401 lines
11 KiB
Text
401 lines
11 KiB
Text
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// ========================
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// GDF Base fort
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// ========================
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material texturesheets/slipgate/fort01
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{
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surfaceTypeMap "texturesheets/slipgate/fort01.stmap"
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{
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diffusemap picmip -1 texturesheets/slipgate/fort01_d.tga
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specularmap picmip -2 texturesheets/slipgate/fort01_s.tga
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bumpmap picmip -1 texturesheets/slipgate/fort01_local.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 3,12,0,0
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}
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}
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material texturesheets/slipgate/fort01_noshadows
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{
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surfaceTypeMap "texturesheets/slipgate/fort01.stmap"
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noshadows
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{
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diffusemap picmip -1 texturesheets/slipgate/fort01_d.tga
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specularmap picmip -2 texturesheets/slipgate/fort01_s.tga
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bumpmap picmip -1 texturesheets/slipgate/fort01_local.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 3,12,0,0
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}
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}
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material texturesheets/slipgate/fort01_mindist
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{
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nonsolid
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//noshadows
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{
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diffusemap picmip -1 texturesheets/slipgate/fort01_d.tga
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vertexcolor
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}
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}
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material texturesheets/slipgate/fort04_decals
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{
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polygonOffset 0.00525
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sort decal
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nonsolid
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translucent
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{
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program filterVertexColorCoverage
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blend filter
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map picmip -1 texturesheets/slipgate/fort04_decals_d.tga
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maskAlpha
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vertexcolor
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}
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}
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material texturesheets/slipgate/fort04_decals_offset
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{
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polygonOffset
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sort decal
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nonsolid
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translucent
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{
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program filterVertexColorCoverage
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blend filter
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map picmip -1 texturesheets/slipgate/fort04_decals_d.tga
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maskAlpha
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vertexcolor
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}
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}
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material texturesheets/slipgate/fort05_modern
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{
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surfaceTypeMap "texturesheets/slipgate/fort05_modern.stmap"
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{
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diffusemap picmip -1 texturesheets/slipgate/fort05_modern_d.tga
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specularmap picmip -2 texturesheets/slipgate/fort05_modern_s.tga
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bumpmap picmip -1 texturesheets/slipgate/fort05_modern_local.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 2,16,0,0
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}
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}
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material texturesheets/slipgate/fort05_modern_noshadows
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{
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surfaceTypeMap "texturesheets/slipgate/fort05_modern.stmap"
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noshadows
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{
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diffusemap picmip -1 texturesheets/slipgate/fort05_modern_d.tga
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specularmap picmip -2 texturesheets/slipgate/fort05_modern_s.tga
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bumpmap picmip -1 texturesheets/slipgate/fort05_modern_local.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 2,16,0,0
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}
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}
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// ========================
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// The Village
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// ========================
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material texturesheets/slipgate/villagewall01
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{
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{
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bumpmap picmip -1 texturesheets/slipgate/villagewall01_local.tga
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diffusemap picmip -1 texturesheets/slipgate/villagewall01_d.tga
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specularmap picmip -2 texturesheets/slipgate/villagewall01_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 2,16,0,0
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}
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}
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material texturesheets/slipgate/villagewall01_noshadows
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{
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noshadows
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{
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bumpmap picmip -1 texturesheets/slipgate/villagewall01_local.tga
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diffusemap picmip -1 texturesheets/slipgate/villagewall01_d.tga
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specularmap picmip -2 texturesheets/slipgate/villagewall01_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 2,16,0,0
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}
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}
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material texturesheets/slipgate/village02
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{
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surfaceTypeMap "texturesheets/slipgate/village02.stmap"
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{
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bumpmap picmip -1 texturesheets/slipgate/village02_local.tga
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diffusemap picmip -1 texturesheets/slipgate/village02_d.tga
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specularmap picmip -2 texturesheets/slipgate/village02_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 3,6,0,0
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}
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}
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material texturesheets/slipgate/village02_noshadows
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{
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surfaceTypeMap "texturesheets/slipgate/village02.stmap"
