251 lines
7.2 KiB
Modula-2
251 lines
7.2 KiB
Modula-2
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stringMap soundChannelMap {
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// Update game_local.h or script/defs.script whenever you do changes here
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"snd_any" "0"
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"snd_voice" "1"
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"snd_body" "2"
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"snd_door" "3"
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"snd_item" "4"
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"snd_music" "5"
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"snd_player" "50"
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"snd_player_jump" "51"
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"snd_player_land" "52"
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"snd_player_hurt" "53"
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"snd_player_death" "54"
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"snd_player_chat" "55"
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"snd_player_vo" "56"
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"snd_player_vo_mcp_update" "57"
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"snd_player_targetlock" "58"
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"snd_player_tooltip" "59"
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"snd_player_footstep" "60"
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"snd_player_move" "61"
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"snd_weapon" "100"
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"snd_weapon_brass" "101"
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"snd_weapon_fire" "102"
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"snd_weapon_fire2" "103"
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"snd_weapon_fire3" "104"
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"snd_weapon_fire_far" "105"
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"snd_weapon_fire_local" "107"
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"snd_weapon_reload" "108"
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"snd_weapon_cock" "109"
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"snd_weapon_raise" "110"
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"snd_weapon_lower" "111"
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"snd_weapon_sig" "112"
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"snd_weapon_mech" "113"
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"snd_weapon_move" "114"
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"snd_weapon_foley" "115"
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"snd_weapon_bounce" "116"
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"snd_weapon_arm" "117"
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"snd_weapon_disarm" "118"
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"snd_weapon_remove" "119"
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"snd_weapon_deploy" "120"
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"snd_weapon_idle" "121"
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"snd_weapon_mode" "122"
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"snd_weapon_zoom" "123"
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"snd_weapon_temp1" "151"
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"snd_weapon_temp2" "152"
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"snd_weapon_temp3" "153"
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"snd_weapon_temp4" "154"
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"snd_weapon_temp5" "155"
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"snd_weapon_temp6" "156"
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"snd_vehicle" "200"
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"snd_vehicle_idle" "201"
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"snd_vehicle_start" "202"
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"snd_vehicle_stop" "203"
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"snd_vehicle_brake" "204"
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"snd_vehicle_enter" "205"
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"snd_vehicle_exit" "206"
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"snd_vehicle_powerup" "207"
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"snd_vehicle_powerdown" "208"
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"snd_vehicle_death" "209"
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"snd_vehicle_disable" "210"
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"snd_vehicle_overdrive" "211"
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"snd_vehicle_skid" "212"
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"snd_vehicle_misc" "213"
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"snd_vehicle_radio" "214"
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"snd_vehicle_alarm" "215"
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"snd_vehicle_offroad" "216"
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"snd_vehicle_drive" "217"
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"snd_vehicle_drive2" "218"
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"snd_vehicle_drive3" "219"
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"snd_vehicle_drive4" "220"
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"snd_vehicle_drive5" "221"
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"snd_vehicle_walk1" "222"
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"snd_vehicle_walk2" "223"
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"snd_vehicle_walk3" "224"
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"snd_vehicle_walk4" "225"
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"snd_vehicle_walk5" "226"
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"snd_vehicle_walk6" "227"
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"snd_vehicle_walk7" "228"
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"snd_vehicle_walk8" "229"
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"snd_vehicle_horn" "230"
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"snd_vehicle_rev" "231"
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"snd_vehicle_jump" "232"
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"snd_vehicle_zoom" "233"
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"snd_vehicle_interior" "250"
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"snd_vehicle_interior_idle" "251"
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"snd_vehicle_interior_start" "252"
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"snd_vehicle_interior_stop" "253"
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"snd_vehicle_interior_powerup" "254"
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"snd_vehicle_interior_powerdown" "255"
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"snd_vehicle_interior_offroad" "256"
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"snd_vehicle_interior_drive" "257"
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"snd_vehicle_interior_drive2" "258"
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"snd_vehicle_interior_drive3" "259"
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"snd_vehicle_interior_drive4" "260"
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"snd_vehicle_interior_drive5" "261"
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"snd_vehicle_interior_overdrive" "262"
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"snd_vehicle_interior_lowhealth" "263"
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"snd_deployable" "300"
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"snd_deployable_brass" "301"
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"snd_deployable_fire" "302"
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"snd_deployable_fire2" "303"
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"snd_deployable_fire3" "304"
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"snd_deployable_fire_far" "305"
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"snd_deployable_reload" "306"
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"snd_deployable_sig" "307"
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"snd_deployable_mech" "308"
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"snd_deployable_idle" "309"
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"snd_deployable_death" "310"
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"snd_deployable_deploy" "311"
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"snd_deployable_deploy2" "312"
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"snd_deployable_deploy3" "313"
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"snd_deployable_deploy4" "314"
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"snd_deployable_deploy5" "315"
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"snd_deployable_yaw" "316"
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"snd_deployable_pitch" "317"
