etqw-sdk/base/def/vehicles/hornet.def

419 lines
22 KiB
Modula-2
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2008-05-29 00:00:00 +00:00
// ========================================================================
// Export
/*
reexportmodels vehicles/hornet.def
testmodel vehicle_hornet
*/
export hauser {
options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -nomerge -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit
anim landing_gear_fixed.mb -dest landing.md5anim -range 21 40
anim landing_gear_fixed.mb -dest takeoff.md5anim -range 1 20
anim landing_gear_fixed.mb -dest flying.md5anim -range 20 20
anim landing_gear_fixed.mb -dest landed.md5anim -range 1 1
anim hornet_base.mb -dest example.md5anim
anim hornet_base.mb -dest example2.md5anim
anim bank_backwards.mb -dest bank_backwards.md5anim -range 1 1
anim bank_forwards.mb -dest bank_forwards.md5anim -range 1 1
anim turn_left.mb -dest turn_left.md5anim -range 1 1
anim turn_right.mb -dest turn_right.md5anim -range 1 1
anim bank_backwards_left.mb -dest bank_backwards_left.md5anim -range 1 1
anim bank_backwards_right.mb -dest bank_backwards_right.md5anim -range 1 1
anim bank_forwards_left.mb -dest bank_forwards_left.md5anim -range 1 1
anim bank_forwards_right.mb -dest bank_forwards_right.md5anim -range 1 1
anim idle.mb -dest idle.md5anim -xyzprecision 0.000001
}
//MESHES
export hauser {
options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet /*-nomerge*/ -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit
addoptions -keepmesh gunarm1_mesh gunarm2_mesh gunarm_base gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main mesh_cockpit mesh_nose mesh_gun mesh_front_right_thruster_2 mesh_front_right_leg_1 mesh_front_right_leg_2 mesh_front_right_leg_3 mesh_front_left_thruster_2 mesh_front_left_leg_1 mesh_front_left_leg_2 mesh_front_left_leg_3 mesh_rear_right_thruster_2 mesh_rear_right_leg_1 mesh_rear_right_leg_2 mesh_rear_right_leg_3 mesh_rear_left_thruster_2 mesh_rear_left_leg_1 mesh_rear_left_leg_3 mesh_rear_left_leg_2 mesh_rear_left_spike mesh_rear_right_spike mesh_front_left_spike mesh_front_right_spike mesh_front_right_thruster_1 mesh_rear_right_thruster_1 mesh_front_left_thruster_1 mesh_left_neck_spike mesh_right_neck_spike mesh_rear_left_thruster_1 mesh_main
mesh hornet_base.mb -dest hornet.md5mesh
anim landing_gear_fixed.mb -dest hornet.md5anim -range 1 1
options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit
addoptions -noJoints -keepmesh gunarm1_mesh gunarm2_mesh gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main lod1mesh_cockpit lod1mesh_nose lod1mesh_gun lod1mesh_front_right_thruster_2 lod1mesh_front_right_leg_1 lod1mesh_front_right_leg_2 lod1mesh_front_right_leg_3 lod1mesh_front_left_thruster_2 lod1mesh_front_left_leg_2 lod1mesh_front_left_leg_3 lod1mesh_rear_right_thruster_2 lod1mesh_rear_right_leg_1 lod1mesh_rear_right_leg_2 lod1mesh_rear_right_leg_3 lod1mesh_rear_left_thruster_2 lod1mesh_rear_left_leg_1 lod1mesh_rear_left_leg_3 lod1mesh_rear_left_leg_2 lod1mesh_front_left_leg_1 lod1mesh_rear_left_thruster_1 lod1mesh_front_left_thruster_1 lod1mesh_front_right_thruster_1 lod1mesh_rear_right_thruster_1 lod1mesh_rear_left_spike lod1mesh_rear_right_spike lod1mesh_front_left_spike lod1mesh_left_neck_spike lod1mesh_right_neck_spike lod1mesh_main lod1mesh_front_right_spike
mesh hornet_base.mb -dest hornet_lod1.md5mesh
options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit
