etqw-sdk/base/megagen/blends/megagen.blend

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2008-05-29 00:00:00 +00:00
// these are special blends used internally in megaGen,
// don't use them for anything if you don't have a clue
renderBinding blendParm_0 { vector { 0 } }
renderBinding blendParm_1 { vector { 0 } }
renderBinding blendParm_2 { vector { 0 } }
renderBinding blendParm_3 { vector { 0 } }
renderBinding blendParm_4 { vector { 0 } }
renderBinding blendParm_5 { vector { 0 } }
renderBinding blendParm_6 { vector { 0 } }
renderBinding blendParm_7 { vector { 0 } }
renderBinding blendParm_8 { vector { 0 } }
template megagen/blends/parallelProjection {
text { <%
TEMP colorDest, colorSource;
TEX colorSource, fragment.texcoord[0], texture[0], 2D;
$ifdef uvTypeParallel
TEX colorSource.rgb, fragment.texcoord[2], texture[3], 2D;
$endif
TEX colorDest, fragment.texcoord[1], texture[1], 2D;
$ifdef projectionPattern
PARAM consts = { 3.14159265358979323846, 0, 0, 0 }; # pi
TEMP colorProjectionPattern, _R0, _R1;
TEX colorProjectionPattern, fragment.texcoord[2], texture[4], 2D;
# modify alpha with pattern
ADD _R0.a, colorProjectionPattern.x, -0.5;
MUL _R1.a, colorSource.a, consts.x;
SIN _R1.a, _R1.a;
MUL _R0.a, _R1.a, _R0.a;
ADD_SAT colorSource.a, colorSource.a, _R0.a;
# Increase contrast
ADD _R0.a, colorSource.a, -$blendParm_1.x; # ramp start clamp
MUL _R1.a, $blendParm_1.y, consts.x;
MUL _R1.a, _R1.a, _R0.a;
COS _R1.a, _R1.a;
MAD _R1.a, _R1.a, -0.5, 0.5;
CMP _R1.a, _R0.a, 0, _R1;
ADD _R0.a, colorSource.a, -$blendParm_1.z; # ramp end clamp
CMP colorSource.a, _R0.a, _R1.a, 1;
$endif
LRP result.color.rgb, colorSource.a, colorSource, colorDest;
MOV result.color.a, 1;
%> }
}
renderProgram megagen/blends/parallelProjection {
program vertex arb { <%
OPTION ARB_position_invariant;
MOV result.texcoord[0], vertex.texcoord[0];
MOV result.texcoord[1], vertex.texcoord[1];
MOV result.texcoord[2], vertex.texcoord[2];
%> }
program fragment arb { <%
$define uvTypeParallel
useTemplate megagen/blends/parallelProjection<>
%> }
}
renderProgram megagen/blends/parallelProjectionWithProjectionPattern {
program vertex reference megagen/blends/parallelProjection
program fragment arb { <%
$define uvTypeParallel
$define projectionPattern
useTemplate megagen/blends/parallelProjection<>
%> }
}
blend blendWithParallelProjection {
fragmentProgram {
program megagen/blends/parallelProjection
}
}
blend blendWithParallelProjectionAndProjectionPattern {
fragmentProgram {
program megagen/blends/parallelProjectionWithProjectionPattern
parm 0 0, 0, 0, 0
parm 1 0.5 - 0.5 * parm3, 1.0 / parm3, 0.5 + 0.5 * parm3, 0
}
}
template megagen/blends/addNormals {
text { <%
TEMP colorDest, colorSource, scalar, R0, R1;
PARAM subOne = { -1, -1, -1, -1 };
PARAM scaleTwo = { 2, 2, 2, 2 };
TEX colorSource, fragment.texcoord[0], texture[0], 2D;
$ifdef uvTypeParallel
TEX colorSource.rgb, fragment.texcoord[2], texture[3], 2D;
$endif
TEX colorDest, fragment.texcoord[1], texture[1], 2D;
$ifdef projectionPattern
PARAM consts = { 3.14159265358979323846, 0, 0, 0 }; # pi
TEMP colorProjectionPattern, _R0, _R1;
TEX colorProjectionPattern, fragment.texcoord[2], texture[4], 2D;
# modify alpha with pattern
ADD _R0.a, colorProjectionPattern.x, -0.5;
