574 lines
22 KiB
Text
574 lines
22 KiB
Text
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// First Person scoped views
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material models/scopes/scope
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{
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sort 100.1
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noatmosphere
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translucent
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{
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program sfx/ambsunDecalAlways //sfx/ambsunDecal
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//map models/scopes/scope_d.tga
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diffusemap _black
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bumpmap _flat //models/scopes/scope_local.tga
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specularmap picmip -1 models/scopes/scope_s.tga
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writeDepth
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// depthfunc always // ATI workaround
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}
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}
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material models/scopes/scope_always
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{
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sort 100.1
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noatmosphere
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translucent
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{
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program sfx/ambsunDecalAlways //sfx/ambsunDecal
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diffusemap models/scopes/scope_d.tga
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bumpmap textures/detail/bump/metal_detail01_local.tga
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writeDepth
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// depthfunc always // ATI workaround
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textureMatrix bumpMatrix {
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scale 16, 16
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}
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}
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}
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material models/scopes/mask
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{
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sort 100.05
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translucent
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updateCurrentRender
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//useTemplate postprocess/blur<>
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{
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program game/scopeModel
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//parameters -0.15, 0.7, 1, 0
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parameters -0.1, 0.76, 1.08, 14
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red 0.81
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green 0.98
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blue 1
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map _black //_postProcessBuffer_1
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//depthFunc always
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maskdepth
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}
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}
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material models/scopes/mask_rifle {
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sort 100.05
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translucent
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updateCurrentRender
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//useTemplate postprocess/blur<>
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{
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program game/scopeModel
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//parameters -0.15, 0.7, 0.9, 0
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parameters -0.1, 0.76, 1.08, 14
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red 0.81
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green 0.98
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blue 1
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map _black //_postProcessBuffer_1
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//depthFunc always
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maskdepth
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}
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}
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material models/scopes/mask_law {
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sort 100.05
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translucent
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updateCurrentRender
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//useTemplate postprocess/blur<>
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{
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program game/scopeModel
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//parameters -0.15, 0.8, 1, 0
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parameters -0.1, 0.76, 1.08, 14
