etqw-sdk/base/def/weapons/rocketlauncher.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
weapons/law.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix N72 -sourcedir models/weapons/gdf_rocketlauncher/dev_sd -destdir models/weapons/gdf_rocketlauncher/ -keep muzzle
mesh N72_rocketlauncher_base_file.mb -dest models/weapons/gdf_rocketlauncher/view.md5mesh
anim N72_rocketlauncher_idle.mb -dest models/weapons/gdf_rocketlauncher/idle.md5anim
anim N72_rocketlauncher_raise.mb -dest models/weapons/gdf_rocketlauncher/raise.md5anim
anim N72_rocketlauncher_lower.mb -dest models/weapons/gdf_rocketlauncher/lower.md5anim
anim N72_rocketlauncher_fire.mb -dest models/weapons/gdf_rocketlauncher/fire.md5anim
anim N72_rocketlauncher_reload.mb -dest models/weapons/gdf_rocketlauncher/reload.md5anim
anim N72_rocketlauncher_zoom_in.mb -dest models/weapons/gdf_rocketlauncher/zoom_in.md5anim
anim N72_rocketlauncher_zoom_out.mb -dest models/weapons/gdf_rocketlauncher/zoom_out.md5anim
anim N72_rocketlauncher_idle_zoom.mb -dest models/weapons/gdf_rocketlauncher/idle_zoom.md5anim
anim N72_rocketlauncher_fire_zoom.mb -dest models/weapons/gdf_rocketlauncher/fire_zoom.md5anim
anim N72_rocketlauncher_start_sprint.mb -dest models/weapons/gdf_rocketlauncher/start_sprint.md5anim
anim N72_rocketlauncher_leave_sprint.mb -dest models/weapons/gdf_rocketlauncher/leave_sprint.md5anim
}
// ========================================================================
// VIEW Models
//
model viewmodel_law
{
mesh models/weapons/gdf_rocketlauncher/view.md5mesh
anim idle models/weapons/gdf_rocketlauncher/idle.md5anim {
}
anim fire models/weapons/gdf_rocketlauncher/fire.md5anim {
}
anim reload models/weapons/gdf_rocketlauncher/reload.md5anim {
frame 26 sound_channel snd_weapon_reload snd_reload_start
frame 52 sound_channel snd_weapon_reload snd_reload_stop
frame 105 sound_channel snd_weapon_arm snd_arm
}
anim raise models/weapons/gdf_rocketlauncher/raise.md5anim {
frame 5 sound_channel snd_weapon_raise snd_raise
}
anim putaway models/weapons/gdf_rocketlauncher/lower.md5anim {
frame 1 sound_channel snd_weapon_lower snd_lower
}
anim zoomin models/weapons/gdf_rocketlauncher/zoom_in.md5anim {
frame 7 sound_channel snd_weapon_reload snd_zoomin
}
anim zoomout models/weapons/gdf_rocketlauncher/zoom_out.md5anim {
frame 7 sound_channel snd_weapon_reload snd_zoomout
}
anim idle_zoom models/weapons/gdf_rocketlauncher/idle_zoom.md5anim {
}
anim fire_zoom models/weapons/gdf_rocketlauncher/fire_zoom.md5anim {
}
anim start_sprint models/weapons/gdf_rocketlauncher/start_sprint.md5anim {
}
anim leave_sprint models/weapons/gdf_rocketlauncher/leave_sprint.md5anim {
}
}
// ========================================================================
// WORLD Models
//
model worldmodel_law {
mesh models/weapons/gdf_rocketlauncher/rocket_launcher.md5mesh
anim raise models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
}
anim idle models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
}
anim aim models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
}
anim fire1 models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
}
anim reload models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
}
anim noammo models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
}
anim putaway models/weapons/gdf_rocketlauncher/rocket_launcher.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/law {
type "weapon"
slot "twohanded"
name "game/weapons/rocketlauncher"
model "models/weapons/gdf_rocketlauncher/player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_law"
"model_world" "models/weapons/gdf_rocketlauncher/world.lwo"
"anim_limbomenu" "menu_law"
"view_offset" "-2 0.5 -0.9"
"view_foreshorten" "0.85"
"hide_distance" "-30"
"joint_attach" "weapon" //F
"anim_prefix" "rocketlauncher"
"anim_prefix_class" "rocket"