MUL _R1.a, colorSource.a, consts.x;
SIN _R1.a, _R1.a;
MUL _R0.a, _R1.a, _R0.a;
ADD_SAT colorSource.a, colorSource.a, _R0.a;
# Increase contrast
ADD _R0.a, colorSource.a, -$blendParm_1.x; # ramp start clamp
MUL _R1.a, $blendParm_1.y, consts.x;
MUL _R1.a, _R1.a, _R0.a;
COS _R1.a, _R1.a;
MAD _R1.a, _R1.a, -0.5, 0.5;
CMP _R1.a, _R0.a, 0, _R1;
ADD _R0.a, colorSource.a, -$blendParm_1.z; # ramp end clamp
CMP colorSource.a, _R0.a, _R1.a, 1;
$endif
#
# ADDNORMALS
#
MOV scalar.x, colorSource.a;
ADD scalar.y, 1, -scalar.x;
# Decode normals
MAD colorDest, colorDest, scaleTwo, subOne;
MAD colorSource, colorSource, scaleTwo, subOne;
CMP colorSource.z, colorSource.z, -colorSource.z, colorSource.z;
# Flatten normals
RCP R0, colorSource.z;
MUL scalar.x, scalar, R0;
MUL colorSource.xy, scalar.x, colorSource;
MOV colorSource.z, 1;
RCP R1, colorDest.z;
MUL scalar.y, scalar, R1;
MUL colorDest.xy, scalar.y, colorDest;
# Add together
ADD colorSource.xy, colorSource, colorDest;
# Normalize
DP3 R1, colorSource, colorSource;
RSQ R1, R1.x;
MUL R1, R1.x, colorSource;
# Encode normals
MAD result.color.rgb, R1, .5, .5;
MOV result.color.a, 1;
%> }
}
renderProgram megagen/blends/addNormals {
program vertex arb { <%
OPTION ARB_position_invariant;
MOV result.texcoord[0], vertex.texcoord[0];
MOV result.texcoord[1], vertex.texcoord[1];
%> }
program fragment arb { <%
useTemplate megagen/blends/addNormals<>
%> }
}
renderProgram megagen/blends/addNormalsWithParallelProjection {
program vertex reference megagen/blends/addNormals
program fragment arb { <%
$define uvTypeParallel
useTemplate megagen/blends/addNormals<>
%> }
}
renderProgram megagen/blends/addNormalsWithParallelProjectionAndProjectionPattern {
program vertex reference megagen/blends/addNormals
program fragment arb { <%
$define uvTypeParallel
$define projectionPattern
useTemplate megagen/blends/addNormals<>
%> }
}
blend addNormals {
colorMod
fragmentProgram {
program megagen/blends/addNormals
}
}
blend addNormalsWithParallelProjection {
colorMod
fragmentProgram {
program megagen/blends/addNormalsWithParallelProjection
}
}
blend addNormalsWithParallelProjectionAndProjectionPattern {
colorMod
fragmentProgram {
program megagen/blends/addNormalsWithParallelProjectionAndProjectionPattern
parm 0 0, 0, 0, 0
parm 1 0.5 - 0.5 * parm3, 1.0 / parm3, 0.5 + 0.5 * parm3, 0
}
}
template megagen/blends/addNormalsWithHeightmaps {
text { <%
TEMP colorDest, colorSource, colorHeight, scalar, R0, R1;
PARAM subOne = { -1, -1, -1, -1 };
PARAM scaleTwo = { 2, 2, 2, 2 };
TEX colorSource, fragment.texcoord[0], texture[0], 2D;
$ifdef uvTypeParallel
TEX colorSource.rgb, fragment.texcoord[2], texture[3], 2D;
$endif
TEX colorDest, fragment.texcoord[1], texture[1], 2D;
TEX colorHeight, fragment.texcoord[1], texture[2], 2D;
$ifdef projectionPattern
PARAM consts = { 3.14159265358979323846, 0, 0, 0 }; # pi
TEMP colorProjectionPattern, _R0, _R1;
TEX colorProjectionPattern, fragment.texcoord[2], texture[4], 2D;
# modify alpha with pattern
ADD _R0.a, colorProjectionPattern.x, -0.5;
MUL _R1.a, colorSource.a, consts.x;
SIN _R1.a, _R1.a;
MUL _R0.a, _R1.a, _R0.a;
ADD_SAT colorSource.a, colorSource.a, _R0.a;
