265 lines
6.6 KiB
Plaintext
265 lines
6.6 KiB
Plaintext
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table round_flicker_2 { snap { 1, .1, 1, 0, .7, .1, .1, .1, .1, .1, .1, .1, 0, 1, 0, 1, .1, .1, .1, .1, .1, .1, .1, .1, 1, .1, .1, .1, .1, .1, .1, .1, 1, 0, 1, 1, .1, .1, .1, .1, .1, .1, .1, .1, .1, 1, 0, .7, .1, .1, .1, .1, .1, .1, .1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
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material textures/enpro/encyl10
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{
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qer_editorimage textures/enpro/encyl10
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bumpmap textures/enpro/encyl10_local
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diffusemap textures/enpro/encyl10
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specularmap textures/enpro/encyl10_s
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}
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material textures/enpro/minpanel1cut2a
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{
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surfaceType "metal"
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qer_editorimage textures/enpro/minpanel1cut2a
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bumpmap textures/base_wall/minpanel1cut_local
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diffusemap textures/enpro/minpanel1cut2a
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specularmap textures/enpro/minpanel1cut1a_s
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}
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material textures/enpro/encyl10_glow
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{
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qer_editorimage textures/enpro/encyl10
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bumpmap textures/enpro/encyl10_local
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diffusemap textures/enpro/encyl10
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specularmap textures/enpro/encyl10_s
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{
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blend add
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map highquality textures/enpro/encyl10_add
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colored
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}
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}
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material textures/enpro/encyl6
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{
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qer_editorimage textures/enpro/encyl6
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bumpmap textures/enpro/encyl6_local
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diffusemap textures/enpro/encyl6
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specularmap textures/enpro/encyl6_s
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}
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material textures/enpro/encyl1
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{
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qer_editorimage textures/enpro/encyl1
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bumpmap textures/enpro/encyl1_local
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diffusemap textures/enpro/encyl1
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specularmap textures/enpro/encyl1_s
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{
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blend add
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map textures/enpro/encyl1_add
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colored
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}
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}
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material textures/enpro/enwall22e
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{
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surfaceType "metal"
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qer_editorimage textures/enpro/enwall22e
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bumpmap textures/base_wall/snpanel18_local
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diffusemap textures/enpro/enwall22e
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specularmap textures/enpro/enwall22_s
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}
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material textures/enpro/enwall21a
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{
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surfaceType "metal"
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qer_editorimage textures/enpro/enwall21a
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bumpmap textures/base_wall/snpanel17_local
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diffusemap textures/enpro/enwall21a
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specularmap textures/enpro/enwall21_s
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}
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material textures/enpro/enwall20f
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{
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surfaceType "metal"
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qer_editorimage textures/enpro/enwall20f
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bumpmap textures/enpro/enwall20_local
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diffusemap textures/enpro/enwall20f
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specularmap textures/enpro/enwall20f_s
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}
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material textures/enpro/enwall19b
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{
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surfaceType "metal"
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qer_editorimage textures/enpro/enwall19b
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bumpmap textures/base_wall/stepanel5_local
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diffusemap textures/enpro/enwall19b
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specularmap textures/enpro/enwall19_s
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}
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material textures/enpro/enwall12
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{
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qer_editorimage textures/enpro/enwall12
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bumpmap textures/enpro/enwall12_local
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diffusemap textures/enpro/enwall12
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specularmap textures/enpro/enwall12_s
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}
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material textures/enpro/enwall5
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{
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surfaceType "metal"
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qer_editorimage textures/enpro/enwall5_local
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bumpmap textures/enpro/enwall5_local
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diffusemap textures/enpro/enwall5
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specularmap textures/enpro/enwall5_s
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}
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material textures/mcity/minwall1
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{
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surfaceType "metal"
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qer_editorimage textures/mcity/minwall1
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bumpmap textures/base_wall/ghowall1_local
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diffusemap textures/mcity/minwall1
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specularmap textures/mcity/minwall1_s
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}
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material textures/mcity/mcityc8b
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{
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surfaceType "metal"
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qer_editorimage textures/mcity/mcityc8b
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bumpmap textures/mcity/mcityc8_local
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diffusemap textures/mcity/mcityc8b
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specularmap textures/mcity/mcityc1_s
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}
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material textures/mcity/mcitypipe1s
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{
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surfaceType "metal"
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qer_editorimage textures/mcity/mcitypipe1.tga