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red 0.81
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green 0.98
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blue 1
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map _black //_postProcessBuffer_1
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//depthFunc always
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maskdepth
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}
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}
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material models/scopes/mask_binoculars {
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sort 100.05
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translucent
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updateCurrentRender
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//useTemplate postprocess/blur<>
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{
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program game/scopeModel
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//parameters -0.15, 1, 1, 0
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parameters -0.1, 0.76, 1.08, 14
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//parameters -0.1, 0.56, 1.0, 14
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red 0.81
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green 0.98
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blue 1
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map _postProcessBuffer_1
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//depthFunc always
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maskdepth
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}
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}
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/*** GDF N93 GPMG REWORK ***/
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/*GPMG shells*/
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material models/weapons/gdf_gpmg/gpmg_shell_last12
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last11
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last10
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last9
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last8
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last7
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last6
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last5
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last4
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last3
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last2
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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material models/weapons/gdf_gpmg/gpmg_shell_last1
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{
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renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_roler6_d.tga
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specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_roler6_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
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}
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/**************************************************************
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GDF Minigun
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**************************************************************/
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material models/weapons/gdf_mini_gun/mini_gun
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{
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renderbump -size 1024 512 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/gdf_mini_gun/mini_gun_local.tga models/weapons/gdf_mini_gun/mini_gun_hi.ase
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noshadows
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diffusemap picmip -1 partialLoad models/weapons/gdf_mini_gun/mini_gun_d.tga
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specularmap picmip -2 partialLoad models/weapons/gdf_mini_gun/mini_gun_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_mini_gun/mini_gun_local.tga,
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heightmap(models/weapons/gdf_mini_gun/mini_gun_h.tga, 5 ) )
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}
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material models/weapons/gdf_mini_gun/mini_gun_thirdperson
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{
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renderbump -size 1024 512 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/gdf_mini_gun/mini_gun_local.tga models/weapons/gdf_mini_gun/mini_gun_hi.ase
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noshadows
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diffusemap picmip -1 models/weapons/gdf_mini_gun/mini_gun_thirdperson_d.tga
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specularmap picmip -2 models/weapons/gdf_mini_gun/mini_gun_thirdperson_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_mini_gun/mini_gun_thirdperson_local.tga,
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heightmap(models/weapons/gdf_mini_gun/mini_gun_thirdperson_h.tga, 5 ) )
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}
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/**************************************************************
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GDF Shotgun
