etqw-sdk/base/materials/texturesheets/valley.mtr

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2008-05-29 00:00:00 +00:00
material texturesheets/valley/valley01
{
surfaceTypeMap "texturesheets/valley/valley01"
diffusemap texturesheets/valley/valley01_d.tga
specularmap texturesheets/valley/valley01_s.tga
bumpmap texturesheets/valley/valley01_local.tga
}
material texturesheets/valley/valley02
{
surfacetype "metal"
{
diffusemap picmip -1 texturesheets/valley/valley02_d.tga
specularmap picmip -2 texturesheets/valley/valley02_s.tga
bumpmap picmip -1 texturesheets/valley/valley02_local.tga
diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga
bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga
specDetailMap textures/detail/bump/vehicle_detail01_d.tga
detailMult 6,6,0,0
}
}
material texturesheets/valley/valley02_noshadows
{
surfacetype "metal"
noshadows
{
diffusemap picmip -1 texturesheets/valley/valley02_d.tga
specularmap picmip -2 texturesheets/valley/valley02_s.tga
bumpmap picmip -1 texturesheets/valley/valley02_local.tga
diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga
bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga
specDetailMap textures/detail/bump/vehicle_detail01_d.tga
detailMult 6,6,0,0
}
}
material texturesheets/valley/valley03
{
useTemplate templates/windowglass <
texturesheets/valley/valley03_d.tga,
texturesheets/valley/valley03_local.tga,
2, 1.0, 0.3
>
}
material texturesheets/valley/valley04
{
noshadows
DECAL_MACRO
nonsolid
translucent
{
program filterCoverage
blend filter
map texturesheets/valley/valley04_d.tga
maskAlpha
}
}
material texturesheets/valley/valley_objects01
{
surfaceTypeMap "texturesheets/valley/valley_objects01"
{
program interaction/selfillum
diffusemap texturesheets/valley/valley_objects01_d.tga
specularmap texturesheets/valley/valley_objects01_s.tga
bumpmap texturesheets/valley/valley_objects01_local.tga
selfIllumMap texturesheets/valley/valley_objects01_glow.tga
}
}
material texturesheets/valley/valley_objects02
{
noshadows
{
diffusemap texturesheets/valley/valley_objects02_d.tga
specularmap texturesheets/valley/valley_objects02_s.tga
bumpmap texturesheets/valley/valley_objects02_local.tga
alphaTest 0.25
}
}
material texturesheets/valley/valley_objects03
{
noshadows
diffusemap texturesheets/valley/valley_objects03_d.tga
specularmap texturesheets/valley/valley_objects03_s.tga
bumpmap texturesheets/valley/valley_objects03_local.tga
}
material texturesheets/valley/valley06 // buildingtesta
{
noshadows
diffusemap texturesheets/valley/valley06_d.tga
specularmap texturesheets/valley/valley06_s.tga
bumpmap texturesheets/valley/valley06_local.tga
}
material texturesheets/valley/valley07 // buildingtestb
{
noshadows
diffusemap texturesheets/valley/valley07_d.tga
specularmap texturesheets/valley/valley07_s.tga
bumpmap texturesheets/valley/valley07_local.tga
}
material texturesheets/valley/valley08 // tunnel structure
{
noshadows
surfaceTypeMap "texturesheets/valley/valley08"
{
diffusemap picmip -1 texturesheets/valley/valley08_d.tga
specularmap picmip -2 texturesheets/valley/valley08_s.tga
bumpmap picmip -1 texturesheets/valley/valley08_local.tga
diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga
bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
specDetailMap textures/detail/bump/concrete_detail01_d.tga
detailMult 5,20,0,0
}
}
material texturesheets/valley/valley08_shadow // tunnel structure
{
surfaceTypeMap "texturesheets/valley/valley08"
{
diffusemap picmip -1 texturesheets/valley/valley08_d.tga
specularmap picmip -2 texturesheets/valley/valley08_s.tga
bumpmap picmip -1 texturesheets/valley/valley08_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 5,20,0,0
}
}
material texturesheets/valley/valley09
{
noshadows
//surfaceTypeMap "texturesheets/valley/valley09"
diffusemap texturesheets/valley/valley09_d.tga
specularmap texturesheets/valley/valley09_s.tga
bumpmap texturesheets/valley/valley09_local.tga
}
material texturesheets/valley/valley09_shadow
{
//surfaceTypeMap "texturesheets/valley/valley09"
diffusemap texturesheets/valley/valley09_d.tga
specularmap texturesheets/valley/valley09_s.tga
bumpmap texturesheets/valley/valley09_local.tga
}
material texturesheets/valley/valley_objective_bridge
{
//surfaceTypeMap "texturesheets/valley/valley_objective_bridge"
diffusemap texturesheets/valley/valley_objective_bridge_d.tga
specularmap texturesheets/valley/valley_objective_bridge_s.tga
bumpmap texturesheets/valley/valley_objective_bridge_local.tga
}
material texturesheets/valley/assaultbridge
{
noshadows
nonsolid
surfaceType "metal"
diffusemap texturesheets/valley/assaultbridge_d.tga
