etqw-sdk/base/guis/game/arm.gui

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2008-05-29 00:00:00 +00:00
gui guis/tools/arm_searching {
materials {
"guis/assets/arm/background" "guis/assets/arm/background"
"guis/assets/arm/connect" "guis/assets/arm/connect"
"guis/assets/arm/cross" "guis/assets/arm/cross"
"guis/assets/hack/spin1" "guis/assets/hack/spin1"
"guis/assets/hack/spin1a" "guis/assets/hack/spin1a"
"guis/assets/hack/spin2" "guis/assets/hack/spin2"
"guis/assets/hack/spin2a" "guis/assets/hack/spin2a"
"guis/assets/hack/bin1" "guis/assets/hack/bin1"
"guis/assets/hack/bin2" "guis/assets/hack/bin2"
"guis/assets/hack/bin3" "guis/assets/hack/bin3"
"guis/assets/hack/bin4" "guis/assets/hack/bin4"
"guis/assets/hack/bin5" "guis/assets/hack/bin5"
"guis/assets/hack/bin6" "guis/assets/hack/bin6"
"guis/assets/hack/bin7" "guis/assets/hack/bin7"
"guis/assets/common/addhighlight" "guis/assets/common/addhighlight"
"guis/assets/arm/bar" "guis/assets/arm/bar"
}
windowDef desktop {
properties {
color backColor = 1, 1, 1, 0.8;
string material = "guis/assets/arm/background";
}
}
windowDef mapLight {
properties {
rect rect = 10,25,620,240;
string material = "guis/assets/common/addhighlight";
color backColor = 0.75,0.75,0.75,1;
}
}
windowDef connect {
properties {
color backColor = 0.35, 0.35, 0.35, 1;
string material = "guis/assets/arm/connect";
rect rect = 357,160,82,40;
float visible = 1 - globals.armTool.isSearching;
}
}
windowDef cross {
properties {
color backColor = 0.16, 0.5, 0.6, 0.7;
string material = "guis/assets/arm/cross";
rect rect = 500,50,82,190;
float visible = globals.armTool.isSearching;
}
timeline {
ontime 0 {
backColor = transition( "0.3,0.3,0.3,1", "0,0,0,1", 1000 );
}
onTime 100 {
backColor = transition( backColor, "0,0,0,1", 1000 );
}
onTime 1000 {
resetTime( 0 );
}
}
}
windowDef spin1 {
properties {
color backColor = 0.5, 0.5, 0.5, 1;
string material = "guis/assets/hack/spin1";
rect rect = 91,10,166,240;
}
}
windowDef spin1a {
properties {
color backColor = 0.35, 0.35, 0.35, 1;
string material = "guis/assets/hack/spin1a";
rect rect = 91,10,166,240;
}
}
windowDef spin2 {
properties {
color backColor = 1, 1, 1, 1;
string material = "guis/assets/hack/spin2";
rect rect = 91,10,166,240;
}
}
windowDef spin2a {
properties {
color backColor = 0.35, 0.35, 0.35, 1;
string material = "guis/assets/hack/spin2a";
rect rect = 91,10,166,240;
}
}
windowDef chatter1 {
properties {
color backColor = 0.55, 0.55, 0.55, 1;
string material = "guis/assets/arm/bar";
rect rect = 17,95,46,375;
float rotation = 90;
}
}
windowDef chatter2{
properties {
color backColor = 0.5, 0.5, 0.5, 1;
string material = "guis/assets/arm/bar";
rect rect = 48,95,46,375;
float rotation = -90;
}
}
windowDef chatter3 {
properties {
color backColor = 0.45, 0.45, 0.45, 1;
string material = "guis/assets/arm/bar";
rect rect = 79,250,46,254;
float rotation = 90;
}
}
windowDef chatter4 {
properties {
color backColor = 0.4, 0.4, 0.4, 1;
string material = "guis/assets/arm/bar";
rect rect = 110,250,46,254;
float rotation = -90;
}
}
windowDef chatter5 {
properties {
color backColor = 0.3, 0.3, 0.3, 1;
string material = "guis/assets/arm/bar";
rect rect = 141,250,46,254;
float rotation = 90;
}
}
windowDef armInfo {
properties {
rect rect = 255,269,364,180;
color foreColor = 0.36, 0.7, 0.8, 1;
}
timeline {
ontime 0 {
foreColor = transition( "0.36, 0.7, 0.8, 1", "1,1,1,1", 500 );
}
onTime 500 {
foreColor = transition( "1,1,1,1", "0.36, 0.7, 0.8, 1", 500 );
}
onTime 1000 {
resetTime( 0 );
}
}
events {
onPreDraw {
drawLocalizedText( globals.armTool.statusTextHandle, absoluteRect, foreColor, 70, DTF_WORDWRAP | DTF_CENTER | DTF_VCENTER );
gui.scriptPushFloat( false );
}
}
}
}