etqw-sdk/base/materials/base_wall.mtr

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2008-05-29 00:00:00 +00:00
material textures/base_wall/low_wall1
{
qer_editorimage textures/base_wall/low_wall1.tga
bumpmap textures/base_wall/low_wall1_local.tga
diffusemap textures/base_wall/low_wall1_d.tga
specularmap textures/base_wall/low_wall1_s.tga
}
material textures/base_wall/ribpanel1
{
qer_editorimage textures/base_wall/ribpanel1.tga
bumpmap textures/base_wall/ribpanel1_local.tga
diffusemap textures/base_wall/ribpanel1_d.tga
specularmap textures/base_wall/ribpanel1_s.tga
}
material textures/base_wall/ribpanel2
{
qer_editorimage textures/base_wall/ribpanel2.tga
bumpmap textures/base_wall/ribpanel2_local.tga
diffusemap textures/base_wall/ribpanel2_d.tga
specularmap textures/base_wall/ribpanel2_s.tga
}
material textures/base_wall/ribpanel_bridge
{
//twoSided
//noshadows
//translucent
{
diffusemap textures/base_wall/a_rib_panel_bridge_d.tga
bumpmap textures/base_wall/a_rib_panel_bridge_local.tga
specularmap textures/base_wall/a_rib_panel_bridge_s.tga
alphaTest 0.25
}
qer_editorimage textures/base_wall/a_rib_panel_bridge_d.tga
}
material textures/base_wall/plaster_grime
{
// noSelfShadow
qer_editorimage textures/base_wall/plaster_grime_d.tga
diffusemap textures/base_wall/plaster_grime_d.tga
specularmap textures/base_wall/plaster_s.tga
bumpmap textures/base_wall/plaster_grime_local.tga
}
material textures/base_wall/plaster1_variant01
{
// noSelfShadow
qer_editorimage textures/base_wall/plaster1_variant01_d.tga
diffusemap textures/base_wall/plaster1_variant01_d.tga
specularmap textures/base_wall/plaster1_variant01_s.tga
bumpmap textures/base_wall/plaster1_variant01_local.tga
}
material textures/base_wall/plaster1
{
// noSelfShadow
qer_editorimage textures/base_wall/plaster1_d.tga
diffusemap textures/base_wall/plaster1_d.tga
specularmap textures/base_wall/plaster1_s.tga
bumpmap textures/base_wall/plaster1_local.tga
}
material textures/base_wall/plaster1_middle
{
// noSelfShadow
qer_editorimage textures/base_wall/plaster1_middle_d.tga
diffusemap textures/base_wall/plaster1_middle_d.tga
specularmap textures/base_wall/plaster1_middle_s.tga
bumpmap textures/base_wall/plaster1_middle_local.tga
}
material textures/base_wall/plaster1_and_bricks
{
// noSelfShadow
qer_editorimage textures/base_wall/plaster1_and_bricks_d.tga
diffusemap textures/base_wall/plaster1_and_bricks_d.tga
specularmap textures/base_wall/plaster1_and_bricks_s.tga
bumpmap textures/base_wall/plaster1_and_bricks_local.tga
}
material textures/base_wall/plaster2
{
// noSelfShadow
qer_editorimage textures/base_wall/plaster2_d.tga
diffusemap textures/base_wall/plaster2_d.tga
specularmap textures/base_wall/plaster1_s.tga
bumpmap textures/base_wall/plaster1_local.tga
}
material textures/base_wall/plaster2_middle
{
// noSelfShadow
qer_editorimage textures/base_wall/plaster2_middle_d.tga
diffusemap textures/base_wall/plaster2_middle_d.tga
specularmap textures/base_wall/plaster1_middle_s.tga
bumpmap textures/base_wall/plaster1_middle_local.tga
}
material textures/base_wall/plaster_and_bricks
{
//noSelfShadow
qer_editorimage textures/base_wall/plaster_and_bricks_d.tga
diffusemap textures/base_wall/plaster_and_bricks_d.tga
specularmap textures/base_wall/plaster_and_bricks_s.tga
bumpmap textures/base_wall/plaster_and_bricks_local.tga
}
material textures/base_wall/plaster_middle
{
//noSelfShadow
qer_editorimage textures/base_wall/plaster_middle_d.tga
diffusemap textures/base_wall/plaster_middle_d.tga
specularmap textures/base_wall/plaster_middle_s.tga
bumpmap textures/base_wall/plaster_middle_local.tga
}
material textures/base_wall/plaster_bottom
{
//noSelfShadow
qer_editorimage textures/base_wall/plaster_bottom_d.tga
diffusemap textures/base_wall/plaster_bottom_d.tga
specularmap textures/base_wall/plaster_bottom_s.tga
bumpmap textures/base_wall/plaster_bottom_local.tga
