etqw-sdk/base/sounds/gatling.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/gatling/fire/start {
compression wav
maxDistance 75
looping
sounds/weapons/gatling/fire_loop.wav
}
sound sounds/weapons/gatling/fire/stop {
compression wav
maxDistance 75
occlude_once
sounds/weapons/gatling/fire_stop.wav
}
sound sounds/weapons/gatling/fire/far/start {
compression wav
// volume -10
// farDistance 25
maxDistance 150
occlude_once
looping
sounds/weapons/gatling/fire_far.wav
}
sound sounds/weapons/gatling/fire/far/stop {
compression wav
volume -3
// farDistance 25
maxDistance 150
occlude_once
sounds/weapons/gatling/fire_far_trail.wav
}
sound sounds/weapons/gatling/barrel/start {
compression wav
volume -5
maxDistance 25
occlude_once
sounds/weapons/gatling/spinup.wav
}
sound sounds/weapons/gatling/barrel/stop {
compression wav
volume -5
maxDistance 25
occlude_once
sounds/weapons/gatling/spindown.wav
}
sound sounds/weapons/gatling/barrel/loop {
compression wav
volume -10
maxDistance 25
looping
sounds/weapons/gatling/spin_loop.wav
}
sound sounds/weapons/gatling/barrel/loop_low {
compression wav
volume -5
maxDistance 25
looping
sounds/weapons/gatling/spin_loop_low.wav
}
sound sounds/weapons/gatling/brass/start {
compression wav
volume -10
maxDistance 25
looping
leadin
sounds/weapons/gatling/brass_start.wav
sounds/weapons/gatling/brass_loop.wav
}
sound sounds/weapons/gatling/brass/stop {
compression wav
occlude_once
volume -10
maxDistance 25
sounds/weapons/gatling/brass_stop.wav
}