"fx_muzzle_flash" "effects/weapons/law_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/law_muzzleflash_world"
"weapon_scriptobject" "weapon_law"
"recoilTime" "1000"
"recoilAngles" "-0.2 0 0"
"kickback" "5"
"stat_name" "rocketlauncher"
"snd_reload_start" "sounds/weapons/law/reload/start"
"snd_reload_stop" "sounds/weapons/law/reload/end"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_target_locking" "sounds/weapons/misc/target_track_short"
"snd_target_locked" "sounds/weapons/misc/target_lock"
"snd_fire" "sounds/weapons/law/fire"
"snd_fire_local" "sounds/weapons/law/fire/local"
"snd_fire_far" "sounds/weapons/law/fire/far"
"snd_charge" "sounds/weapons/law/charge_up"
"snd_raise" "sounds/weapons/law/raise"
"snd_lower" "sounds/weapons/law/lower"
"snd_zoomin" "sounds/weapons/law/zoom_in"
"snd_zoomout" "sounds/weapons/law/zoom_out"
"snd_dryfire" "sounds/weapons/misc/dryfire"
"snd_arm" "sounds/tools/hecharge/remote/arm"
"def_scopemodel" "scope_law"
"gui_sniper_scope" "game/sights/law"
"hud_sort" "999"
"zoom_fov" "60"
"zoom_time" "0.25"
"fov_speed" "0.5"
"fov_spread" "0.25"
"lock_distance" "8192"
"lock_filter" "target_lock_filter"
"speed_mod" "0.75"
"fire_rate" "6"
"trigger_delay" "1"
"low_ammo" "2"
"show_all_ammo" "1"
"hide_clip" "1"
"clip_based" "0"
"reload_on_fire" "1"
"clamp_yaw_min" "-50"
"clamp_yaw_max" "50"
"clamp_yaw_rate" "90"
"clamp_pitch_min" "-40"
"clamp_pitch_max" "20"
"clamp_pitch_rate" "90"
"tt_intro_1" "rocketlauncher_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_scope" "rocketlauncher_scope"
"tt_intro_scope_up_1" "rocketlauncher_scoped_1"
"tt_intro_scope_up_2" "rocketlauncher_scoped_2"
"tt_prone_failed" "rocketlauncher_prone_failed"
"mtr_weaponmenu" "guis/assets/icons/weapons/law"
"climate_skin_key" "weapon_gdf"
"hide_crosshair" "0"
"crosshair" "explosive"
"crosshair_secondary" "none"
"crosshair_spread_min" "1"
"crosshair_spread_max" "1"
"crosshair_spread_scale" "1"
"spread_min" "1"
"spread_max" "1"
"spread_inc" "1"
"spread_viewrate_min" "1"
"spread_viewrate_max" "1"
"spread_viewrate_inc" "1"
"spread_max_settle_time" "2500"
"spread_crouch_min" "1"
"spread_crouch_max" "1"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "1"
"spread_crouch_viewrate_max" "1"
"spread_crouch_viewrate_inc" "1"
"spread_crouch_max_settle_time" "2000"
"spread_jump_min" "1"
"spread_jump_max" "1"
"spread_jump_inc" "1"
"spread_jump_max_settle_time" "2000"
"allow_prone" "0"
"autoswitch_priority" "5"
"autoswitch_isexplosive" "1"
"require_use" "stance_prone != true"
"player_weapon_num" "5"
}
clip {
"projectile" "projectile_law"
"type" "rocketlauncher"
"ammo_per_shot" "1"
"max_ammo" "1"
}
clip {
"projectile" "projectile_law_arcing"
"type" "rocketlauncher"
"ammo_per_shot" "1"
"max_ammo" "0"
}
}
entityDef scope_law {
"spawnclass" "sdClientAnimated"
"scriptobject" "default"
"model" "models/scopes/scope_law.lwo"
"fov" "150"
}
entityDef projectile_law {
"inherit" "projectile_rocket_base"
"spawnclass" "idProjectile_RigidBody"
"scriptObject" "projectile_homingmissile"
"dmg_damage" "damage_law"
"dmg_splash_damage" "damage_law_splash"
"launchFromBarrel" "1"
"health" "0"
"velocity" "4000 0 0"
"face_velocity" "1"
"gravity" "0"
"fuse" "3"
"thrust_power" "15000"
"has_thrust" "1"
"snd_fly" "sounds/weapons/law/fly"
"fx_trail" "effects/base/missile_trail"
"fx_explode" "effects/impacts/rocket/explosion_default"
"fx_explode_sand" "effects/impacts/rocket/explosion_sand"
"fx_explode_metal" "effects/impacts/rocket/explosion_metal"
"fx_explode_snow" "effects/impacts/rocket/explosion_snow"
"fx_explode_leaves" "effects/impacts/rocket/explosion_leaves"
"fx_explode_pine" "effects/impacts/rocket/explosion_pine"
"use_air_burst" "1"
"fx_airburst" "effects/impacts/rocket/explosion_air"
"collection_decoy_target" "decoy_target"
"collection_mdfExport" "mdfExport"
}
entityDef projectile_anansi_law {
"inherit" "projectile_law"
"dmg_damage" "damage_law_anansi"
