380 lines
11 KiB
Text
380 lines
11 KiB
Text
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object team_strogg {
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void preinit();
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void syncFields();
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void destroy();
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boolean OnAllowRespawn( entity p );
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void RespawnWaves();
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void OnNextRespawnTimeChanged();
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void SetRespawnTimer( float t );
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float GetMineLimit();
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void GiveSpawnItems( entity p );
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float GetHealthBoost( entity p );
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void UpdateStealth( entity p );
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void OnTankUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
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void OnInfiltratorUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
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void OnBattleSenseUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
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void OnLightWeaponsUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn );
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void OnProficiencyUpgrade( entity p, float type, float oldLevel, float newLevel );
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float GetFireSupportDelayScale();
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void RegenPulse( entity p );
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float GetWeaponSpeedBonus( entity p );
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float GetMaxReviveCount() { return 21.f; }
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boolean HasConstructionBonus( entity p );
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boolean HasDisarmBonus( entity p );
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boolean HasSelfArmingMines( entity p );
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boolean HasChargeArmBonus( entity p );
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boolean HasFastFireSupportLock( entity p );
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boolean HasFastFireSupportRecharge( entity p );
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boolean HasFastHackBonus( entity p );
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boolean HasVehicleArmorBonus( entity p );
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boolean HasFastRevive( entity p );
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boolean HasEnhancedRadar( entity p );
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boolean HasFastDisguise( entity p );
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boolean HasFastTargetLock( entity p );
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boolean CanRequestVehicle( entity p );
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boolean HasEfficientDecoys( entity p );
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boolean HasSpreadBonus( entity p );
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boolean CanStab( entity p );
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void CreatePersonnelAuras( entity p );
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boolean CanTransferStroyent( entity p );
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void KillSpawnWaves();
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void SetRespawnWait( float time );
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void OnMapStart();
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float allowRespawnTime;
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float nextRespawnTime;
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float GetNextRespawnTime() { return nextRespawnTime; }
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};
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void team_strogg::syncFields() {
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syncBroadcast( "nextRespawnTime" );
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syncCallback( "nextRespawnTime", "OnNextRespawnTimeChanged" );
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}
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void team_strogg::OnNextRespawnTimeChanged() {
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SetRespawnTimer( nextRespawnTime );
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}
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void team_strogg::preinit() {
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stroggTeam = self;
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repairItem = "inventory/tools/repair_drone";
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hackItem = "inventory/tools/spike_infiltrator";
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chargeArmItem = "inventory/tools/spike/charge";
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chargeDisarmItem = "inventory/tools/repair_drone";
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armItem = "inventory/tools/repair_drone";
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constructItem = "inventory/tools/repair_drone";
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disguiseItem = "inventory/tools/spike_infiltrator";
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spawnHostItem = "inventory/tools/spike_meditech";
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reviveItem = "inventory/tools/spike_meditech";
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stabItem = "inventory/weapons/spikes";
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disguisedStabItem = "inventory/weapons/knife/strogg";
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plantItem = "inventory/items/plasma_charge";
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flyerDroneItem = "inventory/items/flyer_hive";
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respawnWait = 20.f;
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structureName = sys.localizeString( "game/struct/dominationhub" );
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spottingProficiency = GetProficiency( "pro_infiltrator_spot" );
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radarSpottingProficiency = GetProficiency( "pro_infiltrator_radar_spot" );
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repairProficiency = GetProficiency( "pro_constructor_repair" );
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reviveProficiency = GetProficiency( "pro_technician_revive" );
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reviveWaitProficiency = GetProficiency( "pro_battlesense_revive_wait" );
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backstabDisguisedProficiency= GetProficiency( "pro_infiltrator_backstab_disguised" );
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spawnHostMeToolTip1 = GetToolTip( getKey( "tt_player_spawnhost_1" ) );
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spawnHostMeToolTip2 = GetToolTip( getKey( "tt_player_spawnhost_2" ) );
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parachuteToolTip = GetToolTip( getKey( "tt_player_parachute" ) );
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possessingMeToolTip = GetToolTip( getKey( "tt_possessing_me" ) );
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killedByDisguisedToolTip = GetToolTip( getKey( "tt_killed_by_disguised" ) );
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lowAmmoToolTip = GetToolTip( getKey( "tt_low_ammo" ) );
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lowHealthToolTip = GetToolTip( getKey( "tt_low_health" ) );
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lowAmmoSelfToolTip = GetToolTip( getKey( "tt_low_ammo_self" ) );
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lowHealthSelfToolTip = GetToolTip( getKey( "tt_low_health_self" ) );
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unconsciousToolTip = GetToolTip( getKey( "tt_unconscious" ) );
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criticalClassToolTip = GetToolTip( getKey( "tt_critical_class" ) );
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vehicleRepairTask = GetPlayerTask( getKey( "task_vehicle_repair" ) );
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captureSpawnTask = GetPlayerTask( getKey( "task_capture_spawn" ) );