specularmap texturesheets/valley/assaultbridge_s.tga
bumpmap texturesheets/valley/assaultbridge_local.tga
}
material texturesheets/valley/valley_wall_1
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_wall_1"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_1_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_1_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_1_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 3,24,0,0
}
}
material texturesheets/valley/valley_wall_1_shadows
{
surfaceTypeMap "texturesheets/valley/valley_wall_1"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_1_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_1_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_1_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 3,24,0,0
vertexcolor
}
}
material texturesheets/valley/valley_wall_2
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_wall_2"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_2_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_2_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_2_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_2_shadows
{
surfaceTypeMap "texturesheets/valley/valley_wall_2"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_2_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_2_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_2_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
vertexcolor
}
}
material texturesheets/valley/valley_wall_3
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_wall_3"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_3_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_3_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_3_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_3_shadows
{
surfaceTypeMap "texturesheets/valley/valley_wall_3"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_3_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_3_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_3_ts_local.tga
vertexcolor
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
vertexcolor
}
}
material texturesheets/valley/valley_wall_4
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_wall_4"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_4_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_4_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_4_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_4_nonsolid
{
nonsolid
noshadows
{
diffusemap picmip -1 texturesheets/valley/valley_wall_4_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_4_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_4_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_4_shadows
{
surfaceTypeMap "texturesheets/valley/valley_wall_4"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_4_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_4_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_4_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
vertexcolor
}
}
material texturesheets/valley/valley_wall_5
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_wall_5"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_5_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_5_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_5_ts_local.tga
diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga
bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
specDetailMap textures/detail/bump/concrete_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_5_shadows
{
surfaceTypeMap "texturesheets/valley/valley_wall_5"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_5_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_5_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_5_ts_local.tga
diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga
bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
specDetailMap textures/detail/bump/concrete_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_6
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_wall_6"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_6_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_6_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_6_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_6_shadows
{
surfaceTypeMap "texturesheets/valley/valley_wall_6"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_6_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_6_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_6_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
vertexcolor
}
}
material texturesheets/valley/valley_decals_1
{
polygonOffset
sort decal
nonsolid
translucent
noshadows
{
program filterCoverage
blend filter
map texturesheets/valley/valley_decals_1.tga
