360 lines
10 KiB
Modula-2
360 lines
10 KiB
Modula-2
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entityDef constructible_base {
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"editor_color" ".3 .3 1"
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"editor_mins" "?"
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"editor_maxs" "?"
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"spawnclass" "sdScriptEntity"
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"scriptobject" "constructible_base"
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"health" "5000"
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"fizzle_time" "45"
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"skin_construct" "deployEffect"
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"maxVisDist" "6144"
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"icon_sort_cm_flash_icon" "-102"
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"mtr_icon_flash_destroy" "hud/icons/missionsystem/tsk_soldier"
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"dmg_kill" "damage_constructible_construction"
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}
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damageFilter damage_constructible_kill {
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type {
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target "target_veh_all"
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damage 500
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}
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type {
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target "target_player_all"
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damage 200
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}
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}
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damageDef damage_constructible_kill {
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damage "damage_constructible_kill"
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gib
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tt_obituary "tooltips/killmsgs/tower_destroy"
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tt_obituary_self "tooltips/killmsgs/tower_destroy_self"
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tt_obituary_team_kill "tooltips/killmsgs/tower_destroy_team"
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tt_obituary_unknown "tooltips/killmsgs/tower_destroy_unknown"
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}
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damageFilter damage_constructible_construction {
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type {
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target "target_veh_all"
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damage 50000
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}
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type {
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target "target_player_all"
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damage 50000
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}
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}
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damageDef damage_constructible_construction {
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damage "damage_constructible_construction"
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gib
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tt_obituary_unknown "tooltips/killmsgs/construction"
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}
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entityDef constructible_tower_gdf {
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"inherit" "constructible_base"
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"scriptobject" "constructible_tower"
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"object_name" "maps/generic/guard_tower"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"team" "gdf"
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"collection_he" "he"
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"health" "1"
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"model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo"
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"cm_model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo"
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"dmg_kill_destroy" "damage_constructible_kill"
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}
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entityDef constructible_tower_gdf_top {
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"inherit" "constructible_base"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"team" "gdf"
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"model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo"
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"cm_model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo"
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}
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entityDef constructible_tower_gdf_base {
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"inherit" "constructible_base"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"team" "gdf"
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"model" "models/structures/edf/guard_tower/gdf_guardtower_base.lwo"
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"cm_model" "models/structures/edf/guard_tower/gdf_guardtower_base.lwo"
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}
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entityDef constructible_tower_gdf_all {
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"inherit" "constructible_base"
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"scriptobject" "constructible_tower"
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"object_name" "maps/generic/guard_tower"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"team" "gdf"
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"collection_he" "he"
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"health" "1"
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"option_crosshair_interface" "1"
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"option_interactive_interface" "1"
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"model" "models/structures/edf/guard_tower/gdf_guardtower.lwo"
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"cm_model" "models/structures/edf/guard_tower/gdf_guardtower.lwo"
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"contextmenu_quickchat_friendly" ""
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"contextmenu_quickchat_enemy" "quickchat/context/destroy_tower"
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"task_name" "maps/generic/guard_tower"
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"dmg_kill_destroy" "damage_constructible_kill"
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"task_destroy" "aggressor_destroy_tower"
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}
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// use this for mg nests
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entityDef gun_emplacement_bracket_gdf {
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"inherit" "constructible_tower_gdf_all"
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"model" "models/weapons/mount/wall_bracket.lwo"
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"cm_model" "models/weapons/mount/wall_bracket.lwo"
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"object_name" "maps/generic/gun_nest"
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"dmg_kill_destroy" ""
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"task_destroy" ""
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"contextmenu_quickchat_friendly" ""
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"contextmenu_quickchat_enemy" "quickchat/context/destroy/mg_nest"
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}
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entityDef constructible_tower_strogg {
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"inherit" "constructible_base"
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"scriptobject" "constructible_tower"
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"object_name" "maps/generic/guard_tower"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"team" "strogg"
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"collection_he" "he"
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"health" "1"
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"model" "models/structures/strogg/guard_tower/guard_tower.lwo"
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"cm_model" "models/structures/strogg/guard_tower/guard_tower.lwo"
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"dmg_kill_destroy" "damage_constructible_kill"
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}
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entityDef constructible_materials_neutral {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "constructible_materials"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "Neutral Construction Materials"
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"editor_var start_constructed" "Construction already built on map start. Default is 0 (not constructed)"
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"editor_var construction" "Name of the construction entity to build"
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"editor_var construct_count" "Counter how much is needed to construct. Default is 100"
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"editor_var construct_count_sw" "Counter how much is needed to construct in Stopwatch. Default is 100"
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"editor_var waypoint_offset" "Vector offset relative to entity for waypoint icon (default '0 0 64' )."
