2099 lines
83 KiB
Text
2099 lines
83 KiB
Text
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/***********************************************************************
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events.script
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Defines game events available to script.
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***********************************************************************/
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/***********************************************************************
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all entities
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***********************************************************************/
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// Removes this entity from the game.
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scriptEvent void remove();
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// Checks the entity's type
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scriptEvent float isClass( float typeHandle );
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// Returns the name of this entity.
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scriptEvent string getName();
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//
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scriptEvent entity getMaster();
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// Activates this entity as if it was activated by a trigger.
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// Activator is the entity that caused the action (usually the player).
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scriptEvent void activate( entity activator );
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// Fixes this entity's position and orientation relative to another entity,
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// such that when the master entity moves, so does this entity.
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scriptEvent void bind( entity master );
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scriptEvent void enableAxisBind( boolean loop );
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// Fixes this entity's position (but not orientation) relative to another entity,
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// such that when the master entity moves, so does this entity.
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scriptEvent void bindPosition( entity master );
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// Fixes this entity's position and orientation relative to a bone on another entity,
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// such that when the master's bone moves, so does this entity.
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scriptEvent void bindToJoint( entity master, string boneName, boolean rotateWithMaster );
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// Detaches this entity from its master.
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scriptEvent void unbind();
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// Removes all attached entities from the game.
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scriptEvent void removeBinds();
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// Sets the model this entity uses.
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scriptEvent void setModel( string modelName );
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// Sets the skin this entity uses. Set to "" to turn off the skin.
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scriptEvent void setSkin( string skinName );
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scriptEvent void setCoverage( float v );
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scriptEvent vector getWorldAxis( float index );
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scriptEvent void setWorldAxis( vector fwd, vector right, vector up );
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scriptEvent vector getGravityNormal();
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// Returns the current worldspace position of this entity (regardless of any bind parent).
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scriptEvent vector getWorldOrigin();
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// Sets the current position of this entity (regardless of any bind parent).
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scriptEvent void setWorldOrigin( vector origin );
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// Returns the current position of this entity (relative to bind parent if any).
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scriptEvent vector getOrigin();
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// Sets the current position of this entity (relative to it's bind parent if any).
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scriptEvent void setOrigin( vector origin );
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// Returns the current orientation of this entity (relative to bind parent if any).
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scriptEvent vector getAngles();
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// Sets the current orientation of this entity (relative to bind parent if any).
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scriptEvent void setAngles( vector angles );
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// Sets the gravity activating on this entity
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scriptEvent void setGravity( vector gravity );
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scriptEvent void alignToAxis( vector vec, float axis );
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// Gets the current linear velocity of this entity. The linear velocity of a physics
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// object is a vector that defines the translation of the center of mass in units per second.
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scriptEvent vector getLinearVelocity();
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// Sets the current linear velocity of this entity in units per second. The linear velocity of
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// a physics object is a vector that defines the translation of the center of mass in units per second.
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scriptEvent void setLinearVelocity( vector velocity );
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// Gets the current angular velocity of this entity. The angular velocity of
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// a physics object is a vector that passes through the center of mass. The
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// direction of this vector defines the axis of rotation and the magnitude
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// defines the rate of rotation about the axis in radians per second.
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scriptEvent vector getAngularVelocity();
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// Sets the current angular velocity of this entity. The angular velocity of
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// a physics object is a vector that passes through the center of mass. The
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// direction of this vector defines the axis of rotation and the magnitude
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// defines the rate of rotation about the axis in radians per second.
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scriptEvent void setAngularVelocity( vector velocity );
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// Gets the mass of this entity
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scriptEvent float getMass();
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// Gets the center of mass of this entity
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scriptEvent vector getCenterOfMass();
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// Sets the friction of this entity if it is a rigid body
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scriptEvent void setFriction( float linear, float angular, float contact );
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// Gets the size of this entity's bounding box.
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scriptEvent vector getSize();
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// Sets the size of this entity's bounding box.
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scriptEvent void setSize( vector mins, vector maxs );
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// Gets the corners of this entity's bounding box
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scriptEvent vector getMins();
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scriptEvent vector getMaxs();
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// Gets the corners of this entity's absolute (world-space) bounding box
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scriptEvent vector getAbsMins();
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scriptEvent vector getAbsMaxs();
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// Gets the corners of this entity's render entity bounding box
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scriptEvent vector getRenderMins();
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scriptEvent vector getRenderMaxs();
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// Overrides the generated render entity bounds
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scriptEvent void setRenderBounds( vector mins, vector maxs );
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// checks if the entity's model is invisible.
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scriptEvent boolean isHidden();
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// Makes this entity invisible.
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scriptEvent void hide();
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// Makes this entity visible if it has a model.
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scriptEvent void show();
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// Returns true if this entity touches the other entity.
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scriptEvent boolean touches( entity other, boolean ignoreNonTrace );
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// Returns true if this entity touches the other entity. Using clip models.
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scriptEvent boolean touchesBounds( entity other );
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// Gets the value of the specified shader parm.
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scriptEvent float getShaderParm( float parm );
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// Sets the value of the specified shader parm.
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scriptEvent void setShaderParm( float parm, float value );
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// Sets shader parms Parm0, Parm1, Parm2, and Parm3 (red, green, blue, and alpha respectively).
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scriptEvent void setShaderParms( float parm0, float parm1, float parm2, float parm3 );
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// Sets the RGB color of this entity (shader parms Parm0, Parm1, Parm2).
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scriptEvent void setColor( float red, float green, float blue );
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// Gets the color of this entity (shader parms Parm0, Parm1, Parm2).
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scriptEvent vector getColor();
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// Stops a specific sound shader on the channel.
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scriptEvent void stopSound( float channel );
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// Plays the sound specified by the snd_* key/value pair on the channel and returns
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// the length of the sound. This is the preferred method for playing sounds on an
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// entity since it ensures that the sound is precached.
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scriptEvent float startSound( string sound, float channel );
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// Fades the sound on this entity to a new level over a period of time. Use SND_ANY for all currently playing sounds.
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scriptEvent void fadeSound( float channel, float newLevel, float fadeTime );
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// specify pitch shifting for a channel
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scriptEvent void setChannelPitchShift( float channel, float shift );
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// override sound shader flags for a channel
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scriptEvent void setChannelFlags( float channel, float flags );
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scriptEvent void clearChannelFlags( float channel, float flags );
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// searches for the name of a spawn arg that matches the prefix. for example,
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// passing in "attack_target" matches "attack_target1", "attack_targetx", "attack_target_enemy",
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// etc. The returned string is the name of the key which can then be passed into
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// functions like getKey() to lookup the value of that spawn arg. This
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// is usefull for when you have multiple values to look up, like when you
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// target multiple objects. To find the next matching key, pass in the previous
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// result and the next key returned will be the first one that matches after
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// the previous result. pass in "" to get the first match. returns "" when no
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// more keys match. Note to coders: this is the same as MatchPrefix in the game code.
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scriptEvent string getNextKey( string prefix, string lastMatch );
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// Sets a key on this entity's spawn args. Note that most spawn args are evaluated when
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// this entity spawns in, so this will not change the entity's behavior in most cases.
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// This is chiefly for saving data the script needs in an entity for later retrieval.
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scriptEvent void setKey( string key, string value );
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// Retrieves the value of a specific spawn arg.
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scriptEvent string getKey( string key );
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// Retrieves the integer value of a specific spawn arg.
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scriptEvent float getIntKey( string key );
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// Retrieves the floating point value of a specific spawn arg.
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scriptEvent float getFloatKey( string key );
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// Retrieves the vector value of a specific spawn arg.
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scriptEvent vector getVectorKey( string key );
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// Retrieves the entity specified by the spawn arg.
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scriptEvent entity getEntityKey( string key );
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// Retrieves the value of a specific spawn arg, returning defaultValue if the key is not found.
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scriptEvent string getKeyWithDefault( string key, string defaultValue );
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// Retrieves the integer value of a specific spawn arg, returning defaultValue if the key is not found.
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scriptEvent float getIntKeyWithDefault( string key, float defaultValue );
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// Retrieves the floating point value of a specific spawn arg, returning defaultValue if the key is not found.
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scriptEvent float getFloatKeyWithDefault( string key, float defaultValue );
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// Retrieves the vector value of a specific spawn arg, returning defaultValue if the key is not found.
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scriptEvent vector getVectorKeyWithDefault( string key, vector defaultValue );
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// Retrieves the value of a specific spawn arg stored as playerClass data
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scriptEvent string getClassKey( string key );
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// Returns the distance of this entity to another entity.
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scriptEvent float distanceTo( entity other );
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// Returns the distance of this entity to a point.
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scriptEvent float distanceToPoint( vector point );
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// Suspends execution of the current thread for the given number of seconds.