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liberateSpawnTaskCovertOnly = GetPlayerTask( getKey( "task_liberate_spawn_covert" ) );
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liberateSpawnTask = GetPlayerTask( getKey( "task_liberate_spawn" ) );
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}
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void team_strogg::KillSpawnWaves() {
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sys.killThread( "RespawnWaves_strogg" );
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}
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void team_strogg::OnMapStart() {
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OnMapStart_Base();
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KillSpawnWaves();
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if ( !sys.isClient() ) {
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thread RespawnWaves();
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}
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}
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void team_strogg::destroy() {
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KillSpawnWaves();
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}
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boolean team_strogg::OnAllowRespawn( entity p ) {
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return sys.getTime() < allowRespawnTime;
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}
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void team_strogg::RespawnWaves() {
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sys.threadName( "RespawnWaves_strogg" );
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allowRespawnTime = sys.getTime() + 1.f;
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sys.wait( 0.5f );
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while ( true ) {
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nextRespawnTime = sys.getTime() + respawnWait;
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SetRespawnTimer( nextRespawnTime );
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sys.wait( respawnWait );
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allowRespawnTime = sys.getTime() + 0.5f;
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MarkWaitingPlayers();
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}
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}
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void team_strogg::SetRespawnTimer( float t ) {
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player p = sys.getLocalPlayer();
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if( p != $null_entity ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.stroggRespawnTime", nextRespawnTime * 1000 );
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player viewPlayer = sys.getLocalViewPlayer();
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if ( viewPlayer != $null_entity ) {
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team_base team = viewPlayer.getGameTeam();
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if ( team == stroggTeam ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.spectatingRespawnTime", nextRespawnTime * 1000 );
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}
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}
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}
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}
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float team_strogg::GetMineLimit() {
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return 3.f;
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}
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void team_strogg::OnTankUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
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ON_UPGRADE( 2 ) {
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UpgradeClip( p, g_ammoStroyent, 200 );
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UpgradeClip( p, g_ammoStroyentPacket, 2 );
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if ( isSpawn ) {
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UpgradeAmmo( p, g_ammoStroyent, 200 );
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UpgradeAmmo( p, g_ammoStroyentPacket, 2 );
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}
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}
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}
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void team_strogg::OnBattleSenseUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
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ON_UPGRADE( 1 ) {
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p.setSprintScale( 1.1f );
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}
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ON_UPGRADE( 4 ) {
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p.vStartRegenThread();
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}
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}
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void team_strogg::OnLightWeaponsUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
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ON_UPGRADE( 2 ) {
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UpgradeClip( p, g_ammoGrenade, 1 );
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if ( isSpawn ) {
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UpgradeAmmo( p, g_ammoGrenade, 1 );
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}
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}
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ON_UPGRADE( 1 ) {
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UpgradeClip( p, g_ammoStroyent, 80 );
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if ( isSpawn ) {
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UpgradeAmmo( p, g_ammoStroyent, 80 );
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}
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}
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}
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void team_strogg::OnInfiltratorUpgrade( entity p, float oldLevel, float newLevel, boolean isSpawn ) {
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UpdateStealth( p );
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}
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void team_strogg::GiveSpawnItems( entity p ) {
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OnTankUpgrade( p, 0, p.getProficiency( g_proficiencyAggressor ), true );
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OnInfiltratorUpgrade( p, 0, p.getProficiency( g_proficiencyInfiltrator ), true );
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OnBattleSenseUpgrade( p, 0, p.getProficiency( g_proficiencyBattleSense ), true );
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OnLightWeaponsUpgrade( p, 0, p.getProficiency( g_proficiencyLightWeapons ), true );
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}
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void team_strogg::OnProficiencyUpgrade( entity p, float type, float oldLevel, float newLevel ) {
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if ( type == g_proficiencyAggressor ) {
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OnTankUpgrade( p, oldLevel, newLevel, true );
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} else if ( type == g_proficiencyInfiltrator ) {
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OnInfiltratorUpgrade( p, oldLevel, newLevel, true );
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} else if ( type == g_proficiencyBattleSense ) {
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OnBattleSenseUpgrade( p, oldLevel, newLevel, true );
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} else if ( type == g_proficiencyLightWeapons ) {
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OnLightWeaponsUpgrade( p, oldLevel, newLevel, true );
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}
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}
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boolean team_strogg::HasConstructionBonus( entity p ) {
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return p.getProficiency( g_proficiencyConstructor ) >= 3;
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}
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boolean team_strogg::HasDisarmBonus( entity p ) {
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return p.getProficiency( g_proficiencyConstructor ) >= 3;
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}
