641 lines
15 KiB
Plaintext
641 lines
15 KiB
Plaintext
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material models/weapons/shotgun/shotgun_mflash
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{
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qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
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sort nearest
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deform sprite
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{
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if ( time + parm4 ) * 6.4 < 1.0
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blend add
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map clamp textures/particles/shotgun_mflash_strip.tga
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scale 1 / 32 , 1
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scroll table32[ (time + parm4) * 6.4] , 0
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rotate rotate90[ parm5 ]
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}
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}
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material models/weapons/shotgun/shotgun_mflashb
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{
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qer_editorimage models/weapons/shotgun/shotgun_mflashb.tga
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sort nearest
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deform sprite
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{
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if ( time + parm4 ) * 7 < 1.0
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blend add
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map clamp textures/particles/rocketlauncher_mflash_strip.tga
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scale 1 / 32 , 1
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scroll table32[ (time + parm4) * 7] , 0
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rotate rotate90[ parm5 ]
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}
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}
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material models/weapons/shotgun/shotgun_mflash2
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{
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qer_editorimage models/weapons/shotgun/shotgun_mflash2.tga
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sort nearest
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deform tube
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{
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if ( time + parm4 ) * 5 < 1.0
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blend add
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map clamp textures/particles/shotgun_mflash2_strip.tga
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scale 1 / 8 , 1
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scroll table8[ (time + parm4) * 5] , 0
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}
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}
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material models/items/powerups/berserkerflame1
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{
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noSelfShadow
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translucent
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noShadows
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twosided
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deform tube
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{
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blend add
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map textures/particles/flame3_strip.tga
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red 1
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green 0
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blue 0
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scale 1 / 32 , 1
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scroll table32[ time * .7 ] , 0
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}
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}
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material models/items/powerups/berserkerfx
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{
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noselfShadow
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noshadows
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translucent
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{
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maskcolor
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map makealpha(models/items/powerups/berserkermask.tga)
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}
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{
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blend gl_dst_alpha, gl_one
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//maskalpha
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map models/items/powerups/berserkerfx.tga
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translate time * 0.1 , time * 2
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}
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{
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blend add
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map models/items/powerups/berserkerfx2.tga
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}
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}
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material models/items/powerups/atom
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{
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noSelfShadow
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translucent
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twosided
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noShadows
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{
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blend add
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map models/items/powerups/atom.tga
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translate time * 2 , time * 0
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//rgb bliteTable[ time * 1.2 ]
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}
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}
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material models/items/powerups/blite2
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{
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noSelfShadow
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translucent
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noShadows
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{
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blend add
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map models/items/powerups/blite2.tga
