351 lines
10 KiB
Modula-2
351 lines
10 KiB
Modula-2
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/***********************************************************************
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weapons/misc/blaster.def
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***********************************************************************/
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//quicktest
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export frankie
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{
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camera demos/webpage_test_4_b.mb -dest demos/webpage_test_1
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}
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//quicktest end
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// ========================================================================
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// Export weapons/misc/nailgun.def
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//
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/*
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export hauser {
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options -prefix BLASTER_ -sourcedir models/weapons/strogg_blaster/dev_sd -destdir models/weapons/strogg_blaster/ -keep muzzle overheat_left overheat_right
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mesh blaster_base_file.mb -dest models/weapons/strogg_blaster/view.md5mesh
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anim blaster_base_file.mb -dest models/weapons/strogg_blaster/base.md5anim
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anim blaster_idle.mb -dest models/weapons/strogg_blaster/idle.md5anim
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anim blaster_raise.mb -dest models/weapons/strogg_blaster/raise.md5anim
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anim blaster_lower.mb -dest models/weapons/strogg_blaster/lower.md5anim
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anim blaster_fire.mb -dest models/weapons/strogg_blaster/fire.md5anim
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anim blaster_fire2.mb -dest models/weapons/strogg_blaster/fire2.md5anim
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anim blaster_fire3.mb -dest models/weapons/strogg_blaster/fire3.md5anim
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anim blaster_reload.mb -dest models/weapons/strogg_blaster/reload.md5anim
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anim blaster_chargeup.mb -dest models/weapons/strogg_blaster/blaster_chargeup.md5anim
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anim blaster_charged_idle.mb -dest models/weapons/strogg_blaster/blaster_charged_idle.md5anim
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anim blaster_charged_fire.mb -dest models/weapons/strogg_blaster/blaster_charged_fire.md5anim
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}
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*/
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_blaster {
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mesh models/weapons/strogg_blaster/view.md5mesh
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anim idle models/weapons/strogg_blaster/idle.md5anim {
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}
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anim raise models/weapons/strogg_blaster/raise.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_raise
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}
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anim fire models/weapons/strogg_blaster/fire.md5anim {
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}
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anim fire2 models/weapons/strogg_blaster/fire2.md5anim {
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}
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anim fire3 models/weapons/strogg_blaster/fire3.md5anim {
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}
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anim putaway models/weapons/strogg_blaster/lower.md5anim {
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}
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anim overheat models/weapons/strogg_blaster/reload.md5anim {
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frame 7 effect fx_overheat overheat_left
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frame 10 sound_channel snd_weapon_mech snd_steam
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}
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anim zoomout models/weapons/strogg_blaster/base.md5anim {
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}
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anim zoomin models/weapons/strogg_blaster/base.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_init
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}
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anim idle_zoom models/weapons/strogg_blaster/base.md5anim {
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}
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anim fire_zoom models/weapons/strogg_blaster/fire.md5anim {
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}
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anim start_sprint models/weapons/strogg_blaster/lower.md5anim {
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}
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anim leave_sprint models/weapons/strogg_blaster/raise.md5anim {
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}
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anim chargeup models/weapons/strogg_blaster/blaster_chargeup.md5anim {
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}
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anim charged_idle models/weapons/strogg_blaster/blaster_charged_idle.md5anim {
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}
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anim charged_fire models/weapons/strogg_blaster/blaster_charged_fire.md5anim {
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}
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}
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// ========================================================================
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// WORLD Models
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//
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model worldmodel_blaster {
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mesh models/weapons/strogg_blaster/blaster.md5mesh
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anim raise models/weapons/strogg_blaster/blaster.md5anim {
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}
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anim idle models/weapons/strogg_blaster/blaster.md5anim {
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}
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anim aim models/weapons/strogg_blaster/blaster.md5anim {
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}
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anim fire1 models/weapons/strogg_blaster/blaster.md5anim {
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}