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scriptEvent void wait( float time );
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scriptEvent void disablePhysics();
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scriptEvent void enablePhysics();
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scriptEvent float entitiesInTranslation( vector start, vector end, float contentMask, entity passEntity );
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scriptEvent float entitiesInBounds( vector mins, vector maxs, float contentMask, boolean absoluteCoords );
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scriptEvent float entitiesInLocalBounds( vector mins, vector maxs, float contentMask );
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scriptEvent float entitiesInRadius( vector centre, float radius, float contentMask, boolean absoluteCoords );
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scriptEvent float entitiesOfType( float typeHandle );
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scriptEvent float entitiesOfClass( float typeHandle, boolean additive );
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scriptEvent float entitiesOfCollection( string name );
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scriptEvent float filterEntitiesByRadius( vector origin, float radius, boolean inclusive );
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scriptEvent float filterEntitiesByClass( string typeName, boolean inclusive );
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scriptEvent float filterEntitiesByAllegiance( float allegianceFlags, boolean inclusive );
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scriptEvent float filterEntitiesByDisguiseAllegiance( float allegianceFlags, boolean inclusive );
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scriptEvent float filterEntitiesByFilter( float filterIndex, boolean inclusive );
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scriptEvent float filterEntitiesByTouching( boolean inclusive );
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scriptEvent float getBoundsCacheCount();
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scriptEvent entity getBoundsCacheEntity( float index );
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scriptEvent float getSavedCacheCount( float index );
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scriptEvent entity getSavedCacheEntity( float index, float entityIndex );
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scriptEvent float saveCachedEntities();
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scriptEvent void freeSavedCache( float index );
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scriptEvent float getEntityAllegiance( entity other );
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scriptEvent boolean inCollection( string name );
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scriptEvent float getEntityContents();
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scriptEvent float getMaskedEntityContents( float mask );
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scriptEvent boolean takesDamage();
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scriptEvent void setTakesDamage( boolean value );
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scriptEvent void applyDamage( entity inflictor, entity attacker, vector dir, float damageIndex, float damageScale, object traceObject );
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scriptEvent void setNetworkSynced( boolean value );
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scriptEvent float hasAbility( string abilityName );
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scriptEvent void sync( string fieldName );
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scriptEvent void syncBroadcast( string fieldName );
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scriptEvent void syncCallback( string fieldName, string syncFuncName );
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scriptEvent handle playMaterialEffect( string effectname, vector color, string jointname, string materialType, boolean loop );
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scriptEvent handle playJointEffect( string effectname, float jointHandle, boolean loop );
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scriptEvent handle playJointEffectViewSuppress( string effectname, float jointHandle, boolean loop, boolean suppress );
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scriptEvent handle playEffect( string effectname, string jointname, boolean loop );
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scriptEvent handle playOriginEffect( string effectname, string materialType, vector origin, vector forward, boolean loop );
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scriptEvent handle playEffectMaxVisDist( string effectname, string jointname, boolean loop, float maxVisDist, boolean isStatic );
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scriptEvent handle playOriginEffectMaxVisDist( string effectname, string materialType, vector origin, vector forward, boolean loop, float maxVisDist, boolean isStatic );
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scriptEvent handle playBeamEffect( string effectname, string materialType, vector origin, vector endOrigin, boolean loop );
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scriptEvent string lookupEffect( string effectname, string materialType );
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scriptEvent void stopEffect( string effectname );
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scriptEvent void killEffect( string effectname ); // Will destroy all of the current particles as well
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scriptEvent void stopEffectHandle( handle effectHandle );
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scriptEvent void unBindEffectHandle( handle effectHandle );
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scriptEvent void setEffectAttenuation( handle effectHandle, float attenuation );
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scriptEvent void setEffectRenderBounds( handle effectHandle, boolean loop );
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scriptEvent void setEffectColor( handle effectHandle, vector color, float alpha );
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scriptEvent void setEffectOrigin( handle effectHandle, vector origin );
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scriptEvent void setEffectAngles( handle effectHandle, vector angles );
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scriptEvent vector getEffectOrigin( handle effectHandle );
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scriptEvent vector getEffectEndOrigin( handle effectHandle );
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scriptEvent void stopAllEffects();
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scriptEvent void detachRotationBind( handle effectHandle );
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scriptEvent void clearContacts();
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scriptEvent void setContents( float contents );
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scriptEvent void setClipmask( float clipmask );
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scriptEvent void putToRest();
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scriptEvent boolean hasForceDisableClip();
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scriptEvent void forceDisableClip();
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scriptEvent void forceEnableClip();
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scriptEvent boolean hasGroundContacts();
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scriptEvent void disableGravity( boolean disable );
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scriptEvent void setComeToRest( boolean enabled );
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scriptEvent void applyImpulse( vector point, vector impulse );
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scriptEvent void addForce( vector force );
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scriptEvent void addForceAt( vector force, vector pos );
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scriptEvent void addTorque( vector torque );
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scriptEvent void activatePhysics();
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// returns true if object is not moving
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scriptEvent boolean isAtRest();
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// returns true if object is bound
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scriptEvent boolean isBound();
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scriptEvent void turnTowards( vector dir, float maxAngularSpeed );
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scriptEvent object getGameTeam();
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scriptEvent void setGameTeam( object team );
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scriptEvent entity launchMissileSimple( entity owner, entity owner2, entity enemy, float projectileDefIndex, float projectileDefIndex, float spread, vector origin, vector velocity );
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scriptEvent void launchBullet( entity owner, entity ignoreEntity, float projectileDefIndex, float spread, vector origin, vector direction, float tracer, boolean useAntiLag ); // hit scan
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scriptEvent vector getBulletTracerStart();
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scriptEvent vector getBulletTracerEnd();
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scriptEvent entity getLocalPlayer();
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scriptEvent entity getLocalViewPlayer();
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scriptEvent float getGUI( string name );
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scriptEvent void setGUITheme( float guiHandle, string name );
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scriptEvent void guiPostNamedEvent( float guiHandle, string window, string eventName );
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scriptEvent boolean pointInRadar( vector point, float type, boolean ignoreJammers );
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scriptEvent void disableImpact();
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scriptEvent void enableImpact();
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scriptEvent void disableKnockback();
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scriptEvent void enableKnockback();
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scriptEvent void sendNetworkCommand( string message );
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scriptEvent void sendNetworkEvent( float clientIndex, boolean isRepeaterClient, string message );
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scriptEvent void preventDeployment( boolean prevent );
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scriptEvent float allocBeam( string shader );
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scriptEvent void updateBeam( float beamHandle, vector start, vector end, vector color, float alpha, float width );
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scriptEvent void freeBeam( float beamHandle );
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scriptEvent void freeAllBeams();
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scriptEvent entity getNextTeamEntity();
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// smaller values are drawn after larger values
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scriptEvent float allocHudModule( string name, float sort, boolean allowInhibit );
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scriptEvent void freeHudModule( float handle );
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scriptEvent boolean requestDeployment( entity p, float deployObjectIndex, vector position, float yaw, float delay );
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scriptEvent boolean requestCheckedDeployment( entity p, float deployObjectIndex, float yaw, float delay );
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scriptEvent vector getWorldMins();
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scriptEvent vector getWorldMaxs();
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scriptEvent void setDeploymentObject( float deployObjectIndex );
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scriptEvent void setDeploymentState( float deployObjectState );
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scriptEvent void setDeploymentMode( boolean mode );
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scriptEvent boolean getDeploymentMode();
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scriptEvent float getDeploymentRotation();
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scriptEvent boolean allowDeploymentRotation();
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scriptEvent float getDefaultFov();
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scriptEvent void setHealth( float health );
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scriptEvent float getHealth();
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scriptEvent void setMaxHealth( float health );
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scriptEvent float getMaxHealth();
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scriptEvent entity getEnemy();
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scriptEvent void setCanCollideWithTeam( boolean canCollide );
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// creates an OBJECT and returns a reference to it
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scriptEvent entity spawnClientEffect( string classname );
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scriptEvent entity spawnClientCrawlEffect( string classname, entity ent, float crawlTime );
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scriptEvent void setEffectEndOrigin( vector endPos );
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scriptEvent void setEffectLooping( boolean looping );
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scriptEvent void endEffect( boolean destroyParticles );
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// returns the spawn ID of the entity as a hex-encoded string
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scriptEvent string getSpawnID();
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scriptEvent float isSpotted();
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scriptEvent void setSpotted( entity spotter );
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scriptEvent void forceNetworkUpdate();
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scriptEvent float getEntityNumber();
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scriptEvent void disableCrosshairTrace( boolean value );
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scriptEvent float isInWater();
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scriptEvent float getDamageScale();
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scriptEvent string getDefaultSurfaceType();
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/***********************************************************************
|
||
|
|
||
|
system events (called via 'sys.')
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void addCheapDecal( entity attachTo, vector origin, vector normal, string decalKeyName, string surfaceTypeName );
|
||
|
|
||
|
scriptEvent object createMaskEditSession();
|
||
|
|
||
|
scriptEvent string handleToString( handle h );
|
||
|
scriptEvent handle stringToHandle( string s );
|
||
|
|
||
|
scriptEvent wstring toWStr( string str );
|
||
|
|
||
|
// Pushes a localization argument for formatting
|
||
|
scriptEvent void pushLocString( wstring str );
|
||
|
scriptEvent void pushLocStringIndex( handle index );
|
||
|
|
||
|
// Returns a localized string for the current language, formatting in any
|
||
|
// arguments pushed via pushLocString
|
||
|
scriptEvent wstring localizeStringIndexArgs( handle index );
|
||
|
scriptEvent wstring localizeStringArgs( string str );
|
||
|
|
||
|
// Returns a localized string handle
|
||
|
scriptEvent handle localizeString( string str );
|
||
|
|
||
|
// Terminates a thread.
|
||
|
scriptEvent void terminate( float threadNumber );
|
||
|
|
||
|
// Suspends execution of the current thread for the given number of seconds.
|
||
|
scriptEvent void wait( float time );
|
||
|
|
||
|
// Suspends execution for one game frame.
|
||
|
scriptEvent void waitFrame();
|
||
|
|
||
|
// Prints the given string to the console.
|
||
|
scriptEvent void print( string text );
|
||
|
|
||
|
// Prints the given line to the console.
|
||
|
scriptEvent void println( string text );
|
||
|
|
||
|
// Prints the script stack trace to the console.
|
||
|
scriptEvent void stackTrace();
|
||
|
|
||
|
// Breaks if the condition is zero. (Only works in debug builds.)
|
||
|
scriptEvent void assert( boolean condition );
|
||
|
|
||
|
// Returns a wrapper object for a cvar.
|
||
|
scriptEvent object getCVar( string name, string defaultValue );
|
||
|
|
||
|
// Returns a random value X where 0 <= X < range.
|
||
|
scriptEvent float random( float range );
|
||
|
|
||
|
// Returns the current game time in seconds.
|
||
|
scriptEvent float getTime();
|
||
|
|
||
|
// Returns the time converted to GUI time.
|
||
|
scriptEvent float toGuiTime( float time );
|
||
|
|
||
|
// Kills all threads with the specified name
|
||
|
scriptEvent void killThread( string threadName );
|
||
|
|
||
|
// Sets the name of the current thread.
|
||
|
scriptEvent void threadName( string name );
|
||
|
|
||
|
// Returns a reference to the entity with the specified hex-encoded spawn ID.
|
||
|
scriptEvent entity getEntityByID( string id );
|
||
|
|
||
|
// Returns a reference to the entity with the specified name.
|
||
|
scriptEvent entity getEntity( string name );
|
||
|
|
||
|
// Creates an entity of the specified classname and returns a reference to the entity.
|
||
|
scriptEvent entity spawn( string classname );
|
||
|
|
||
|
// Creates a client entity of the specified classname and returns a reference to it.
|
||
|
scriptEvent entity spawnClient( string classname );
|
||
|
|
||
|
// Creates an entity of the specified class type index and returns a reference to the entity.
|
||
|
scriptEvent entity spawnType( float entityDefIndex );
|
||
|
|
||
|
// Returns a forward vector for the given Euler angles.
|
||
|
scriptEvent vector angToForward( vector angles );
|
||
|
|
||
|
// Returns a right vector for the given Euler angles.
|
||
|
scriptEvent vector angToRight( vector angles );
|
||
|
|
||
|
// Returns an up vector for the given Euler angles.
|
||
|
scriptEvent vector angToUp( vector angles );
|
||
|
|
||
|
// Returns the sine of the given angle in degrees.
|
||
|
scriptEvent float sin( float degrees );
|
||
|
|
||
|
// Returns the inverse sine of the given value in degrees.
|
||
|
scriptEvent float asin( float a );
|
||
|
|
||
|
// Returns the cosine of the given angle in degrees.
|
||
|
scriptEvent float cos( float degrees );
|
||
|
|
||
|
// Returns the angle in degrees of the given dot.
|
||
|
scriptEvent float acos( float dot );
|
||
|
|
||
|
scriptEvent float atan( float a );
|
||
|
scriptEvent float atan2( float a1, float a2 );
|
||
|
scriptEvent float getRoot( float index );
|
||
|
scriptEvent float solveRoots( float a, float b, float c );
|
||
|
|
||
|
// Returns an angle in the range -180 -> 180
|
||
|
scriptEvent float angleNormalize180( float angle );
|
||
|
|
||
|
// Returns the absolute value of a number
|
||
|
scriptEvent float fabs( float value );
|
||
|
|
||
|
// Returns the floor of a number
|
||
|
scriptEvent float floor( float value );
|
||
|
|
||
|
// Returns the ceil of a number
|
||
|
scriptEvent float ceil( float value );
|
||
|
|
||
|
// Returns value % modulus
|
||
|
scriptEvent float mod( float value, float modulus ); // integer mod
|
||
|
scriptEvent float fmod( float value, float modulus ); // floating point mod
|
||
|
|
||
|
// Returns the square root of the given number.
|
||
|
scriptEvent float sqrt( float square );
|
||
|
|
||
|
// Returns the normalized version of the given vector.
|
||
|
scriptEvent vector vecNormalize( vector vec );
|
||
|
|
||
|
// Returns the length of the given vector.
|
||
|
scriptEvent float vecLength( vector vec );
|
||
|
|
||
|
scriptEvent float vecLengthSquared( vector vec );
|
||
|
|
||
|
// Returns the cross product of the two vectors.
|
||
|
scriptEvent vector crossProduct( vector vec1, vector vec2 );
|
||
|
|
||
|
// Returns Euler angles for the given direction.
