etqw-sdk/base/guis/game/sights/strogg_scope.include

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2008-05-29 00:00:00 +00:00
#ifndef __strogg_scope__
#define __strogg_scope__
$template __scope_init( FadeAlpha )
materials {
"textures/sfx/railgunScope" "textures/sfx/railgunScope"
"postprocess/heatsight" "postprocess/heatsight"
"binocs" "guis/assets/qet/binocs"
"guis/assets/vehicles/strogg/bgfade" "guis/assets/vehicles/gdf/bgedge"
"fade_tl" "guis/assets/vehicles/gdf/bgedge"
"fade_tr" "guis/assets/vehicles/gdf/bgedge, flipX"
"fade_bl" "guis/assets/vehicles/gdf/bgedge, flipY"
"fade_br" "guis/assets/vehicles/gdf/bgedge, flipX flipY"
"optiveins_tl" "guis/assets/vehicles/strogg/optiveins"
"optiveins_tr" "guis/assets/vehicles/strogg/optiveins, flipX"
"optiveins_bl" "guis/assets/vehicles/strogg/optiveins, flipY"
"optiveins_br" "guis/assets/vehicles/strogg/optiveins, flipX flipY"
"optiveins2_tl" "guis/assets/vehicles/strogg/optiveins2"
"optiveins2_tr" "guis/assets/vehicles/strogg/optiveins2, flipX"
"optiveins2_bl" "guis/assets/vehicles/strogg/optiveins2, flipY"
"optiveins2_br" "guis/assets/vehicles/strogg/optiveins2, flipX flipY"
"circle_tl" "guis/assets/weapons/sniper/circle"
"circle_tr" "guis/assets/weapons/sniper/circle, flipX"
"circle_bl" "guis/assets/weapons/sniper/circle, flipY"
"circle_br" "guis/assets/weapons/sniper/circle, flipX flipY"
}
properties {
float borderWidth = ceil( SCREEN_WIDTH - VIRTUAL_WIDTH ) * 0.5f;
float fadeAlpha = FadeAlpha;
}
$endtemplate
$template __underlays( ScopeEffect )
$if( ScopeEffect == "effect" )
windowDef scopeEffect {
properties {
color backColor = min( gui.focusFactor + 0.7 * gui.zoomCycleFocusTransitionLerp, 0.8 ), 1, 1, 1;
string material = "textures/sfx/railgunScope";
rect rect = gui.borderWidth * -1, 0, SCREEN_WIDTH, SCREEN_HEIGHT;
}
events {
onCreate {
attachRenderCallback( "postProcess" );
globals.gameHud.visionEnhancer = "none";
}
onPropertyChanged "globals.gameHud.visionEnhancer" {
if ( compare( globals.gameHud.visionEnhancer, "heatSight" ) ) {
material = "postprocess/heatsight";
} else {
material = "textures/sfx/railgunScope";
}
}
}
}
$endif
windowDef binoculars {
properties {
handle white = gui.cacheMaterial( "white", "white" );
handle binocs = gui.cacheMaterial( "binocs", "binocs" );
color backColor = transition( "0,0,0,0", "0,0,0,gui.fadeAlpha", 250 );
color circleColor = transition( "0.6, 0.1, 0, 0", "0.6, 0.1, 0, 0.2", 250 );
handle circleTL = gui.cacheMaterial( "circleTL", "circle_tl" );
handle circleBL = gui.cacheMaterial( "circleBL", "circle_bl" );
handle circleTR = gui.cacheMaterial( "circleTR", "circle_tr" );
handle circleBR = gui.cacheMaterial( "circleBR", "circle_br" );
}
events {
onPreDraw {
drawCachedMaterial( white, "0, 0, gui.borderWidth + 40, gui.screenDimensions.y", backColor );