addoptions -noJoints -keepmesh gunarm1_mesh gunarm2_mesh gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main lod2mesh_cockpit lod2mesh_nose lod2mesh_gun lod2mesh_front_right_thruster_2 lod2mesh_front_right_leg_1 lod2mesh_front_right_leg_3 lod2mesh_front_left_thruster_2 lod2mesh_front_left_leg_3 lod2mesh_rear_right_thruster_2 lod2mesh_rear_right_leg_1 lod2mesh_rear_right_leg_3 lod2mesh_rear_left_thruster_2 lod2mesh_rear_left_leg_1 lod2mesh_rear_left_leg_3 lod2mesh_front_left_leg_1 lod2mesh_rear_left_leg_2 lod2mesh_rear_right_leg_2 lod2mesh_front_right_leg_2 lod2mesh_rear_right_spike lod2mesh_rear_left_spike lod2mesh_front_right_left lod2mesh_front_right_thruster lod2mesh_rear_right_thruster lod2mesh_front_left_thruster lod2mesh_rear_left_thruster lod2mesh_front_right_spike lod2mesh_right_neck_spike lod2mesh_left_neck_spike lod2mesh_main lod2mesh_front_left_leg_2
mesh hornet_base.mb -dest hornet_lod2.md5mesh
options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit
addoptions -noJoints -keepmesh gunarm1_mesh gunarm2_mesh gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main lod3mesh_cockpit lod3mesh_nose lod3mesh_gun lod3mesh_front_right_thruster_2 lod3mesh_front_right_leg_1 lod3mesh_front_right_leg_3 lod3mesh_front_left_thruster_2 lod3mesh_front_left_leg_3 lod3mesh_rear_right_thruster_2 lod3mesh_rear_right_leg_1 lod3mesh_rear_right_leg_3 lod3mesh_rear_left_thruster_2 lod3mesh_rear_left_leg_1 lod3mesh_rear_left_leg_3 lod3mesh_front_left_leg_1 lod3mesh_rear_left_leg_2 lod3mesh_rear_left_leg_4 lod3mesh_rear_right_leg_4 lod3mesh_rear_right_leg_2 lod3mesh_front_right_leg_2 lod3mesh_front_right_leg_4 lod3mesh_front_left_leg_2 lod3mesh_front_left_leg_4 lod3mesh_rear_right_thruster_1 lod3mesh_rear_left_thruster_1 lod3mesh_front_left_thruster_1 lod3mesh_front_right_thruster_1 lod3mesh_main
mesh hornet_base.mb -dest hornet_lod3.md5mesh
}
/*
mesh hornet_lod1.mb -dest hornet_lod1_boned.md5mesh
mesh hornet_lod2.mb -dest hornet_lod2_boned.md5mesh
mesh hornet_lod3.mb -dest hornet_lod3_boned.md5mesh
*/
// ========================================================================
// Models
//
model vehicle_hornet {
mesh models/vehicles/strogg_hornet/hornet.md5mesh
anim ik_pose models/vehicles/strogg_hornet/landed.md5anim
anim base models/vehicles/strogg_hornet/landed.md5anim
anim initial models/vehicles/strogg_hornet/landed.md5anim
anim idle models/vehicles/strogg_hornet/idle.md5anim
}
// ========================================================================
// Entity Def
//
entityDef vehicle_hornet {
"inherit" "vehicle_base_strogg"
"maxVisDist" "16384"
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Flying Thingy."
"spawnclass" "sdVehicle_RigidBody"
"scriptObject" "vehicle_hornet"
"model" "vehicle_hornet"
"vs_vehicleScript" "hornet"
"control_context" "g_bind_context_hornet"
"angular_friction" "1" // turning
"linear_friction" "0.6" // moving
"bouncyness" "0.1"
"health" "1200"
"max_enter_distance" "180"
"repair_multiplier" "0.5"
"info_name" "game/vec/hornet"
"mass" "100000"
"joint_rotordroop" "rotor_droop"
"snd_engine_start" "sounds/vehicles/hornet/start"
"snd_engine_stop" "sounds/vehicles/hornet/stop"
"snd_throttle" "sounds/vehicles/hornet/engine_throttle"
"snd_hover" "sounds/vehicles/hornet/engine_hover"
"snd_overdrive" "sounds/vehicles/misc/strogg/overdrive_start"
"snd_overdrive_stop" "sounds/vehicles/misc/strogg/overdrive_stop"
"snd_strocket_recharge" "sounds/vehicles/goliath/recharge_nonsiege"
"snd_health_warn" "sounds/vehicles/misc/warning/air/strogg"
"decay_time" "40"
"icon_size_cm" "21"
"mtr_commandmap" "guis/assets/commandmap/icon_vehicle"
"mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle"
"tt_enter" "vehicle_hornet_enter"
"landing_threshold_distance" "5"
"landing_threshold_speed" "5"
"landing_gear_threshold_speed" "0"
"dmg_collide" "damage_hornet_collide"
"collide_dot_limit" "-2"
"mtr_attitude_pitch" "guis/assets/qet/hud_attitude_pitch_strogg"
"option_combat_model" "1"
"option_selection_combat_model" "1"
"option_task_interface" "1"
"collective_min" "-0.6"
"collective_max" "0.3"
"collective_rate" "0.75"
"overdrive_time" "10"
"overdrive_chargetime" "30"
"overdrive_deadlength" "2"
"overdrive_factor" "10"
"joint_damage_smoke" "rear"
"joint_damage_fire" "rear"
"aor_layout" "air_vehicles"
"fx_destroy" "effects/vehicles/anansi_explosion"
"fx_cannon_muzzle" "effects/weapons/plasmacannon/muzzle_small"
"fx_cannon_muzzle_local" "effects/weapons/plasmacannon/muzzle_small_hornet"
"fx_strockets_muzzle" "effects/weapons/strocket/fire"
"fx_hyperblaster_fire" "effects/weapons/hyperblaster_fire_hornet"
"fx_hyperblaster_muzzle" "effects/weapons/hyperblaster_muzzleflash_vehicle"
"fx_hyperblaster_tracer" "effects/base/tracers_strogg"
"effectchance fx_hyperblaster_tracer" "1.0"
"fx_damage_level1" "effects/vehicles/vehicle_flames_small_hornet"
"fx_damage_level2" "effects/vehicles/vehicle_flames_medium_hornet"
"fx_damage_level3" "effects/vehicles/vehicle_flames_large_hornet"
"fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_hornet"
"damage_smoke" "70"
"damage_level1" "60"
"damage_level2" "45"
"damage_level3" "20"
"left_thrust_effect_joint" "rear_left_thruster_effects"
"right_thrust_effect_joint" "rear_right_thruster_effects"
"fx_thruster_left" "effects/vehicles/hornet/thruster_left"
"fx_thruster_right" "effects/vehicles/hornet/thruster_right"
// "fx_thruster_reverse_left" "effects/vehicles/hornet/thruster_left"
// "fx_thruster_reverse_right" "effects/vehicles/hornet/thruster_right"
"fx_emped" "effects/generic_smoke/emp"
"emp_effect_joint" "main"
"autoRightRollSpeed" "12"
"autoRightPitchSpeed" "12"
"autoRightRaiseSpeed" "192"
"autoRightHeight" "32"
"gui_vehicle" "guis/vehicles/strogg_hornet"
"task_name" "game/vec/hornet"
"waypoint_offset" "0 0 256"
"collection_antivehicle" "antivehicle"
"collection_vehicles_light" "vehicles_light"
"collection_trojan_antiair" "trojan_antiair"
"fx_engines" "effects/vehicles/hornet/engine"
"give_consent" "1"
"try_keep_driver" "1"
"input_mode" "helicopter"
"vehicle_control" "hornet"
"drone_orbit_radius" "220"
"wake_center_width" "0 0"
"wake_edge_width" "0 0"
"spiral_health" "200"
"fx_groundeffect_none" "effects/vehicles/anansi/groundeffect_dirt"
"fx_groundeffect_grass" "effects/vehicles/anansi/groundeffect_grass"
"fx_groundeffect_stone" "effects/vehicles/anansi/groundeffect_stone"
"fx_groundeffect_sand" "effects/vehicles/anansi/groundeffect_sand"
"fx_groundeffect_pavement" "effects/vehicles/anansi/groundeffect_pavement"
"fx_groundeffect_dirt" "effects/vehicles/anansi/groundeffect_dirt"
"fx_groundeffect_dusty_road" "effects/vehicles/anansi/groundeffect_dirt"
"fx_groundeffect_gravel" "effects/vehicles/anansi/groundeffect_stone"
"fx_groundeffect_default" "effects/vehicles/anansi/groundeffect_dirt"
"fx_groundeffect_water" "effects/vehicles/anansi/groundeffect_water"
"fx_groundeffect_snow" "effects/vehicles/anansi/groundeffect_snow"
"groundeffects_threshhold" "300"
// "joints_up_sparks" "rear_right_thruster_effects;rear_left_thruster_effects;front_left_thruster_effects;front_right_thruster_effects"
// "fx_up_sparks" "effects/rich/bullet_sparks"
"fx_decoy_extra" "effects/weapons/flare_extra_strogg"
