etqw-sdk/base/def/vehicles/desecrator.def

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2008-05-29 00:00:00 +00:00
// Export
// ========================================================================
/*
reexportmodels vehicles/desecrator.def
testmodel vehicle_desecrator
*/
export hauser {
options -prefix DES_ -scale 0.7 -rotate -90 -sourcedir models/vehicles/strogg_desecrator/dev_sd -nomerge -destdir models/vehicles/strogg_desecrator
addoptions -keep carrier_driver carrier_gunner1 player_pos front_right_hover front_left_hover rear_left_hover rear_right_hover turret_muzzle turret_camera camera gun_muzzle gun_camera gun_1 front_right_exit front_left_exit rear_right_exit rear_left_exit left_wheel_dynamix_01 left_wheel_rotation_01 left_wheel_dynamix_02 left_wheel_rotation_02 left_wheel_dynamix_03 left_wheel_rotation_03 left_wheel_dynamix_04 left_wheel_rotation_04 left_wheel_dynamix_05 left_wheel_rotation_05 left_wheel_dynamix_07 left_wheel_rotation_07 left_wheel_dynamix_08 left_wheel_rotation_08 right_wheel_dynamix_01 right_wheel_rotation_01 right_wheel_dynamix_02 right_wheel_rotation_02 right_wheel_dynamix_03 right_wheel_rotation_03 right_wheel_dynamix_04 right_wheel_rotation_04 right_wheel_dynamix_05 right_wheel_rotation_05 right_wheel_dynamix_07 right_wheel_rotation_07 right_wheel_dynamix_08 right_wheel_rotation_08 blaster_cam blaster_muzzle
mesh desecrator_lod0.mb -dest desecrator.md5mesh
anim desecrator_lod0.mb -dest desecrator.md5anim -range 1 1
anim desecrator_lod0.mb -dest desecrator_idle.md5anim -range 20 49
// mesh desecrator_lod1.mb -dest desecrator_lod1_boned.md5mesh
// mesh desecrator_lod2.mb -dest desecrator_lod2_boned.md5mesh
// mesh desecrator_lod3.mb -dest desecrator_lod3_boned.md5mesh
addoptions -noJoints
mesh desecrator_lod3.mb -dest desecrator_lod1.md5mesh
mesh desecrator_lod3.mb -dest desecrator_lod2.md5mesh
mesh desecrator_lod3.mb -dest desecrator_lod3.md5mesh
}
// Models
// ========================================================================
//
model vehicle_desecrator {
mesh models/vehicles/strogg_desecrator/desecrator.md5mesh
anim base models/vehicles/strogg_desecrator/desecrator.md5anim {
}
anim ik_pose models/vehicles/strogg_desecrator/desecrator.md5anim {
}
anim initial models/vehicles/strogg_desecrator/desecrator.md5anim {
}
anim idle models/vehicles/strogg_desecrator/desecrator_idle.md5anim {
}
}
// Entity Def
// ========================================================================
//
deployObject deployobject_desecrator {
"name" "desecrator"
"title" "Desecrator"
"wait_time" "1000"
"def_deployable" "vehicle_desecrator"
"def_deployable_carrier" "vehicle_strogg_drop"
"str_placement" ""
"mask" "dm_default"
"object_radius" "2048"
"category" "vehicles"
"credit_required" "0.7"
}
entityDef vehicle_desecrator {
"inherit" "vehicle_base_strogg"
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_ragdoll" "1"
"editor_usage" "Vehicle."
"spawnclass" "sdVehicle_RigidBody"
"scriptObject" "vehicle_desecrator"
"vs_vehicleScript" "desecrator"
"control_context" "g_bind_context_desecrator"
"angular_friction" "0.2"
"linear_friction" "0.6"
"bouncyness" "0"
"health" "2000"
"info_name" "game/vec/desecrator"
"model" "vehicle_desecrator"
"decay_time" "40"
"dmg_collide" "damage_desecrator_collide"
"option_combat_model" "1"
"option_selection_combat_model" "1"
"option_task_interface" "1"
"gravity" "1066"
"fx_explode" "effects/base/explosion"
"fx_cannon_muzzle" "effects/weapons/plasmacannon/desecrator"
"fx_cannon_muzzle_local" "effects/weapons/plasmacannon/desecrator_local"
"fx_hyperblaster_fire" "effects/weapons/hyperblaster_fire_desecrator" // For Xian: Hyperblaster sound goes in here
"fx_hyperblaster_muzzle" "effects/weapons/hyperblaster_muzzleflash_vehicle"
"fx_hyperblaster_tracer" "effects/base/tracers_strogg"
"effectchance fx_hyperblaster_tracer" "1.0"
"fx_damage_level1" "effects/vehicles/vehicle_flames_small_desecrator"
"fx_damage_level2" "effects/vehicles/vehicle_flames_medium_desecrator"
"fx_damage_level3" "effects/vehicles/vehicle_flames_large_desecrator"
"fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_desecrator"
"fx_park_engage" "effects/vehicles/desecrator/desecrator_siege_in"
"fx_park_disengage" "effects/vehicles/desecrator/desecrator_siege_out"
"snd_park_engage" "sounds/vehicles/desecrator/siege/start"
"snd_park_disengage" "sounds/vehicles/desecrator/siege/stop"
"joint_park_fx" "base"
"fx_hoverpad" "effects/desecrator_hoverpads" // Effect to use for lightning bolts & particles
"fx_emped" "effects/generic_smoke/emp"
"emp_effect_joint" "turret_1"
"damage_smoke" "70"
"damage_level1" "60"
"damage_level2" "45"
"damage_level3" "20"
"snd_crash_heavy" "sounds/vehicles/misc/strogg/impact"
"snd_crash_light" "sounds/vehicles/misc/strogg/impact"
"snd_crash_medium" "sounds/vehicles/misc/strogg/impact"
"snd_startup" "sounds/vehicles/desecrator/engine_start"
"snd_shutdown" "sounds/vehicles/desecrator/engine_stop"
"snd_engine_idle" "sounds/vehicles/desecrator/engine_idle"
"snd_engine_hover" "sounds/vehicles/desecrator/engine_hover"
"snd_brake" "silence"
"snd_overdrive" "sounds/vehicles/desecrator/turbo_start"
"snd_overdrive_stop" "sounds/vehicles/desecrator/turbo_stop"
"snd_recharge_2s" "sounds/vehicles/desecrator/recharge_2s"
"snd_recharge_4s" "sounds/vehicles/desecrator/recharge_4s"
"snd_health_warn" "sounds/vehicles/misc/warning/ground/strogg"
"mtr_commandmap" "guis/assets/commandmap/icon_vehicle"
"mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle"
"icon_size_cm" "21"
"repair_multiplier" "3"
"tt_enter" "vehicle_desecrator_enter"
"gui_vehicle" "guis/vehicles/strogg_desecrator"
"overdrive_time" "5"
"overdrive_chargetime" "30"
"overdrive_deadlength" "2"
"overdrive_factor" "1.5"
"ti_lightning" "target_lightning_attractor" // Targets for lighting bolts
"task_name" "game/vec/desecrator"
"waypoint_offset" "0 0 128"
"collection_antivehicle" "antivehicle"
"collection_vehicles_heavy" "vehicles_heavy"
"def_projectile_decoy" "projectile_decoy_desecrator"
"projectile_decoy_rate" "3"
"projectile_decoy_joint" "turret_2"
"projectile_decoy_charge" "100"
"projectile_decoy_max" "3"
"projectile_decoy_velocity" "0 0 500"
"give_consent" "1"
"joint_damage_smoke" "base"
"joint_damage_fire" "base"
"input_mode" "hovertank"
"vehicle_control" "desecrator"
"wake_center_width" "0 0"
"wake_edge_width" "0 0"
"aor_layout" "keep_anims"
"fx_groundeffect_none" "effects/vehicles/desecrator/groundeffect_dirt"
"fx_groundeffect_grass" "effects/vehicles/desecrator/groundeffect_grass"
"fx_groundeffect_stone" "effects/vehicles/desecrator/groundeffect_stone"
"fx_groundeffect_sand" "effects/vehicles/desecrator/groundeffect_sand"
"fx_groundeffect_pavement" "effects/vehicles/desecrator/groundeffect_pavement"
"fx_groundeffect_dirt" "effects/vehicles/desecrator/groundeffect_dirt"
"fx_groundeffect_dusty_road" "effects/vehicles/desecrator/groundeffect_dirt"
"fx_groundeffect_gravel" "effects/vehicles/desecrator/groundeffect_stone"
"fx_groundeffect_default" "effects/vehicles/desecrator/groundeffect_dirt"
"fx_groundeffect_water" "effects/vehicles/desecrator/groundeffect_water"
"fx_groundeffect_snow" "effects/vehicles/desecrator/groundeffect_snow"
//mal: give the bots an easy means of identifying a vehicle and its traits
"vehicle_num" "5"
"vehicle_team" "1"
"vehicle_flags" "22" //mal: can travel over water and ground, and is a tank.
"qc_spotted" "quickchat/context/attack/armorspotted"
}
damageDef damage_desecrator_collide {
damage "damage_desecrator_collide"
prof_damage "pro_vehicle_damage"
stat_name "desecrator_weapons"
team_kill_cvar "g_allowComplaint_vehicles"
tt_obituary "tooltips/killmsgs/vehicles/desecrator"
tt_obituary_unknown "tooltips/killmsgs/vehicles/desecrator/empty"
tt_obituary_team_kill "tooltips/killmsgs/vehicles/desecrator/teamkill"
tt_obituary_self "tooltips/killmsgs/vehicles/driving"
}
damageFilter damage_desecrator_collide {
type {
target "target_player_all"
damage 100
}
type {
target "target_veh_all"
damage 300
}
type {
target "target_supply_crate"
damage 600
}
type {
target "target_deployables_all"
damage 300
}
}
toolTip vehicle_desecrator_enter {
length 5
text "game/tt/desecrator"
}