etqw-sdk/base/guis/game/sights/sniper_scope.gui

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2008-05-29 00:00:00 +00:00
#include <guis/common/colors.include>
#include <guis/game/hud/hud.include>
#include <guis/game/sights/generic_scope.include>
gui game/sights/sniper_scope {
properties {
string range = "";
float zoomState = 0.f;
string zoomStateStr = "";
float zoomCycleTransition = 1.f;
float zoomCycleTransitionLerp = 1.f;
float flags = immediate( flags ) | GUI_FULLSCREEN;
}
events {
onActivate {
globals.gameHud.showPostProcess = immediate( globals.gameHud.showPostProcess + 1 );
}
onDeactivate {
globals.gameHud.showPostProcess = immediate( globals.gameHud.showPostProcess - 1 );
}
onNamedEvent "onZoomCycle" {
zoomCycleTransitionLerp = transition( "0", "1", 200 );
}
}
materials {
"ring_tl" "guis/assets/weapons/sniper/ring"
"ring_tr" "guis/assets/weapons/sniper/ring, flipX"
"ring_bl" "guis/assets/weapons/sniper/ring, flipY"
"ring_br" "guis/assets/weapons/sniper/ring, flipX, flipY"
"crosshair_tl" "guis/assets/weapons/sniper/crosshair"
"crosshair_br" "guis/assets/weapons/sniper/crosshair, flipX, flipY"
}
_hud_materials
windowDef desktop {
properties {
rect rect = 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT;
}
//__sniper_lines( "border", "circles" )
windowDef draw {
properties {
handle ringTL = gui.cacheMaterial( "ringTL", "ring_tl" );
handle ringTR = gui.cacheMaterial( "ringTR", "ring_tr" );
handle ringBL = gui.cacheMaterial( "ringBL", "ring_bl" );
handle ringBR = gui.cacheMaterial( "ringBR", "ring_br" );
handle crosshairTL = gui.cacheMaterial( "crosshairTL", "crosshair_tl" );
handle crosshairBR = gui.cacheMaterial( "crosshairBR", "crosshair_br" );
}
events {
onPreDraw {
drawCachedMaterial( ringTL, "immediate( gui.screenCenter.x ) - 230, 10, 230, 230", COLOR_WHITE );
drawCachedMaterial( ringTR, "immediate( gui.screenCenter.x ), 10, 230, 230", COLOR_WHITE );
drawCachedMaterial( ringBL, "immediate( gui.screenCenter.x ) - 230, 240, 230, 230", COLOR_WHITE );
drawCachedMaterial( ringBR, "immediate( gui.screenCenter.x ), 240, 230, 230", COLOR_WHITE );
drawCachedMaterial( crosshairTL, "immediate( gui.screenCenter.x ) - 52.9, immediate( gui.screenCenter.y ) - 52.9, 53, 53", COLOR_WHITE );
drawCachedMaterial( crosshairBR, "immediate( gui.screenCenter.x ), immediate( gui.screenCenter.y ), 53, 53", COLOR_WHITE );
gui.scriptPushFloat( false );
}
}
}
__scope_info( "showzoom", "longrange", "0.3, 1, 0.2, 0.7" )
}
}