210 lines
5.5 KiB
Text
210 lines
5.5 KiB
Text
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#ifndef __stats_weapons__
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#define __stats_weapons__
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$template _init_grenade_stat
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$endtemplate
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$template _weapon_stats_table
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properties {
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float totalXP;
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float totalFired;
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float totalHit;
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float totalKills;
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// only use hitscan weapons for ratio calculation
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float totalHitForRatio;
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float totalFiredForRatio;
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float index;
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float hit;
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float fired;
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float ratio;
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float lookup;
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float flags = immediate( flags ) | LF_SHOW_HEADINGS | WF_AUTO_SIZE_HEIGHT;
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float allowEvents = false;
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float fixedRowHeight = STATS_ROW_HEIGHT;
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float initialized = false;
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}
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events {
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onCreate {
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callSuper();
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insertColumn( toWStr( "<loc = 'guis/mainmenu/firearms'><width = 35%>" ), 0, 0 );
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insertColumn( toWStr( "<loc = 'guis/game/scoreboard/xp'>" ), 48, 1 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/fired'><width = 18.6%>" ), 0, 2 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/hit'><width = 18.6%>" ), 0, 3 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/kills'><width = 20.5%>" ), 0, 4 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/ratio'><width = 8%>" ), 0, 5 );
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initialized = true;
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postNamedEvent( "statsUpdated" );
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}
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onNamedEvent "statsUpdated" {
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if( initialized == false ) {
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return;
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}
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clearItems();
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totalXP = 0;
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totalFired = 0;
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totalKills = 0;
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totalHit = 0;
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totalHitForRatio = 0;
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totalFiredForRatio = 0;
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$endtemplate
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$template _end_weapon_stats_table
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}
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}
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$endtemplate
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$template _weapon_totals
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index = insertItem( toWStr( "<material = 'stats_separator'>" ), -1, 0 );
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setItemMaterialSize( "rect.w - 4, 16", index, 0 );
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index = insertItem( toWStr( "<loc = 'guis/mainmenu/totals'>" ), -1, 0 );
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setItemText( toWString( totalXP, 0 ), index, 1 );
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setItemText( toWString( totalFired, 0 ), index, 2 );
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setItemText( toWString( totalHit, 0 ), index, 3 );
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setItemText( toWString( totalKills, 0 ), index, 4 );
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if ( totalHitForRatio == 0 ) {
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setItemText( toWStr( "0" ), index, 5 );
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} else {
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setItemText( toWString( immediate( ( totalHitForRatio / totalFiredForRatio ) * 100 ), 0 ), index, 5 );
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}
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$endtemplate
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$template _add_weapon_stat( WeaponParm )
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fired = sdnet.getStat( #WeaponParm ## "_shots_fired" );
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hit = sdnet.getStat( #WeaponParm ## "_shots_hit" );
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if( fired <= 0 ) {
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ratio = 0;
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} else {
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ratio = immediate( ( hit / fired ) * 100 );
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}
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index = insertItem( toWStr( "<loc = 'game/weapons/" ## #WeaponParm ## "'>" ), -1, 0 );
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// XP
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lookup = sdnet.getStat( #WeaponParm ## "_xp" );
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totalXP = immediate( totalXP + floor( lookup ) );
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setItemText( toWString( lookup, 0 ), index, 1 );
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// Fired
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setItemText( toWString( fired, 0 ), index, 2 );
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totalFired = immediate( totalFired + fired );
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totalFiredForRatio = immediate( totalFired + fired );
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// Hit
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setItemText( toWString( hit, 0 ), index, 3 );
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totalHit = immediate( totalHit + hit );
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totalHitForRatio = immediate( totalHit + hit );
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// Kills
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lookup = sdnet.getStat( #WeaponParm ## "_kills" );
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totalKills = immediate( totalKills + lookup );
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setItemText( toWString( lookup, 0 ), index, 4 );
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// Ratio
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setItemText( toWString( ratio, 0 ) + toWStr( "%" ), index, 5 );
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$endtemplate
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/*
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$template _grenade_stats_table
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properties {
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float totalXP;
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float totalFired;
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float totalHit;
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float totalKills;
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float index;
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float hit;
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float fired;
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float ratio;
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float lookup;
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float flags = immediate( flags ) | LF_SHOW_HEADINGS | WF_AUTO_SIZE_HEIGHT;
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float allowEvents = false;
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}
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events {
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onCreate {
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callSuper();
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insertColumn( toWStr( "<loc = 'guis/mainmenu/grenades'><width = 30%>" ), 0, 0 );
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insertColumn( toWStr( "<loc = 'guis/game/scoreboard/xp'>" ), 48, 1 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/thrown'><width = 20.5%>" ), 0, 2 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/hit'><width = 20.5%>" ), 0, 3 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/kills'><width = 20.5%>" ), 0, 4 );
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insertColumn( toWStr( "<loc = 'guis/mainmenu/ratio'><width = 8%>" ), 0, 5 );
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postNamedEvent( "statsUpdated" );
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}
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onNamedEvent "statsUpdated" {
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clearItems();
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totalXP = 0;
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totalFired = 0;
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totalKills = 0;
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totalHit = 0;
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$endtemplate
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$template _end_grenade_stats_table
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}
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}
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$endtemplate
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*/
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// Should be used for all non hitscan weapons as
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// these weapons aren't included in the total hit ratio.
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$template _add_grenade_stat( WeaponParm )
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fired = sdnet.getStat( #WeaponParm ## "_shots_fired" );
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hit = sdnet.getStat( #WeaponParm ## "_shots_hit" );
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if( fired <= 0 ) {
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ratio = 0;
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} else {
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ratio = immediate( ( hit / fired ) * 100 );
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}
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index = insertItem( toWStr( "<loc = 'game/weapons/" ## #WeaponParm ## "'>" ), -1, 0 );
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// XP
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lookup = sdnet.getStat( #WeaponParm ## "_xp" );
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totalXP = immediate( totalXP + floor( lookup ) );
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setItemText( toWString( lookup, 0 ), index, 1 );
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// Fired
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setItemText( toWString( fired, 0 ), index, 2 );
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totalFired = immediate( totalFired + fired );
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// Hit
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setItemText( toWString( hit, 0 ), index, 3 );
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totalHit = immediate( totalHit + hit );
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// Kills
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lookup = sdnet.getStat( #WeaponParm ## "_kills" );
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totalKills = immediate( totalKills + lookup );
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setItemText( toWString( lookup, 0 ), index, 4 );
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// Ratio
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setItemText( toWString( ratio, 0 ) + toWStr( "%" ), index, 5 );
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$endtemplate
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$template _grenade_totals
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_weapon_totals
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$endtemplate
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#endif // !__stats_weapons__
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