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noshadows
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{
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bumpmap picmip -1 texturesheets/slipgate/village02_local.tga
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diffusemap picmip -1 texturesheets/slipgate/village02_d.tga
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specularmap picmip -2 texturesheets/slipgate/village02_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 3,6,0,0
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}
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}
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material texturesheets/slipgate/village03
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{
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surfaceTypeMap "texturesheets/slipgate/village03.stmap"
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{
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bumpmap picmip -1 texturesheets/slipgate/village03_local.tga
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diffusemap picmip -1 texturesheets/slipgate/village03_d.tga
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specularmap picmip -2 texturesheets/slipgate/village03_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 3,12,0,0
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}
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}
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material texturesheets/slipgate/village03_noshadows
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{
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surfaceTypeMap "texturesheets/slipgate/village03.stmap"
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noshadows
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{
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bumpmap picmip -1 texturesheets/slipgate/village03_local.tga
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diffusemap picmip -1 texturesheets/slipgate/village03_d.tga
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specularmap picmip -2 texturesheets/slipgate/village03_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 3,12,0,0
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}
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}
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material texturesheets/slipgate/village04
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{
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surfaceTypeMap "texturesheets/slipgate/village04.stmap"
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{
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bumpmap picmip -1 texturesheets/slipgate/village04_local.tga
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diffusemap picmip -1 texturesheets/slipgate/village04_d.tga
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specularmap picmip -2 texturesheets/slipgate/village04_s.tga
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vertexcolor
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diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
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bumpDetailMap textures/detail/bump/metal_detail01_local.tga
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detailMult 2.5,20,0,0
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}
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}
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material texturesheets/slipgate/village04_noshadows
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{
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surfaceTypeMap "texturesheets/slipgate/village04.stmap"
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noshadows
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{
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bumpmap picmip -1 texturesheets/slipgate/village04_local.tga
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diffusemap picmip -1 texturesheets/slipgate/village04_d.tga
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specularmap picmip -2 texturesheets/slipgate/village04_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/metal_detail01_local.tga
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detailMult 1,8,0,0
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}
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}
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material texturesheets/slipgate/village04_mindist
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{
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sort decal
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nonsolid
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translucent
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{
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program filterVertexColorCoverage
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blend filter
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map picmip -1 texturesheets/slipgate/village04_d.tga
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vertexcolor
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}
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}
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material texturesheets/slipgate/trims01
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{
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surfacetype "concrete"
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{
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bumpmap picmip -1 texturesheets/slipgate/trims01_local.tga
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diffusemap picmip -1 texturesheets/slipgate/trims01_d.tga
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specularmap picmip -2 texturesheets/slipgate/trims01_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 2,2,0,0
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}
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}
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material texturesheets/slipgate/trims01_noshadows
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{
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surfacetype "concrete"
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noshadows
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{
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bumpmap picmip -1 texturesheets/slipgate/trims01_local.tga
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diffusemap picmip -1 texturesheets/slipgate/trims01_d.tga
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specularmap picmip -2 texturesheets/slipgate/trims01_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
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detailMult 2,2,0,0
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}
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}
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// ========================
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// Village mapobjects
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// ========================
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material models/mapobjects/slipgate/slipgate_mapobjects01
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{
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surfacetype "metal"
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{
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program interaction/basic_detailwm
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diffusemap picmip -1 models/mapobjects/slipgate/office/slipgate_mapobjects01_d.tga
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bumpmap picmip -2 models/mapobjects/slipgate/office/slipgate_mapobjects01_local.tga
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specularmap picmip -2 models/mapobjects/slipgate/office/slipgate_mapobjects01_s.tga
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vertexcolor
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diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga
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specDetailMap textures/detail/bump/vehicle_detail01_d.tga
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bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga
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detailMult 5,5,0,0
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detailWeightMap models/mapobjects/slipgate/office/slipgate_mapobjects01_detailmask.tga
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}
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}
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material models/mapobjects/slipgate/slipgate_mapobjects01_noshadows
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{
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noshadows
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surfacetype "metal"
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{