|
||
|
scriptEvent vector vecToAngles( vector vec );
|
||
|
|
||
|
// Rotates a vector by a set of angles
|
||
|
scriptEvent vector rotateVecByAngles( vector vec, vector angles );
|
||
|
|
||
|
// Rotates a one set of angles by another set of angles
|
||
|
scriptEvent vector rotateAngles( vector ang1, vector ang2 );
|
||
|
|
||
|
// Rotates a vector about an axis
|
||
|
scriptEvent vector rotateVec( vector vec, vector axis, float angle );
|
||
|
|
||
|
// Transforms a vector into the local space of an entity
|
||
|
scriptEvent vector toLocalSpace( vector vec, entity ent );
|
||
|
|
||
|
// Transforms a vector from the local space of an entity to world space
|
||
|
scriptEvent vector toWorldSpace( vector vec, entity ent );
|
||
|
|
||
|
// Returns the contents in the bounds specified by mins & maxs & origin, based on the mask
|
||
|
// The 'passEntity' is considered non-solid for the check.
|
||
|
scriptEvent float checkContents( vector origin, vector mins, vector maxs, float contents_mask, object passEntity );
|
||
|
|
||
|
// Returns the fraction of movement completed before the box from 'mins' to 'maxs' hits solid geometry
|
||
|
// when moving from 'start' to 'end'. The 'passEntity' is considered non-solid during the move.
|
||
|
scriptEvent float trace( vector start, vector end, vector mins, vector maxs, float contents_mask, object passEntity );
|
||
|
|
||
|
// Returns the fraction of movement completed before the trace hits solid geometry
|
||
|
// when moving from 'start' to 'end'. The 'passEntity' is considered non-solid during the move.
|
||
|
scriptEvent float tracePoint( vector start, vector end, float contents_mask, object passEntity );
|
||
|
|
||
|
// Returns the fraction of movement completed before the box from 'mins' to 'maxs' at 'angles' hits solid geometry
|
||
|
// when moving from 'start' to 'end'. The 'passEntity' is considered non-solid during the move.
|
||
|
scriptEvent float traceOriented( vector start, vector end, vector mins, vector maxs, vector angles, float contents_mask, object passEntity );
|
||
|
|
||
|
scriptEvent object saveTrace();
|
||
|
scriptEvent void freeTrace( object index );
|
||
|
|
||
|
// Returns the fraction of movement completed during the last call to trace or tracePoint.
|
||
|
scriptEvent float getTraceFraction();
|
||
|
|
||
|
// Returns the position the trace stopped due to a collision with solid geometry during the last call to trace or tracePoint
|
||
|
scriptEvent vector getTraceEndPos();
|
||
|
|
||
|
// Returns the collision point from a collision with solid geometry during the last call to trace or tracePoint
|
||
|
scriptEvent vector getTracePoint();
|
||
|
|
||
|
// Returns the normal of the hit plane during the last call to trace or tracePoint
|
||
|
scriptEvent vector getTraceNormal();
|
||
|
|
||
|
// Returns a reference to the entity which was hit during the last call to trace or tracePoint
|
||
|
scriptEvent entity getTraceEntity();
|
||
|
|
||
|
// Returns the flags of the surface type hit during the last call to trace
|
||
|
scriptEvent float getTraceSurfaceFlags();
|
||
|
|
||
|
// Returns the name of the surface type hit during the last call to trace
|
||
|
scriptEvent string getTraceSurfaceType();
|
||
|
|
||
|
// Returns the color of the surface type hit during the last call to trace
|
||
|
scriptEvent vector getTraceSurfaceColor();
|
||
|
|
||
|
// Returns the number of the skeletal joint closest to the location on the entity which was hit
|
||
|
// during the last call to trace or tracePoint
|
||
|
scriptEvent string getTraceJoint();
|
||
|
|
||
|
// Returns the number of the body part of the entity which was hit during the last call to trace or tracePoint
|
||
|
scriptEvent string getTraceBody();
|
||
|
|
||
|
// Starts playing background music.
|
||
|
scriptEvent void music( string shaderName );
|
||
|
|
||
|
// Plays a sound on the local player head, on the specified channel
|
||
|
scriptEvent void startSoundDirect( string shaderName, float channel );
|
||
|
|
||
|
// Issues an error.
|
||
|
scriptEvent void error( string text );
|
||
|
|
||
|
// Issues a warning.
|
||
|
scriptEvent void warning( string text );
|
||
|
|
||
|
// Returns the number of characters in the string
|
||
|
scriptEvent float strLength( string text );
|
||
|
|
||
|
// Returns a string composed of the first num characters
|
||
|
scriptEvent string strLeft( string text, float num );
|
||
|
|
||
|
// Returns a string composed of the last num characters
|
||
|
scriptEvent string strRight( string text, float num );
|
||
|
|
||
|
// Returns the string following the first num characters
|
||
|
scriptEvent string strSkip( string text, float num );
|
||
|
|
||
|
// Returns a string composed of the characters from start to start + num
|
||
|
scriptEvent string strMid( string text, float start, float num );
|
||
|
|
||
|
// Returns the numeric value of a string
|
||
|
scriptEvent float strToFloat( string text );
|
||
|
|
||
|
// networking - checks for client
|
||
|
scriptEvent boolean isClient();
|
||
|
|
||
|
// networking - are you running a server? ( listen or dedicated )
|
||
|
scriptEvent boolean isServer();
|
||
|
|
||
|
// networking - running a demo or have a local client.
|
||
|
scriptEvent boolean doClientSideStuff();
|
||
|
|
||
|
// returns the length of time between game frames. this is not related to renderer frame rate.
|
||
|
scriptEvent float getFrameTime();
|
||
|
|
||
|
// returns the number of game frames per second. this is not related to renderer frame rate.
|
||
|
scriptEvent float getTicsPerSecond();
|
||
|
|
||
|
// line drawing for debug visualization. lifetime of 0 == 1 frame.
|
||
|
scriptEvent void debugLine( vector color, vector start, vector end, float lifetime );
|
||
|
scriptEvent void debugArrow( vector color, vector start, vector end, float size, float lifetime );
|
||
|
scriptEvent void debugCircle( vector color, vector origin, vector dir, float radius, float numSteps, float lifetime );
|
||
|
scriptEvent void debugBounds( vector color, vector mins, vector maxs, float lifetime );
|
||
|
|
||
|
// Command map icon stuff
|
||
|
scriptEvent float allocCMIcon( entity owner, float sort );
|
||
|
scriptEvent void freeCMIcon( entity owner, float iconHandle );
|
||
|
scriptEvent void setCMIconSize( float iconHandle, float size );
|
||
|
scriptEvent void setCMIconUnknownSize( float iconHandle, float size );
|
||
|
scriptEvent void setCMIconSize2d( float iconHandle, float sizeX, float sizeY );
|
||
|
scriptEvent void setCMIconUnknownSize2d( float iconHandle, float sizeX, float sizeY );
|
||
|
scriptEvent void setCMIconSizeMode( float iconHandle, float mode );
|
||
|
scriptEvent void setCMIconPositionMode( float iconHandle, float mode );
|
||
|
scriptEvent void setCMIconOrigin( float iconHandle, vector origin );
|
||
|
scriptEvent void setCMIconColor( float iconHandle, vector color, float alpha );
|
||
|
scriptEvent void setCMIconColorMode( float iconHandle, float mode );
|
||
|
scriptEvent void setCMIconDrawMode( float iconHandle, float mode );
|
||
|
scriptEvent void setCMIconAngle( float iconHandle, float angle );
|
||
|
scriptEvent void setCMIconSides( float iconHandle, float sides );
|
||
|
scriptEvent void showCMIcon( float iconHandle );
|
||
|
scriptEvent void hideCMIcon( float iconHandle );
|
||
|
scriptEvent void addCMIconRequirement( float iconHandle, string requirement );
|
||
|
scriptEvent void setCMIconMaterial( float iconHandle, float material );
|
||
|
scriptEvent void setCMIconUnknownMaterial( float iconHandle, float material );
|
||
|
scriptEvent void setCMIconFireteamMaterial( float iconHandle, float material );
|
||
|
scriptEvent void setCMIconGuiMessage( float iconHandle, string message );
|
||
|
scriptEvent void setCMIconFlag( float iconHandle, float flag );
|
||
|
scriptEvent void clearCMIconFlag( float iconHandle, float flag );
|
||
|
scriptEvent void setCMIconArcAngle( float iconHandle, float arcAngle );
|
||
|
scriptEvent void setCMIconShaderParm( float iconHandle, float index, float value );
|
||
|
scriptEvent float getCMIconFlags( float iconHandle );
|
||
|
scriptEvent void flashCMIcon( float iconHandle, float materialIndex, float seconds, float setFlags );
|
||
|
|
||
|
// text drawing for debugging. align can be 0-left, 1-center, 2-right. lifetime of 0 == 1 frame.
|
||
|
scriptEvent void drawText( string text, vector origin, float scale, vector color, float align, float lifetime );
|
||
|
|
||
|
scriptEvent void broadcastToolTip( float toolTipIndex, entity other, wstring str1, wstring str2, wstring str3, wstring str4 );
|
||
|
|
||
|
scriptEvent float getDeclType( string name );
|
||
|
scriptEvent float getDeclCount( float declType );
|
||
|
scriptEvent float getDeclIndex( float declType, string name );
|
||
|
scriptEvent string getDeclName( float declType, float declIndex );
|
||
|
scriptEvent void applyRadiusDamage( vector org, entity inflictor, entity attacker, entity ignore, entity ignorePush, float damageIndex, float damageScale, float radiusScale );
|
||
|
scriptEvent boolean filterEntity( float filterIndex, entity other );
|
||
|
scriptEvent float getTableCount( float tableIndex );
|
||
|
scriptEvent float getTableValue( float tableIndex, float valueIndex );
|
||
|
scriptEvent float getTableValueExact( float tableIndex, float valueIndex );
|
||
|
|
||
|
scriptEvent float allocDecal( string materialName );
|
||
|
scriptEvent void projectDecal( float decalHandle, vector origin, vector direction, float depth, boolean parallel, vector size, float angle, vector color );
|
||
|
scriptEvent void freeDecal( float decalHandle );
|
||
|
scriptEvent void resetDecal( float decalHandle );
|
||
|
|
||
|
// Gets a type handle for a type name
|
||
|
scriptEvent float getTypeHandle( string typename );
|
||
|
|
||
|
scriptEvent float argc();
|
||
|
scriptEvent string argv( float index );
|
||
|
scriptEvent float argvf( float index );
|
||
|
scriptEvent void setActionCommand( string message );
|
||
|
|
||
|
// Play an effect in the world. Effect name is an actual string,
|
||
|
// not a dict entry. Make sure to precache the effect. Also note that these can't loop.