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**************************************************************/
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material models/weapons/gdf_shotgun/shotgun_rework
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{
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noshadows
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/n22_shotgun/shotgun_new2_local.tga models/weapons/n22_shotgun/dev_sd/shotgun_renderbump_high2.lwo
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diffusemap picmip -1 partialLoad models/weapons/gdf_shotgun/shotgun_new3_d.tga
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specularmap picmip -2 partialLoad models/weapons/gdf_shotgun/shotgun_new3_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_shotgun/shotgun_new3_local.tga, heightmap(models/weapons/gdf_shotgun/shotgun_new3_h.tga, 2 ) )
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}
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material models/weapons/gdf_shotgun/shotgun_world
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{
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noshadows
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renderbump -size 512 512 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/n22_shotgun/shotgun_world_local.tga models/weapons/n22_shotgun/dev_sd/n22_high.lwo
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diffusemap picmip -1 models/weapons/gdf_shotgun/shotgun_world_d.tga
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specularmap picmip -2 models/weapons/gdf_shotgun/shotgun_world_s.tga
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bumpmap picmip -1 models/weapons/gdf_shotgun/shotgun_world_local.tga
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}
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/**************************************************************
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GDF Assault Rifle
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**************************************************************/
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material models/weapons/gdf_assault_rifle/assault_rifle_2
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{
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renderbump -size 1024 1024 -trace 0.01 -colormap models/weapons/gdf_assault_rifle/assault_rifle_local_3_cd.tga models/weapons/gdf_assault_rifle/dev_sd/hi_7.lwo
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noshadows
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{
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diffusemap picmip -1 models/weapons/gdf_assault_rifle/assrifle_d.tga
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specularmap picmip -2 models/weapons/gdf_assault_rifle/assrifle_s.tga
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bumpmap picmip -1 addnormals(models/weapons/gdf_assault_rifle/assrifle_local.tga, heightmap(models/weapons/gdf_assault_rifle/assrifle_h.tga, 4 ) )
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}
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}
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material models/weapons/gdf_assault_rifle/assault_rifle_world
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{
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renderbump -size 512 256 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n80_assault_rifle/assault_rifle_world_local.tga models/weapons/n80_assault_rifle/dev_sd/hi.lwo
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noshadows
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diffusemap picmip -1 models/weapons/gdf_assault_rifle/assault_rifle_world_d.tga
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specularmap picmip -2 models/weapons/gdf_assault_rifle/assault_rifle_world_s.tga
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bumpmap picmip -1 models/weapons/gdf_assault_rifle/assault_rifle_world_local.tga
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}
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material models/weapons/gdf_assault_rifle/glass
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{
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NoShadows
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translucent
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//twoSided
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sort nearest
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{
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blend blend
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map models/weapons/gdf_assault_rifle/glass.tga
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}
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}
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material models/weapons/gdf_assault_rifle/crosshair
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{
|
||
|
sort nearest
|
||
|
{
|
||
|
blend add
|
||
|
rotate time * -15
|
||
|
map clamp nopicmip models/weapons/gdf_assault_rifle/crosshair_glow.tga
|
||
|
red neon_sign02[ time * 0.05 ] + 0.4
|
||
|
alpha .5
|
||
|
}
|
||
|
{
|
||
|
blend add
|
||
|
rotate time * 14
|
||
|
map clamp nopicmip models/weapons/gdf_assault_rifle/crosshair_glow.tga
|
||
|
red neon_sign02[ time * 0.05 ] + 0.5
|
||
|
alpha .5
|
||
|
}
|
||
|
{
|
||
|
blend blend
|
||
|
rotate time * -0.5
|
||
|
map clamp nopicmip models/weapons/gdf_assault_rifle/crosshair_glow.tga
