etqw-sdk/base/materials/engine.mtr

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2008-05-29 00:00:00 +00:00
// required for renderer startup
material _default {
{
map _default
}
}
// idCollisionMapLocal::SetupTrmModelStructure sets this on created triangle surfaces
material _tracemodel {
allcontent
collision
}
material _white {
{
blend blend
colored
map "_white"
}
}
material _scratch {
{
blend blend
colored
map "_scratch"
}
}
material _black {
{
blend blend
colored
map "_black"
}
}
material _whiteVertexColor {
{
blend blend
vertexColor
map "_white"
}
}
material _glyphCache
{
sort gui
{
program trivialAlpha
blend blend
vertexColor
map nearest nopicmip _glyphCache
}
}
material _cinematic_YUV
{
{
program trivialCinematicYUV
cinematicY _cinematicY
}
}
material _cinematicGui_YUV
{
sort gui
{
program trivialCinematicYUV
cinematicY _cinematicY
}
}
material _culledPortal {
sort opaqueNearest
{
program fadedPortal
//blend blend
vertexColor
//maskDepth
writeDepth
maskAlpha
}
}
material _fadedPortal {
forceAtmosphere
sort opaqueNearest
{
program fadedPortal
blend blend
vertexColor
//maskDepth
writeDepth
maskAlpha
}
translucent
}
material _writeDepth {
sort opaqueNearest
{
maskcolor
maskalpha
writeDepth
map _black
}
translucent
}
material shadow/multiplitive {
{
program trivialVtxColor
blend filter
maskdepth
maskAlpha
vertexColor
//depthFunc always
}
}
material shadow/fog {
{
program trivialVtxColor
blend gl_dst_alpha, gl_one_minus_dst_alpha
maskdepth
// maskAlpha
vertexColor
// depthFunc always // ATI workaround
}
}
material post/depth {
{
maskdepth
// maskAlpha
program postprocess/showDepth
blend blend
}
}