|
||
|
scriptEvent void playWorldEffect ( string effectName, vector color, vector org, vector forward );
|
||
|
scriptEvent void playWorldEffectRotate ( string effectName, vector color, vector org, vector forward, vector rot );
|
||
|
scriptEvent void playWorldEffectRotateAlign ( string effectName, vector color, vector org, vector forward, vector rot, entity ent );
|
||
|
scriptEvent void playWorldBeamEffect( string effectname, vector color, vector origin, vector endOrigin );
|
||
|
|
||
|
scriptEvent void setGUIFloat( float guiHandle, string name, float value );
|
||
|
scriptEvent void setGUIHandle( float guiHandle, string name, handle value );
|
||
|
scriptEvent void setGUIVec2( float guiHandle, string name, float x, float y );
|
||
|
scriptEvent void setGUIVec3( float guiHandle, string name, float x, float y, float z );
|
||
|
scriptEvent void setGUIVec4( float guiHandle, string name, float x, float y, float z, float w );
|
||
|
scriptEvent void setGUIString( float guiHandle, string name, string value );
|
||
|
scriptEvent void setGUIWString( float guiHandle, string name, wstring value );
|
||
|
scriptEvent float getGUIFloat( float guiHandle, string name );
|
||
|
//scriptEvent float addNotifyIcon( float guiHandle, string window, string material );
|
||
|
//scriptEvent void removeNotifyIcon( float guiHandle, string window, float handle );
|
||
|
//scriptEvent void bumpNotifyIcon( float guiHandle, string window, float handle );
|
||
|
|
||
|
scriptEvent void clearDeployRequest( float deployIndex );
|
||
|
scriptEvent float getDeployMask( string name );
|
||
|
scriptEvent float checkDeployMask( vector mins, vector maxs, float deployMaskHandle );
|
||
|
scriptEvent float getWorldPlayZoneIndex( vector point );
|
||
|
|
||
|
scriptEvent float allocTargetTimer( string name );
|
||
|
scriptEvent float getTargetTimerValue( float targetTimerHandle, entity p );
|
||
|
scriptEvent void setTargetTimerValue( float targetTimerHandle, entity p, float value );
|
||
|
|
||
|
scriptEvent string getEntityDefKey( float entityDefIndex, string key );
|
||
|
scriptEvent float getEntityDefIntKey( float entityDefIndex, string key );
|
||
|
scriptEvent float getEntityDefFloatKey( float entityDefIndex, string key );
|
||
|
scriptEvent vector getEntityDefVectorKey( float entityDefIndex, string key );
|
||
|
|
||
|
scriptEvent float getMaxClients();
|
||
|
scriptEvent entity getClient( float index );
|
||
|
|
||
|
scriptEvent entity getTerritoryForPoint( vector point, object team, boolean requireTeam, boolean requireActive );
|
||
|
|
||
|
scriptEvent float getMatchTimeRemaining();
|
||
|
scriptEvent float getMatchState(); // see GS_* defines
|
||
|
|
||
|
// stats
|
||
|
scriptEvent handle getStat( string name );
|
||
|
scriptEvent handle allocStatInt( string name );
|
||
|
scriptEvent handle allocStatFloat( string name );
|
||
|
scriptEvent void increaseStatInt( handle h, float playerIndex, float count );
|
||
|
scriptEvent void increaseStatFloat( handle h, float playerIndex, float count );
|
||
|
scriptEvent float getStatValue( handle h, float playerIndex );
|
||
|
scriptEvent float getStatDelta( handle h, float playerIndex );
|
||
|
scriptEvent void setStatBaseLine( float playerIndex );
|
||
|
|
||
|
scriptEvent string getClimateSkin( string key );
|
||
|
|
||
|
// both sender and recipient can be null, sender == null = high command message, recipient == null = team or global message
|
||
|
scriptEvent void sendQuickChat( entity sender, float quickChatIndex, entity recipient );
|
||
|
|
||
|
scriptEvent entity getContextEntity();
|
||
|
|
||
|
scriptEvent void setEndGameStatValue( float statIndex, entity p, float value );
|
||
|
scriptEvent void setEndGameStatWinner( float statIndex, entity p );
|
||
|
scriptEvent float allocEndGameStat();
|
||
|
scriptEvent void sendEndGameStats();
|
||
|
|
||
|
// a very approximate point trace using the heightmap - great for really really rough approximations
|
||
|
scriptEvent float heightMapTrace( vector start, vector end );
|
||
|
|
||
|
scriptEvent void enableBotReachability (string name, float team, boolean enable);
|
||
|
|
||
|
scriptEvent float getNextBotActionIndex( float statIndex, float type );
|
||
|
scriptEvent vector getBotActionOrigin( float index );
|
||
|
scriptEvent float getBotActionDeployableType( float index );
|
||
|
scriptEvent float getBotActionBaseGoalType( float index, object team );
|
||
|
|
||
|
scriptEvent void enablePlayerHeadModels();
|
||
|
scriptEvent void disablePlayerHeadModels();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
rules
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent object getTeam( string name );
|
||
|
scriptEvent void setWinningTeam( object team );
|
||
|
scriptEvent void endGame();
|
||
|
scriptEvent void setEndGameCamera( entity other );
|
||
|
|
||
|
// get key suffix for game mode
|
||
|
scriptEvent string getKeySuffix();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
lights
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Turns the light/speaker on.
|
||
|
scriptEvent void turnOn();
|
||
|
|
||
|
// Turns the light/speaker off.
|
||
|
scriptEvent void turnOff();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
func_forcefield
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Turns the forcefield on and off.
|
||
|
scriptEvent void toggle();
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
func_animate
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Switches to a ragdoll taking over the animation.
|
||
|
scriptEvent void startRagdoll();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
func_movers
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setToggle( boolean toggle );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
doors
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Enables the door.
|
||
|
scriptEvent void enable();
|
||
|
|
||
|
// Disables the door.
|
||
|
scriptEvent void disable();
|
||
|
|
||
|
// Opens the door.
|
||
|
scriptEvent void open();
|
||
|
|
||
|
// Closes the door.
|
||
|
scriptEvent void close();
|
||
|
|
||
|
// Door state queries
|
||
|
scriptEvent boolean isOpen();
|
||
|
scriptEvent boolean isClosed();
|
||
|
scriptEvent boolean isOpening();
|
||
|
scriptEvent boolean isClosing();
|
||
|
|
||
|
// Gets the master entity of a door chain
|
||
|
scriptEvent entity getMoveMaster();
|
||
|
|
||
|
// Gets the next entity in the door chain
|
||
|
scriptEvent entity getNextSlave();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
func_moveable
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Makes the moveable non-solid for other entities.
|
||
|
scriptEvent void becomeNonSolid();
|
||
|
|
||
|
// enable/disable damage
|
||
|
scriptEvent void enableDamage( boolean enable );
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
sdGeneralMover
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// start the entity moving specifying the duration of the move
|
||
|
scriptEvent void startTimedMove( float from, float to, float seconds );
|
||
|
|
||
|
// move directly to the position
|
||
|
scriptEvent void setPosition( float index );
|
||
|
|
||
|
// gets the number of positions available for use
|
||
|
scriptEvent float getNumPositions();
|
||
|
|
||
|
// add a position to the end of the list, dir should be normalised or zero (to not change dir)
|
||
|
scriptEvent float addPosition( vector pos, vector dir );
|
||
|
|
||
|
// get the state of the entity
|
||
|
scriptEvent float getMoverState();
|
||
|
|
||
|
// whether or not to apply damage (using damage_mover_crush) to the blocking entity (on by default)
|
||
|
scriptEvent void killBlockingEntity( boolean kill );
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
skeletal animation (weapons, players, ai, func_animated)
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Looks up the number of the specified joint. Returns INVALID_JOINT if the joint is not found.
|
||
|
scriptEvent float getJointHandle( string jointname );
|
||
|
|
||
|
// Removes any custom transforms on all joints.
|
||
|
scriptEvent void clearAllJoints();
|
||
|
|
||
|
// Removes any custom transforms on the specified joint.
|
||
|
scriptEvent void clearJoint( float jointnum );
|
||
|
|
||
|
// Modifies the position of the joint based on the transform type.
|
||
|
scriptEvent void setJointPos( float jointnum, float transform_type, vector pos );
|
||
|
|
||
|
// Modifies the orientation of the joint based on the transform type.
|
||
|
scriptEvent void setJointAngle( float jointnum, float transform_type, vector angles );
|
||
|
|
||
|
// returns the position of the joint in world space
|
||
|
scriptEvent vector getJointPos( float jointnum );
|
||
|
|
||
|
// returns the position of the joint in model space
|
||
|
scriptEvent vector getLocalJointPos( float jointnum );
|
||
|
|
||
|
//
|
||
|
scriptEvent vector getJointAxis( float jointnum, float index );
|
||
|
|
||
|
// returns the angular orientation of the joint in world space
|
||
|
scriptEvent vector getJointAngle( float jointnum );
|
||
|
|
||
|
// plays an anim, which will be sent across the network
|
||
|
scriptEvent float playAnim( float channel, string animName );
|
||
|
|
||
|
scriptEvent boolean isAnimating();
|
||
|
scriptEvent string getAnimatingOnChannel( float channelHandle );
|
||
|
scriptEvent string animationName( float animIndex );
|
||
|
scriptEvent boolean isAnimatingOnChannel( float channelHandle );
|
||
|
scriptEvent vector jointToWorldSpace( float jointHandle, vector dir );
|
||
|
scriptEvent vector worldToModelSpace( vector point );
|
||
|
|
||
|
scriptEvent void hideSurface( float index );
|
||
|
scriptEvent void showSurface( float index );
|
||
|
scriptEvent float getSurfaceId( string surfaceName );
|
||
|
scriptEvent boolean isSurfaceHidden( float index );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
weapons
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent entity getOwner();
|
||
|
scriptEvent void nextWeapon();
|
||
|
scriptEvent void weaponState( string stateFunction, float blendFrames );
|
||
|
scriptEvent string getWeaponState();
|
||
|
|
||
|
scriptEvent void addToClip( float modIndex, float amount );
|
||
|
scriptEvent float ammoInClip( float modIndex );
|
||
|
scriptEvent float ammoAvailable( float modIndex );
|
||
|
scriptEvent float clipSize( float modIndex );
|
||
|
scriptEvent float ammoRequired( float modIndex );
|
||
|
scriptEvent float ammoType( float modIndex );
|
||
|
scriptEvent void useAmmo( float ammoType, float amount );
|
||
|
|
||
|
// let the owner know that the weapon was fired
|
||
|
scriptEvent void fired();
|
||
|
|
||
|
// Plays the given animation on the given channel. Returns false if anim doesn't exist.
|
||
|
// NOTE: weapons only use ANIMCHANNEL_ALL
|
||
|
scriptEvent float playAnim( float channel, string animName );
|
||
|
|
||
|
// Continuously repeats the given animation on the given channel. Returns false if anim doesn't exist.
|
||
|
// NOTE: weapons only use ANIMCHANNEL_ALL
|
||
|
scriptEvent float playCycle( float channel, string animName );
|
||
|
|
||
|
// Returns true if the animation playing on the given channel
|
||
|
// is completed considering a number of blend frames.
|
||
|
// NOTE: weapons only use ANIMCHANNEL_ALL
|
||
|
scriptEvent boolean animDone( float channel, float blendOutFrames );
|
||
|
|
||
|
// Sets the number of frames to blend between animations on the given channel.
|
||
|
// NOTE: weapons only use ANIMCHANNEL_ALL
|
||
|
scriptEvent void setBlendFrames( float channel, float blendFrame );
|
||
|
|
||
|
// Returns the number of frames to blend between animations on the given channel.
