246 lines
4.9 KiB
Text
246 lines
4.9 KiB
Text
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material particles/water/splash_dir_01
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{
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qer_editorimage textures/particles/water/splash_dir_01.tga
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{
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blend blend
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map clamp makealpha(textures/particles/water/splash_dir_01.tga)
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alpha 1
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vertexcolor
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maskalpha
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}
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}
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material particles/water/splash_dir_02
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{
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qer_editorimage textures/particles/water/splash_dir_02.tga
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{
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blend blend
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map clamp makealpha(textures/particles/water/splash_dir_02.tga)
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alpha 1
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vertexcolor
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maskalpha
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}
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}
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material particles/water/splash_dir_03
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{
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qer_editorimage textures/particles/water/splash_dir_03.tga
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{
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blend blend
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map clamp makealpha(textures/particles/water/splash_dir_03.tga)
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alpha 1
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vertexcolor
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maskalpha
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}
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}
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material particles/water/splash_dir_04
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{
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qer_editorimage textures/particles/water/splash_dir_04.tga
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{
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blend blend
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map clamp makealpha(textures/particles/water/splash_dir_04.tga)
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alpha 1
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vertexcolor
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maskalpha
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}
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}
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material particles/water/hover_ripple
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{
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qer_editorimage textures/particles/water/hover_ripple.tga
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{
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blend add
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map clamp textures/particles/water/hover_ripple.tga
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alpha 1
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vertexcolor
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}
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}
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material particles/water/impact_ripple_01
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{
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qer_editorimage textures/particles/water/impact_ripple_01.tga
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{
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blend add
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map clamp textures/particles/water/impact_ripple_01.tga
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alpha 1
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vertexcolor
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}
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}
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material particles/water/impact_ripple_02
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{
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qer_editorimage textures/particles/water/impact_ripple_01.tga
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{
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blend blend
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map makealpha (textures/particles/water/impact_ripple_01.tga)
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maskalpha
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vertexcolor
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}
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}
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material particles/water/spray_light_01
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{
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qer_editorimage textures/particles/water/spray_light_01.tga
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{
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blend blend
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map clamp makealpha(textures/particles/water/spray_light_01.tga)
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alpha 1
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vertexcolor
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maskalpha
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maskDepth
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}
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}
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material particles/water/spray_light_01_underwater
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{
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qer_editorimage textures/particles/water/spray_light_01.tga
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sort refractable //used underwater
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{
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blend blend
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map clamp makealpha(textures/particles/water/spray_light_01.tga)
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alpha 1
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vertexcolor
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maskalpha
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maskDepth
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}
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}
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material particles/water/spray_heavy_01
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{
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qer_editorimage textures/particles/water/spray_heavy_01.tga
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{
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blend blend
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map clamp makealpha(textures/particles/water/spray_heavy_01.tga)
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alpha 1
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vertexcolor
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maskalpha
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}
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}
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material particles/water/spray_heavy_01_underwater
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{
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qer_editorimage textures/particles/water/spray_heavy_01.tga
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sort refractable
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{
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blend blend
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map clamp makealpha(textures/particles/water/spray_heavy_01.tga)
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alpha 1
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vertexcolor
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maskalpha
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}
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}
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material particles/water/wake_test
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{
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qer_editorimage textures/particles/water/spray_heavy_01.tga
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sort far
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twosided
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translucent
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forceAtmosphere
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{
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useTemplate material/water_wake<
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"textures/particles/water/wake_edge_local.tga", // Bumpmap
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"textures/particles/water/wake_edge_mask.tga"
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"env/underwater"
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"1", // Translate X
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"0", // Translate Y
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"1.0", // R
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"1.0", // G
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"1.0", // B
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"0.1", // Distortion Strength
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"5" // Reflection Power
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"3" // Glare
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"4"
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>
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}
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{
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blend blend
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map textures/particles/water/wake_edge_d.tga
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//clamp
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alpha 1
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vertexcolor
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}
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}
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material particles/water/wake_center
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{
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qer_editorimage textures/particles/water/spray_heavy_01.tga
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sort far
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twosided
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translucent
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forceAtmosphere
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{
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useTemplate material/water_wake<
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"picmip -1 textures/particles/water/wake_02_local.tga", // Bumpmap
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"textures/particles/water/wake_02_mask.tga"
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"env/underwater"
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"1", // Translate X
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"0", // Translate Y
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"1.0", // R
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"1.0", // G
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"1.0", // B
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"0.1", // Distortion Strength
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"6" // Reflection Power
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"3" // Glare
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>
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}
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{
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blend blend
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map textures/particles/water/wake_center.tga
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//clamp
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alpha 1
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vertexcolor
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}
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}
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material particles/water/rain_hitx
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{
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qer_editorimage textures/particles/rain_hit_mask.tga
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sort postprocess
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nonsolid
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translucent
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{
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vertexcolor
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program heatHazeWithMaskAndVertex
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deformScroll 0
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deformMagnitude 50
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bumpMap textures/particles/rain_hit_local.tga
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mask textures/particles/rain_hit_mask.tga
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}
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}
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material particles/water/rain_hit
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{
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qer_editorimage textures/particles/rain_hit_mask.tga
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nonsolid
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twosided
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//water
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surfaceType "none"
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sort refraction
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translucent
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forceAtmosphere
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backSide particles/water/rain_hit
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{
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program water/simple_cube_alpha
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diffuseMap textures/particles/rain_hit_mask.tga
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bumpMap textures/particles/rain_hit_local.tga
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map clamp highquality textures/penta/specular.tga
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environmentCubeMap cubemap env/volcano
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water_tint 1, 1, 1
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water_distortion 8, 0.1, 1, 0
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water_fresnel 8
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water_glare 4
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water_offset 0, 0, 0, 0
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water_desat 0.4
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}
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}
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