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boolean team_strogg::HasSelfArmingMines( entity p ) {
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return p.getProficiency( g_proficiencyConstructor ) >= 4;
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}
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boolean team_strogg::HasChargeArmBonus( entity p ) {
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return p.getProficiency( g_proficiencyAggressor ) >= 3;
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}
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boolean team_strogg::HasFastFireSupportLock( entity p ) {
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return p.getProficiency( g_proficiencyOppressor ) >= 3;
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}
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boolean team_strogg::HasFastFireSupportRecharge( entity p ) {
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return p.getProficiency( g_proficiencyOppressor ) >= 4;
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}
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boolean team_strogg::HasFastHackBonus( entity p ) {
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return p.getProficiency( g_proficiencyInfiltrator ) >= 3;
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}
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boolean team_strogg::HasVehicleArmorBonus( entity p ) {
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return p.getProficiency( g_proficiencyVehicle ) >= 4;
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}
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boolean team_strogg::HasFastRevive( entity p ) {
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return p.getProficiency( g_proficiencyTechnician ) >= 3;
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}
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boolean team_strogg::CanTransferStroyent( entity p ) {
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return true;
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}
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boolean team_strogg::HasEnhancedRadar( entity p ) {
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return p.getProficiency( g_proficiencyInfiltrator ) >= 2;
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}
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boolean team_strogg::HasFastDisguise( entity p ) {
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return p.getProficiency( g_proficiencyInfiltrator ) >= 4;
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}
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boolean team_strogg::HasFastTargetLock( entity p ) {
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return p.getProficiency( g_proficiencyAggressor ) >= 1;
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}
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boolean team_strogg::CanRequestVehicle( entity p ) {
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return p.getProficiency( g_proficiencyVehicle ) >= 1;
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}
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boolean team_strogg::HasEfficientDecoys( entity p ) {
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return p.getProficiency( g_proficiencyVehicle ) >= 2;
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}
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boolean team_strogg::HasSpreadBonus( entity p ) {
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return p.getProficiency( g_proficiencyLightWeapons ) >= 3;
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}
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boolean team_strogg::CanStab( entity p ) {
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return ( p.getPlayerClass() == g_playerClassInfiltrator ) || p.isDisguised();
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}
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float team_strogg::GetWeaponSpeedBonus( entity p ) {
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if ( p.getPlayerClass() == g_playerClassAggressor ) {
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if ( p.getProficiency( g_proficiencyAggressor ) >= 4 ) {
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return 0.5f;
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}
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}
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return 0.f;
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}
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float team_strogg::GetHealthBoost( entity p ) {
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float bonus = 0.f;
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float playerClass = p.getPlayerClass();
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if ( playerClass == g_playerClassAggressor ) {
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bonus = bonus + 20.f;
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} else if ( playerClass == g_playerClassTechnician ) {
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//bonus = bonus - 10.f;
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}
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if ( p.getProficiency( g_proficiencyBattleSense ) >= 2 ) {
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bonus = bonus + 25;
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}
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return bonus;
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}
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void team_strogg::SetRespawnWait( float time ) {
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respawnWait = time;
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}
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void team_strogg::CreatePersonnelAuras( entity p ) {
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if ( !sys.isClient() ) {
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if ( p.getProficiency( g_proficiencyBattleSense ) >= 4 ) {
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p.vStartRegenThread();
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}
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}
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}
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void team_strogg::RegenPulse( entity p ) {
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float current = p.getAmmo( g_ammoStroyent );
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float limit = p.getMaxAmmo( g_ammoStroyent );
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if ( current >= limit ) {
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return;
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}
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current = current + 5.f;
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if ( current > limit ) {
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current = limit;
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}
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p.setAmmo( g_ammoStroyent, current );
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}
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float team_strogg::GetFireSupportDelayScale() {
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float count = CountPlayersOfClass( g_playerClassOppressor ) - 1;
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float scale = 1.f;
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if ( count > 0 ) {
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scale = scale + ( count * 0.5f );
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}
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return scale;
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}
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void team_strogg::UpdateStealth( entity p ) {
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p.disableFootsteps( false );
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if ( p.getPlayerClass() == g_playerClassInfiltrator ) {
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if ( !p.isDisguised() ) {
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if ( p.getProficiency( g_proficiencyInfiltrator ) >= 1 ) {
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p.disableFootsteps( true );
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}
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}
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}
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}
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