508 lines
17 KiB
Modula-2
508 lines
17 KiB
Modula-2
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/***********************************************************************
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weapons/pistol.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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/*
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export karateka {
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options -prefix PISTOL_ -sourcedir models/weapons/gdf_pistol/dev_sd -destdir models/weapons/gdf_pistol/ -keep muzzle silencer_muzzle -keepmesh left_arm left_hand left_arm_gui_holder pplane1 right_arm right_hand Pistol pistol_trigger pistol_clip pistol_slide pistol_slide_catch
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mesh pistol_base_file.mb -dest models/weapons/n2_pistol/view.md5mesh
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mesh pistol_base_file.mb -dest models/weapons/n2_pistol/silenced_view.md5mesh -keep muzzle silencer_muzzle -keepmesh m_l_arm m_l_hand m_l_gui_mount m_l_gui_cover r_arm r_hand Pistol pistol_trigger pistol_clip pistol_slide pistol_silencer pistol_slide_catch
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}
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*/
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//=====================================
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// pistol
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//=====================================
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export hauser {
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options -prefix PISTOL_ -sourcedir models/weapons/gdf_pistol/dev_sd -destdir models/weapons/gdf_pistol/ -keep muzzle silencer_muzzle -keepmesh left_arm_mesh left_hand_mesh right_arm_mesh right_hand_mesh Pistol pistol_trigger pistol_clip pistol_slide pistol_slide_catch slide_sight front_sight
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/*
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mesh pistol_base_file.mb -dest models/weapons/gdf_pistol/view.md5mesh
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anim pistol_idle.mb -dest models/weapons/gdf_pistol/idle.md5anim
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anim pistol_raise.mb -dest models/weapons/gdf_pistol/raise.md5anim
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anim pistol_lower.mb -dest models/weapons/gdf_pistol/lower.md5anim
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anim pistol_fire.mb -dest models/weapons/gdf_pistol/fire.md5anim -xyzprecision 0.001
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anim pistol_fire2.mb -dest models/weapons/gdf_pistol/fire2.md5anim -xyzprecision 0.001
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anim pistol_fire3.mb -dest models/weapons/gdf_pistol/fire3.md5anim -xyzprecision 0.001
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anim pistol_zoom_in_outofammo.mb -dest models/weapons/gdf_pistol/zoom_in_outofammo.md5anim
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anim pistol_zoom_out_outofammo.mb -dest models/weapons/gdf_pistol/zoom_out_outofammo.md5anim
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anim pistol_idle_zoom_outofammo.mb -dest models/weapons/gdf_pistol/idle_zoom_outofammo.md5anim -xyzprecision 0.001
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anim pistol_start_sprint_outofammo.mb -dest models/weapons/gdf_pistol/start_sprint_outofammo.md5anim
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anim pistol_leave_sprint_outofammo.mb -dest models/weapons/gdf_pistol/leave_sprint_outofammo.md5anim
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anim pistol_reload.mb -dest models/weapons/gdf_pistol/reload.md5anim
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anim pistol_start_sprint.mb -dest models/weapons/gdf_pistol/start_sprint.md5anim
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anim pistol_leave_sprint.mb -dest models/weapons/gdf_pistol/leave_sprint.md5anim
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anim pistol_zoom_in.mb -dest models/weapons/gdf_pistol/zoom_in.md5anim
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anim pistol_zoom_out.mb -dest models/weapons/gdf_pistol/zoom_out.md5anim
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anim pistol_idle_zoom.mb -dest models/weapons/gdf_pistol/idle_zoom.md5anim -xyzprecision 0.001
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anim pistol_fire_zoom.mb -dest models/weapons/gdf_pistol/fire_zoom.md5anim
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anim pistol_fire_silenced.mb -dest models/weapons/n2_pistol/fire_silenced.md5anim
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anim pistol_fire_last.mb -dest models/weapons/gdf_pistol/fire_last.md5anim
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anim pistol_idle_outofammo.mb -dest models/weapons/gdf_pistol/idle_outofammo.md5anim
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*/
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anim pistol_fire_zoom_last.mb -dest models/weapons/gdf_pistol/fire_zoom_last.md5anim
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/*
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//=====================================
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// pistol silenced
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//=====================================
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mesh pistol_base_file.mb -dest models/weapons/n2_pistol/silenced_view.md5mesh -keep muzzle silencer_muzzle -keepmesh left_arm_mesh left_hand_mesh right_arm_mesh right_hand_mesh Pistol pistol_trigger pistol_clip pistol_slide pistol_silencer pistol_slide_catch slide_sight front_sight
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*/
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_pistol {