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bumpmap addnormals (textures/mcity/mcitypipe1_local.tga, heightmap (textures/mcity/mcitypipe1_bmp.tga, 4 ) )
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diffusemap textures/mcity/mcitypipe1.tga
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specularmap textures/mcity/mcitypipe1_s.tga
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}
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material textures/decals/hangingwires2sided
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{
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surfaceType "metal"
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twoSided
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nonsolid
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noimpact
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noshadows
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qer_editorimage textures/decals/hangingwires.tga
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{
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diffusemap picmip -1 textures/decals/hangingwires_d.tga
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bumpmap picmip -1 textures/decals/hangingwires_local.tga
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specularmap picmip -2 textures/decals/hangingwires_s.tga
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alphatest .25
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}
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}
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material textures/decals/sp1_alpha
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{
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surfaceType "metal"
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qer_editorimage textures/decals/sp1_alpha.tga
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twoSided
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noshadows
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{
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diffusemap textures/base_trim/sp1_d.tga
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bumpmap textures/base_trim/sp1_local.tga
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specularmap textures/base_trim/sp1_s.tga
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alphaTest 0.5
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}
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}
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material textures/base_light/reactorlight1
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{
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surfaceType "metal"
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qer_editorimage textures/base_light/reactorlight1.tga
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bumpmap textures/base_light/reactorlight1_local.tga
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diffusemap textures/base_light/reactorlight1_d.tga
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specularmap textures/base_light/reactorlight1_s.tga
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{
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blend add
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map textures/base_light/reactorlight1_add.tga
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red parm0 * 2
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green parm1 * 2
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blue parm2 * 2
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}
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}
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material textures/base_light/reactorlight1_flickering
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{
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surfaceType "metal"
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qer_editorimage textures/base_light/reactorlight1.tga
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bumpmap textures/base_light/reactorlight1_local.tga
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diffusemap textures/base_light/reactorlight1_d.tga
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specularmap textures/base_light/reactorlight1_s.tga
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{
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blend add
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map textures/base_light/reactorlight1_add.tga
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red ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm0
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green ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm1
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blue ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm2
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}
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}
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material textures/object/cdplayer3b
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{
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qer_editorimage textures/object/cdplayer3b.tga
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bumpmap textures/object/cdplayer3b_local.tga
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diffusemap textures/object/cdplayer3a_d.tga
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specularmap textures/object/cdplayer3a_d.tga
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}
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material textures/sfx/xrayblend
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{
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translucent
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nonsolid
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noshadows
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qer_editorimage textures/sfx/xrayblend
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sort nearest
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{
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blend gl_one_minus_dst_color,gl_zero
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map textures/sfx/xrayblend
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}
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}
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material textures/particles/dustcloud_opaque
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{
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qer_editorimage textures/particles/dustcloud
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nonsolid
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noshadows
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{
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blend blend
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map textures/particles/dustcloud_opaque
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vertexColor
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maskAlpha
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//color sun_r, sun_g, sun_b, 1
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red desat_sun_r * lightscale * 0.4
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green desat_sun_g * lightscale * 0.4
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blue desat_sun_b * lightscale * 0.4
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}
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}
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material textures/particles/dustcloud_opaque_nosun
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{
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qer_editorimage textures/particles/dustcloud
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nonsolid
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noshadows
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{
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blend blend
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map textures/particles/dustcloud_opaque
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vertexColor
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maskAlpha
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}
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}
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material textures/particles/dustcloud
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{
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qer_editorimage textures/particles/dustcloud
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translucent
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nonsolid
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noshadows
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{
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blend add
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map textures/particles/dustcloud
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vertexColor
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maskAlpha
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}
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}
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