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rgb bliteTable[ time * 1.2 ]
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}
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}
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material models/items/powerups/blite3
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{
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noSelfShadow
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translucent
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noShadows
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{
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blend add
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map models/items/powerups/blite3.tga
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rgb bliteTable[ time * 1.2 ]
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}
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}
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material models/items/powerups/blite1
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{
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noSelfShadow
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translucent
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noShadows
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{
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blend add
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map models/items/powerups/blite1.tga
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rgb bliteTable[ time * 1.2 ]
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}
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}
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material models/items/powerups/berserker
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{
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renderbump -size 512 512 -colorMap -aa 2 -trace .07 models/items/powerups/berserker_local.tga models/items/powerups/berserker_hi.lwo
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//noShadows
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// noselfShadow
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diffusemap models/items/powerups/berserker.tga
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bumpmap highquality addnormals(models/items/powerups/berserker_local.tga, heightmap(models/items/powerups/berserker_h.tga, 5 ) )
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specularmap models/items/powerups/berserker_s.tga
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}
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material models/weapons/machinegun/machinegun_mflash
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{
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deform sprite
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sort nearest
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{
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if ( time + parm4 ) * 8 < 1.0
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blend add
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map textures/particles/pistol_mflash_strip.tga
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scale 1 / 12 , 1
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scroll table12[ (time + parm4) * 8 ] , 0
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rotate rotate90[ parm5 ]
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}
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}
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material models/weapons/machinegun/machinegun_mflash2
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{
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deform tube
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sort nearest
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{
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if ( time + parm4 ) * 7 < 1.0
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blend add
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map textures/particles/pistol_mflash2_strip.tga
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scale 1 / 4 , 1
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scroll table4[ (time + parm4) * 7] , 0
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}
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}
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material models/weapons/machinegun/machinegun_mflashb
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{
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deform sprite
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sort nearest
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{
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if ( time + parm4 ) * 7 < 1.0
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blend add
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map textures/particles/pistol_mflash_strip.tga
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scale 1 / 12 , 1
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scroll table12[ (time + parm4) * 7 ] , 0
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rotate rotate90[ parm5 ]
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}
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}
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material models/weapons/machinegun/machinegun_mflash2b
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{
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deform tube
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sort nearest
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{
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if ( time + parm4 ) * 6 < 1.0
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blend add
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map textures/particles/pistol_mflash2_strip.tga
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scale 1 / 4 , 1
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scroll table4[ (time + parm4) * 6] , 0
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}
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}
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material models/weapons/pistol/pistol_mflash
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{
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deform sprite
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sort nearest
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{
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if ( time + parm4 ) * 8 < 1.0
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blend add
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map textures/particles/pistol_mflash_strip.tga
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scale 1 / 12 , 1
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scroll table12[ (time + parm4) * 8 ] , 0
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rotate rotate90[ parm5 ]
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}