# Increase contrast
ADD _R0.a, colorSource.a, -$blendParm_1.x; # ramp start clamp
MUL _R1.a, $blendParm_1.y, consts.x;
MUL _R1.a, _R1.a, _R0.a;
COS _R1.a, _R1.a;
MAD _R1.a, _R1.a, -0.5, 0.5;
CMP _R1.a, _R0.a, 0, _R1;
ADD _R0.a, colorSource.a, -$blendParm_1.z; # ramp end clamp
CMP colorSource.a, _R0.a, _R1.a, 1;
$endif
#
# INTERSECT HEIGHTMAPS
#
ADD R0.x, colorHeight.r, -$blendParm_0.x;
ADD R0.y, colorHeight.r, -$blendParm_0.y;
ADD R0.z, colorHeight.r, -$blendParm_0.x;
MAD R0.z, R0.z, -$blendParm_0.z, 1;
CMP R0.z, R0.x, 1, R0.z;
CMP R0.z, R0.y, R0.z, 0;
MUL colorSource.a, R0.z, colorSource.a;
#
# ADDNORMALS
#
MOV scalar.x, colorSource.a;
ADD scalar.y, 1, -scalar.x;
# Decode normals
MAD colorDest, colorDest, scaleTwo, subOne;
MAD colorSource, colorSource, scaleTwo, subOne;
CMP colorSource.z, colorSource.z, -colorSource.z, colorSource.z;
# Flatten normals
RCP R0, colorSource.z;
MUL scalar.x, scalar, R0;
MUL colorSource.xy, scalar.x, colorSource;
MOV colorSource.z, 1;
RCP R1, colorDest.z;
MUL scalar.y, scalar, R1;
MUL colorDest.xy, scalar.y, colorDest;
# Add together
ADD colorSource.xy, colorSource, colorDest;
# Normalize
DP3 R1, colorSource, colorSource;
RSQ R1, R1.x;
MUL R1, R1.x, colorSource;
# Encode normals
MAD result.color.rgb, R1, .5, .5;
MOV result.color.a, 1;
%> }
}
// HeightMap based blending
// parm[0].x: lower clip height (parm0 - 0.5 * parm1)
// parm[0].y: upper clip height (parm0 + 0.5 * parm1)
// parm[0].z: one over clip height distance
renderProgram megagen/blends/addNormalsWithHeightmaps {
program vertex arb { <%
OPTION ARB_position_invariant;
MOV result.texcoord[0], vertex.texcoord[0];
MOV result.texcoord[1], vertex.texcoord[1];
MOV result.texcoord[2], vertex.texcoord[2];
%> }
program fragment arb { <%
useTemplate megagen/blends/addNormalsWithHeightmaps<>
%> }
}
renderProgram megagen/blends/addNormalsWithHeightMapsAndParallelProjection {
program vertex reference megagen/blends/addNormalsWithHeightmaps
program fragment arb { <%
$define uvTypeParallel
useTemplate megagen/blends/addNormalsWithHeightmaps<>
%> }
}
renderProgram megagen/blends/addNormalsWithHeightMapsAndParallelProjectionAndProjectionPattern {
program vertex reference megagen/blends/addNormalsWithHeightmaps
program fragment arb { <%
$define uvTypeParallel
$define projectionPattern
useTemplate megagen/blends/addNormalsWithHeightmaps<>
%> }
}
blend addNormalsWithHeightMaps {
heightMap
fragmentProgram {
program megagen/blends/addNormalsWithHeightmaps
parm 0 parm0 - 0.5 * parm1, parm0 + 0.5 * parm1, 1.0 / ( (parm0 + 0.5 * parm1) - (parm0 - 0.5 * parm1) ), 0
}
}
blend addNormalsWithHeightMapsAndParallelProjection {
heightMap
fragmentProgram {
program megagen/blends/addNormalsWithHeightMapsAndParallelProjection
parm 0 parm0 - 0.5 * parm1, parm0 + 0.5 * parm1, 1.0 / ( (parm0 + 0.5 * parm1) - (parm0 - 0.5 * parm1) ), 0
}
}
blend addNormalsWithHeightMapsAndParallelProjectionAndProjectionPattern {
heightMap
fragmentProgram {
program megagen/blends/addNormalsWithHeightMapsAndParallelProjectionAndProjectionPatternBlend
parm 0 parm0 - 0.5 * parm1, parm0 + 0.5 * parm1, 1.0 / ( (parm0 + 0.5 * parm1) - (parm0 - 0.5 * parm1) ), 0
parm 1 0.5 - 0.5 * parm3, 1.0 / parm3, 0.5 + 0.5 * parm3, 0
}
}
template megagen/blends/addHeightMaps {