|
||
|
alpha 0.25
|
||
|
|
||
|
}
|
||
|
{
|
||
|
blend GL_ZERO, GL_ONE_MINUS_SRC_COLOR
|
||
|
rotate time * 5
|
||
|
map clamp nopicmip models/weapons/gdf_assault_rifle/crosshair_glow.tga
|
||
|
red 0
|
||
|
green 0
|
||
|
blue 1
|
||
|
alpha 0.5
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/**************************************************************
|
||
|
GDF GPMG
|
||
|
**************************************************************/
|
||
|
|
||
|
material models/weapons/gdf_gpmg/gpmg_roler
|
||
|
{
|
||
|
renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
|
||
|
noshadows
|
||
|
diffusemap picmip -1 partialLoad models/weapons/gdf_gpmg/gpmg_roler6_d.tga
|
||
|
specularmap picmip -2 partialLoad models/weapons/gdf_gpmg/gpmg_roler6_s.tga
|
||
|
bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_gpmg/gpmg_roler6_local.tga, heightmap(models/weapons/gdf_gpmg/gpmg_roler6_h.tga, 5 ) )
|
||
|
}
|
||
|
|
||
|
material models/weapons/gdf_gpmg/gpmg
|
||
|
{
|
||
|
renderbump -size 1024 512 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
|
||
|
noshadows
|
||
|
surfaceType "metal"
|
||
|
|
||
|
diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_world_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_world_s.tga
|
||
|
bumpmap picmip -1 models/weapons/gdf_gpmg/gpmg_world_local.tga
|
||
|
}
|
||
|
|
||
|
|
||
|
material models/weapons/gdf_gpmg/gpmg_world
|
||
|
{
|
||
|
renderbump -size 512 256 -aa 3 -clampOutput 0 0 1 1 -colormap models/weapons/n93_gpmg/gpmg_world_local.tga models/weapons/n93_gpmg/dev_sd/hi.lwo
|
||
|
noshadows
|
||
|
surfaceType "metal"
|
||
|
|
||
|
diffusemap picmip -1 models/weapons/gdf_gpmg/gpmg_world_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_gpmg/gpmg_world_s.tga
|
||
|
bumpmap picmip -1 models/weapons/gdf_gpmg/gpmg_world_local.tga
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
material models/weapons/n93_gpmg_view/n93_gpmg_view
|
||
|
{
|
||
|
renderbump -size 1024 1024 -trace 0.05 -colormap models/weapons/n93_gpmg_view/n93_gpmg_view.tga models/weapons/n93_gpmg_view/n93_gpmg_view_HP.lwo
|
||
|
noshadows
|
||
|
surfaceType "metal"
|
||
|
unsmoothedtangents
|
||
|
|
||
|
diffusemap picmip -1 models/weapons/n93_gpmg_view/n93_gpmg_view_d.tga
|
||
|
specularmap picmip -2 models/weapons/n93_gpmg_view/n93_gpmg_view_s.tga
|
||
|
bumpmap picmip -1 models/weapons/n93_gpmg_view/n93_gpmg_view_l.tga
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/**************************************************************
|
||
|
GDF Law Rocket Launcher
|
||
|
**************************************************************/
|
||
|
|
||
|
material models/weapons/gdf_rocketlauncher/rocketlauncher
|
||
|
{
|
||
|
noshadows
|
||
|
renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/rocketlauncher_rocketlauncher/rocketlauncher_firstperson_local.tga models/weapons/rocketlauncher_rocketlauncher/dev_sd/rocketlauncher_rework_high.lwo
|
||
|
diffusemap picmip -1 partialLoad models/weapons/gdf_rocketlauncher/rocketlauncher_firstperson_d.tga
|
||
|
specularmap picmip -2 partialLoad models/weapons/gdf_rocketlauncher/rocketlauncher_firstperson_s.tga
|
||
|
bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_rocketlauncher/rocketlauncher_firstperson_local.tga, heightmap( models/weapons/gdf_rocketlauncher/rocketlauncher_firstperson_h.tga, 4 ) )
|
||
|
}
|
||
|
|
||
|
material models/weapons/gdf_rocketlauncher/rocketlauncher_world
|
||
|
{
|
||
|
noshadows
|
||
|
renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/rocketlauncher_rocketlauncher/rocketlauncher_world_local.tga models/weapons/rocketlauncher_rocketlauncher/dev_sd/rocketlauncher_rework_high.lwo
|
||
|
diffusemap picmip -1 models/weapons/gdf_rocketlauncher/rocketlauncher_world_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_rocketlauncher/rocketlauncher_world_s.tga
|
||
|
bumpmap picmip -1 models/weapons/gdf_rocketlauncher/rocketlauncher_world_local.tga
|
||
|
}
|
||
|
|
||
|
/**************************************************************
|
||
|
Sniper Rifle
|
||
|
**************************************************************/
|
||
|
|
||
|
material models/weapons/gdf_sniper_rifle/sniper_rifle_rework
|
||
|
{
|
||
|
renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/weapons/sniper_rifle/sniper_rifle_rework_local.tga models/weapons/sniper_rifle/sniper_rifle_hi.lwo
|
||
|
noshadows
|
||
|
diffusemap picmip -1 partialLoad models/weapons/gdf_sniper_rifle/sniper_rifle_rework_d.tga
|
||
|
specularmap picmip -2 partialLoad models/weapons/gdf_sniper_rifle/sniper_rifle_rework_s.tga
|
||
|
bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_sniper_rifle/sniper_rifle_rework_local.tga, heightmap(models/weapons/gdf_sniper_rifle/sniper_rifle_rework_h.tga, 5 ) )
|
||
|
|
||
|
}
|
||
|
|
||
|
material models/weapons/gdf_sniper_rifle/sniper_rifle_world
|
||
|
{
|
||
|
renderbump -size 1024 512 -clampOutput 0 0 1 1 -colormap models/weapons/sniper_rifle/sniper_rifle_thirdperson_local.tga models/weapons/sniper_rifle/sniper_rifle_thirdperson_hi.lwo
|
||
|
noshadows
|
||
|
|
||
|
diffusemap picmip -1 models/weapons/gdf_sniper_rifle/sniper_rifle_world_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_sniper_rifle/sniper_rifle_world_s.tga
|
||
|
bumpmap picmip -1 models/weapons/gdf_sniper_rifle/sniper_rifle_world_local.tga
|
||
|
}
|
||
|
|
||
|
/**************************************************************
|
||
|
Knife
|
||
|
**************************************************************/
|
||
|
|
||
|
material models/weapons/knife/knife