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}
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material models/weapons/pistol/pistol_mflash2
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{
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deform tube
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sort nearest
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{
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if ( time + parm4 ) * 7 < 1.0
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blend add
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map textures/particles/pistol_mflash2_strip.tga
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scale 1 / 4 , 1
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scroll table4[ (time + parm4) * 7] , 0
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}
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}
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material models/weapons/rocketlauncher/w_rocketlauncher
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{
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//noShadows
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noselfShadow
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unsmoothedTangents
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renderbump -size 512 512 -colorMap -aa 2 -trace .05 models/weapons/rocketlauncher/w_rocketlauncher_local.tga models/weapons/rocketlauncher/w_rocketlauncher_hi.lwo
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diffusemap models/weapons/rocketlauncher/w_rocketlauncher.tga
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bumpmap models/weapons/rocketlauncher/w_rocketlauncher_local.tga
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specularmap models/weapons/rocketlauncher/w_rocketlauncher_s.tga
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}
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material models/weapons/rocketlauncher/w_rocketlauncher_invis
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{
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//noShadows
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noselfShadow
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unsmoothedTangents
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renderbump -size 512 512 -colorMap -aa 2 -trace .05 models/weapons/rocketlauncher/w_rocketlauncher_local.tga models/weapons/rocketlauncher/w_rocketlauncher_hi.lwo
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translucent
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{
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bumpmap models/weapons/rocketlauncher/w_rocketlauncher_local.tga
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specularmap models/invis_s.tga
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translate time * 0 , time * 0.6
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}
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}
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material models/weapons/shotgun/w_shotgun2
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{
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//noShadows
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noselfShadow
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unsmoothedTangents
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renderbump -size 512 512 -colorMap -aa 2 -trace .05 models/weapons/shotgun/w_shotgun2_local.tga models/weapons/shotgun/w_shotgun2_hi.lwo
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diffusemap models/weapons/shotgun/w_shotgun2.tga
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bumpmap models/weapons/shotgun/w_shotgun2_local.tga
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specularmap models/weapons/shotgun/w_shotgun2_s.tga
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}
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material models/weapons/pistol/pistol
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{
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noShadows
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noselfShadow
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unsmoothedTangents
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renderbump -size 1024 512 -trace 0.03 -colorMap -aa 2 models/weapons/pistol/pistol_local.tga models/weapons/pistol/pistol_hi.lwo
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diffusemap models/weapons/pistol/pistol.tga
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bumpmap addnormals(models/weapons/pistol/pistol_local.tga, heightmap(models/weapons/pistol/pistol_h.tga, 5 ) )
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specularmap models/weapons/pistol/pistol_s.tga
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}
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material models/weapons/pistol/pistol_invis
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{
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noShadows
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noselfShadow
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unsmoothedTangents
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renderbump -size 1024 512 -trace 0.03 -colorMap -aa 2 models/weapons/pistol/pistol_local.tga models/weapons/pistol/pistol_hi.lwo
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translucent
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//diffusemap models/weapons/pistol/pistol.tga
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{
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bumpmap addnormals(models/weapons/pistol/pistol_local.tga, heightmap(models/weapons/pistol/pistol_h.tga, 5 ) )
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specularmap models/invis_s.tga
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translate time * 0 , time * 0.6
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}
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}
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material models/weapons/berserk/fist
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{
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noselfShadow
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noShadows
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renderbump -size 1024 2048 -trace 0.03 -colorMap models/weapons/berserk/fist_local.tga models/weapons/berserk/fist_hi.lwo
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||
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{
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diffusemap models/weapons/berserk/fist.tga
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bumpmap addnormals(models/weapons/berserk/fist_local.tga, heightmap(models/weapons/berserk/fist_h.tga, 3 ) )
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specularmap models/weapons/berserk/fist_s.tga
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}
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}
