125 lines
3.7 KiB
Plaintext
125 lines
3.7 KiB
Plaintext
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/**************
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Carcass
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**************/
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material models/mapobjects/debris/carcass01
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{
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//surfaceType "flesh"
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surfaceColor ( 0.4 0.3333333 0.2666667 )
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// unsmoothedtangents
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renderbump -size 1024 512 -aa 1 models/mapobjects/debris/carcass01_local.tga models/peppi/carcass_hi.lwo
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noselfshadow
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diffusemap models/mapobjects/debris/carcass01_d.tga
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specularmap models/mapobjects/debris/carcass01_s.tga
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bumpmap addnormals(models/mapobjects/debris/carcass01_local.tga, heightmap(models/mapobjects/debris/carcass01_h.tga, 4 ) )
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}
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/**************
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Exhaust
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**************/
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material models/mapobjects/debris/exhaust
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{
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noselfshadow
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renderbump -size 256 256 -aa 2 models/mapobjects/debris/exhaust_local.tga models/mapobjects/debris/dev_sd/exhaust_hi.lwo
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diffusemap models/mapobjects/debris/exhaust_d.tga
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specularmap models/mapobjects/debris/exhaust_d.tga
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bumpmap models/mapobjects/debris/exhaust_local.tga
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}
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/**************
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Propshaft
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**************/
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material models/mapobjects/debris/propshaft
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{
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noselfshadow
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unsmoothedtangents
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renderbump -size 256 256 -aa 2 models/mapobjects/debris/propshaft_local.tga models/mapobjects/debris/dev_sd/prop_hi.lwo
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diffusemap models/mapobjects/debris/propshaft_d.tga
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specularmap models/mapobjects/debris/propshaft_d.tga
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bumpmap addnormals (models/mapobjects/debris/propshaft_local.tga, heightmap (models/mapobjects/debris/propshaft_h.tga, 5))
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}
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/**************
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Lid
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**************/
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material stuff/debris/lid
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{
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noselfshadow
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unsmoothedtangents
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renderbump -size 128 128 -aa 2 stuff/debris/debris/lid_local.tga models/mapobjects/debris/dev_sd/lid_hi.lwo
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diffusemap stuff/debris/lid_d.tga
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specularmap stuff/debris/lid_d.tga
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bumpmap addnormals (stuff/debris/lid_local.tga, heightmap (stuff/debris/lid_h.tga, 5))
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}
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/**************
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Shoe
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**************/
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material stuff/debris/shoe
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{
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noselfshadow
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renderbump -size 64 128 -aa 2 models/mapobjects/debris/shoe_local.tga models/mapobjects/debris/dev_sd/shoe_hi.lwo
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diffusemap stuff/debris/shoe_d.tga
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specularmap stuff/debris/shoe_s.tga
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bumpmap addnormals (stuff/debris/shoe_local.tga, heightmap (stuff/debris/shoe_h.tga, 5))
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}
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/**************
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Beer bottle
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**************/
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material stuff/debris/beer
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{
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noselfshadow
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renderbump -size 64 64 -aa 2 models/mapobjects/debris/beer_local.tga models/mapobjects/debris/dev_sd/beer_hi.lwo
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diffusemap stuff/debris/beer_d.tga
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specularmap stuff/debris/beer_d.tga
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bumpmap stuff/debris/beer_local.tga
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}
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/**************
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aerosol_can
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**************/
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material stuff/debris/aerosol_can
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{
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surfaceType "metal"
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renderbump -clampOutput 0 0 1 1 -size 512 512 -trace 0.01 stuff/debris/aerosol_can.tga stuff/debris/aerosol_can_hp.obj
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diffusemap picmip -1 textures/common/dark_gray.tga
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specularmap stuff/debris/aerosol_can_s.tga
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bumpmap stuff/debris/aerosol_can_l.tga
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}
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material stuff/debris/aerosol_can_damaged
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{
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surfaceType "metal"
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renderbump -clampOutput 0 0 1 1 -size 512 512 -trace 0.01 stuff/debris/aerosol_can.tga stuff/debris/aerosol_can_hp.obj
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diffusemap picmip -1 textures/common/dark_gray.tga
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specularmap stuff/debris/aerosol_can_s.tga
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bumpmap addnormals(stuff/debris/aerosol_can_l.tga,heightmap(stuff/debris/aerosol_can_h.tga,.5))
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}
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/**************
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skull
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**************/
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material models/mapobjects/debris/skull
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{
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surfaceType "metal"
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noselfshadow
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renderbump -clampOutput 0 0 1 1 -size 512 512 models/mapobjects/debris/skull.tga models/mapobjects/debris/skull_hp.obj
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diffusemap models/mapobjects/debris/skull_d.tga
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specularmap models/mapobjects/debris/skull_s.tga
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bumpmap models/mapobjects/debris/skull_l.tga
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}
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