|
||
|
{
|
||
|
renderbump -size 512 256 -clampOutput 0 0 1 1 -colormap models/weapons/knife/knife_local.tga models/weapons/knife/knife_hi.lwo
|
||
|
noshadows
|
||
|
diffusemap picmip -1 models/weapons/knife/knife_d.tga
|
||
|
specularmap picmip -2 models/weapons/knife/knife_s.tga
|
||
|
bumpmap picmip -1 addnormals(models/weapons/knife/knife_local.tga, heightmap(models/weapons/knife/knife_h.tga, 3 ) )
|
||
|
}
|
||
|
|
||
|
material models/weapons/knife/knife_thirdperson
|
||
|
{
|
||
|
renderbump -size 512 256 -clampOutput 0 0 1 1 -colormap models/weapons/knife/knife_thirdperson_local.tga models/weapons/knife/knife_hi.lwo
|
||
|
diffusemap picmip -1 textures/common/dark_gray.tga
|
||
|
specularmap picmip -1 textures/common/dark_gray.tga
|
||
|
bumpmap models/weapons/knife/knife_thirdperson_local.tga
|
||
|
noshadows
|
||
|
}
|
||
|
|
||
|
/**************************************************************
|
||
|
GDF pistol
|
||
|
**************************************************************/
|
||
|
|
||
|
material models/weapons/gdf_pistol/pistol
|
||
|
{
|
||
|
noShadows
|
||
|
renderbump -size 2048 2048 -aa 2 -clampOutput 0 0 1 1 models/weapons/n2_pistol/n2_pistol_local.tga models/weapons/n2_pistol/n2_pistol_hp.lwo
|
||
|
diffusemap picmip -1 partialLoad models/weapons/gdf_pistol/pistol_d.tga
|
||
|
specularmap picmip -2 partialLoad models/weapons/gdf_pistol/pistol_s.tga
|
||
|
bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_pistol/pistol_local.tga, heightmap(models/weapons/gdf_pistol/pistol_h.tga, 4 ) )
|
||
|
}
|
||
|
|
||
|
material models/weapons/gdf_pistol/pistol_world
|
||
|
{
|
||
|
noShadows
|
||
|
renderbump -size 2048 2048 -aa 2 -clampOutput 0 0 1 1 models/weapons/n2_pistol/n2_pistol_world_local.tga models/weapons/n2_pistol/n2_pistol_hp.lwo
|
||
|
diffusemap picmip -1 models/weapons/gdf_pistol/pistol_world_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_pistol/pistol_world_s.tga
|
||
|
bumpmap picmip -1 models/weapons/gdf_pistol/pistol_world_local.tga
|
||
|
}
|
||
|
|
||
|
/**************************************************************
|
||
|
GDF machine_pistol
|
||
|
**************************************************************/
|
||
|
|
||
|
material models/weapons/gdf_machine_pistol/machine_pistol
|
||
|
{
|
||
|
noShadows
|
||
|
renderbump -size 1024 1024 -trace .066 -overdrawMap -clampOutput 0 0 1 1 models/weapons/n5_machine_pistol/n5_machine_pistol_local.tga models/weapons/n5_machine_pistol/n5_machine_pistol_hp.lwo
|
||
|
|
||
|
diffusemap picmip -1 partialLoad models/weapons/gdf_machine_pistol/machine_pistol_d.tga
|
||
|
specularmap picmip -2 partialLoad models/weapons/gdf_machine_pistol/machine_pistol_s.tga
|
||
|
bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_machine_pistol/machine_pistol_local.tga, heightmap(models/weapons/gdf_machine_pistol/machine_pistol_h.tga,5 ) )
|
||
|
}
|
||
|
|
||
|
material models/weapons/gdf_machine_pistol/machine_pistol_world
|
||
|
{
|
||
|
noShadows
|
||
|
renderbump -size 1024 1024 -trace .066 -overdrawMap -clampOutput 0 0 1 1 models/weapons/gdf_machine_pistol/machine_pistol_world_local.tga models/weapons/gdf_machine_pistol/machine_pistol_hp.lwo
|
||
|
diffusemap picmip -1 models/weapons/gdf_machine_pistol/machine_pistol_world_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_machine_pistol/machine_pistol_world_s.tga
|
||
|
bumpmap picmip -1 models/weapons/gdf_machine_pistol/machine_pistol_world_local.tga
|
||
|
}
|
||
|
|
||
|
material models/weapons/gdf_machine_pistol/silencer
|
||
|
{
|
||
|
noshadows
|
||
|
renderbump -size 256 128 -aa 2 -clampoutput 0 0 1 1 -colormap models/weapons/n5_machine_pistol/silencer_local.tga models/weapons/n5_machine_pistol/dev_sd/silencer_high.lwo
|
||
|
|
||
|
diffusemap picmip -1 models/weapons/gdf_machine_pistol/silencer_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_machine_pistol/silencer_s.tga
|
||
|
bumpmap picmip -1 addnormals(models/weapons/gdf_machine_pistol/silencer_local.tga, heightmap(models/weapons/gdf_machine_pistol/silencer_h.tga, 5 ) )
|
||
|
}
|
||
|
|
||
|
/***************************************************************
|
||
|
GDF N5machine pistol
|
||
|
***************************************************************/
|
||
|
|
||
|
|
||
|
|
||
|
material models/md5/weapons/n5_machinepistol_view/machinepistol
|
||
|
{
|
||
|
noshadows
|
||
|
diffusemap picmip -1 models/md5/weapons/n5_machinepistol_view/machinepistol.tga
|
||
|
specularmap picmip -2 textures/base_floor/bluetex1aspec.tga
|
||
|
bumpmap picmip -1 addnormals( textures/base_floor/bluetex1a_local.tga, heightmap( textures/base_floor/bluetex1abmp.tga, 6 ) )
|
||
|
}
|
||
|
|
||
|
/***************************************************************
|
||
|
GDF mounted minigun
|
||
|
***************************************************************/
|
||
|
|
||
|
material models/weapons/gdf_mountedminigun/gdf_mountedminigun
|
||
|
{
|
||
|
renderbump -size 1024 1024 -colorMap -trace 0.04 -clampTextureSpace -overdrawMap models/weapons/gdf_mountedminigun/gdf_mountedminigun_local.tga models/weapons/gdf_mountedminigun/gdf_mountedminigun_h.lwo
|
||
|
noshadows
|
||
|
{
|
||
|
diffusemap picmip -1 models/weapons/gdf_mountedminigun/gdf_mountedminigun_d.tga
|
||
|
specularmap picmip -2 models/weapons/gdf_mountedminigun/gdf_mountedminigun_s.tga
|
||
|
bumpmap picmip -1 addnormals (models/weapons/gdf_mountedminigun/gdf_mountedminigun_local.tga, heightmap (models/weapons/gdf_mountedminigun/gdf_mountedminigun_h.tga, 4 ) )
|
||
|
}
|
||
|
}
|
||
|
|