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anim reload models/weapons/strogg_blaster/blaster.md5anim {
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}
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anim noammo models/weapons/strogg_blaster/blaster.md5anim {
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}
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anim putaway models/weapons/strogg_blaster/blaster.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/blaster {
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type "weapon"
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slot "sidearm"
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name "game/weapons/blaster"
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model "models/weapons/strogg_blaster/blaster_player.lwo"
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joint "RightUpLeg"
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data {
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"model_view" "viewmodel_blaster"
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"model_world" "worldmodel_blaster"
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"view_offset" "-5.5 -0.9 0"
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"view_foreshorten" "0.86"
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"joint_attach" "RightForeArmRoll"
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"anim_prefix" "blaster"
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"anim_prefix_class" "hands"
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"speed_mod" "1.1"
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"weapon_scriptobject" "weapon_blaster"
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"silent_fire" "0"
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"recoilTime" "150"
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"recoilAngles" "-0.25 0 0"
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"kickback" "1"
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"kickback_prone" "0.5"
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"stat_name" "blaster"
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"fx_overheat" "effects/weapons/blaster_steam"
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"fx_overheat_world" "effects/weapons/blaster_steam"
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"fx_muzzle_flash" "effects/weapons/blaster_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/blaster_muzzleflash_world"
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//charged shot
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"fx_charge_muzzle" "effects/weapons/blaster_chargedshot_chargeup_view"
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"fx_charge_muzzle_loop" "effects/weapons/blaster_chargedshot_idle_view"
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"fx_charge_left" "effects/weapons/blaster_chargedshot_steam_view"
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"fx_charge_muzzle_world" "effects/weapons/blaster_chargedshot_chargeup_world"
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"fx_charge_muzzle_loop_world" "effects/weapons/blaster_chargedshot_idle_world"
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"snd_fire" "sounds/weapons/blaster/fire"
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"snd_fire_far" "sounds/weapons/blaster/fire/far"
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"snd_fire_local" "sounds/weapons/blaster/fire/local"
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"snd_cock" "sounds/weapons/pistol/cock"
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"snd_steam" "sounds/weapons/blaster/steam"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_raise" "sounds/weapons/blaster/raise"
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"snd_init" "sounds/weapons/railgun/init"
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"snd_unzoom" "sounds/weapons/railgun/unzoom"
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"snd_charge" "sounds/weapons/blaster/charge"
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"snd_fire_charged" "sounds/weapons/blaster/fire/charged"
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"snd_fire_charged_local" "sounds/weapons/blaster/fire/charged/local"
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"fov_zoom" "60"
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"fov_time" "0.25"
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"fov_speed" "0.5"
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"fov_spread" "0.5"
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"fire_rate" "0.15"
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"num_projectiles" "1"
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"low_ammo" "5"
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"show_all_ammo" "0"
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"hide_clip" "1"
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"clip_based" "0"
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"mtr_weaponmenu" "guis/assets/icons/weapons/blaster"
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"gui_sniper_scope" "guis/game/sights/generic_scope"
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"hud_sort" "999"
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"crosshair" "small"
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"crosshair_spread_min" "-0.5"
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"crosshair_spread_max" "4"
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"crosshair_spread_scale" "2"
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"spread_min" "1"
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"spread_max" "10"
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"spread_inc" "2"
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"spread_viewrate_min" "1"
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"spread_viewrate_max" "10"
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"spread_viewrate_inc" "5"
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"spread_max_settle_time" "1200"
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"spread_crouch_min" "0.75"
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"spread_crouch_max" "8"
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"spread_crouch_inc" "1.75"
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"spread_crouch_viewrate_min" "0.75"
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"spread_crouch_viewrate_max" "8"
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"spread_crouch_viewrate_inc" "5"
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"spread_crouch_max_settle_time" "1000"
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"spread_prone_min" "0.5"
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"spread_prone_max" "4"
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"spread_prone_inc" "1.5"
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"spread_prone_viewrate_min" "0.5"
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"spread_prone_viewrate_max" "4"
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"spread_prone_viewrate_inc" "5"
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"spread_prone_max_settle_time" "800"
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"overheat_length" "5"
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"overheat_per_shot" "0.6"
