines
3.3 KiB
Text
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sound sounds/weapons/hyperblaster/overheat {
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minDistance 5
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maxDistance 25
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sounds/weapons/hyperblaster/overheat_01.wav
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sounds/weapons/hyperblaster/overheat_02.wav
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}
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sound sounds/weapons/hyperblaster/reload {
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minDistance 5
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maxDistance 25
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volume -5
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sounds/weapons/hyperblaster/reload_06.wav
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}
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sound sounds/weapons/hyperblaster/raise {
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volume -5
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sounds/weapons/hyperblaster/raise.wav
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}
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sound sounds/weapons/hyperblaster/xfire_01_local {
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compression wav
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volume -3
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private
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occlude_once
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sounds/weapons/lacerator/fire_local_02.wav
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}
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sound sounds/weapons/hyperblaster/xfire_01 {
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compression wav
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volume -3
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maxDistance 75
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antiPrivate
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occlude_once
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sounds/weapons/lacerator/fire_02.wav
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}
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sound sounds/weapons/hyperblaster/xfire_01_dist {
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compression wav
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volume -5
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farDistance 25
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maxDistance 125
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antiPrivate
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occlude_once
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sounds/weapons/lacerator/fire_02_dist.wav
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}
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sound sounds/weapons/goliath/hyperblaster {
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compression wav
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volume -5
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maxDistance 100
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occlude_once
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sounds/vehicles/goliath/laser_08a.wav
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}
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sound sounds/weapons/hyperblaster/fire_near_01 {
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compression wav
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volume -5
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maxDistance 75
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occlude_once
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sounds/weapons/hyperblaster/fire_near_01.wav
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}
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sound sounds/weapons/hyperblaster/fire_near_02 {
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compression wav
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volume -5
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maxDistance 75
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occlude_once
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sounds/weapons/hyperblaster/fire_near_02.wav
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}
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sound sounds/weapons/hyperblaster/fire_near_03 {
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compression wav
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volume -5
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maxDistance 75
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occlude_once
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sounds/weapons/hyperblaster/fire_near_03.wav
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}
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sound sounds/weapons/hyperblaster/fire_near_04 {
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compression wav
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volume -5
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maxDistance 75
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occlude_once
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sounds/weapons/hyperblaster/fire_near_04.wav
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}
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sound sounds/weapons/hyperblaster/fire {
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compression wav
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volume -10
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maxDistance 75
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antiPrivate
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occlude_once
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sounds/weapons/hyperblaster/xfire_13.wav
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}
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sound sounds/weapons/hyperblaster/fire/far {
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compression wav
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volume -20
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farDistance 25
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maxDistance 125
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antiPrivate
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occlude_once
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sounds/weapons/hyperblaster/fire_far.wav
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}
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sound sounds/weapons/hyperblaster/fire/local {
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compression wav
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private
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sounds/weapons/hyperblaster/fire_local_01.wav
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}
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sound sounds/weapons/hyperblaster/spinup {
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compression wav
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volume -18
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looping
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leadin
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sounds/weapons/hyperblaster/mono_mechstart_02.wav
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sounds/weapons/hyperblaster/mono_mechloop_02.wav
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}
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sound sounds/weapons/hyperblaster/spinloop {
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compression wav
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volume -18
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playOnce
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looping
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sounds/weapons/hyperblaster/mono_mechloop_01.wav
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}
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sound sounds/weapons/hyperblaster/spindown {
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volume -18
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sounds/weapons/hyperblaster/mono_mechstop_02.wav
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}
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sound sounds/weapons/hyperblaster/barrel/start {
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volume -5
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playOnce
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looping
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leadin
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sounds/weapons/hyperblaster/spin_start.wav
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sounds/weapons/hyperblaster/spin_loop.wav
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}
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sound sounds/weapons/hyperblaster/barrel/stop {
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volume -5
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playOnce
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sounds/weapons/hyperblaster/spin_stop.wav
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}
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sound sounds/weapons/hyperblaster/barrel/loop {
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volume 0
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playOnce
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looping
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sounds/weapons/hyperblaster/spin_loop.wav
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}
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sound sounds/weapons/hyperblaster/barrel/loop_low {
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volume 0
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playOnce
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looping
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sounds/weapons/hyperblaster/spin_loop_low.wav
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}
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