}
material textures/base_wall/plaster
{
//noSelfShadow
qer_editorimage textures/base_wall/plaster_d.tga
diffusemap textures/base_wall/plaster_d.tga
specularmap textures/base_wall/plaster_s.tga
bumpmap textures/base_wall/plaster_local.tga
}
material textures/concrete/plaster
{
qer_editorimage textures/concrete/plaster_d.tga
diffusemap textures/concrete/plaster_d.tga
specularmap picmip -2 textures/concrete/concrete01_s.tga
bumpmap heightmap(textures/concrete/plaster_h.tga, 2)
}
material textures/concrete/plaster_bricks
{
qer_editorimage textures/concrete/plaster_bricks_d.tga
diffusemap textures/concrete/plaster_bricks_d.tga
specularmap picmip -2 textures/concrete/concrete01_s.tga
//bumpmap heightmap(textures/concrete/plaster_h.tga, 2)
bumpmap addnormals(textures/concrete/plaster_bricks_local.tga, heightmap(textures/concrete/plaster_h.tga, 2))
}
material textures/base_wall/strogg_a_lfwall5
// copied from Doom3 and then darkened the diffuse for a temp Strogg texure
// the editor texture is was made using Photoshop's Render Light filter
{
qer_editorimage textures/base_wall/strogg_a_lfwall5_ed.tga
bumpmap textures/base_wall/strogg_a_lfwall5_local.tga
diffusemap textures/base_wall/strogg_a_lfwall5_d01.tga
specularmap textures/base_wall/strogg_a_lfwall5_s01.tga
}
material textures/base_wall/hospital01
{
useTemplate templates/lab_walls <
textures/base_wall/hospital01_d.tga,
textures/base_wall/hospital01_local.tga,
textures/base_wall/hospital01_s.tga,
3, 1.0, 0.3
>
}
material textures/base_wall/interiorwall03_notrim_256
{
qer_editorimage textures/base_wall/interiorwall03_notrim_256_d.tga
{
diffusemap textures/base_wall/interiorwall03_notrim_256_d.tga
specularmap textures/base_wall/interiorwall03_notrim_256_s.tga
bumpmap textures/base_wall/interiorwall03_notrim_256_local.tga
vertexcolor
}
}
material textures/base_wall/melting_metal
{
{
diffusemap textures/raven/medlabs/tubearmsplatform_platformtopbottom_d.tga
bumpmap textures/raven/medlabs/tubearmsplatform_platformtopbottom_local.tga
specularmap textures/raven/medlabs/tubearmsplatform_platformtopbottom_s.tga
vertexColor
}
{
diffusemap textures/sfx/lfwall27alava_d
bumpmap textures/sfx/lfwall27alava_local
specularmap textures/sfx/lfwall27alava_s
inverseVertexColor
}
{
blend gl_one , gl_one
map textures/sfx/radiogoop_red
rotate time*.00015
inverseVertexColor
}
{
blend gl_one , gl_one
map textures/sfx/radiogoop_red
rotate time*-.00015
translate time*.002,1
inverseVertexColor
}
}
material textures/base_wall/melting_metal_2
{
surfacetype "metal"
qer_editorimage textures/base_wall/conc_metal_1_d.tga
rendermodelclip
noselfshadow
{
diffusemap picmip -1 textures/base_wall/conc_metal_1_d.tga
bumpmap picmip -1 textures/base_wall/conc_metal_1_local.tga
specularmap picmip -2 textures/base_wall/conc_metal_1_s.tga
VertexColor
/* diffuseDetailMap textures/detail/bump/metal_detail01_d.tga
specDetailMap textures/detail/bump/metal_detail01_d.tga
bumpDetailMap textures/detail/bump/metal_detail01_local.tga
detailMult 4,4,0,0*/
}
{
if cvar (r_megaDrawMethod == 0)
diffusemap picmip -1 textures/sfx/lfwall27alava_d
specularmap picmip -2 textures/sfx/lfwall27alava_s
bumpmap picmip -1 textures/sfx/lfwall27alava_local
inverseVertexColor
scale 3, 4
rotate .35
}
{
blend add
map picmip -1 textures/sfx/radiogoop_red
rotate time*.00015
rotate .35
scale 3, 4
inverseVertexColor
}
{
blend add
map picmip -1 textures/sfx/radiogoop_red
rotate time*-.00015
translate time*.002,4
scale 3, 4
inverseVertexColor
}
/*{
program interaction/blended
diffusemap picmip -1 textures2/floors/concrete_tiles01_d.tga
specularmap picmip -1 textures2/floors/concrete_tiles01_s.tga
bumpmap picmip -2 textures2/floors/concrete_tiles01_local.tga
diffusemap2 picmip -1 textures2/concrete/rubble01_d.tga
bumpmap2 picmip -1 textures2/concrete/rubble01_local.tga
specularmap2 picmip -2 textures2/concrete/rubble01_s.tga
inversevertexcolor
}*/
}