etqw-sdk/base/script/weapons/pistol.script

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2008-05-29 00:00:00 +00:00
/***********************************************************************
weapon_pistol.script
***********************************************************************/
object weapon_pistol : weapon_clip {
void preinit();
void DoFire();
void PlayFireAnim();
void PlayIdleAnim();
void PlayZoomInAnim();
void PlayZoomOutAnim();
void PlayStartSprintAnim();
void PlayLeaveSprintAnim( string newState, float blend );
}
void weapon_pistol::preinit() {
hasScope = false;
hasIronSights = true;
fireRateSingle = getFloatKeyWithDefault( "fire_rate", 0.2f );
}
void weapon_pistol::DoFire() {
if ( !mainFireDown ) {
FireSingle();
}
}
void weapon_pistol::PlayFireAnim() {
if ( ironSightsEnabled ) {
if ( ammoInClip( 0 ) == 1 ) {
playAnim( ANIMCHANNEL_ALL, "fire_zoom_last" );
} else {
playAnim( ANIMCHANNEL_ALL, "fire_zoom" );
}
} else {
if ( ammoInClip( 0 ) == 1 ) {
playAnim( ANIMCHANNEL_ALL, "fire_last" );
} else {
playAnim( ANIMCHANNEL_ALL, "fire" );
}
}
}
void weapon_pistol::PlayIdleAnim() {
if ( ironSightsEnabled ) {
if ( ammoInClip( 0 ) == 0 ) {
playCycle( ANIMCHANNEL_ALL, "idle_zoom_outofammo" );
} else {
playCycle( ANIMCHANNEL_ALL, "idle_zoom" );
}
} else {
if ( ammoInClip( 0 ) == 0 ) {
playCycle( ANIMCHANNEL_ALL, "idle_outofammo" );
} else {
playCycle( ANIMCHANNEL_ALL, "idle" );
}
}
}
void weapon_pistol::PlayZoomInAnim() {
if ( ammoInClip( 0 ) == 0 ) {
playAnim( ANIMCHANNEL_ALL, "zoomin_outofammo" );
} else {
playAnim( ANIMCHANNEL_ALL, "zoomin" );
}
}
void weapon_pistol::PlayZoomOutAnim() {
if ( ammoInClip( 0 ) == 0 ) {
playAnim( ANIMCHANNEL_ALL, "zoomout_outofammo" );
} else {
playAnim( ANIMCHANNEL_ALL, "zoomout" );
}
}
void weapon_pistol::PlayStartSprintAnim() {
if ( ammoInClip( 0 ) == 0 ) {
playAnim( ANIMCHANNEL_ALL, "start_sprint_outofammo" );
} else {
playAnim( ANIMCHANNEL_ALL, "start_sprint" );
}
waitUntil( animDone( ANIMCHANNEL_ALL, 4 ) );
}
void weapon_pistol::PlayLeaveSprintAnim( string newState, float blend ) {
if ( ammoInClip( 0 ) == 0 ) {
playAnim( ANIMCHANNEL_ALL, "leave_sprint_outofammo" );
} else {
playAnim( ANIMCHANNEL_ALL, "leave_sprint" );
}
waitUntil( animDone( ANIMCHANNEL_ALL, 4 ) );
}