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"timer_heat" "heat_blaster"
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"autoswitch_priority" "10"
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"hide_crosshair" "0"
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"player_weapon_num" "1"
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"tt_intro_1" "blaster_intro_1"
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"tt_intro_2" "generic_weapon_fire"
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"tt_intro_ironsights_1" "blaster_ironsights"
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"tt_intro_ironsights_2" "generic_weapon_ironsights"
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"tt_intro_heat" "generic_weapon_heat"
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}
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clip {
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"projectile" "projectile_blaster"
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"client_projectile" ""
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"type" "infinite"
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"ammo_per_shot" "0"
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"max_ammo" "1"
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}
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}
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entityDef projectile_blaster {
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"spawnclass" "idProjectile"
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"inherit" "projectile_bullet_base_big"
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"range" "4096"
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"min_damage_percent" "10"
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"tracer_chance" "0"
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"tracer_interval" "1"
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"fx_tracer" "effects/weapons/hyperblaster_tracer"
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"fx_explode" "effects/impacts/blaster/impact_default"
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"fx_explode_pavement" "effects/impacts/blaster/impact_pavement"
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"fx_explode_stone" "effects/impacts/blaster/impact_stone"
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"fx_explode_concrete" "effects/impacts/blaster/impact_stone"
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"fx_explode_dirt" "effects/impacts/blaster/impact_dirt"
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"fx_explode_mud" "effects/impacts/blaster/impact_dirt"
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"fx_explode_flesh" "effects/impacts/blaster/impact_flesh"
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"fx_explode_glass" "effects/impacts/blaster/impact_glass"
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"fx_explode_ice" "effects/impacts/blaster/impact_glass"
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"fx_explode_gravel" "effects/impacts/blaster/impact_stone"
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"fx_explode_metal" "effects/impacts/blaster/impact_metal"
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"fx_explode_metal_thick" "effects/impacts/blaster/impact_metal"
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"fx_explode_dusty_road" "effects/impacts/blaster/impact_sand"
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"fx_explode_sand" "effects/impacts/blaster/impact_sand"
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"fx_explode_snow" "effects/impacts/blaster/impact_snow"
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"fx_explode_wood" "effects/impacts/blaster/impact_wood"
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"fx_explode_wood_thick" "effects/impacts/blaster/impact_wood"
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"fx_explode_liquid" "effects/impacts/blaster/impact_liquid"
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"fx_explode_water" "effects/impacts/blaster/impact_liquid"
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"fx_explode_water_interior" "effects/impacts/blaster/impact_liquid"
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"fx_explode_forcefield" "effects/base/bullets/impact_forcefield"
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"fx_explode_grass" "effects/impacts/blaster/impact_grass"
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"fx_explode_plastic" "effects/impacts/blaster/impact_plastic"
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"dmg_damage" "damage_blaster"
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}
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damageDef damage_blaster {
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damage "damage_blaster"
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knockback 1
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push 5000
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prof_damage "pro_light_weapons_damage"
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stat_name "blaster"
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record_hit_stats
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knockback 10
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kick_time 100
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kick_amplitude 0
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kickDir ( 1 0 0 )
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tt_obituary "tooltips/killmsgs/weapons/blaster"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/blaster/teamkill"
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}
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damageFilter damage_blaster {
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type {
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target "target_player_all"
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damage 18
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}
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type {
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target "target_veh_light_all"
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damage 18
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}
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type {
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target "target_veh_heavy_all"
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damage 13
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}
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type {
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target "target_deployables_all"
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damage 18
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}
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}
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toolTip blaster_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/blaster_1"
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}
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toolTip blaster_ironsights {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/generic/ironsights_1"
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}
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