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mesh models/weapons/gdf_pistol/view.md5mesh
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anim idle models/weapons/gdf_pistol/idle.md5anim {
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}
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anim raise models/weapons/gdf_pistol/raise.md5anim {
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frame begin sound_channel snd_weapon_raise snd_raise
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frame 7 sound_channel snd_weapon_cock snd_cock
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}
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anim putaway models/weapons/gdf_pistol/lower.md5anim {
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}
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anim fire1 models/weapons/gdf_pistol/fire.md5anim {
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frame begin sound_channel snd_weapon_mech snd_mech
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}
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anim fire2 models/weapons/gdf_pistol/fire2.md5anim {
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frame begin sound_channel snd_weapon_mech snd_mech
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}
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anim fire3 models/weapons/gdf_pistol/fire3.md5anim {
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frame begin sound_channel snd_weapon_mech snd_mech
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}
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anim reload models/weapons/gdf_pistol/reload.md5anim {
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frame 6 sound_channel snd_weapon_temp1 snd_mag_out
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frame 28 sound_channel snd_weapon_temp2 snd_mag_in
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frame 32 sound_channel snd_weapon_temp3 snd_release
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}
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anim zoomin models/weapons/gdf_pistol/zoom_in.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_up
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}
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anim zoomout models/weapons/gdf_pistol/zoom_out.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_down
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}
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anim start_sprint models/weapons/gdf_pistol/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/gdf_pistol/leave_sprint.md5anim {
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}
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anim idle_zoom models/weapons/gdf_pistol/idle_zoom.md5anim {
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}
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anim fire_zoom models/weapons/gdf_pistol/fire_zoom.md5anim {
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}
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anim fire_zoom_last models/weapons/gdf_pistol/fire_zoom_last.md5anim {
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}
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anim fire_last models/weapons/gdf_pistol/fire_last.md5anim {
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}
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anim idle_outofammo models/weapons/gdf_pistol/idle_outofammo.md5anim {
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}
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anim start_sprint_outofammo models/weapons/gdf_pistol/start_sprint_outofammo.md5anim {
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}
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anim leave_sprint_outofammo models/weapons/gdf_pistol/leave_sprint_outofammo.md5anim {
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}
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anim zoomin_outofammo models/weapons/gdf_pistol/zoom_in_outofammo.md5anim {
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frame begin sound_channel snd_weapon_foley snd_sights_up
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}
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anim zoomout_outofammo models/weapons/gdf_pistol/zoom_out_outofammo.md5anim {
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frame begin sound_channel snd_weapon_foley snd_sights_down
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}
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anim idle_zoom_outofammo models/weapons/gdf_pistol/idle_zoom_outofammo.md5anim {
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}
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}
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model viewmodel_pistol_silenced {
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mesh models/weapons/gdf_pistol/silenced_view.md5mesh
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anim idle models/weapons/gdf_pistol/idle.md5anim {
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}
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anim raise models/weapons/gdf_pistol/raise.md5anim {
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frame begin sound_channel snd_weapon_raise snd_raise
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frame 7 sound_channel snd_weapon_cock snd_cock
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}
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anim putaway models/weapons/gdf_pistol/lower.md5anim {
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}
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anim fire1 models/weapons/gdf_pistol/fire.md5anim {
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frame begin sound_channel snd_weapon_mech snd_mech