|
||
|
// NOTE: weapons only use ANIMCHANNEL_ALL
|
||
|
scriptEvent float getBlendFrames( float channel );
|
||
|
|
||
|
scriptEvent void weaponReady();
|
||
|
scriptEvent void weaponReloading();
|
||
|
scriptEvent void weaponHolstered();
|
||
|
scriptEvent void weaponRising();
|
||
|
scriptEvent void weaponLowering();
|
||
|
|
||
|
scriptEvent void launchProjectiles( float numProjectiles, float projectileIndex, float spread, float fuseOffset, float launchPower, float dmgPower );
|
||
|
scriptEvent entity createProjectile( float mod_index );
|
||
|
scriptEvent void doProjectileTracer( float projectileIndex, vector start, vector end );
|
||
|
|
||
|
scriptEvent boolean melee( float contentMask, float distance, boolean ignoreOwner, boolean useAntiLag );
|
||
|
scriptEvent boolean meleeAttack( float damageScale );
|
||
|
|
||
|
scriptEvent object saveMeleeTrace();
|
||
|
scriptEvent float getMeleeFraction();
|
||
|
scriptEvent vector getMeleeEndPos();
|
||
|
scriptEvent vector getMeleePoint();
|
||
|
scriptEvent vector getMeleeNormal();
|
||
|
scriptEvent entity getMeleeEntity();
|
||
|
scriptEvent float getMeleeSurfaceFlags();
|
||
|
scriptEvent string getMeleeSurfaceType();
|
||
|
scriptEvent vector getMeleeSurfaceColor();
|
||
|
scriptEvent string getMeleeJoint();
|
||
|
scriptEvent string getMeleeBody();
|
||
|
|
||
|
scriptEvent void enableTargetLock( boolean enable );
|
||
|
|
||
|
scriptEvent void setFovStart( float startFov, float endFov, float startTime, float duration );
|
||
|
scriptEvent void setFov( float startFov, float endFov, float duration );
|
||
|
scriptEvent void clearFov();
|
||
|
scriptEvent float getFov();
|
||
|
|
||
|
scriptEvent void enableClamp( vector baseAngles );
|
||
|
scriptEvent void disableClamp();
|
||
|
|
||
|
scriptEvent float getCurrentSpread();
|
||
|
scriptEvent void increaseSpread();
|
||
|
scriptEvent void setSpreadModifier( float modifier );
|
||
|
scriptEvent object getWorldModel( float index );
|
||
|
scriptEvent void setDriftScale( float scale );
|
||
|
|
||
|
scriptEvent void resetTracerCounter();
|
||
|
scriptEvent handle getLastTracer();
|
||
|
|
||
|
scriptEvent void setupAnimClass( string prefix );
|
||
|
|
||
|
scriptEvent void enableSway( boolean enable );
|
||
|
|
||
|
scriptEvent void setStatName( string name );
|
||
|
|
||
|
scriptEvent void sendTracerMessage( vector start, vector end, float strength );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
projectiles
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent float getDamagePower();
|
||
|
scriptEvent entity getOwner();
|
||
|
scriptEvent void setOwner( entity owner );
|
||
|
scriptEvent float getLaunchTime();
|
||
|
scriptEvent void launch( vector velocity );
|
||
|
scriptEvent void addOwner( entity other );
|
||
|
scriptEvent void setEnemy( entity other );
|
||
|
scriptEvent boolean isOwner( entity other );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
actors (players and AI)
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Stops the animation currently playing on the given channel over the given number of frames.
|
||
|
scriptEvent void stopAnim( float channel, float frames );
|
||
|
|
||
|
// Plays the given animation on the given channel. Returns false if anim doesn't exist. and the time the animation takes
|
||
|
scriptEvent float playAnim( float channel, string animName );
|
||
|
|
||
|
// Plays the given animation on the given channel. Returns false if anim doesn't exist. Blends with current animation.
|
||
|
scriptEvent float playAnimBlended( float channel, string animName, float blendTime );
|
||
|
|
||
|
scriptEvent float getAnimLength( string animname );
|
||
|
|
||
|
// Continuously repeats the given animation on the given channel. Returns false if anim doesn't exist.
|
||
|
scriptEvent float playCycle( float channel, string animName );
|
||
|
|
||
|
// Plays the given idle animation on the given channel. Returns false if anim doesn't exist.
|
||
|
scriptEvent boolean idleAnim( float channel, string animName );
|
||
|
|
||
|
// Sets the number of frames to blend between animations on the given channel.
|
||
|
scriptEvent void setBlendFrames( float channel, float blendFrame );
|
||
|
|
||
|
// Returns the number of frames to blend between animations on the given channel.
|
||
|
scriptEvent float getBlendFrames( float channel );
|
||
|
|
||
|
// Sets a new animation state script function for the given channel.
|
||
|
scriptEvent void animState( float channel, string stateFunction, float blendFrame );
|
||
|
|
||
|
// Returns the name of the current animation state script function used for the given channel.
|
||
|
scriptEvent string getAnimState( float channel );
|
||
|
|
||
|
// Returns true if the given animation state script function is currently used for the given channel.
|
||
|
scriptEvent boolean inAnimState( float channel, string stateFunc );
|
||
|
|
||
|
// Returns true if the animation playing on the given channel
|
||
|
// is completed considering a number of blend frames.
|
||
|
scriptEvent boolean animDone( float channel, float blendOutFrames );
|
||
|
|
||
|
// Disables the animation currently playing on the given channel and syncs
|
||
|
// the animation with the animation of the nearest animating channel.
|
||
|
scriptEvent void overrideAnim( float channel );
|
||
|
|
||
|
// Enables animation on the given channel.
|
||
|
scriptEvent void enableAnim( float channel, float blendFrames );
|
||
|
|
||
|
// Set the various animation prefixes
|
||
|
scriptEvent void setPrefix( float animChannel, float prefixType, string prefix );
|
||
|
|
||
|
// Returns true when an entity has a specific animation.
|
||
|
scriptEvent boolean hasAnim( float channel, string animName );
|
||
|
|
||
|
// Returns true when a weapon entity has a specific animation.
|
||
|
scriptEvent boolean hasWeaponAnim( string animName );
|
||
|
|
||
|
// sets the next state and goes to it immediately
|
||
|
scriptEvent void setState( string stateFunc );
|
||
|
scriptEvent string getState();
|
||
|
|
||
|
scriptEvent void syncAnim( float channel, float toChannel, float blendFrames );
|
||
|
|
||
|
scriptEvent float getDeployResult( float deployObjectIndex );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
players
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// Returns the button state from the current user command.
|
||
|
scriptEvent boolean getButton( float key );
|
||
|
|
||
|
// Returns the movement relative to the player's view angles from the current user command.
|
||
|
// vector_x = forward, vector_y = right, vector_z = up
|
||
|
scriptEvent vector getMove();
|
||
|
|
||
|
scriptEvent vector getUserCmdAngles();
|
||
|
|
||
|
// Returns the player view angles (relative to a bunch of things)
|
||
|
scriptEvent vector getViewAngles();
|
||
|
|
||
|
// Sets the player view angles (may not be reliable in all cases)
|
||
|
scriptEvent void setViewAngles( vector angles );
|
||
|
|
||
|
// Returns the player's remote camera view angles.
|
||
|
scriptEvent vector getCameraViewAngles();
|
||
|
|
||
|
// Returns the player's render view angles (relative to the world)
|
||
|
scriptEvent vector getRenderViewAngles();
|
||
|
|
||
|
// Returns the player view origin.
|
||
|
scriptEvent vector getViewOrigin();
|
||
|
|
||
|
// Returns the entity for the player's weapon
|
||
|
scriptEvent entity getWeaponEntity();
|
||
|
|
||
|
scriptEvent void freeze( boolean enabled );
|
||
|
scriptEvent void freezeTurning( boolean enabled );
|
||
|
|
||
|
scriptEvent void setRemoteCamera( entity other );
|
||
|
scriptEvent entity getRemoteCamera();
|
||
|
|
||
|
// sets an offset from the remote camera to be used when viewing a remote camera
|
||
|
scriptEvent void setRemoteCameraViewOffset( vector offset );
|
||
|
|
||
|
// get the entity from which the player is currently viewing (e.g. themselves, a remote camera...)
|
||
|
scriptEvent entity getViewingEntity();
|
||
|
|
||
|
// ui_showGun value for this player
|
||
|
scriptEvent boolean isGunHidden();
|
||
|
|
||
|
scriptEvent void giveProficiency( float index, float scale, object task, string reason );
|
||
|
scriptEvent void giveClassProficiency( float count, string reason );
|
||
|
scriptEvent float getProficiency( float type );
|
||
|
scriptEvent float getXP( float type, boolean fromBase );
|
||
|
scriptEvent float heal( float count );
|
||
|
scriptEvent float unheal( float count );
|
||
|
scriptEvent void makeInvulnerable( float len );
|
||
|
scriptEvent void giveClass( string classname );
|
||
|
scriptEvent boolean givePackage( string packageName );
|
||
|
scriptEvent void setClassOption( float optionIndex, float itemIndex );
|
||
|
scriptEvent void sendToolTip( float index );
|
||
|
scriptEvent void cancelToolTips();
|
||
|
scriptEvent void selectBestWeapon( boolean allowCurrent );
|
||
|
scriptEvent void setWeapon( string weaponName, boolean instant );
|
||
|
scriptEvent string getCurrentWeapon();
|
||
|
scriptEvent boolean hasWeapon( string weaponName );
|
||
|
scriptEvent entity getVehicle();
|
||
|
scriptEvent float getAmmoFraction();
|
||
|
scriptEvent string getUserName();
|
||
|
scriptEvent string getCleanUserName();
|
||
|
scriptEvent string getClassName();
|
||
|
scriptEvent string getCachedClassName();
|
||
|
scriptEvent float getPlayerClass();
|
||
|
scriptEvent handle getRankName();
|
||
|
scriptEvent handle getShortRankName();
|
||
|
scriptEvent float getMaxHealth();
|
||
|
scriptEvent entity getCrosshairEntity();
|
||
|
scriptEvent float getCrosshairDistance( boolean needValidInfo );
|
||
|
scriptEvent vector getCrosshairEndPos();
|
||
|
scriptEvent float getCrosshairStartTime();
|
||
|
scriptEvent void enterDeploymentMode();
|
||
|
scriptEvent void exitDeploymentMode();
|
||
|
scriptEvent boolean getDeploymentActive();
|
||
|
scriptEvent void setSpawnPoint( entity other );
|
||
|
scriptEvent entity getSpawnPoint();
|
||
|
scriptEvent void setSpeedModifier( float value );
|
||
|
scriptEvent void setSprintScale( float value );
|
||
|
scriptEvent boolean needsRevive();
|
||
|
scriptEvent boolean isInvulnerable();
|
||
|
scriptEvent void revive( entity other, float healthScale );
|
||
|
scriptEvent void setProxyEntity( entity proxy, float positionId );
|
||
|
scriptEvent entity getProxyEntity();
|
||
|
scriptEvent boolean getProxyAllowWeapon();
|
||
|
scriptEvent void setSniperAOR( boolean enabled );
|
||
|
scriptEvent float getKilledTime();
|
||
|
scriptEvent void forceRespawn();
|
||
|
|
||
|
// should only be called from OnUsed
|
||
|
scriptEvent void enter( entity toEnter );
|
||
|
|
||
|
scriptEvent float createIcon( string material, float priority, float timeout );
|
||
|
scriptEvent void freeIcon( float iconHandle );
|
||
|
|
||
|
scriptEvent float getAmmo( float ammoType );
|
||
|
scriptEvent float getMaxAmmo( float ammoType );
|
||
|
scriptEvent void setAmmo( float ammoType, float amount );
|
||
|
scriptEvent void setMaxAmmo( float ammoType, float amount );
|
||
|
scriptEvent void setTargetTimeScale( float scale );
|
||
|
|
||
|
scriptEvent void disableSprint( boolean disable );
|
||
|
scriptEvent void disableRun( boolean disable ); // disabling run also disables sprint
|
||
|
scriptEvent void disableFootsteps( boolean disable );
|
||
|
scriptEvent void disableFallingDamage( boolean disable );
|
||
|
|
||
|
scriptEvent void disguise( entity other );
|
||
|
scriptEvent void setSpectateClient( entity other );
|
||
|
scriptEvent entity getDisguiseClient();
|
||
|
scriptEvent boolean isDisguised();
|
||
|
|
||
|
scriptEvent void setViewSkin( string enh ); //Name of skin decl to apply for the whole view
|
||
|
scriptEvent string getViewSkin();
|
||
|
|
||
|
scriptEvent void setGUIClipIndex( float index );
|
||
|
|
||
|
scriptEvent float getDeploymentRequest();
|
||
|
scriptEvent vector getDeploymentPosition();
|
||
|
|
||
|
scriptEvent object getActiveTask();
|
||
|
|
||
|
scriptEvent void binAdd( entity other );
|
||
|
scriptEvent entity binGet( float index );
|
||
|
scriptEvent float binGetSize();
|
||
|
scriptEvent void binRemove( entity other );
|
||
|
|
||
|
scriptEvent void disableShadows( boolean value );
|
||
|
|
||
|
scriptEvent void inhibitGuis( boolean inhibit );
|
||
|
|
||
|
scriptEvent boolean getPostArmFindBestWeapon();
|
||
|
scriptEvent boolean sameFireTeam( entity other );
|
||
|
scriptEvent boolean isFireTeamLeader();
|
||
|
scriptEvent boolean isLocalPlayer();
|
||
|
scriptEvent boolean isToolTipPlaying();
|
||
|
scriptEvent boolean isSinglePlayerToolTipPlaying();
|
||
|
scriptEvent void resetTargetLock();
|
||
|
scriptEvent boolean isLocking();
|
||
|
scriptEvent void enableClientModelSights( string name );
|
||
|
scriptEvent void disableClientModelSights();
|
||
|
|
||
|
scriptEvent wstring getCrosshairTitle( boolean allowDisguise );
|
||
|
|
||
|
scriptEvent void adjustDeathYaw( float adjust );
|
||
|
|
||
|
scriptEvent void setCarryingObjective( boolean isCarrying );
|
||
|
|
||
|
scriptEvent void addDamageEvent( float time, float angle, float damage, boolean updateDirection );
|
||
|
scriptEvent boolean isInLimbo();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
bots interface for players
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
//mal: some bot functions to access HE/Plasma Charge info....