text { <%
TEMP colorDest, colorSource, scalar;
TEX colorSource, fragment.texcoord[0], texture[0], 2D;
$ifdef uvTypeParallel
TEX colorSource.rgb, fragment.texcoord[2], texture[3], 2D;
$endif
TEX colorDest, fragment.texcoord[1], texture[1], 2D;
$ifdef projectionPattern
PARAM consts = { 3.14159265358979323846, 0, 0, 0 }; # pi
TEMP colorProjectionPattern, _R0, _R1;
TEX colorProjectionPattern, fragment.texcoord[2], texture[4], 2D;
# modify alpha with pattern
ADD _R0.a, colorProjectionPattern.x, -0.5;
MUL _R1.a, colorSource.a, consts.x;
SIN _R1.a, _R1.a;
MUL _R0.a, _R1.a, _R0.a;
ADD_SAT colorSource.a, colorSource.a, _R0.a;
# Increase contrast
ADD _R0.a, colorSource.a, -$blendParm_1.x; # ramp start clamp
MUL _R1.a, $blendParm_1.y, consts.x;
MUL _R1.a, _R1.a, _R0.a;
COS _R1.a, _R1.a;
MAD _R1.a, _R1.a, -0.5, 0.5;
CMP _R1.a, _R0.a, 0, _R1;
ADD _R0.a, colorSource.a, -$blendParm_1.z; # ramp end clamp
CMP colorSource.a, _R0.a, _R1.a, 1;
$endif
MOV scalar.x, colorSource.a;
ADD scalar.y, 1, -scalar.x;
MUL colorSource, scalar.x, colorSource;
MUL colorDest, scalar.y, colorDest;
ADD scalar.z, colorDest.r, -colorSource.r;
CMP result.color.rgb, scalar.z, colorSource, colorDest;
MOV result.color.a, 1;
%> }
}
renderProgram megagen/blends/addHeightMaps {
program vertex arb { <%
OPTION ARB_position_invariant;
MOV result.texcoord[0], vertex.texcoord[0];
MOV result.texcoord[1], vertex.texcoord[1];
MOV result.texcoord[2], vertex.texcoord[2];
%> }
program fragment arb { <%
useTemplate megagen/blends/addHeightMaps<>
%> }
}
renderProgram megagen/blends/addHeightMapsWithParallelProjection {
program vertex reference megagen/blends/addHeightMaps
program fragment arb { <%
$define uvTypeParallel
useTemplate megagen/blends/addHeightMaps<>
%> }
}
renderProgram megagen/blends/addHeightMapsWithParallelProjectionAndProjectionPattern {
program vertex reference megagen/blends/addHeightMaps
program fragment arb { <%
$define uvTypeParallel
$define projectionPattern
useTemplate megagen/blends/addHeightMaps<>
%> }
}
blend addHeightMaps {
colorMod
fragmentProgram {
program megagen/blends/addHeightMaps
}
}
blend addHeightMapsWithParallelProjection {
colorMod
fragmentProgram {
program megagen/blends/addHeightMapsWithParallelProjection
}
}
blend addHeightMapsWithParallelProjectionAndProjectionPattern {
colorMod
fragmentProgram {
program megagen/blends/addHeightMapsWithParallelProjectionAndProjectionPattern
parm 0 0, 0, 0, 0
parm 1 0.5 - 0.5 * parm3, 1.0 / parm3, 0.5 + 0.5 * parm3, 0
}
}
renderProgram megagen/blends/combineDetailTextureMaps {
program vertex arb { <%
OPTION ARB_position_invariant;
MOV result.texcoord[0], vertex.texcoord[0];
%> }
program fragment arb { <%
TEMP redMask, blueMask, greenMask, alphaMask, R0, R1;
TEX redMask, fragment.texcoord[0], texture[0], 2D;
TEX blueMask, fragment.texcoord[0], texture[1], 2D;
TEX greenMask, fragment.texcoord[0], texture[2], 2D;
TEX alphaMask, fragment.texcoord[0], texture[3], 2D;
# Combine
MOV R0.r, redMask.r;
MOV R0.g, blueMask.r;
MOV R0.b, greenMask.r;
MOV R0.a, alphaMask.r;
# Normalize
DP4 R1, R0, R0;
RSQ R1, R1.x;
MUL result.color, R1.x, R0;
%> }
}
blend combineDTM {
colorMod
fragmentProgram {
program megagen/blends/combineDetailTextureMaps
}
}