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}
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anim reload models/weapons/gdf_pistol/reload.md5anim {
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frame 6 sound_channel snd_weapon_temp1 snd_mag_out
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frame 28 sound_channel snd_weapon_temp2 snd_mag_in
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frame 32 sound_channel snd_weapon_temp3 snd_release
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}
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anim zoomin models/weapons/gdf_pistol/zoom_in.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_up
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}
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anim zoomout models/weapons/gdf_pistol/zoom_out.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_down
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}
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anim start_sprint models/weapons/gdf_pistol/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/gdf_pistol/leave_sprint.md5anim {
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}
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anim idle_zoom models/weapons/gdf_pistol/idle_zoom.md5anim {
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}
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anim fire_zoom models/weapons/gdf_pistol/fire_zoom.md5anim {
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}
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anim fire_zoom_last models/weapons/gdf_pistol/fire_zoom_last.md5anim {
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}
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anim fire_last models/weapons/gdf_pistol/fire_last.md5anim {
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}
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anim idle_outofammo models/weapons/gdf_pistol/idle_outofammo.md5anim {
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}
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anim start_sprint_outofammo models/weapons/gdf_pistol/start_sprint_outofammo.md5anim {
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}
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anim leave_sprint_outofammo models/weapons/gdf_pistol/leave_sprint_outofammo.md5anim {
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}
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anim zoomin_outofammo models/weapons/gdf_pistol/zoom_in_outofammo.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_up
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}
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anim zoomout_outofammo models/weapons/gdf_pistol/zoom_out_outofammo.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_down
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}
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anim idle_zoom_outofammo models/weapons/gdf_pistol/idle_zoom_outofammo.md5anim {
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}
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}
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// ========================================================================
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// WORLD Models
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//
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model worldmodel_pistol {
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mesh models/weapons/gdf_pistol/pistol_world.md5mesh
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anim raise models/weapons/gdf_pistol/pistol_world.md5anim
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anim idle models/weapons/gdf_pistol/pistol_world.md5anim
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anim aim models/weapons/gdf_pistol/pistol_world.md5anim
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anim fire models/weapons/gdf_pistol/pistol_world.md5anim
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anim fire1 models/weapons/gdf_pistol/pistol_world.md5anim
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anim reload models/weapons/gdf_pistol/pistol_world.md5anim
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anim noammo models/weapons/gdf_pistol/pistol_world.md5anim
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anim putaway models/weapons/gdf_pistol/pistol_world.md5anim
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}
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model worldmodel_pistol_silenced {
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mesh models/weapons/gdf_pistol/pistol_world_silenced.md5mesh
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anim raise models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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anim idle models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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anim aim models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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anim fire models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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anim fire1 models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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anim reload models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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anim noammo models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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anim putaway models/weapons/gdf_pistol/pistol_world_silenced.md5anim
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}
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// ========================================================================
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// Entity DEFS