|
||
|
scriptEvent void setPlayerChargeOrigin( entity self );
|
||
|
scriptEvent void setPlayerChargeArmed( boolean chargeArmed, entity self );
|
||
|
|
||
|
//mal: a function to track the dropping of player packs ( health/ammo/supply/etc ).
|
||
|
scriptEvent void setPlayerItemState( entity self, boolean destroy );
|
||
|
|
||
|
//mal: some functions to track player grenade info....
|
||
|
scriptEvent void setPlayerGrenadeState( entity self, boolean destroy );
|
||
|
|
||
|
//mal: track the player's landmines.
|
||
|
scriptEvent void setPlayerMineState( entity self, boolean destroy, boolean spotted );
|
||
|
scriptEvent void setPlayerMineArmed( boolean chargeArmed, entity self, boolean isVisible );
|
||
|
|
||
|
//mal: track the player's supply crates
|
||
|
scriptEvent void setPlayerSupplyCrateState( entity self, boolean destroy );
|
||
|
|
||
|
//mal: track the player's airstrikes
|
||
|
scriptEvent void setPlayerAirstrikeState( entity self, boolean destroy, boolean strikeOnWay );
|
||
|
|
||
|
//mal: track the player's hives/third eye cameras
|
||
|
scriptEvent void setPlayerCovertToolState( entity self, boolean destroy );
|
||
|
|
||
|
//mal: track the player's created spawnhosts.
|
||
|
scriptEvent void setPlayerSpawnHostState( entity self, boolean destroy );
|
||
|
|
||
|
//mal: track the player's smoke grenades
|
||
|
scriptEvent void setSmokeNadeState( entity self );
|
||
|
|
||
|
//mal: track the player's arty attacks
|
||
|
scriptEvent void setArtyAttackLocation( vector vec, float artyType );
|
||
|
|
||
|
//mal: track the player's repair requests
|
||
|
scriptEvent void setPlayerRepairTarget( entity repairTarget );
|
||
|
|
||
|
//mal: track the player's kill requests
|
||
|
scriptEvent void setPlayerKillTarget( entity killTarget );
|
||
|
|
||
|
//mal: track the player's pickup requests
|
||
|
scriptEvent void setPlayerPickupRequestTime( entity pickupTarget );
|
||
|
|
||
|
//mal: track the player's command requests
|
||
|
scriptEvent void setPlayerCommandRequestTime();
|
||
|
|
||
|
//mal: track the player's teleporters
|
||
|
scriptEvent void setTeleporterState( boolean destroy );
|
||
|
|
||
|
//mal: track the player's repair drones
|
||
|
scriptEvent void setRepairDroneState( boolean destroy );
|
||
|
|
||
|
//mal: is the player a bot?
|
||
|
scriptEvent boolean isBot();
|
||
|
|
||
|
//mal: the player wants a specific bot to follow him - let the bot know.
|
||
|
scriptEvent void setBotEscort( entity botEscort );
|
||
|
|
||
|
//mal: track the GDF player's spawnhost targets
|
||
|
scriptEvent void setPlayerSpawnHostTarget( entity spawnHostTarget );
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
atmosphere
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void resetPostProcess();
|
||
|
scriptEvent float getDefaultPostProcessSaturation();
|
||
|
scriptEvent float getDefaultPostProcessGlareSourceBrightness();
|
||
|
scriptEvent float getDefaultPostProcessGlareBlurBrightness();
|
||
|
scriptEvent float getDefaultPostProcessGlareBrightnessThreshold();
|
||
|
scriptEvent float getDefaultPostProcessGlareThresholdDependency();
|
||
|
scriptEvent void setPostProcessTint( vector tint );
|
||
|
scriptEvent void setPostProcessSaturation( float saturation );
|
||
|
scriptEvent void setPostProcessContrast( float contrast );
|
||
|
scriptEvent void setPostProcessGlareParms( float sourceBrightness, float blurBrightness, float brightnessThreshold, float thresholdDep );
|
||
|
scriptEvent boolean isNight();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
walker
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void groundPound( float force, float damageScale, float shockWaveRange );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
transports
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent float repair( float repairCount );
|
||
|
scriptEvent vector getLastRepairOrigin();
|
||
|
scriptEvent void inputSetPlayer( entity p );
|
||
|
scriptEvent float inputGetCollective();
|
||
|
scriptEvent entity getDriver();
|
||
|
scriptEvent boolean isEmpty();
|
||
|
scriptEvent void updateEngine( boolean off );
|
||
|
scriptEvent void setLightsEnabled( float group, boolean enabled ); // group = -1 implies all groups
|
||
|
scriptEvent void disableSuspension( boolean disable );
|
||
|
|
||
|
scriptEvent wstring getPassengerNames();
|
||
|
|
||
|
scriptEvent void lock( boolean _lock );
|
||
|
scriptEvent void kickPlayer( float index, float flags );
|
||
|
scriptEvent void disableTimeout( boolean disable );
|
||
|
scriptEvent float getSteerAngle();
|
||
|
scriptEvent void destroyParts( float mask );
|
||
|
scriptEvent void decayParts( float mask );
|
||
|
scriptEvent void decayLeftWheels();
|
||
|
scriptEvent void decayRightWheels();
|
||
|
scriptEvent void decayNonWheels();
|
||
|
scriptEvent void resetDecayTime();
|
||
|
scriptEvent boolean hasHiddenParts();
|
||
|
scriptEvent void disableModel( boolean disable );
|
||
|
|
||
|
scriptEvent void swapPosition( entity p );
|
||
|
scriptEvent float getNumPositions();
|
||
|
scriptEvent float getNumOccupiedPositions();
|
||
|
scriptEvent entity getPositionPlayer( float index );
|
||
|
scriptEvent string getSurfaceType();
|
||
|
|
||
|
scriptEvent void selectVehicleWeapon( entity p, string name );
|
||
|
|
||
|
scriptEvent object getObject( string objectName );
|
||
|
|
||
|
// Thruster component
|
||
|
scriptEvent void setThrust( float thrust );
|
||
|
|
||
|
// Scripted part
|
||
|
scriptEvent string getJoint();
|
||
|
scriptEvent entity getParent();
|
||
|
|
||
|
scriptEvent void setDeathThroeHealth( float amount );
|
||
|
scriptEvent float getMinDisplayHealth();
|
||
|
|
||
|
scriptEvent boolean isEMPed();
|
||
|
scriptEvent boolean isWeaponEMPed();
|
||
|
scriptEvent boolean applyEMPDamage( float time, float weaponTime );
|
||
|
scriptEvent float getRemainingEMP();
|
||
|
|
||
|
scriptEvent boolean isWeaponDisabled();
|
||
|
scriptEvent void setWeaponDisabled( boolean disabled );
|
||
|
|
||
|
scriptEvent void setLockAlarmActive( boolean active );
|
||
|
scriptEvent void setImmobilized( boolean immobile );
|
||
|
scriptEvent boolean getLandingGearDown();
|
||
|
scriptEvent boolean inSiegeMode();
|
||
|
|
||
|
scriptEvent float getArmor();
|
||
|
scriptEvent void setArmor( float value );
|
||
|
|
||
|
scriptEvent float getNumVehicleWeapons();
|
||
|
scriptEvent object getVehicleWeapon( float index );
|
||
|
|
||
|
scriptEvent void setTrackerEntity( entity ent );
|
||
|
scriptEvent boolean isPlayerBanned( entity p );
|
||
|
scriptEvent void banPlayer( entity p, float time );
|
||
|
|
||
|
scriptEvent void clearLastAttacker();
|
||
|
scriptEvent void enablePart( string partName );
|
||
|
scriptEvent void disablePart( string partName );
|
||
|
|
||
|
scriptEvent float destructionTime();
|
||
|
scriptEvent boolean directionWarning();
|
||
|
|
||
|
scriptEvent boolean isTeleporting();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
vehicle_rigidbody
|
||
|
|
||
|
***********************************************************************/
|
||
|
scriptEvent void setDamageDealtScale( float scale );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
Vehicle weapons
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent entity getPlayer();
|
||
|
scriptEvent void setTarget( vector target, boolean enabled );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
Jump Jets
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent float getChargeFraction();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
script entities
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void addHelper( float stringMapIndex );
|
||
|
scriptEvent entity getBoundPlayer( float index );
|
||
|
scriptEvent void removeBoundPlayer( entity other );
|
||
|
|
||
|
scriptEvent void chSetNumLines( float count );
|
||
|
scriptEvent float chAddLine();
|
||
|
scriptEvent float chGetDistance();
|
||
|
scriptEvent void chSetLineText( float index, wstring text );
|
||
|
scriptEvent void chSetLineTextIndex( float index, handle textIndex );
|
||
|
scriptEvent void chSetLineMaterial( float index, string material );
|
||
|
scriptEvent void chSetLineColor( float index, vector color, float alpha );
|
||
|
scriptEvent void chSetLineSize( float index, float x, float y );
|
||
|
scriptEvent void chSetLineFraction( float index, float fraction );
|
||
|
scriptEvent void chSetLineType( float index, float type );
|
||
|
|
||
|
scriptEvent void freeLayers();
|
||
|
scriptEvent float allocRadarLayer();
|
||
|
scriptEvent float allocJammerLayer();
|
||
|
|
||
|
scriptEvent void radarSetLayerRange( float index, float range );
|
||
|
scriptEvent void radarSetLayerMaxAngle( float index, float maxAngle );
|
||
|
scriptEvent void radarSetLayerMask( float index, float mask );
|
||
|
|
||
|
scriptEvent void setRemoteViewAngles( vector angles, entity refEntity );
|
||
|
scriptEvent vector getRemoteViewAngles( entity refEntity );
|
||
|
|
||
|
scriptEvent void pathFind( string pathName, vector target, float startTime, float direction, float cornerX, float cornerY, float heightOffset, boolean append );
|
||
|
scriptEvent float pathFindVampire( vector runStart, vector runEnd, float runHeight );
|
||
|
scriptEvent void pathLevel( float maxSlopeAngle, float startIndex, float endIndex );
|
||
|
scriptEvent void pathStraighten();
|
||
|
scriptEvent float pathGetNumPoints();
|
||
|
scriptEvent vector pathGetPoint( float index );
|
||
|
scriptEvent float pathGetLength();
|
||
|
scriptEvent vector pathGetPosition( float position );
|
||
|
scriptEvent vector pathGetDirection( float position );
|
||
|
scriptEvent vector pathGetAngles( float position );
|
||
|
scriptEvent float getVampireBombPosition( vector targetPos, float gravity, float pathSpeed, float stepDist, float pathLength );
|
||
|
scriptEvent vector getVampireBombAcceleration();
|
||
|
scriptEvent float getVampireBombFallTime();
|
||
|
|
||
|
scriptEvent void forceRunPhysics();
|
||
|
|
||
|
scriptEvent void setGroundPosition( vector position );
|
||
|
|
||
|
scriptEvent void setXPShareInfo( entity sharer, float scale );
|
||
|
|
||
|
scriptEvent void setBoxClipModel( vector mins, vector maxs, float mass );
|
||
|
|
||
|
scriptEvent float getTeamDamageDone();
|
||
|
scriptEvent void setTeamDamageDone( float value );
|
||
|
|
||
|
scriptEvent void forceAnimUpdate( boolean value );
|
||
|
|
||
|
scriptEvent void setIKTarget( entity other, float index );
|
||
|
|
||
|
scriptEvent void hideInLocalView();
|
||
|
scriptEvent void showInLocalView();
|
||
|
|
||
|
scriptEvent void setClipOriented( boolean oriented );
|
||
|
|
||
|
scriptEvent void setIconMaterial( string materialName );
|
||
|
scriptEvent void setIconSize( float width, float height );
|
||
|
scriptEvent void setIconColorMode( float colorMode );
|
||
|
scriptEvent void setIconPosition( float position );
|
||
|
scriptEvent void setIconEnabled( boolean enabled );
|
||
|
scriptEvent void setIconCutoff( float distance );
|
||
|
scriptEvent void setIconAlphaScale( float alphaScale );
|
||
|
|
||
|
scriptEvent void enableCollisionPush();
|
||
|
scriptEvent void disableCollisionPush();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
objective manager
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setObjectiveState( object team, float objectiveIndex, float state );
|
||
|
scriptEvent void setObjectiveIcon( object team, float objectiveIndex, string icon );
|
||
|
scriptEvent float getObjectiveState( object team, float objectiveIndex );
|
||
|
scriptEvent void setNextObjective( object team, float objectiveIndex );
|
||
|
scriptEvent float getNextObjective( object team );
|
||
|
scriptEvent void setShortDescription( object team, float objectiveIndex, handle description );
|
||
|
scriptEvent handle getShortDescription( object team, float objectiveIndex );
|
||
|
scriptEvent object createMapScript();
|
||
|
scriptEvent void logObjectiveCompletion( float objectiveIndex );
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
bots objective manager - interface to the bots action system
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void deactivateBotActionGroup( float actionGroupNum );
|
||
|
scriptEvent void activateBotActionGroup( float actionGroupNum );
|
||
|
scriptEvent void setBotActionStateForEvent( float actionState, entity triggerEntity );
|
||
|
scriptEvent void deactivateBotAction( string actionName );
|
||
|
scriptEvent void activateBotAction( string actionName );
|
||
|
scriptEvent void setBotCriticalClass( float playerTeam, float criticalClassType );
|
||
|
scriptEvent void botUpdateForEvent( float playerTeamLimiter, float playerClassType, float eventType ); //mal: eventType will usually == ACTION_STATE_NULL for events that were completed!