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"snd_structure" "400"
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"snd_structure_idle" "401"
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"snd_structure_powerup" "402"
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"snd_structure_powerdown" "403"
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"snd_structure_alarm" "404"
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"snd_structure_deploy" "405"
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"snd_structure_deploy2" "406"
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"snd_structure_deploy3" "407"
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"snd_structure_deploy4" "408"
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"snd_structure_deploy5" "409"
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"snd_mover" "500"
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"snd_mover_idle" "501"
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"snd_mover_powerup" "502"
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"snd_mover_powerdown" "503"
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"snd_mover_alarm" "504"
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"snd_mover_start" "505"
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"snd_mover_move" "506"
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"snd_mover_stop" "507"
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"snd_quickchat_start" "1000"
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/*
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"snd_channel_any" "0"
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"snd_channel_voice" "1"
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"snd_channel_body" "2"
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"snd_channel_yaw" "3"
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"snd_channel_pitch" "4"
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"snd_channel_interactive" "5"
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"snd_player" "10"
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"snd_player_jump" "11"
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"snd_player_land" "12"
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"snd_player_hurt" "13"
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"snd_player_death" "14"
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"snd_player_chat" "15"
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"snd_player_move" "16"
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"snd_player_run" "17"
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"snd_weapon" "100"
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"snd_weapon_brass" "101"
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"snd_weapon_fire" "102"
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"snd_weapon_fire2" "103"
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"snd_weapon_fire3" "104"
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"snd_weapon_fire_far" "105"
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"snd_weapon_fire_local" "107"
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"snd_weapon_reload" "108"
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"snd_weapon_cock" "109"
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"snd_weapon_raise" "110"
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"snd_weapon_lower" "111"
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"snd_weapon_sig" "112"
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"snd_weapon_mech" "113"
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"snd_weapon_move" "114"
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"snd_weapon_foley" "115"
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"snd_weapon_bounce" "116"
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"snd_weapon_arm" "117"
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"snd_weapon_disarm" "118"
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"snd_weapon_remove" "119"
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"snd_weapon_deploy" "120"
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"snd_weapon_idle" "121"
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"snd_weapon_temp1" "151"
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"snd_weapon_temp2" "152"
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"snd_weapon_temp3" "153"
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"snd_weapon_temp4" "154"
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"snd_weapon_temp5" "155"
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"snd_weapon_temp6" "156"
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"snd_vehicle" "200"
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"snd_vehicle_idle" "201"
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"snd_vehicle_start" "202"
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"snd_vehicle_stop" "203"
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"snd_vehicle_brake" "204"
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"snd_vehicle_enter" "205"
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"snd_vehicle_exit" "206"
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"snd_vehicle_powerup" "207"
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"snd_vehicle_powerdown" "208"
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"snd_vehicle_death" "209"
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"snd_vehicle_disable" "210"
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"snd_vehicle_overdrive" "211"
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"snd_vehicle_skid" "212"
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"snd_vehicle_misc" "213"
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"snd_vehicle_radio" "214"
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"snd_vehicle_alarm" "215"
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"snd_vehicle_drive" "216"
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"snd_vehicle_drive2" "217"
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"snd_vehicle_drive3" "218"
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"snd_vehicle_drive4" "219"
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"snd_vehicle_drive5" "220"
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"snd_vehicle_walk1" "221"
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"snd_vehicle_walk2" "222"
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"snd_vehicle_walk3" "223"
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"snd_vehicle_walk4" "224"
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"snd_vehicle_walk5" "225"
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"snd_vehicle_walk6" "226"
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"snd_vehicle_walk7" "227"
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"snd_vehicle_walk8" "228"
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"snd_deployable" "300"
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"snd_deployable_brass" "301"
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"snd_deployable_fire" "302"
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"snd_deployable_fire2" "303"
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"snd_deployable_fire3" "304"
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"snd_deployable_fire_far" "305"
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"snd_deployable_reload" "306"
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"snd_deployable_sig" "307"
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"snd_deployable_mech" "308"
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"snd_deployable_idle" "309"
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"snd_deployable_death" "310"
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"snd_deployable_deploy" "311"
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"snd_deployable_deploy2" "312"
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"snd_deployable_deploy3" "313"
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"snd_deployable_deploy4" "314"
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"snd_deployable_deploy5" "315"
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"snd_structure" "400"
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"snd_structure_idle" "401"
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"snd_structure_powerup" "402"
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"snd_structure_powerdown" "403"
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"snd_structure_alarm" "404"
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"snd_structure_deploy" "405"
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"snd_structure_deploy2" "406"
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"snd_structure_deploy3" "407"
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"snd_structure_deploy4" "408"
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"snd_structure_deploy5" "409"
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*/
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}
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