etqw-sdk/base/def/tools/deploytool_constructor.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
binoculars.def
***********************************************************************/
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/deploytool/constructor {
type "tool"
slot "tool"
name "game/weapons/deploy"
data {
"model_view" "viewmodel_trinoculars"
"model_world" "models/tools/trinoculars/trinoculars_world.lwo"
"joint_attach" "LeftHand"
"view_offset" "-4 2 -2"
"anim_prefix" "hands_trinoculars"
"anim_prefix_class" "hands"
"weapon_scriptobject" "tool_deploytool"
"melee_distance" "64"
"snd_raise" "sounds/tools/deployer/raise_03"
"snd_fire" "tool_codebreaker_fire"
"snd_invalid_deploy" "sounds/ui/main/cannot"
"snd_deploy" "sounds/vo/strogg/npc/logistics/approved"
"snd_deploy_idle" "sounds/tools/deployer/idle"
"snd_deploy_rotate" "sounds/tools/deployer/rotate"
"snd_deploy_switch" "sounds/tools/deployer/switch"
"snd_deploy_confirm" "sounds/tools/deployer/confirm"
"snd_deploy_cancel" "sounds/tools/deployer/cancel"
"snd_deploy_error" "sounds/tools/deployer/error"
"snd_need_charge" "sounds/ui/main/cannot"
"gui_deployment" "game/deployment/constructor"
"hud_sort" "-1"
"num_deploy_objects" "3"
"do_object1" "deployobject_antipersonnel_strogg"
"do_object2" "deployobject_antiarmour_strogg"
"do_object3" "deployobject_shield_generator"
"mtr_weaponmenu" "guis/assets/icons/weapons/stroyentpda"
"crosshair" "none"
"use_hold_anims" "1"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"player_weapon_num" "21"
"timer_charge" "energy_deployment"
"charge_per_use" "100"
"show_charge" "1"
"tt_intro_1" "generic_deploy_intro_1"
"tt_intro_2" "generic_deploy_intro_2"
"tt_start_deployment" "generic_deploy_start"
"tt_rotate_deployment" "generic_deploy_rotate"
"tt_need_charge" "deploytool_need_charge"
// used in code, referenced here for pre-caching
"mtr_deploymenu_decal" "textures/decals/white_decal"
"mtr_deploymenu_decal_outer" "textures/decals/white_decal_dark"
"mtr_deploymenu_decal_arrows" "textures/decals/deploy_arrows"
"fx_idle" "effects/tools/trinoculars_idle"
"idle_effect_joint" "trinoculars_joint"
}
}