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material models/weapons/rocketlauncher/rshell4
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{
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noselfShadow
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{
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bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) )
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diffusemap models/weapons/rocketlauncher/rshell1.tga
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specularmap models/weapons/rocketlauncher/rshell1_s.tga
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}
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}
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material models/weapons/rocketlauncher/rshell3
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{
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noselfShadow
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{
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diffusemap models/weapons/rocketlauncher/rshell1.tga
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bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) )
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specularmap models/weapons/rocketlauncher/rshell1_s.tga
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}
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}
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material models/weapons/rocketlauncher/rshell2
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{
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noselfShadow
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||
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{
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diffusemap models/weapons/rocketlauncher/rshell1.tga
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||
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bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) )
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specularmap models/weapons/rocketlauncher/rshell1_s.tga
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}
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}
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material models/weapons/rocketlauncher/rshell1
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||
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{
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noselfShadow
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unsmoothedTangents
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|
renderbump -size 256 256 -trace 0.1 -colorMap -aa 2 models/weapons/rocketlauncher/rshell1_local.tga models/weapons/rocketlauncher/rshell1_hi.lwo
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diffusemap models/weapons/rocketlauncher/rshell1.tga
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bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) )
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specularmap models/weapons/rocketlauncher/rshell1_s.tga
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}
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||
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material models/weapons/rocketlauncher/rocketlauncher
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{
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noselfShadow
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unsmoothedTangents
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renderbump -size 1024 1024 -trace 0.01 -colorMap -aa 2 models/weapons/rocketlauncher/rocketlauncher_local.tga models/weapons/rocketlauncher/rocketlauncher_hi.lwo
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diffusemap models/weapons/rocketlauncher/rocketlauncher.tga
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||
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bumpmap addnormals(models/weapons/rocketlauncher/rocketlauncher_local.tga, heightmap(models/weapons/rocketlauncher/rocketlauncher_h.tga, 7 ) )
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specularmap models/weapons/rocketlauncher/rocketlauncher_s.tga
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||
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}
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||
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|
material models/weapons/rocketlauncher/rocketlauncher_invis
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||
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{
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||
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noselfShadow
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||
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unsmoothedTangents
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||
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renderbump -size 1024 1024 -trace 0.01 -colorMap -aa 2 models/weapons/rocketlauncher/rocketlauncher_local.tga models/weapons/rocketlauncher/rocketlauncher_hi.lwo
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translucent
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||
|
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||
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{
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||
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specularmap models/invis_s.tga
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bumpmap addnormals(models/weapons/rocketlauncher/rocketlauncher_local.tga, heightmap(models/weapons/rocketlauncher/rocketlauncher_h.tga, 7 ) )
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textureMatrix specularMatrix {
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||
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translate time * 0 , time * 0.6
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}
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||
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}
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}
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||
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material models/weapons/grenades/grenades3
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||
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{
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noselfShadow
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unsmoothedTangents
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||
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renderbump -size 1024 1024 -trace 0.1 -colorMap -aa 2 models/weapons/grenades/grenades3_local.tga models/weapons/grenades/grenades3_hi.lwo
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||
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diffusemap models/weapons/grenades/grenades3.tga
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||