"dmg_splash_damage" "damage_law_splash_anansi"
"fx_trail" "effects/weapons/law_anansi_missile_trail"
"fx_explode" "effects/anansi_haw"
}
entityDef projectile_law_arcing {
"inherit" "projectile_rocket_base"
"dmg_damage" "damage_law"
"dmg_splash_damage" "damage_law_splash"
"launchFromBarrel" "1"
"health" "0"
"velocity" "2000 0 0"
"face_velocity" "1"
"gravity" "120"
"fuse" "4"
"snd_fly" "sounds/weapons/law/fly"
"fx_trail" "effects/base/missile_trail"
"fx_explode" "effects/impacts/rocket/explosion_default"
"fx_explode_sand" "effects/impacts/rocket/explosion_sand"
"fx_explode_metal" "effects/impacts/rocket/explosion_metal"
"fx_explode_snow" "effects/impacts/rocket/explosion_snow"
"use_air_burst" "1"
"fx_airburst" "effects/impacts/rocket/explosion_air"
}
damageDef damage_law {
damage "damage_law"
push 30000000
noheadshot
prof_damage "pro_soldier_damage"
stat_name "rocketlauncher"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/rocketlauncher"
tt_obituary_team_kill "tooltips/killmsgs/weapons/rocketlauncher/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/rocketlauncher/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/rocketlauncher/unknown"
}
damageDef damage_law_splash {
damage "damage_law_splash"
radius 480
knockback 50
push 30000000
noheadshot
prof_damage "pro_soldier_damage"
stat_name "rocketlauncher"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/rocketlauncher"
tt_obituary_team_kill "tooltips/killmsgs/weapons/rocketlauncher/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/rocketlauncher/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/rocketlauncher/unknown"
}
damageDef damage_law_anansi {
damage "damage_law_anansi"
push 30000000
noheadshot
prof_damage "pro_vehicle_damage"
stat_name "anansi_weapons"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/law"
tt_obituary_team_kill "tooltips/killmsgs/weapons/law/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/law/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/law/unknown"
}
damageDef damage_law_splash_anansi {
damage "damage_law_anansi_splash"
radius 512
knockback 50
push 30000000
noheadshot
prof_damage "pro_vehicle_damage"
stat_name "anansi_weapons"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/law"
tt_obituary_team_kill "tooltips/killmsgs/weapons/law/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/law/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/law/unknown"
}
damageFilter damage_law {
type {
target "target_player_all"
damage 300
}
type {
target "target_veh_all"
damage 1000
}
type {
target "target_deployables_all"
damage 1000
}
type {
target "target_explodable"
damage 400
}
}
damageFilter damage_law_splash {
type {
target "target_player_all"
damage 135
}
type {
target "target_veh_all"
damage 1000
}
type {
target "target_deployables_all"
damage 1000
}
type {
target "target_explodable"
damage 400
}
}
damageFilter damage_law_anansi {
type {
target "target_player_all"
damage 300
}
type {
target "target_veh_all"
damage 1000
}
type {
target "target_deployables_all"
damage 650
}
type {
target "target_explodable"
damage 400
}
}
damageFilter damage_law_anansi_splash {
type {
target "target_player_all"
damage 135
}
type {
target "target_veh_all"
damage 1000
}
type {
target "target_deployables_all"
damage 650
}
type {
target "target_explodable"
damage 400
}
}
toolTip rocketlauncher_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/rocketlauncher_1"
}
toolTip rocketlauncher_scope {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/scope_weapon"
}
toolTip rocketlauncher_scoped_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/rocketlauncher_lockon"
}
toolTip rocketlauncher_scoped_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/descope_weapon"
}
toolTip rocketlauncher_prone_failed {
alwaysPlay
sound "sounds/ui/main/bad"
text "game/tt/cannot_prone_rocketlauncher"
}