maskAlpha
}
}
material texturesheets/valley/valley_wall_7
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_wall_7"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_7_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_7_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_7_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_7_shadows
{
surfaceTypeMap "texturesheets/valley/valley_wall_7"
{
diffusemap picmip -1 texturesheets/valley/valley_wall_7_ts_d.tga
specularmap picmip -2 texturesheets/valley/valley_wall_7_ts_s.tga
bumpmap picmip -1 texturesheets/valley/valley_wall_7_ts_local.tga
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_wall_7_glow
{
surfaceTypeMap "texturesheets/valley/valley_wall_7"
noshadows
diffusemap picmip -2 texturesheets/valley/valley_wall_7_ts_d.tga
{
blend add
map picmip -1 texturesheets/valley/valley_wall_7_ts_add.tga
colored
}
}
material texturesheets/valley/valley_wall_8
{
noshadows
diffusemap texturesheets/valley/valley_wall_8_ts_d.tga
specularmap texturesheets/valley/valley_wall_8_ts_s.tga
bumpmap texturesheets/valley/valley_wall_8_ts_local.tga
}
material texturesheets/valley/valley_wall_8_shadows
{
diffusemap texturesheets/valley/valley_wall_8_ts_d.tga
specularmap texturesheets/valley/valley_wall_8_ts_s.tga
bumpmap texturesheets/valley/valley_wall_8_ts_local.tga
}
material texturesheets/valley/valley_wall_9
{
diffusemap texturesheets/valley/valley_wall_9_ts_d.tga
specularmap texturesheets/valley/valley_wall_9_ts_s.tga
bumpmap texturesheets/valley/valley_wall_9_ts_local.tga
}
material texturesheets/valley/valley_wall_9_shadows
{
noshadows
diffusemap texturesheets/valley/valley_wall_9_ts_d.tga
specularmap texturesheets/valley/valley_wall_9_ts_s.tga
bumpmap texturesheets/valley/valley_wall_9_ts_local.tga
}
material texturesheets/valley/valley_wall_10
{
diffusemap texturesheets/valley/valley_wall_10_ts_d.tga
specularmap texturesheets/valley/valley_wall_10_ts_s.tga
bumpmap texturesheets/valley/valley_wall_10_ts_local.tga
}
material texturesheets/valley/valley_wall_10_shadows
{
noshadows
diffusemap texturesheets/valley/valley_wall_10_ts_d.tga
specularmap texturesheets/valley/valley_wall_10_ts_s.tga
bumpmap texturesheets/valley/valley_wall_10_ts_local.tga
}
material texturesheets/valley/valley_decals_2
{
sort decal
nonsolid
translucent
polygonOffset
{
program filterVertexColorCoverage
blend filter
map picmip -1 texturesheets/valley/valley_decals_2.tga
vertexcolor
maskalpha
}
}
material texturesheets/valley/valley_jetty_shadows
{
surfaceTypeMap "texturesheets/valley/valley_jetty"
{
diffusemap picmip -1 texturesheets/valley/valley_jetty_d.tga
specularmap picmip -2 texturesheets/valley/valley_jetty_s.tga
bumpmap picmip -1 texturesheets/valley/valley_jetty_local.tga
diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga
bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
specDetailMap textures/detail/bump/concrete_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_jetty
{
noshadows
surfaceTypeMap "texturesheets/valley/valley_jetty"
{
diffusemap picmip -1 texturesheets/valley/valley_jetty_d.tga
specularmap picmip -2 texturesheets/valley/valley_jetty_s.tga
bumpmap picmip -1 texturesheets/valley/valley_jetty_local.tga
diffuseDetailMap textures/detail/bump/concrete_detail01_d.tga
bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
specDetailMap textures/detail/bump/concrete_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/rubble02_shadows
{
surfacetype "stone"
{
diffusemap picmip -1 textures/rubble/desert_rubble_1_d.tga
bumpmap picmip -1 textures/rubble/desert_rubble_1_local.tga
}
}
material texturesheets/valley/valley_assault_bridge
{
surfaceTypeMap "texturesheets/valley/valley_assault_bridge"
{
diffusemap picmip -1 texturesheets/valley/valley_assault_bridge_d.tga
specularmap picmip -2 texturesheets/valley/valley_assault_bridge_s.tga
bumpmap picmip -1 texturesheets/valley/valley_assault_bridge_local.tga
vertexcolor
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/valley_assault_bridge_noshadows
{
surfaceTypeMap "texturesheets/valley/valley_assault_bridge"
noshadows
{
diffusemap picmip -1 texturesheets/valley/valley_assault_bridge_d.tga
specularmap picmip -2 texturesheets/valley/valley_assault_bridge_s.tga
bumpmap picmip -1 texturesheets/valley/valley_assault_bridge_local.tga
vertexcolor
diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
detailMult 2.5,20,0,0
}
}
material texturesheets/valley/triangle_light
{
polygonOffset
sort decal
nonsolid
translucent
{
//program filterVertexColorCoverage
blend add
map picmip -1 texturesheets/valley/triangle_light1.tga
maskAlpha
vertexcolor
maskDepth
depthFunc lequal
}
}