drawCachedMaterial( binocs, "gui.borderWidth + 40, 0, gui.screenDimensions.x - 2 * ( gui.borderWidth + 40 ), gui.screenDimensions.y", backColor );
drawCachedMaterial( white, "gui.screenDimensions.x - ( gui.borderWidth + 40 ), 0, gui.borderWidth + 40, gui.screenDimensions.y", backColor );
drawCachedMaterial( circleTL, "gui.borderWidth - 30, -104.5,350,345", circleColor );
drawCachedMaterial( circleTR, "gui.borderWidth + 320, -104.5,350,345", circleColor );
drawCachedMaterial( circleBL, "gui.borderWidth - 30, 240,350,345", circleColor );
drawCachedMaterial( circleBR, "gui.borderWidth + 320, 240,350,345", circleColor );
gui.scriptPushFloat( false );
}
}
}
windowDef veinEffects {
properties {
handle fadeTL = gui.cacheMaterial( "fadeTL", "fade_tl" );
handle fadeTR = gui.cacheMaterial( "fadeTR", "fade_tr" );
handle fadeBL = gui.cacheMaterial( "fadeBL", "fade_bl" );
handle fadeBR = gui.cacheMaterial( "fadeBR", "fade_br" );
handle optiveinsTL = gui.cacheMaterial( "optiveinsTL", "optiveins_tl" );
handle optiveinsTR = gui.cacheMaterial( "optiveinsTR", "optiveins_tr" );
handle optiveinsBL = gui.cacheMaterial( "optiveinsBL", "optiveins_bl" );
handle optiveinsBR = gui.cacheMaterial( "optiveinsBR", "optiveins_br" );
handle optiveins2TL = gui.cacheMaterial( "optiveins2TL", "optiveins2_tl" );
handle optiveins2TR = gui.cacheMaterial( "optiveins2TR", "optiveins2_tr" );
handle optiveins2BL = gui.cacheMaterial( "optiveins2BL", "optiveins2_bl" );
handle optiveins2BR = gui.cacheMaterial( "optiveins2BR", "optiveins2_br" );
color veins = transition( "0,0,0,1", "0.3,0.3,0.3,1", 300, "1, 0" );
color veins2;
float center = CENTER_X;
}
events {
onPreDraw {
drawCachedMaterial( fadeTL, "0,-30,center,270", "0,0,0,0.5" );
drawCachedMaterial( fadeTR, "center,-30,center,270", "0,0,0,0.5" );
drawCachedMaterial( fadeBL, "0,240,center,270", "0,0,0,0.5" );
drawCachedMaterial( fadeBR, "center,240,center,270", "0,0,0,0.5" );
drawCachedMaterial( optiveinsTL, "0,0,center,240", veins );
drawCachedMaterial( optiveinsTR, "center,0,center,240", veins );
drawCachedMaterial( optiveinsBL, "0,240,center,240", veins );
drawCachedMaterial( optiveinsBR, "center,240,center,240", veins );
drawCachedMaterial( optiveins2TL, "0,0,center,240", veins2 );
drawCachedMaterial( optiveins2TR, "center,0,center,240", veins2 );
drawCachedMaterial( optiveins2BL, "0,240,center,240", veins2 );
drawCachedMaterial( optiveins2BR, "center,240,center,240", veins2 );
gui.scriptPushFloat( false );
}
}
timeline veins {
onTime 300 {
veins = transition( "0.28,0.28,0.28,2", "0.2,0.2,0.2,1", 500 );
}
onTime 800 {
veins = transition( "0.2,0.2,0.2,1", "0.28,0.28,0.28,1", 300 );
timeline.veins.resetTime( 0 );
}
}
timeline veins2 {
onTime 200 {
veins2 = transition( "0.18,0.18,0.18,2", "0.1,0.1,0.1,1", 350 );
}
onTime 550 {
veins2 = transition( "0.1,0.1,0.1,1", "0.18,0.18,0.18,1", 200 );
timeline.veins2.resetTime( 0 );
}
}
}
$endtemplate
#endif // !__strogg_scope__