etqw-sdk/base/renderprogs/megatexture/interaction.rprog

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2008-05-29 00:00:00 +00:00
renderProgram megaTexture/interaction {
interaction
lowrangeuv
ambientVersion megaTexture/ambient
amblitVersion megaTexture/notlit_lit
machineSpec 2
fallback megaTexture/interaction_fallback
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_fallback {
interaction
lowrangeuv
ambientVersion megaTexture/ambient
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define fallback
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_premult {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_premult
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$define premult
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define premult
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_spec {
interaction
lowrangeuv
ambientVersion megaTexture/ambient
machineSpec 3
fallback megaTexture/interaction
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$define megatexSpecular
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define megatexSpecular
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_premult_spec {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_premult
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$define premult
$define megatexSpecular
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define premult
$define megatexSpecular
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_bakedamb {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_bakedamb
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define bakedamb
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_bakedamb_spec {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_bakedamb
machineSpec 3
fallback megaTexture/interaction_bakedamb
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$define megatexSpecular
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define bakedamb
$define megatexSpecular
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_bakedamb_ambspec {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_bakedamb_ambspec
machineSpec 3
fallback megaTexture/interaction_bakedamb
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex reference megaTexture/interaction_bakedamb
program fragment reference megaTexture/interaction_bakedamb
}
renderProgram megaTexture/interaction_brightness {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_brightness
machineSpec 3
fallback megaTexture/interaction
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex reference megaTexture/interaction
program fragment arb { <%
$define brightness
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_spec_brightness {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_brightness
machineSpec 3
fallback megaTexture/interaction
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex reference megaTexture/interaction_spec
program fragment arb { <%
$define brightness
$define megatexSpecular
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_bakedamb_brightness {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_bakedamb_brightness
machineSpec 3
fallback megaTexture/interaction_bakedamb
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define brightness
$define bakedamb
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/interaction_bakedamb_spec_brightness {
interaction
lowrangeuv
ambientVersion megaTexture/ambient_bakedamb_brightness
machineSpec 3
fallback megaTexture/interaction_bakedamb
amblitVersion megaTexture/notlit_lit
state {
maskDepth
blend GL_ONE, GL_ONE
}
program vertex arb { <%
$define megatexSpecular
$include "megatexture/interaction_vertex.inc"
%> }
program fragment arb { <%
$define brightness
$define bakedamb
$define megatexSpecular
$include "megatexture/interaction_fragment.inc"
%> }
}
renderProgram megaTexture/notlit_lit {
interaction
lowrangeuv
notlitVersion megaTexture/notlit_notlit
state force {
depthFunc less
}
program vertex arb { <%
OPTION ARB_position_invariant;
$include "megatexture/mt_common_vertex.inc"
TEMP _F1, _F2;
SUB _F2, $positionAttrib, $viewOrigin;
DP3 _F1.x, _F2, _F2;
RSQ _F1.y, _F1.x;
MUL _F1.x, _F1.y, _F1.x;
MAD result.color.secondary, _F1.x, $fogDepths.z, $fogDepths.w;
%> }
program fragment arb { <%
OPTION ARB_precision_hint_fastest;
$include "megatexture/mt_common_fragment.inc"
TEMP D;
LRP D, 0.35, $diffuseColor, 1;
MUL combined.xyz, combined, D;
LRP result.color.rgb, fragment.color.secondary.x, $fogColor, combined;
MOV result.color.a, 0;
%> }
}
renderProgram megaTexture/notlit_notlit {
state {
maskDepth
}
program vertex arb { <%
$define premult
$include "megatexture/ambient_vertex.inc"
%> }
program fragment arb { <%
$define premult
$define bakedamb
$include "megatexture/ambient_fragment.inc"
%> }
}