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"model" "models/mapobjects/cmarker/cmarker_a.lwo"
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"cm_model" "models/mapobjects/cmarker/cmarker_a.lwo"
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"tt_warning" "build_objective_warning"
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"maxVisDist" "6144"
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"option_crosshair_interface" "1"
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"option_interactive_interface" "1"
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"mtr_crosshair_icon" "hud/objectives/construction"
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"mtr_icon_flash" "hud/icons/missionsystem/obj_engineer"
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"mtr_icon_flash_destroy" "hud/icons/missionsystem/obj_defend"
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"icon_sort_cm_flash_icon" "-102"
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"dmg_kill" "damage_constructible_construction"
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}
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entityDef constructible_materials_secondary_gdf {
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"construct_count" "40"
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"construct_count_sw" "40"
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"inherit" "constructible_materials_gdf"
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"task_construct" "engineer_construct_tower"
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"prof_construct" "pro_engineer_construct_secondary"
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}
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entityDef constructible_materials_tower_gdf {
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"construct_count" "40"
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"construct_count_sw" "40"
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"object_name" "maps/generic/guard_tower"
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"task_name" "maps/generic/guard_tower"
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"inherit" "constructible_materials_gdf"
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"task_construct" "engineer_construct_tower"
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"prof_construct" "pro_engineer_construct_secondary"
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"contextmenu_quickchat_friendly" "quickchat/context/construct_tower"
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"contextmenu_quickchat_enemy" "invalid"
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"mtr_icon_flash" "hud/icons/missionsystem/mis_engineer"
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"mtr_icon_flash_defend" "hud/icons/missionsystem/tsk_destroy"
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"icon_sort_cm_flash_icon" "-102"
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"tt_intro_use_me_2" "tooltip_build_tower_1"
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}
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entityDef constructible_materials_gun_gdf {
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"construct_count" "24"
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"construct_count_sw" "24"
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"object_name" "maps/generic/gun_nest"
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"task_name" "maps/generic/gun_nest"
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"inherit" "constructible_materials_gdf"
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"task_construct" "engineer_construct_gun"
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"prof_construct" "pro_engineer_construct_secondary"
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"mtr_icon_flash" "hud/icons/missionsystem/tsk_engineer"
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"mtr_icon_flash_defend" "hud/icons/missionsystem/tsk_destroy"
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"icon_sort_cm_flash_icon" "-102"
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"tt_intro_use_me_2" "build_gun_crosshair_info_1"
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}
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entityDef constructible_materials_gdf {
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"inherit" "constructible_materials_neutral"
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"editor_usage" "GDF Construction Materials"
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"team" "gdf"
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"task_construct" "engineer_construct_objective"
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"task_defend_long" "strogg_defend_long"
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"task_defend_medium" "strogg_defend_medium"
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"task_defend_short" "strogg_defend_short"
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"tt_intro_info" "constructible_crosshair_info_gdf"
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"tt_intro_use_me_1" "build_objective_crosshair_info_1"
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"tt_intro_use_me_2" "build_objective_crosshair_info_2"
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"prof_construct" "pro_engineer_construct_objective"
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}
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entityDef constructible_materials_strogg {
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"inherit" "constructible_materials_neutral"
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"editor_usage" "Strogg Construction Materials"
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"team" "strogg"
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"task_construct" "constructor_construct_objective"
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"task_defend_long" "gdf_defend_long"
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"task_defend_medium" "gdf_defend_medium"
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"task_defend_short" "gdf_defend_short"
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"tt_intro_info" "constructible_crosshair_info_strogg"
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"tt_intro_use_me_1" "build_objective_crosshair_info_3"
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"tt_intro_use_me_2" "build_objective_crosshair_info_2"
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"prof_construct" "pro_constructor_construct_objective"
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}
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entityDef constructible_door_relay {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "constructible_door"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "Relay entity to be used to allow doors to be constructible."
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"editor_var door" "The (breakable) door which should be repaired"
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}
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entityDef constructible_emp_disruptor_gdf {
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"inherit" "constructible_base"
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"collection_bounds_check" "bounds_check"
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}
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proficiencyItem pro_task_construct_bonus_gdf {
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type "engineer"
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count 0.01
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}
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proficiencyItem pro_task_construct_bonus_strogg {
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type "engineer"
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count 0.01
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}
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#include "templates/tooltips.include"
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toolTip build_objective_crosshair_info_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/build_me_1"
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locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
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}
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toolTip build_objective_crosshair_info_3 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/build_me_3"
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locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
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}
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toolTip build_objective_crosshair_info_2 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/build_me_2"
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nextShowDelay 30
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}
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toolTip build_gun_crosshair_info_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/build_me_4"
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nextShowDelay 30
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}
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toolTip build_objective_warning {
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sound "sounds/ui/main/bad"
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length 5
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nextShowDelay 5
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alwaysPlay
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text "game/tt/player_in_constructible"
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}
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toolTip tooltip_build_tower_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/build_tower"
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}
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toolTip constructible_crosshair_info_gdf {
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nextShowDelay 180
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/build_gdf"
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}
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toolTip constructible_crosshair_info_strogg {
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nextShowDelay 180
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/build_strogg"
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}
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