etqw-sdk/base/materials/id_seneca.mtr

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2008-05-29 00:00:00 +00:00
table round_flicker_2 { snap { 1, .1, 1, 0, .7, .1, .1, .1, .1, .1, .1, .1, 0, 1, 0, 1, .1, .1, .1, .1, .1, .1, .1, .1, 1, .1, .1, .1, .1, .1, .1, .1, 1, 0, 1, 1, .1, .1, .1, .1, .1, .1, .1, .1, .1, 1, 0, .7, .1, .1, .1, .1, .1, .1, .1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
material textures/enpro/encyl10
{
qer_editorimage textures/enpro/encyl10
bumpmap textures/enpro/encyl10_local
diffusemap textures/enpro/encyl10
specularmap textures/enpro/encyl10_s
}
material textures/enpro/minpanel1cut2a
{
surfaceType "metal"
qer_editorimage textures/enpro/minpanel1cut2a
bumpmap textures/base_wall/minpanel1cut_local
diffusemap textures/enpro/minpanel1cut2a
specularmap textures/enpro/minpanel1cut1a_s
}
material textures/enpro/encyl10_glow
{
qer_editorimage textures/enpro/encyl10
bumpmap textures/enpro/encyl10_local
diffusemap textures/enpro/encyl10
specularmap textures/enpro/encyl10_s
{
blend add
map highquality textures/enpro/encyl10_add
colored
}
}
material textures/enpro/encyl6
{
qer_editorimage textures/enpro/encyl6
bumpmap textures/enpro/encyl6_local
diffusemap textures/enpro/encyl6
specularmap textures/enpro/encyl6_s
}
material textures/enpro/encyl1
{
qer_editorimage textures/enpro/encyl1
bumpmap textures/enpro/encyl1_local
diffusemap textures/enpro/encyl1
specularmap textures/enpro/encyl1_s
{
blend add
map textures/enpro/encyl1_add
colored
}
}
material textures/enpro/enwall22e
{
surfaceType "metal"
qer_editorimage textures/enpro/enwall22e
bumpmap textures/base_wall/snpanel18_local
diffusemap textures/enpro/enwall22e
specularmap textures/enpro/enwall22_s
}
material textures/enpro/enwall21a
{
surfaceType "metal"
qer_editorimage textures/enpro/enwall21a
bumpmap textures/base_wall/snpanel17_local
diffusemap textures/enpro/enwall21a
specularmap textures/enpro/enwall21_s
}
material textures/enpro/enwall20f
{
surfaceType "metal"
qer_editorimage textures/enpro/enwall20f
bumpmap textures/enpro/enwall20_local
diffusemap textures/enpro/enwall20f
specularmap textures/enpro/enwall20f_s
}
material textures/enpro/enwall19b
{
surfaceType "metal"
qer_editorimage textures/enpro/enwall19b
bumpmap textures/base_wall/stepanel5_local
diffusemap textures/enpro/enwall19b
specularmap textures/enpro/enwall19_s
}
material textures/enpro/enwall12
{
qer_editorimage textures/enpro/enwall12
bumpmap textures/enpro/enwall12_local
diffusemap textures/enpro/enwall12
specularmap textures/enpro/enwall12_s
}
material textures/enpro/enwall5
{
surfaceType "metal"
qer_editorimage textures/enpro/enwall5_local
bumpmap textures/enpro/enwall5_local
diffusemap textures/enpro/enwall5
specularmap textures/enpro/enwall5_s
}
material textures/mcity/minwall1
{
surfaceType "metal"
qer_editorimage textures/mcity/minwall1
bumpmap textures/base_wall/ghowall1_local
diffusemap textures/mcity/minwall1
specularmap textures/mcity/minwall1_s
}
material textures/mcity/mcityc8b
{
surfaceType "metal"
qer_editorimage textures/mcity/mcityc8b
bumpmap textures/mcity/mcityc8_local
diffusemap textures/mcity/mcityc8b
specularmap textures/mcity/mcityc1_s
}
material textures/mcity/mcitypipe1s
{
surfaceType "metal"
qer_editorimage textures/mcity/mcitypipe1.tga
bumpmap addnormals (textures/mcity/mcitypipe1_local.tga, heightmap (textures/mcity/mcitypipe1_bmp.tga, 4 ) )
diffusemap textures/mcity/mcitypipe1.tga
specularmap textures/mcity/mcitypipe1_s.tga
}
material textures/decals/hangingwires2sided
{
surfaceType "metal"
twoSided
nonsolid
noimpact
noshadows
qer_editorimage textures/decals/hangingwires.tga
{
diffusemap picmip -1 textures/decals/hangingwires_d.tga
bumpmap picmip -1 textures/decals/hangingwires_local.tga
specularmap picmip -2 textures/decals/hangingwires_s.tga
alphatest .25
}
}
material textures/decals/sp1_alpha
{
surfaceType "metal"
qer_editorimage textures/decals/sp1_alpha.tga
twoSided
noshadows
{
diffusemap textures/base_trim/sp1_d.tga
bumpmap textures/base_trim/sp1_local.tga
specularmap textures/base_trim/sp1_s.tga
alphaTest 0.5
}
}
material textures/base_light/reactorlight1
{
surfaceType "metal"
qer_editorimage textures/base_light/reactorlight1.tga
bumpmap textures/base_light/reactorlight1_local.tga
diffusemap textures/base_light/reactorlight1_d.tga
specularmap textures/base_light/reactorlight1_s.tga
{
blend add
map textures/base_light/reactorlight1_add.tga
red parm0 * 2
green parm1 * 2
blue parm2 * 2
}
}
material textures/base_light/reactorlight1_flickering
{
surfaceType "metal"
qer_editorimage textures/base_light/reactorlight1.tga
bumpmap textures/base_light/reactorlight1_local.tga
diffusemap textures/base_light/reactorlight1_d.tga
specularmap textures/base_light/reactorlight1_s.tga
{
blend add
map textures/base_light/reactorlight1_add.tga
red ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm0
green ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm1
blue ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm2
}
}
material textures/object/cdplayer3b
{
qer_editorimage textures/object/cdplayer3b.tga
bumpmap textures/object/cdplayer3b_local.tga
diffusemap textures/object/cdplayer3a_d.tga
specularmap textures/object/cdplayer3a_d.tga
}
material textures/sfx/xrayblend
{
translucent
nonsolid
noshadows
qer_editorimage textures/sfx/xrayblend
sort nearest
{
blend gl_one_minus_dst_color,gl_zero
map textures/sfx/xrayblend
}
}
material textures/particles/dustcloud_opaque
{
qer_editorimage textures/particles/dustcloud
nonsolid
noshadows
{
blend blend
map textures/particles/dustcloud_opaque
vertexColor
maskAlpha
//color sun_r, sun_g, sun_b, 1
red desat_sun_r * lightscale * 0.4
green desat_sun_g * lightscale * 0.4
blue desat_sun_b * lightscale * 0.4
}
}
material textures/particles/dustcloud_opaque_nosun
{
qer_editorimage textures/particles/dustcloud
nonsolid
noshadows
{
blend blend
map textures/particles/dustcloud_opaque
vertexColor
maskAlpha
}
}
material textures/particles/dustcloud
{
qer_editorimage textures/particles/dustcloud
translucent
nonsolid
noshadows
{
blend add
map textures/particles/dustcloud
vertexColor
maskAlpha
}
}