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program interaction/basic_detailwm
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diffusemap picmip -1 models/mapobjects/slipgate/office/slipgate_mapobjects01_d.tga
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bumpmap picmip -2 models/mapobjects/slipgate/office/slipgate_mapobjects01_local.tga
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specularmap picmip -2 models/mapobjects/slipgate/office/slipgate_mapobjects01_s.tga
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vertexcolor
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diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga
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specDetailMap textures/detail/bump/vehicle_detail01_d.tga
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bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga
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detailMult 5,5,0,0
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detailWeightMap models/mapobjects/slipgate/office/slipgate_mapobjects01_detailmask.tga
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}
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}
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// ========================
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// Snow side research buildings
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// ========================
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material texturesheets/slipgate/snow_research_1
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{
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surfaceTypeMap "texturesheets/slipgate/snow_research_1.stmap"
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{
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diffusemap picmip -1 texturesheets/slipgate/snow_research_1_d.tga
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specularmap picmip -2 texturesheets/slipgate/snow_research_1_s.tga
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bumpmap picmip -1 texturesheets/slipgate/snow_research_1_local.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/metal_detail01_local.tga
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detailMult 2,8,0,0
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}
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}
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material texturesheets/slipgate/snow_research_2
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{
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surfaceTypeMap "texturesheets/slipgate/snow_research_2.stmap"
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{
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diffusemap picmip -1 texturesheets/slipgate/snow_research_2_d.tga
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specularmap picmip -2 texturesheets/slipgate/snow_research_2_s.tga
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bumpmap picmip -1 texturesheets/slipgate/snow_research_2_local.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/metal_detail01_local.tga
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detailMult 1,8,0,0
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}
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}
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material texturesheets/slipgate/snow_research_glass01
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{
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noSelfShadow
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noshadows
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nonsolid
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twosided
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translucent
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useTemplate templates/windowglass_mask <
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texturesheets/slipgate/snow_research_glass01_d.tga,
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texturesheets/slipgate/snow_research_glass01_local.tga,
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texturesheets/slipgate/snow_research_glass01_mask.tga,
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2, 1.0, 0.3
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>
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{
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blend blend
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depthfunc less
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map texturesheets/slipgate/snow_research_glass01_dirt.tga
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}
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}
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// ========================
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// Strogg textures
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// ========================
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material texturesheets/slipgate/strogg_sheet01
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{
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surfaceTypeMap "texturesheets/slipgate/strogg_sheet01.stmap"
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{
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bumpmap picmip -1 texturesheets/slipgate/strogg_sheet01_local.tga
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diffusemap picmip -1 texturesheets/slipgate/strogg_sheet01_d.tga
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specularmap picmip -2 texturesheets/slipgate/strogg_sheet01_s.tga
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vertexcolor
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bumpDetailMap textures/detail/bump/metal_detail01_local.tga
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||
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detailMult 1,8,0.4,0.1
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||
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}
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}
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||
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material texturesheets/slipgate/strogg_sheet02
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||
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{
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surfaceTypeMap "texturesheets/slipgate/strogg_sheet02.stmap"
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||
|
{
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||
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bumpmap picmip -1 texturesheets/slipgate/strogg_sheet02_local.tga
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||
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diffusemap picmip -1 texturesheets/slipgate/strogg_sheet02_d.tga
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||
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specularmap picmip -2 texturesheets/slipgate/strogg_sheet02_s.tga
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||
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vertexcolor
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||
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bumpDetailMap textures/detail/bump/metal_detail01_local.tga
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detailMult 2,8,0.4,0.1
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}
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}
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material texturesheets/slipgate/strogg_decals01
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{
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||
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sort decal
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||
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nonsolid
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||
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translucent
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||
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polygonOffset
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||
|
|
||
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{
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program filterVertexColorCoverageFogged
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||
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blend filter
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||
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map picmip -1 texturesheets/slipgate/strogg_decals01_d.tga
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||
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vertexcolor
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||
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}
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||
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}
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