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//
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template inventory/weapons/pistol_template {
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parameters < STATNAME >
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text {
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data {
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"model_view" "viewmodel_pistol"
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"model_world" "worldmodel_pistol"
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"view_offset" "-2 2 -1"
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"view_foreshorten" "0.8"
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"joint_attach" "RightHand"
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"num_world_models" "2"
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"anim_prefix" "pistol"
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"anim_prefix_class" "onehanded"
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"speed_mod" "1.1"
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"weapon_scriptobject" "weapon_pistol"
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"recoilTime" "120"
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"recoilAngles" "-0.25 0 0"
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"kickback" "1"
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"kickback_prone" "0.5"
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"stat_name" "STATNAME"
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"snd_fire" "sounds/weapons/pistol/fire"
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"snd_fire_far" "sounds/weapons/pistol/fire/far"
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"snd_fire_local" "sounds/weapons/pistol/fire/local"
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"snd_cock" "sounds/weapons/pistol/cock"
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"snd_reload" "sounds/weapons/pistol/reload"
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"snd_mech" "sounds/weapons/pistol/mech"
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"snd_mag_out" "sounds/weapons/pistol/mag_out"
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"snd_mag_in" "sounds/weapons/pistol/mag_in"
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"snd_release" "sounds/weapons/pistol/release"
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"snd_raise" "sounds/weapons/pistol/raise"
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"snd_sights_up" "sounds/weapons/pistol/sights/up"
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"snd_sights_down" "sounds/weapons/pistol/sights/down"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_dryfire" "sounds/weapons/misc/dryfire"
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"fx_muzzle_flash" "effects/weapons/pistol_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/pistol_muzzleflash_world"
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"fov_zoom" "60"
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"fov_time" "0.25"
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"fov_speed" "0.5"
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"fov_spread" "0.5"
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"fire_rate" "0.12"
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"low_ammo" "4"
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"tt_intro_1" "pistol_intro_1"
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"tt_intro_2" "generic_weapon_fire"
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"tt_intro_ironsights_1" "pistol_ironsights"
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"tt_intro_ironsights_2" "generic_weapon_ironsights"
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"tt_intro_reload" "generic_weapon_reload"
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"climate_skin_key" "weapon_gdf"
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"crosshair" "small"
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"crosshair_spread_min" "-0.5"
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"crosshair_spread_max" "4"
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"crosshair_spread_scale" "2"
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"spread_min" "1"
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"spread_max" "10"
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"spread_inc" "2"
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"spread_viewrate_min" "1"
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"spread_viewrate_max" "10"
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"spread_viewrate_inc" "5"
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"spread_max_settle_time" "1200"
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"spread_crouch_min" "0.75"
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"spread_crouch_max" "8"
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"spread_crouch_inc" "1.75"
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"spread_crouch_viewrate_min" "0.75"
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"spread_crouch_viewrate_max" "8"
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"spread_crouch_viewrate_inc" "5"
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"spread_crouch_max_settle_time" "1000"
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"spread_prone_min" "0.5"
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"spread_prone_max" "4"
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"spread_prone_inc" "1.5"
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"spread_prone_viewrate_min" "0.5"
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"spread_prone_viewrate_max" "4"
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"spread_prone_viewrate_inc" "5"
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"spread_prone_max_settle_time" "800"