|
||
|
scriptEvent void setAttackingTeam( float playerTeam );
|
||
|
scriptEvent void setPrimaryTeamAction( float playerTeam, string actionName );
|
||
|
scriptEvent void setSecondaryTeamAction( float playerTeam, string actionName );
|
||
|
scriptEvent void setTeamNeededClass( float playerTeam, float neededClass, float sampleClass, float minNeeded, boolean priority, boolean storeRequest );
|
||
|
scriptEvent void setBotSightDist( float sightDist );
|
||
|
scriptEvent void disableRouteGroup( float routeGroupNum );
|
||
|
scriptEvent void enableRouteGroup( float routeGroupNum );
|
||
|
scriptEvent void enableRoute( string routeName );
|
||
|
scriptEvent void disableRoute( string routeName );
|
||
|
scriptEvent void setMapHasMCPGoal( boolean hasMCP );
|
||
|
scriptEvent void setSpawnActionOwner( float playerTeam, entity self );
|
||
|
scriptEvent void setActionObjState( float objectiveState, float ownerTeam, entity self, entity carrier );
|
||
|
scriptEvent void enableNode( string nodeName );
|
||
|
scriptEvent void disableNode( string nodeName );
|
||
|
scriptEvent void setNodeTeam( string nodeName, float playerTeam );
|
||
|
scriptEvent void teamSuicideIfNotNearAction( string actionName, float requiredDist, float playerTeam );
|
||
|
scriptEvent float isActionGroupActive( float actionGroupNum );
|
||
|
scriptEvent float isActionActive( string actionName );
|
||
|
scriptEvent void switchTeamWeapons( float playerTeam, float playerClass, float curWeapType, float desiredWeapType, boolean randomly );
|
||
|
scriptEvent void killBotActionGroup( float actionGroupNum );
|
||
|
scriptEvent void killBotAction( string actionName );
|
||
|
scriptEvent void setTeamUseRearSpawn( float playerTeam, boolean useSpawn );
|
||
|
scriptEvent void setTeamUseRearSpawnPercentage( float playerTeam, float percentageUsed );
|
||
|
scriptEvent float getNumBotsOnTeam( float playerTeam );
|
||
|
scriptEvent void setActionPriority( string actionName, boolean isPriority );
|
||
|
scriptEvent void setTeamAttacksDeployables ( float playerTeam, boolean attacksDeployables );
|
||
|
scriptEvent void setActionHumanGoal( string actionName, float humanGoal );
|
||
|
scriptEvent void setActionStroggGoal( string actionName, float stroggGoal );
|
||
|
scriptEvent void clearTeamBotBoundEntities( float playerTeam );
|
||
|
scriptEvent void setBotTeamRetreatTime( float playerTeam, float retreatTime );
|
||
|
scriptEvent void setTeamMinePlantIsPriority( float playerTeam, boolean isPriority );
|
||
|
scriptEvent void setBotActionVehicleType( string actionName, float vehicleType );
|
||
|
scriptEvent void setBotActionGroupVehicleType( float actionGroupNum, float vehicleType );
|
||
|
scriptEvent void disableAASAreaInLocation( float aasType, vector location );
|
||
|
scriptEvent float getBotCriticalClass( float playerTeam );
|
||
|
scriptEvent float getNumClassPlayers( float playerTeam, float playerClass );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
bots training objective manager
|
||
|
|
||
|
***********************************************************************/
|
||
|
scriptEvent void gameIsOnFinalObjective();
|
||
|
scriptEvent void mapIsTraingingMap();
|
||
|
scriptEvent void setActorPrimaryAction( string actionName, boolean isDeployableMission, float goalPauseTime );
|
||
|
scriptEvent void setBriefingPauseTime( float pauseTime );
|
||
|
scriptEvent void setPlayerIsOnFinalMission();
|
||
|
scriptEvent void setTrainingBotsCanGrabForwardSpawns();
|
||
|
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
territories
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setActive( boolean active );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
animated client entities
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setAnimFrame( string anim, float channel, float frame );
|
||
|
scriptEvent float getNumFrames( string anim );
|
||
|
|
||
|
scriptEvent void dispose(); // better than remove, will free up any assets, and schedule removal, client entity only atm
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
traces!
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent float getTraceFraction();
|
||
|
scriptEvent vector getTraceEndPos();
|
||
|
scriptEvent vector getTracePoint();
|
||
|
scriptEvent vector getTraceNormal();
|
||
|
scriptEvent entity getTraceEntity();
|
||
|
scriptEvent float getTraceSurfaceFlags();
|
||
|
scriptEvent string getTraceSurfaceType();
|
||
|
scriptEvent vector getTraceSurfaceColor();
|
||
|
scriptEvent string getTraceJoint();
|
||
|
scriptEvent string getTraceBody();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
teams
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent string getName();
|
||
|
scriptEvent handle getTitle();
|
||
|
scriptEvent void registerDeployable( entity other );
|
||
|
scriptEvent void unRegisterDeployable( entity other );
|
||
|
scriptEvent void registerSpawnPoint( entity other );
|
||
|
scriptEvent void unRegisterSpawnPoint( entity other );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
bot team related stuff
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setTeamRearSpawn( entity teamRearSpawn ); //mal: wheres our spawn at?
