188 lines
5.0 KiB
Modula-2
188 lines
5.0 KiB
Modula-2
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/***********************************************************************
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reexportModels items/stroyentcells.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix STROYCELLS_ -sourcedir models/items/stroyentcells/dev_sd -destdir models/items/stroyentcells -keep l_upper_arm l_elbow l_elbow_2 l_wrist l_finger_1_1 l_finger_1_2 l_finger_1_3 l_finger_2_1 l_finger_2_2 l_finger_2_3 l_finger_3_1 l_finger_3_2 l_finger_3_3 l_finger_4_1 l_finger_4_2 l_finger_4_3 l_thumb_1 l_thumb_2 l_thumb_3 r_upper_arm r_elbow r_elbow_2 r_wrist r_finger_1_1 r_finger_1_2 r_finger_2_1 r_finger_2_2 r_finger_3_1 r_finger_3_2
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mesh stroyent_cells_base_file.mb -dest models/items/stroyentcells/stroyentcells_view.md5mesh
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anim stroyent_cells_idle.mb -dest models/items/stroyentcells/stroyentcells_idle.md5anim
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anim stroyent_cells_raise.mb -dest models/items/stroyentcells/stroyentcells_raise.md5anim
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anim stroyent_cells_lower.mb -dest models/items/stroyentcells/stroyentcells_lower.md5anim
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anim stroyent_cells_fire.mb -dest models/items/stroyentcells/stroyentcells_fire.md5anim
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_stroyentcells {
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mesh models/items/stroyentcells/stroyentcells_view.md5mesh
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anim raise models/items/stroyentcells/stroyentcells_raise.md5anim {
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frame 1 sound_channel snd_weapon snd_raise
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}
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anim idle models/items/stroyentcells/stroyentcells_idle.md5anim {
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}
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anim fire models/items/stroyentcells/stroyentcells_fire.md5anim {
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frame 1 sound_channel snd_weapon_fire snd_fire
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}
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anim putaway models/items/stroyentcells/stroyentcells_lower.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/items/stroyentcells {
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type "item"
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slot "item"
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name "game/weapons/stroyent_cells"
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data {
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"model_view" "viewmodel_stroyentcells"
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"model_world" "models/items/stroyentcells/stroyentcells.lwo"
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"joint_attach" "LeftHand"
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"view_offset" "-6 0 -2"
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"anim_prefix" "hands_grenades"
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"anim_prefix_class" "hands"
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"weapon_scriptobject" "item_supplypack_meditech"
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"snd_fire" "sounds/tools/stroyent/throw"
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"snd_raise" "sounds/tools/stroyent/raise"
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"snd_need_charge" "sounds/ui/main/cannot"
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"stat_name" "stroyentcells"
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"num_projectiles" "1"
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"hide_clip" "1"
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"show_charge" "1"
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"finish_fire_anim" "1"
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"fire_rate" "1.25"
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"trigger_delay" "0.3"
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"timer_charge" "energy_supply"
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"charge_per_use" "25"
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"mtr_weaponmenu" "guis/assets/icons/weapons/stroyentcells"
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"tt_intro_1" "stroyentcells_intro_1"
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"tt_intro_2" "stroyentcells_intro_2"
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"tt_need_charge" "stroyentcells_need_charge"
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"crosshair" "none"
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"crosshair_spread_min" "0.1"
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"crosshair_spread_max" "0.1"
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"crosshair_spread_scale" "1"
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"spread_min" "0"
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"spread_max" "0"
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"spread_crouch_min" "0"
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"spread_crouch_max" "0"
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"spread_prone_min" "0"
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"spread_prone_max" "0"
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"spread_jump_min" "0"
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"spread_jump_max" "0"
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"player_weapon_num" "7"
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// For effekted!
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// "fx_idle" "effects/vehicles/vehicle_flames_small"
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"idle_effect_joint" "joint1"
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}
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clip {
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"projectile" "projectile_stroyentcells"
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"type" "infinite"
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"ammo_per_shot" "-1"
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}
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}
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entityDef projectile_stroyentcells {
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"spawnclass" "idMoveableItem"
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"model" "models/items/stroyentcells/stroyentcells_world.lwo"
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"mins" "-2 -2 0"
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"maxs" "2 2 8"
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"snd_acquire" "sounds/tools/stroyent/aquire"
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"scriptobject" "stroyentcells"
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"ability_ignore" "technician"
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"maxVistDist" "2048"
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"pck_items" "weapons/misc/stroyentcells"
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"life_time" "15000"
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"wait_time" "0.2"
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"health" "0"
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"angular_velocity" "0 0 0"
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"speed" "400"
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"linear_friction" "1"
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"angular_friction" "1"
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"contact_friction" "1"
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"bouncyness" "0.1"
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"density" "0.1"
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"buoyancy" "0.05"
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"is_ammo" "1"
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"require_pickup" "same_team == true"
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"prof_pickup" "pro_technician_heal"
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"text_pickup" "game/items/pickup/stroyent"
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"fx_splash" "effects/player/splash"
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}
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itemPackageDef weapons/misc/stroyentcells {
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consumable health 18
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consumable ammo stroyent 200
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consumable ammo stroyent_packet 2
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//consumable ammo grenade 1
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}
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#include "templates/tooltips.include"
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toolTip stroyentcells_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/stroyentcells_1"
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}
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toolTip stroyentcells_intro_2 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/generic/fire_drop_item"
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}
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toolTip stroyentcells_need_charge {
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alwaysPlay
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length 2
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nextShowDelay 0
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text "game/tt/intro/generic/need_charge"
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locationIndex TOOLTIP_POSITION_CHARGE
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}
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