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"autoswitch_priority" "10"
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"player_weapon_num" "1"
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}
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}
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}
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template inventory/weapons/pistol_clip_template {
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parameters < PROJECTILE >
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text {
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clip {
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"projectile" "PROJECTILE"
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"client_projectile" "projectile_bullet"
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"type" "pistol"
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"ammo_per_shot" "1"
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"max_ammo" "10"
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}
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}
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}
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invItemDef inventory/weapons/pistol {
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type "weapon"
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slot "sidearm"
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name "game/weapons/pistol"
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model "models/weapons/gdf_pistol/pistol_player.lwo"
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joint "RightUpLeg"
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useTemplate inventory/weapons/pistol_template< "pistol" >
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useTemplate inventory/weapons/pistol_clip_template< "projectile_pistol" >
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|
data {
|
||
|
"mtr_weaponmenu" "guis/assets/icons/weapons/pistol"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
invItemDef inventory/weapons/pistol/silenced {
|
||
|
type "weapon"
|
||
|
slot "sidearm"
|
||
|
name "game/weapons/pistol_silenced"
|
||
|
model "models/weapons/gdf_pistol/pistol_player.lwo"
|
||
|
joint "RightUpLeg"
|
||
|
|
||
|
useTemplate inventory/weapons/pistol_template< "pistol_silenced" >
|
||
|
|
||
|
data {
|
||
|
"model_view" "viewmodel_pistol_silenced"
|
||
|
"model_world" "worldmodel_pistol_silenced"
|
||
|
|
||
|
"view_offset" "-2 2 -1"
|
||
|
"view_foreshorten" "0.8"
|
||
|
|
||
|
"snd_fire" "sounds/weapons/pistol/fire/silenced"
|
||
|
"snd_fire_far" "silence"
|
||
|
"snd_fire_local" "sounds/weapons/pistol/fire/silenced/local"
|
||
|
"snd_mech" "sounds/weapons/pistol/mech"
|
||
|
|
||
|
"fx_muzzle_flash" "effects/weapons/pistol_muzzleflash_silenced_view"
|
||
|
"fx_muzzle_flash_world" "effects/weapons/pistol_muzzleflash_silenced_world"
|
||
|
|
||
|
"mtr_weaponmenu" "guis/assets/icons/weapons/silencedpistol"
|
||
|
|
||
|
"tt_intro_1" "silencedpistol_intro_1"
|
||
|
"tt_intro_2" "generic_weapon_fire"
|
||
|
"tt_intro_ironsights_1" "silencedpistol_ironsights"
|
||
|
"tt_intro_ironsights_2" "generic_weapon_ironsights"
|
||
|
"tt_intro_reload" "generic_weapon_reload"
|
||
|
}
|
||
|
|
||
|
useTemplate inventory/weapons/pistol_clip_template< "projectile_pistol_silenced" >
|
||
|
}
|
||
|
|
||
|
toolTip silencedpistol_intro_1 {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/silencedpistol_1"
|
||
|
}
|
||
|
|
||
|
toolTip silencedpistol_ironsights {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/generic/ironsights_1"
|
||
|
}
|
||
|
|
||
|
toolTip pistol_intro_1 {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/pistol_1"
|
||
|
}
|
||
|
|
||
|
toolTip pistol_ironsights {
|
||
|
sound "sounds/ui/main/neutral"
|
||
|
text "game/tt/intro/generic/ironsights_1"
|
||
|
}
|
||
|
|
||
|
entityDef projectile_pistol {
|
||
|
"spawnclass" "idProjectile"
|
||
|
"inherit" "projectile_bullet_base"
|
||
|
|
||
|
"range" "4096"
|
||
|
"min_damage_percent" "10"
|
||
|
|
||
|
"dmg_damage" "damage_pistol"
|
||
|
}
|
||
|
|
||
|
damageDef damage_pistol {
|
||
|
damage "damage_pistol"
|
||
|
kickDir ( 1 0 0 )
|
||
|
|
||
|
mtr_blob "genericDamage"
|
||
|
blob_time 300
|
||
|
blob_offset_x 400
|
||
|
|
||
|
knockback 1
|
||
|
|
||
|
push 5000
|
||
|
|
||
|
kick_time 400
|
||
|
kick_amplitude 0.25
|
||
|
|
||
|
stat_name "pistol"
|
||
|
|
||
|
record_hit_stats
|
||
|
|
||
|
prof_damage "pro_light_weapons_damage"
|
||
|
|
||
|
tt_obituary "tooltips/killmsgs/weapons/pistol"
|
||
|
tt_obituary_team_kill "tooltips/killmsgs/weapons/pistol/teamkill"
|
||
|
}
|
||
|
|
||
|
entityDef projectile_pistol_silenced {
|
||
|
"spawnclass" "idProjectile"
|
||
|
"inherit" "projectile_bullet_base"
|
||
|
|
||
|
"range" "4096"
|
||
|
"min_damage_percent" "10"
|
||
|
|
||
|
"dmg_damage" "damage_pistol_silenced"
|
||
|
}
|
||
|
|
||
|
damageDef damage_pistol_silenced {
|
||
|
damage "damage_pistol"
|
||
|
kickDir ( 1 0 0 )
|
||
|
|
||
|
mtr_blob "genericDamage"
|
||
|
blob_time 300
|
||
|
blob_offset_x 400
|
||
|
|
||
|
knockback 1
|
||
|
|
||
|
push 5000
|
||
|
|
||
|
kick_time 400
|
||
|
kick_amplitude 0.25
|
||
|
|
||
|
stat_name "pistol_silenced"
|
||
|
|
||
|
record_hit_stats
|
||
|
|
||
|
prof_damage "pro_light_weapons_damage"
|
||
|
|
||
|
tt_obituary "tooltips/killmsgs/weapons/pistol/silenced"
|
||
|
tt_obituary_team_kill "tooltips/killmsgs/weapons/pistol/silenced/teamkill"
|
||
|
}
|
||
|
|
||
|
|
||
|
damageFilter damage_pistol {
|
||
|
|
||
|
type {
|
||
|
target "target_player_all"
|
||
|
damage 14
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_veh_light_all"
|
||
|
damage 14
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_veh_heavy_all"
|
||
|
damage 7
|
||
|
}
|
||
|
|
||
|
type {
|
||
|
target "target_deployables_all"
|
||
|
damage 14
|
||
|
}
|
||
|
}
|