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
tasks
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
// taskmanager
|
||
|
scriptEvent object allocEntityTask( float taskIndex, entity o );
|
||
|
|
||
|
// task
|
||
|
scriptEvent void complete();
|
||
|
scriptEvent void setTimeout( float duration );
|
||
|
scriptEvent void free();
|
||
|
scriptEvent entity getTaskEntity();
|
||
|
scriptEvent void setUserCreated();
|
||
|
scriptEvent boolean isUserCreated();
|
||
|
scriptEvent void setLocation( float index, vector position );
|
||
|
scriptEvent void setWayPointState( float index, boolean state );
|
||
|
scriptEvent string getKey( string key );
|
||
|
scriptEvent float getIntKey( string key );
|
||
|
scriptEvent float getFloatKey( string key );
|
||
|
scriptEvent vector getVectorKey( string key );
|
||
|
scriptEvent entity getEntityKey( string key );
|
||
|
scriptEvent string getKeyWithDefault( string key, string defaultValue );
|
||
|
scriptEvent float getIntKeyWithDefault( string key, float defaultValue );
|
||
|
scriptEvent float getFloatKeyWithDefault( string key, float defaultValue );
|
||
|
scriptEvent vector getVectorKeyWithDefault( string key, vector defaultValue );
|
||
|
scriptEvent void giveObjectiveProficiency( float count, string reason );
|
||
|
scriptEvent void flashWorldIcon( float time );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
teleporters
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void enableTeam( string name );
|
||
|
scriptEvent void disableTeam( string name );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
repair drone
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setTargetPosition( vector newOrigin, float timeDelta );
|
||
|
scriptEvent void setEffectOrigins( vector start, vector end, boolean active );
|
||
|
scriptEvent void setEntities( entity repair, entity owner );
|
||
|
scriptEvent entity getRepairTarget();
|
||
|
scriptEvent entity getOwnerEntity();
|
||
|
scriptEvent void hideThrusters();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
parachute
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setOwner( entity owner );
|
||
|
scriptEvent void setDeployStart( float t );
|
||
|
scriptEvent boolean isMovingTooSlow();
|
||
|
|
||
|
|
||
|
/***********************************************************************
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setForceShieldState( boolean v, entity p );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
mask edit session
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void openMask( string maskName );
|
||
|
scriptEvent void updateProjection( vector position );
|
||
|
scriptEvent void setDecalMaterial( string materialName );
|
||
|
scriptEvent void setStampSize( float size );
|
||
|
scriptEvent boolean stamp( vector position, boolean save, boolean state );
|
||
|
scriptEvent void saveAll();
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
cvar
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent float getFloatValue();
|
||
|
scriptEvent string getStringValue();
|
||
|
scriptEvent float getIntValue();
|
||
|
scriptEvent boolean getBoolValue();
|
||
|
scriptEvent vector getVectorValue();
|
||
|
|
||
|
scriptEvent void setFloatValue( float value );
|
||
|
scriptEvent void setStringValue( string value );
|
||
|
scriptEvent void setIntValue( float value );
|
||
|
scriptEvent void setBoolValue( boolean value );
|
||
|
scriptEvent void setVectorValue( vector value );
|
||
|
|
||
|
scriptEvent void setCallback( string value );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
defence turrets
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void setDisabled( boolean value );
|
||
|
scriptEvent boolean isDisabled();
|
||
|
scriptEvent vector getTargetPosition( entity other );
|
||
|
scriptEvent entity getEnemy();
|
||
|
scriptEvent void setTurretEnemy( entity other, float turnDelay );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
delivery vehicles
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
scriptEvent void startJotunDelivery( float startTime, float pathSpeed, float leadTime );
|
||
|
scriptEvent void startJotunReturn( float startTime, float pathSpeed, float leadTime );
|
||
|
scriptEvent void startMagogDelivery( float startTime, float pathSpeed, float leadTime, vector endPoint, float itemRotation );
|
||
|
scriptEvent void startMagogReturn( float startTime, float pathSpeed, float leadTime, vector endPoint );
|
||
|
|
||
|
/***********************************************************************
|
||
|
|
||
|
Virtual Functions
|
||
|
|
||
|
***********************************************************************/
|
||
|
|
||
|
virtual void vArm( entity p );
|
||
|
virtual void vHack( entity p );
|
||
|
virtual void vPossess( entity p );
|
||
|
|
||
|
virtual void vOnShowOverlay( entity p );
|
||
|
virtual void vOnHideOverlay( entity p, entity mcp );
|
||
|
|
||
|
virtual void vOnDeploy();
|
||
|
virtual void vOnUnDeploy();
|
||
|
virtual void vDoneDeploy();
|
||
|
virtual void vSetManualDeploy();
|
||
|
virtual void vSetDeploymentParms( float deploymentItemIndex, float playerIndex, vector target, float rotation );
|
||
|
|
||
|
virtual void vApplyEmpDamage( entity attacker, float time, float weaponTime );
|
||
|
|
||
|
virtual void vSetTargetEntity( entity other );
|
||
|
virtual void vSetParent( entity p );
|
||
|
virtual void vSetOwner( entity o );
|
||
|
virtual entity vGetOwner();
|
||
|
|
||
|
virtual void vConstruct( entity p );
|
||
|
virtual void vSetConstructionState( float newState );
|
||
|
|
||
|
virtual void vLock();
|
||
|
virtual void vUnlock();
|
||
|
|
||
|
virtual void vRepair( float count, entity p );
|
||
|
virtual vector vGetLastRepairOrigin();
|
||
|
virtual void vDismantle( entity p );
|
||
|
|
||
|
virtual boolean vCustomOrbitRadius();
|
||
|
virtual float vGetOrbitRadius();
|
||
|
virtual boolean vOrbitUnderneath();
|
||
|
virtual boolean vRepairDroneIgnoreHidden();
|
||
|
|
||
|
// used by vehicles to indicate they need repaired, landmines that need armed, etc
|
||
|
virtual boolean vCheckActionCode( entity p, float actionCode );
|
||
|
|
||
|
virtual void vOnCaptured( entity p );
|
||
|
|
||
|
virtual entity vGetCurrentTarget();
|
||
|
virtual void vSetNewTarget( entity newTarget );
|
||
|
virtual void vTargetLockAlarm( entity other );
|
||
|
virtual void vStopTargetLockAlarm( entity other );
|
||
|
virtual void vTargetLockAttack( entity other );
|
||
|
virtual float vGetTargetLockCount();
|
||
|
virtual float vGetTargetLockCountBasedefence();
|
||
|
virtual boolean vTargetLockDisabled();
|
||
|
|
||
|
virtual boolean vNeedsRevive( entity p );
|
||
|
virtual boolean vRevive( entity p, float healthScale );
|
||
|
virtual boolean vShouldCreateSpawnHost( entity p );
|
||
|
virtual void vForceRespawn();
|
||
|
virtual boolean vCreateSpawnHost( entity other, string hostName );
|
||
|
virtual void vSetSpawnHostSpawned();
|
||
|
|
||
|
virtual float vGetPliersProgressBarValue( float action ); // range [0,1]
|
||
|
|
||
|
virtual boolean vTargetPlayerEligible( entity p );
|
||
|
virtual boolean vTargetGetValid( vector pos );
|
||
|
virtual void vTargetSetTarget( vector targetPos, entity targetEnt );
|
||
|
|
||
|
virtual void vFinishObjective();
|
||
|
virtual void vStartObjective();
|
||
|
|
||
|
virtual boolean vIsDeployed();
|
||
|
virtual void vStartMagogDrop();
|
||
|
|
||
|
virtual entity vGetDeployableOwner();
|
||
|
virtual void vSetDeployableOwner( entity other );
|
||
|
|
||
|
virtual boolean vIgnoreMagogCollsion();
|
||
|
|
||
|
virtual void vSetCurrentObjective( float objectiveIndex );
|
||
|
virtual void vObjectiveSuccess( float objectiveIndex, object team );
|
||
|
|
||
|
virtual void vHideNormalChargeBar( boolean h );
|
||
|
|
||
|
virtual entity vGetCarrier();
|
||
|
virtual entity vGetItem();
|
||
|
virtual void vOnItemDeployed( float itemIndex, entity item );
|
||
|
|
||
|
virtual void vMakeSticky( entity collisionEnt, vector collisionNormal, string surfaceType, boolean allowTripmine, string joint );
|
||
|
|
||
|
virtual boolean vChargePlaced( entity charge, entity other );
|
||
|
virtual void vChargeExploded( entity charge, entity other );
|
||
|
virtual void vChargeDisarmed( entity charge, entity other );
|
||
|
|
||
|
virtual void vBomberAttack( vector target, vector attackDir, float attackHeight, entity attacker );
|
||
|
|
||
|
virtual void vActivateTeleportation();
|
||
|
virtual void vCancelTeleportation();
|
||
|
virtual boolean vIsTeleporting();
|
||
|
virtual void vSetCharge( float amount );
|
||
|
|
||
|
virtual boolean vSelectActionItem( float code );
|
||
|
virtual boolean vHasActionItem( float code );
|
||
|
virtual string vGetActionItem( float code );
|
||
|
virtual string vGetActionIcon( float code );
|
||
|
|
||
|
virtual float vGetSteerScale();
|
||
|
|
||
|
virtual void vSetActive( boolean a );
|
||
|
|
||
|
virtual void vSetConstructed( boolean a );
|
||
|
virtual void vSetState( float newState );
|
||
|
|
||
|
virtual void vOnPassengerPain( entity inflictor, entity attacker, float damage, vector direction, float location );
|
||
|
|
||
|
virtual boolean vFireScud( entity firer, entity target );
|
||
|
virtual void vSetDelay( float time );
|
||
|
|
||
|
virtual void vOnVehicleDestroyed();
|
||
|
virtual void vSetDeployer( entity other );
|
||
|
|
||
|
virtual void vSetScopeState( boolean up );
|
||
|
|
||
|
virtual void vCheckProficiency();
|
||
|
|
||
|
virtual void vOnTargetDestroyed();
|
||
|
|
||
|
virtual boolean vTriggerTripmine();
|
||
|
virtual float vGetMineCreationTime();
|
||
|
|
||
|
virtual void vForceStayOpen( boolean force );
|
||
|
|
||
|
virtual void vCancelFire();
|
||
|
|
||
|
virtual void vCancelDeployForPlayer( float playerIndex );
|
||
|
|
||
|
virtual target_marker vCreateTargetMarker();
|
||
|
|
||
|
virtual boolean vIsDestructibleObjective();
|
||
|
|
||
|
virtual void vOnBindMasterDestroyed();
|
||
|
virtual void vBindToEntity( entity ent );
|
||
|
|
||
|
virtual boolean vSkipDeployDrop();
|
||
|
|
||
|
virtual void vOnContextKill( entity p );
|
||
|
virtual void vOnContextRepair( entity p );
|
||
|
virtual void vOnContextSpawnHost( entity p );
|
||
|
virtual void vOnContextDisarm( entity p );
|
||
|
virtual void vOnContextDestroy( entity p );
|
||
|
virtual void vOnContextNeedPassenger( entity p );
|
||
|
virtual void vOnContextConstruct( entity p );
|
||
|
virtual void vOnContextDefend( entity p );
|
||
|
virtual void vOnContextHack( entity p );
|
||
|
|
||
|
virtual void vOnRemovePlayersKillTask( entity p );
|
||
|
|
||
|
virtual void vMakePrimaryObjective( boolean value );
|
||
|
|
||
|
virtual float vGetFuseRemaining();
|
||
|
virtual float vGetFuseLength();
|
||
|
|
||
|
virtual void vSetDestroyed();
|
||
|
virtual boolean vGetDestroyed();
|
||
|
|
||
|
virtual boolean vDisablePlantCharge();
|
||
|
virtual boolean vGetIsSelfArm();
|
||
|
virtual void vSetSpotTime( float time );
|
||
|
virtual void vStartRegenThread();
|
||
|
|
||
|
virtual void vStartBoundsKillThread();
|
||
|
virtual void vCallDrop( vector location, vector angles );
|
||
|
|
||
|
virtual void vSetGoalMarker( entity _goalMarker );
|
||
|
virtual void vSetPathTargets( vector start, vector end );
|
||
|
|
||
|
virtual void vSetObjectiveString( string message );
|
||
|
virtual string vGetObjectiveString();
|
||
|
|
||
|
virtual void vSetObjectiveReminderTime( float time );
|
||
|
|
||
|
virtual float vGetDestroyProficiency();
|
||
|
virtual float vGetDisarmProficiency();
|
||
|
|
||
|
virtual void vGiveSpotProficiency();
|
||
|
|
||
|
virtual void vOnSpawnWavePassed();
|
||
|
|
||
|
virtual void vOnLocalTeamChanged();
|
||
|
virtual void vOnLocalMapRestart();
|
||
|
virtual void vOnEndGame();
|
||
|
|
||
|
virtual void vCreateMission();
|
||
|
virtual void vFreeMission();
|
||
|
virtual void vCompleteMission();
|
||
|
virtual void vCompleteSubMission( entity other );
|
||
|
virtual void vInitDefendMission( object missionTask );
|
||
|
|
||
|
virtual void vRemoveObject();
|
||
|
|
||
|
virtual boolean vDisablePlant();
|
||
|
|
||
|
virtual void vTriggerParticleEffect( float index );
|
||
|
|
||
|
virtual void vOnPlayerKilled( entity p );
|
||
|
|
||
|
virtual boolean vIsSupplyDrop();
|
||
|
virtual float vGetSupplyDropCreationTime();
|
||
|
virtual entity vGetCarryableItem();
|
||
|
|
||
|
virtual string vGetQuickChatString( entity p );
|
||
|
|
||
|
virtual void vCancel();
|
||
|
|
||
|
virtual float vGetVehicleCredit();
|
||
|
virtual void vUseVehicleCredit( float fraction );
|
||
|
|
||
|
virtual float vGetFireSupportMode();
|
||
|
virtual float vGetTimerState();
|
||
|
virtual float vGetFiringStatus( object traceObject );
|
||
|
virtual void vUpdateFiringStatusObject( entity localPlayer );
|
||
|
|
||
|
virtual void vDelayDeployment( float delay );
|
||
|
|
||
|
virtual void vOnCockpitCreated();
|
||
|
virtual void vOnCockpitDestroyed();
|
||
|
|
||
|
virtual void vPlayFFWarning( string sound, float nextPlayTime );
|
||
|
|
||
|
virtual void vSetBody( entity body );
|
||
|
|
||
|
virtual boolean vIsPrimaryObjective();
|
||
|
|
||
|
virtual boolean vBlockVehicleSpawn();
|
||
|
|
||
|
virtual float vGetTransmitProgress();
|
||
|
|
||
|
virtual boolean vDropItemTrace( vector tStart, vector tEnd, entity passEntity, vector targetPos );
|
||
|
virtual boolean vAllowDrop();
|
||
|
|
||
|
virtual float vGetChargeTime();
|
||
|
|
||
|
virtual void vCaptured();
|
||
|
|
||
|
virtual boolean vInhibitStats();
|
||
|
|
||
|
virtual boolean vDecayBody();
|
||
|
|
||
|
virtual entity vGetSpectateEntity();
|
||
|
virtual boolean vIsObjectiveComplete();
|