"extra_decoy_count" "3"
"extra_decoy_delay" "0.3" // in seconds1
// "fx_decoy" "effects/weapons/flare_extra"
"def_projectile_decoy" "projectile_decoy_hornet"
"projectile_decoy_rate" "6"
"projectile_decoy_velocity" "0 0 -300"
"projectile_decoy_charge" "100"
"projectile_decoy_max" "6"
"careen_speed" "700"
"careen_height" "1024"
//mal: give the bots an easy means of identifying a vehicle and its traits
"vehicle_num" "11"
"vehicle_team" "1"
"vehicle_flags" "8"
// hack the inertia tensor to be symmetric, so that there is no cross-linking between pitch yaw and roll controls
"do_not_modify_ito" "0 0 0"
"qc_spotted" "quickchat/context/attack/aircraftspotted"
}
entityDef vehicle_hornet_cockpit {
"model" "models/vehicles/strogg_hornet/cockpit.lwo"
"joint_attach" "camera"
"offset" "-10 0 0"
"largeFov" "-6 0 0"
"weaponDepthHack" "1"
"gui3" "guis/models/vehicles/hornet/cockpit"
"gui2" "guis/models/vehicles/hornet/cockpit_center"
}
entityDef vehicle_hornet_cockpit_gunner {
// "model" "viewmodel_mounted_gpmg_1stperson"
"joint_attach" "camera"
"offset" "-24 0 0"
"weapon_name" "hyperblaster"
"surface_name" "gunarm2_mesh, gunarm1_mesh, gunarm_base"
"joint_muzzle" "muzzle"
"passenger_id" "2"
}
damageDef damage_hornet_collide {
damage "damage_hornet_collide"
prof_damage "pro_vehicle_damage"
team_kill_cvar "g_allowComplaint_vehicles"
stat_name "hornet_weapons"
tt_obituary "tooltips/killmsgs/vehicles/hornet"
tt_obituary_unknown "tooltips/killmsgs/vehicles/hornet/empty"
tt_obituary_team_kill "tooltips/killmsgs/vehicles/hornet/teamkill"
tt_obituary_self "tooltips/killmsgs/vehicles/driving"
}
damageFilter damage_hornet_collide {
type {
target "target_player_all"
damage 100
}
type {
target "target_veh_all"
damage 200
}
type {
target "target_deployables_all"
damage 200
}
}
toolTip vehicle_hornet_enter {
length 5
text "game/tt/hornet" // "Press %k(_vehiclecamera) to change view and %k(_activate) to switch seats. The pilot aims the weapons until consent is given, use the mousewheel to cycle weapons."
}
entityDef projectile_strocket {
"inherit" "projectile_law"
"fx_explode" "effects/vehicles/hornet/strogget"
"fx_explode_metal" "effects/vehicles/hornet/strogget"
"velocity" "2500 0 0"
"fuse" "4"
"fx_trail" "effects/weapons/stroggket_fly"
"model" ""
"dmg_damage" "damage_strocket"
"dmg_splash_damage" "damage_strocket_splash"
}
damageDef damage_strocket {
damage "damage_strocket"
stat_name "hornet_weapons"
prof_damage "pro_vehicle_damage"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/strocket"
tt_obituary_team_kill "tooltips/killmsgs/weapons/strocket/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/strocket/self"
}
damageDef damage_strocket_splash {
damage "damage_strocket_splash"
radius 512
knockback 0
push 10000000
stat_name "hornet_weapons"
prof_damage "pro_vehicle_damage"
team_kill_cvar "g_allowComplaint_explosives"
stat_name "hornet_weapons"
tt_obituary "tooltips/killmsgs/weapons/strocket"
tt_obituary_team_kill "tooltips/killmsgs/weapons/strocket/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/strocket/self"
}
damageFilter damage_strocket {
type {
target "target_player_all"
damage 300
}
type {
target "target_veh_all"
damage 1000
}
type {
target "target_deployables_all"
damage 350
}
type {
target "target_explodable"
damage 400
}
}
damageFilter damage_strocket_splash {
type {
target "target_player_all"
damage 135
}
type {
target "target_veh_all"
damage 1000
}
type {
target "target_deployables_all"
damage 350
}
type {
target "target_explodable"
damage 400
}
}