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bumpmap addnormals(models/weapons/grenades/grenades3_local.tga, heightmap(models/weapons/grenades/grenades3_h.tga, 7 ) )
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||
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specularmap models/weapons/grenades/grenades3_s.tga
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||
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}
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||
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material models/items/pda/redlight
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||
|
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||
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{
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||
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translucent
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||
|
noselfShadow
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||
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noshadows
|
||
|
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||
|
{
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||
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Blend add
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||
|
Map zeroclamp models/items/pda/redlight.tga
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||
|
rgb eyestable[ time * 2 ]
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||
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||
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}
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||
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||
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||
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}
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||
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|
||
|
material models/items/pda/cd2fx
|
||
|
|
||
|
{
|
||
|
translucent
|
||
|
noselfShadow
|
||
|
noshadows
|
||
|
|
||
|
{
|
||
|
BumpMap zeroclamp models/items/pda/cd2_local.tga
|
||
|
specularMap zeroclamp models/items/pda/cd2fx.tga
|
||
|
textureMatrix bumpMatrix {
|
||
|
rotate time * 2
|
||
|
}
|
||
|
|
||
|
textureMatrix specularMatrix {
|
||
|
rotate time * -1.33
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
material models/items/pda/cd2
|
||
|
|
||
|
{
|
||
|
translucent
|
||
|
noselfShadow
|
||
|
noshadows
|
||
|
|
||
|
{
|
||
|
diffuseMap models/items/pda/cd2.tga
|
||
|
alphaTest 0.5
|
||
|
BumpMap zeroclamp models/items/pda/cd2b_local.tga
|
||
|
specularMap zeroclamp models/items/pda/cd2_s.tga
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
material models/items/pda/cd1
|
||
|
{
|
||
|
noselfShadow
|
||
|
noshadows
|
||
|
{
|
||
|
diffuseMap models/items/pda/cd1.tga
|
||
|
bumpmap models/items/pda/cd1_local.tga
|
||
|
specularmap models/items/pda/cd1_s.tga
|
||
|
alphaTest 0.5
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
material models/items/pda/pda_world
|
||
|
{
|
||
|
noselfShadow
|
||
|
renderbump -size 512 512 -colorMap -aa 2 models/items/pda/pda_world_local.tga models/items/pda/pda_world_hi.lwo
|
||
|
|
||
|
diffusemap models/items/pda/pda_world.tga
|
||
|
bumpmap models/items/pda/pda_world_local.tga
|
||
|
specularmap models/items/pda/pda_world_s.tga
|
||
|
}
|
||
|
|
||
|
|
||
|
material models/items/pda/pda
|
||
|
{
|
||
|
noselfShadow
|
||
|
unsmoothedTangents
|
||
|
renderbump -size 1024 1024 -trace 0.1 -colorMap -aa 2 models/items/pda/pda_local.tga models/items/pda/pda_hi.lwo
|
||
|
|
||
|
diffusemap models/items/pda/pda.tga
|
||
|
bumpmap highquality addnormals(models/items/pda/pda_local.tga, heightmap(models/items/pda/pda_h.tga, 7 ) )
|
||
|
specularmap models/items/pda/pda_s.tga
|
||
|
}
|
||
|
|
||
|
material models/weapons/machinegun/w_machinegun
|
||
|
{
|
||
|
noselfShadow
|
||
|
renderbump -size 512 512 -aa 2 models/weapons/machinegun/w_machinegun_local.tga models/weapons/machinegun/w_machinegun_hi.lwo
|
||
|
|
||
|
diffusemap models/weapons/machinegun/w_machinegun.tga
|
||
|
bumpmap models/weapons/machinegun/w_machinegun_local.tga
|
||
|
|
||
|
specularmap models/weapons/machinegun/w_machinegun_s.tga
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
material models/weapons/rocketlauncher/rocketfin
|
||
|
{
|
||
|
noselfShadow
|
||
|
noshadows
|
||
|
|
||
|
{
|
||
|
diffuseMap picmip -1 models/weapons/rocketlauncher/rocketfin.tga
|
||
|
bumpmap picmip -1 models/weapons/rocketlauncher/rocketfin_local.tga
|
||
|
alphaTest 0.5
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
material models/weapons/rocketlauncher/rocket
|
||
|
{
|
||
|
noselfShadow
|
||
|
noshadows
|
||
|
renderbump -size 128 128 -aa 4 models/weapons/rocketlauncher/rocket_local.tga models/weapons/rocketlauncher/rocket_hi.lwo
|
||
|
|
||
|
diffusemap picmip -1 models/weapons/rocketlauncher/rocket.tga
|
||
|
bumpmap picmip -1 models/weapons/rocketlauncher/rocket_local.tga
|
||
|
{
|
||
|
blend Add
|
||
|
map models/weapons/rocketlauncher/rocket_add.tga
|
||
|
translate time * 6 , time * 0
|
||
|
rgb eyestable[ time * .7 ]
|
||
|
}
|
||
|
}
|
||
|
|
||
|
material models/weapons/pistol/w_pistol
|
||
|
{
|
||
|
noselfShadow
|
||
|
renderbump -size 128 128 -aa 4 models/weapons/pistol/w_pistol_local.tga models/weapons/pistol/w_pistol_hi.lwo
|
||
|
|
||
|
diffusemap models/weapons/pistol/w_pistol.tga
|
||
|
bumpmap models/weapons/pistol/w_pistol_local.tga
|
||
|
specularmap models/weapons/pistol/w_pistol_s.tga
|
||
|
}
|
||
|
|
||
|
material models/weapons/pistol/w_pistol_invis
|
||
|
{
|
||
|
noselfShadow
|
||
|
renderbump -size 128 128 -aa 4 models/weapons/pistol/w_pistol_local.tga models/weapons/pistol/w_pistol_hi.lwo
|
||
|
translucent
|
||
|
|
||
|
{
|
||
|
//diffusemap models/weapons/pistol/w_pistol.tga
|
||
|
bumpmap models/weapons/pistol/w_pistol_local.tga
|
||
|
specularmap models/invis_s.tga
|
||
|
textureMatrix specularMatrix {
|
||
|
translate time * 0 , time * 0.6
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
material muzzleflash
|
||
|
{
|
||
|
{
|
||
|
//map _spotlight
|
||
|
map zeroClamp lights/round
|
||
|
colored
|
||
|
|
||
|
red muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm0
|
||
|
green muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm1
|
||
|
blue muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm2
|
||
|
}
|
||
|
}
|
||
|
|
||
|
material models/weapons/chaingun/w_chaingun
|
||
|
|
||
|
{
|
||
|
noselfShadow
|
||
|
unsmoothedTangents
|
||
|
|
||
|
renderbump -size 512 512 -colorMap -aa 2 models/weapons/chaingun/w_chaingun_local.tga models/weapons/chaingun/w_chaingun_hi.lwo
|
||
|
|
||
|
diffusemap models/weapons/chaingun/w_chaingun.tga
|
||
|
bumpmap models/weapons/chaingun/w_chaingun_local.tga
|
||
|
specularmap models/weapons/chaingun/w_chaingun_s.tga
|
||
|
}
|
||
|
|
||
|
material models/weapons/grenades/grenades3fx
|
||
|
{
|
||
|
translucent
|
||
|
noselfShadow
|
||
|
|
||
|
{
|
||
|
blend filter
|
||
|
program sfx/cubemap
|
||
|
}
|
||
|
{
|
||
|
blend add
|
||
|
map models/weapons/grenades/grenades3fx.tga
|
||
|
rgb eyestable[ time * 1 ]
|
||
|
}
|
||
|
}
|